Dipendra Misra

LG
h-index26
36papers
4,472citations
Novelty59%
AI Score51

36 Papers

LGJul 17, 2022
Guaranteed Discovery of Control-Endogenous Latent States with Multi-Step Inverse Models

Alex Lamb, Riashat Islam, Yonathan Efroni et al. · mila, mit

In many sequential decision-making tasks, the agent is not able to model the full complexity of the world, which consists of multitudes of relevant and irrelevant information. For example, a person walking along a city street who tries to model all aspects of the world would quickly be overwhelmed by a multitude of shops, cars, and people moving in and out of view, each following their own complex and inscrutable dynamics. Is it possible to turn the agent's firehose of sensory information into a minimal latent state that is both necessary and sufficient for an agent to successfully act in the world? We formulate this question concretely, and propose the Agent Control-Endogenous State Discovery algorithm (AC-State), which has theoretical guarantees and is practically demonstrated to discover the minimal control-endogenous latent state which contains all of the information necessary for controlling the agent, while fully discarding all irrelevant information. This algorithm consists of a multi-step inverse model (predicting actions from distant observations) with an information bottleneck. AC-State enables localization, exploration, and navigation without reward or demonstrations. We demonstrate the discovery of the control-endogenous latent state in three domains: localizing a robot arm with distractions (e.g., changing lighting conditions and background), exploring a maze alongside other agents, and navigating in the Matterport house simulator.

LGNov 14, 2022Code
Towards Data-Driven Offline Simulations for Online Reinforcement Learning

Shengpu Tang, Felipe Vieira Frujeri, Dipendra Misra et al. · mila

Modern decision-making systems, from robots to web recommendation engines, are expected to adapt: to user preferences, changing circumstances or even new tasks. Yet, it is still uncommon to deploy a dynamically learning agent (rather than a fixed policy) to a production system, as it's perceived as unsafe. Using historical data to reason about learning algorithms, similar to offline policy evaluation (OPE) applied to fixed policies, could help practitioners evaluate and ultimately deploy such adaptive agents to production. In this work, we formalize offline learner simulation (OLS) for reinforcement learning (RL) and propose a novel evaluation protocol that measures both fidelity and efficiency of the simulation. For environments with complex high-dimensional observations, we propose a semi-parametric approach that leverages recent advances in latent state discovery in order to achieve accurate and efficient offline simulations. In preliminary experiments, we show the advantage of our approach compared to fully non-parametric baselines. The code to reproduce these experiments will be made available at https://github.com/microsoft/rl-offline-simulation.

LGJun 9, 2022
Sample-Efficient Reinforcement Learning in the Presence of Exogenous Information

Yonathan Efroni, Dylan J. Foster, Dipendra Misra et al. · mit

In real-world reinforcement learning applications the learner's observation space is ubiquitously high-dimensional with both relevant and irrelevant information about the task at hand. Learning from high-dimensional observations has been the subject of extensive investigation in supervised learning and statistics (e.g., via sparsity), but analogous issues in reinforcement learning are not well understood, even in finite state/action (tabular) domains. We introduce a new problem setting for reinforcement learning, the Exogenous Markov Decision Process (ExoMDP), in which the state space admits an (unknown) factorization into a small controllable (or, endogenous) component and a large irrelevant (or, exogenous) component; the exogenous component is independent of the learner's actions, but evolves in an arbitrary, temporally correlated fashion. We provide a new algorithm, ExoRL, which learns a near-optimal policy with sample complexity polynomial in the size of the endogenous component and nearly independent of the size of the exogenous component, thereby offering a doubly-exponential improvement over off-the-shelf algorithms. Our results highlight for the first time that sample-efficient reinforcement learning is possible in the presence of exogenous information, and provide a simple, user-friendly benchmark for investigation going forward.

LGJun 20, 2023Code
Learning to Generate Better Than Your LLM

Jonathan D. Chang, Kiante Brantley, Rajkumar Ramamurthy et al.

Reinforcement learning (RL) has emerged as a powerful paradigm for fine-tuning Large Language Models (LLMs) for text generation. In particular, recent LLMs such as ChatGPT and GPT-4 can engage in fluent conversations with users after finetuning with RL. Capitalizing on key properties of text generation, we seek to investigate RL algorithms beyond general purpose algorithms like Proximal Policy Optimization (PPO). In particular, we extend RL algorithms to allow them to interact with a dynamic black-box guide LLM and propose RL with guided feedback (RLGF), a suite of RL algorithms for LLM fine-tuning. We provide two ways for the guide LLM to interact with the LLM to be optimized for maximizing rewards. The guide LLM can generate text which serves as additional starting states for the RL optimization procedure. The guide LLM can also be used to complete the partial sentences generated by the LLM that is being optimized, treating the guide LLM as an expert to imitate and surpass eventually. We experiment on the IMDB positive sentiment, CommonGen, and TL;DR summarization tasks. We show that our RL algorithms achieve higher performance than supervised learning (SL) and the RL baseline PPO, demonstrating the benefit of interaction with the guide LLM. On both CommonGen and TL;DR, we not only outperform our SL baselines but also improve upon PPO across a variety of metrics beyond the one we optimized for. Our code can be found at https://github.com/Cornell-RL/tril.

LGMay 27, 2022
Provably Sample-Efficient RL with Side Information about Latent Dynamics

Yao Liu, Dipendra Misra, Miro Dudík et al. · stanford

We study reinforcement learning (RL) in settings where observations are high-dimensional, but where an RL agent has access to abstract knowledge about the structure of the state space, as is the case, for example, when a robot is tasked to go to a specific room in a building using observations from its own camera, while having access to the floor plan. We formalize this setting as transfer reinforcement learning from an abstract simulator, which we assume is deterministic (such as a simple model of moving around the floor plan), but which is only required to capture the target domain's latent-state dynamics approximately up to unknown (bounded) perturbations (to account for environment stochasticity). Crucially, we assume no prior knowledge about the structure of observations in the target domain except that they can be used to identify the latent states (but the decoding map is unknown). Under these assumptions, we present an algorithm, called TASID, that learns a robust policy in the target domain, with sample complexity that is polynomial in the horizon, and independent of the number of states, which is not possible without access to some prior knowledge. In synthetic experiments, we verify various properties of our algorithm and show that it empirically outperforms transfer RL algorithms that require access to "full simulators" (i.e., those that also simulate observations).

LGOct 31, 2022
Agent-Controller Representations: Principled Offline RL with Rich Exogenous Information

Riashat Islam, Manan Tomar, Alex Lamb et al. · mila

Learning to control an agent from data collected offline in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of exogenous information, i.e, any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information, and introduce new offline RL benchmarks offering the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models, which have seen a great deal of interest in the RL theory community, to learn Agent-Controller Representations for Offline-RL (ACRO). Despite being simple and requiring no reward, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.

LGJul 20, 2024
Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning

Dylan J. Foster, Adam Block, Dipendra Misra

Imitation learning (IL) aims to mimic the behavior of an expert in a sequential decision making task by learning from demonstrations, and has been widely applied to robotics, autonomous driving, and autoregressive text generation. The simplest approach to IL, behavior cloning (BC), is thought to incur sample complexity with unfavorable quadratic dependence on the problem horizon, motivating a variety of different online algorithms that attain improved linear horizon dependence under stronger assumptions on the data and the learner's access to the expert. We revisit the apparent gap between offline and online IL from a learning-theoretic perspective, with a focus on the realizable/well-specified setting with general policy classes up to and including deep neural networks. Through a new analysis of behavior cloning with the logarithmic loss, we show that it is possible to achieve horizon-independent sample complexity in offline IL whenever (i) the range of the cumulative payoffs is controlled, and (ii) an appropriate notion of supervised learning complexity for the policy class is controlled. Specializing our results to deterministic, stationary policies, we show that the gap between offline and online IL is smaller than previously thought: (i) it is possible to achieve linear dependence on horizon in offline IL under dense rewards (matching what was previously only known to be achievable in online IL); and (ii) without further assumptions on the policy class, online IL cannot improve over offline IL with the logarithmic loss, even in benign MDPs. We complement our theoretical results with experiments on standard RL tasks and autoregressive language generation to validate the practical relevance of our findings.

LGOct 26, 2022
Provable Safe Reinforcement Learning with Binary Feedback

Andrew Bennett, Dipendra Misra, Nathan Kallus

Safety is a crucial necessity in many applications of reinforcement learning (RL), whether robotic, automotive, or medical. Many existing approaches to safe RL rely on receiving numeric safety feedback, but in many cases this feedback can only take binary values; that is, whether an action in a given state is safe or unsafe. This is particularly true when feedback comes from human experts. We therefore consider the problem of provable safe RL when given access to an offline oracle providing binary feedback on the safety of state, action pairs. We provide a novel meta algorithm, SABRE, which can be applied to any MDP setting given access to a blackbox PAC RL algorithm for that setting. SABRE applies concepts from active learning to reinforcement learning to provably control the number of queries to the safety oracle. SABRE works by iteratively exploring the state space to find regions where the agent is currently uncertain about safety. Our main theoretical results shows that, under appropriate technical assumptions, SABRE never takes unsafe actions during training, and is guaranteed to return a near-optimal safe policy with high probability. We provide a discussion of how our meta-algorithm may be applied to various settings studied in both theoretical and empirical frameworks.

LGJun 5, 2023
Survival Instinct in Offline Reinforcement Learning

Anqi Li, Dipendra Misra, Andrey Kolobov et al.

We present a novel observation about the behavior of offline reinforcement learning (RL) algorithms: on many benchmark datasets, offline RL can produce well-performing and safe policies even when trained with "wrong" reward labels, such as those that are zero everywhere or are negatives of the true rewards. This phenomenon cannot be easily explained by offline RL's return maximization objective. Moreover, it gives offline RL a degree of robustness that is uncharacteristic of its online RL counterparts, which are known to be sensitive to reward design. We demonstrate that this surprising robustness property is attributable to an interplay between the notion of pessimism in offline RL algorithms and certain implicit biases in common data collection practices. As we prove in this work, pessimism endows the agent with a "survival instinct", i.e., an incentive to stay within the data support in the long term, while the limited and biased data coverage further constrains the set of survival policies. Formally, given a reward class -- which may not even contain the true reward -- we identify conditions on the training data distribution that enable offline RL to learn a near-optimal and safe policy from any reward within the class. We argue that the survival instinct should be taken into account when interpreting results from existing offline RL benchmarks and when creating future ones. Our empirical and theoretical results suggest a new paradigm for RL, whereby an agent is nudged to learn a desirable behavior with imperfect reward but purposely biased data coverage.

LGApr 12, 2024Code
Dataset Reset Policy Optimization for RLHF

Jonathan D. Chang, Wenhao Zhan, Owen Oertell et al.

Reinforcement Learning (RL) from Human Preference-based feedback is a popular paradigm for fine-tuning generative models, which has produced impressive models such as GPT-4 and Claude3 Opus. This framework often consists of two steps: learning a reward model from an offline preference dataset followed by running online RL to optimize the learned reward model. In this work, leveraging the idea of reset, we propose a new RLHF algorithm with provable guarantees. Motivated by the fact that offline preference dataset provides informative states (i.e., data that is preferred by the labelers), our new algorithm, Dataset Reset Policy Optimization (DR-PO), integrates the existing offline preference dataset into the online policy training procedure via dataset reset: it directly resets the policy optimizer to the states in the offline dataset, instead of always starting from the initial state distribution. In theory, we show that DR-PO learns to perform at least as good as any policy that is covered by the offline dataset under general function approximation with finite sample complexity. In experiments, we demonstrate that on both the TL;DR summarization and the Anthropic Helpful Harmful (HH) dataset, the generation from DR-PO is better than that from Proximal Policy Optimization (PPO) and Direction Preference Optimization (DPO), under the metric of GPT4 win-rate. Code for this work can be found at https://github.com/Cornell-RL/drpo.

LGDec 21, 2023
The Truth is in There: Improving Reasoning in Language Models with Layer-Selective Rank Reduction

Pratyusha Sharma, Jordan T. Ash, Dipendra Misra · mit

Transformer-based Large Language Models (LLMs) have become a fixture in modern machine learning. Correspondingly, significant resources are allocated towards research that aims to further advance this technology, typically resulting in models of increasing size that are trained on increasing amounts of data. This work, however, demonstrates the surprising result that it is often possible to significantly improve the performance of LLMs by selectively removing higher-order components of their weight matrices. This simple intervention, which we call LAyer-SElective Rank reduction (LASER), can be done on a model after training has completed, and requires no additional parameters or data. We show extensive experiments demonstrating the generality of this finding across language models and datasets, and provide in-depth analyses offering insights into both when LASER is effective and the mechanism by which it operates.

CLApr 23, 2024
Aligning LLM Agents by Learning Latent Preference from User Edits

Ge Gao, Alexey Taymanov, Eduardo Salinas et al.

We study interactive learning of LLM-based language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data. The inferred user preference descriptions are used to define prompts for generating responses in the future. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex, subtle, and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages the LLM to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, and use a GPT-4 simulated user for evaluation. On both tasks, CIPHER outperforms several baselines by achieving the lowest edit distance cost while only having a small overhead in LLM query cost. Our analysis reports that user preferences learned by CIPHER show significant similarity to the ground truth latent preferences.

LGJan 27
Principled Fine-tuning of LLMs from User-Edits: A Medley of Preference, Supervision, and Reward

Dipendra Misra, Aldo Pacchiano, Ta-Chung Chi et al.

We study how to fine-tune LLMs using user-edit deployment data consisting of a set of context, an agent's response, and user edits. This deployment data is naturally generated by users in applications such as LLMs-based writing assistants and coding agents. The _natural_ origin of user edits makes it a desired source for adapting and personalizing LLMs. In this setup, there emerges a unification of various feedback types namely preferences, supervised labels, and cost that are typically studied separately in the literature. In this paper, we initiate the theoretical investigation of learning from user edits. We first derive bounds for learning algorithms that learn from each of these feedback types. We prove that these algorithms have different trade-offs depending upon the user, data distribution, and model class. We then propose a simple ensembling procedure to jointly learn from these feedback types. On two domains adapted from Gao et al. 2024, we show our ensembling procedure outperforms these methods that learn from individual feedback. Further, we show that our proposed procedure can robustly adapt to different user-edit distributions at test time.

AIDec 11, 2023
LLF-Bench: Benchmark for Interactive Learning from Language Feedback

Ching-An Cheng, Andrey Kolobov, Dipendra Misra et al.

We introduce a new benchmark, LLF-Bench (Learning from Language Feedback Benchmark; pronounced as "elf-bench"), to evaluate the ability of AI agents to interactively learn from natural language feedback and instructions. Learning from language feedback (LLF) is essential for people, largely because the rich information this feedback provides can help a learner avoid much of trial and error and thereby speed up the learning process. Large Language Models (LLMs) have recently enabled AI agents to comprehend natural language -- and hence AI agents can potentially benefit from language feedback during learning like humans do. But existing interactive benchmarks do not assess this crucial capability: they either use numeric reward feedback or require no learning at all (only planning or information retrieval). LLF-Bench is designed to fill this omission. LLF-Bench is a diverse collection of sequential decision-making tasks that includes user recommendation, poem writing, navigation, and robot control. The objective of an agent is to interactively solve these tasks based on their natural-language instructions and the feedback received after taking actions. Crucially, to ensure that the agent actually "learns" from the feedback, LLF-Bench implements several randomization techniques (such as paraphrasing and environment randomization) to ensure that the task isn't familiar to the agent and that the agent is robust to various verbalizations. In addition, LLF-Bench provides a unified OpenAI Gym interface for all its tasks and allows the users to easily configure the information the feedback conveys (among suggestion, explanation, and instantaneous performance) to study how agents respond to different types of feedback. Together, these features make LLF-Bench a unique research platform for developing and testing LLF agents.

LGFeb 12, 2024
Policy Improvement using Language Feedback Models

Victor Zhong, Dipendra Misra, Xingdi Yuan et al. · microsoft-research

We introduce Language Feedback Models (LFMs) that identify desirable behaviour - actions that help achieve tasks specified in the instruction - for imitation learning in instruction following. To train LFMs, we obtain feedback from Large Language Models (LLMs) on visual trajectories verbalized to language descriptions. First, by using LFMs to identify desirable behaviour to imitate, we improve in task-completion rate over strong behavioural cloning baselines on three distinct language grounding environments (Touchdown, ScienceWorld, and ALFWorld). Second, LFMs outperform using LLMs as experts to directly predict actions, when controlling for the number of LLM output tokens. Third, LFMs generalize to unseen environments, improving task-completion rate by 3.5-12.0% through one round of adaptation. Finally, LFM can be modified to provide human-interpretable feedback without performance loss, allowing human verification of desirable behaviour for imitation learning.

LGMar 20, 2024
Towards Principled Representation Learning from Videos for Reinforcement Learning

Dipendra Misra, Akanksha Saran, Tengyang Xie et al.

We study pre-training representations for decision-making using video data, which is abundantly available for tasks such as game agents and software testing. Even though significant empirical advances have been made on this problem, a theoretical understanding remains absent. We initiate the theoretical investigation into principled approaches for representation learning and focus on learning the latent state representations of the underlying MDP using video data. We study two types of settings: one where there is iid noise in the observation, and a more challenging setting where there is also the presence of exogenous noise, which is non-iid noise that is temporally correlated, such as the motion of people or cars in the background. We study three commonly used approaches: autoencoding, temporal contrastive learning, and forward modeling. We prove upper bounds for temporal contrastive learning and forward modeling in the presence of only iid noise. We show that these approaches can learn the latent state and use it to do efficient downstream RL with polynomial sample complexity. When exogenous noise is also present, we establish a lower bound result showing that the sample complexity of learning from video data can be exponentially worse than learning from action-labeled trajectory data. This partially explains why reinforcement learning with video pre-training is hard. We evaluate these representational learning methods in two visual domains, yielding results that are consistent with our theoretical findings.

CLSep 25, 2025
A State-of-the-Art SQL Reasoning Model using RLVR

Alnur Ali, Ashutosh Baheti, Jonathan Chang et al.

Developing custom reasoning models via Reinforcement Learning (RL) that can incorporate organization-specific knowledge has great potential to address problems faced by enterprise customers. In many of these problems, the reward function is verifiable, a setting termed RL with Verifiable Rewards (RLVR). We apply RLVR to a popular data science benchmark called BIRD that measures the ability of an AI agent to convert a natural language query for a database to SQL executions. We apply a simple and general-purpose training recipe involving careful prompt and model selection, a warm-up stage using our offline RL approach called TAO, followed by rigorous online RLVR training. With no additional training data beyond the BIRD training set and no use of proprietary models, our very first submission to the BIRD leaderboard reached state-of-the-art accuracy on the private test set: 73.56% without self-consistency and 75.68% with self-consistency. In the latter case, our model also required fewer generations than the second-best approach. While BIRD is only a proxy task, the simplicity of our framework makes it broadly applicable to enterprise domains such as business intelligence, data science, and coding.

LGApr 14, 2024
Provable Interactive Learning with Hindsight Instruction Feedback

Dipendra Misra, Aldo Pacchiano, Robert E. Schapire

We study interactive learning in a setting where the agent has to generate a response (e.g., an action or trajectory) given a context and an instruction. In contrast, to typical approaches that train the system using reward or expert supervision on response, we study learning with hindsight instruction where a teacher provides an instruction that is most suitable for the agent's generated response. This hindsight labeling of instruction is often easier to provide than providing expert supervision of the optimal response which may require expert knowledge or can be impractical to elicit. We initiate the theoretical analysis of interactive learning with hindsight labeling. We first provide a lower bound showing that in general, the regret of any algorithm must scale with the size of the agent's response space. We then study a specialized setting where the underlying instruction-response distribution can be decomposed as a low-rank matrix. We introduce an algorithm called LORIL for this setting and show that its regret scales as $\sqrt{T}$ where $T$ is the number of rounds and depends on the intrinsic rank but does not depend on the size of the agent's response space. We provide experiments in two domains showing that LORIL outperforms baselines even when the low-rank assumption is violated.

LGFeb 28, 2022
Understanding Contrastive Learning Requires Incorporating Inductive Biases

Nikunj Saunshi, Jordan Ash, Surbhi Goel et al.

Contrastive learning is a popular form of self-supervised learning that encourages augmentations (views) of the same input to have more similar representations compared to augmentations of different inputs. Recent attempts to theoretically explain the success of contrastive learning on downstream classification tasks prove guarantees depending on properties of {\em augmentations} and the value of {\em contrastive loss} of representations. We demonstrate that such analyses, that ignore {\em inductive biases} of the function class and training algorithm, cannot adequately explain the success of contrastive learning, even {\em provably} leading to vacuous guarantees in some settings. Extensive experiments on image and text domains highlight the ubiquity of this problem -- different function classes and algorithms behave very differently on downstream tasks, despite having the same augmentations and contrastive losses. Theoretical analysis is presented for the class of linear representations, where incorporating inductive biases of the function class allows contrastive learning to work with less stringent conditions compared to prior analyses.

LGOct 17, 2021
Provable RL with Exogenous Distractors via Multistep Inverse Dynamics

Yonathan Efroni, Dipendra Misra, Akshay Krishnamurthy et al.

Many real-world applications of reinforcement learning (RL) require the agent to deal with high-dimensional observations such as those generated from a megapixel camera. Prior work has addressed such problems with representation learning, through which the agent can provably extract endogenous, latent state information from raw observations and subsequently plan efficiently. However, such approaches can fail in the presence of temporally correlated noise in the observations, a phenomenon that is common in practice. We initiate the formal study of latent state discovery in the presence of such exogenous noise sources by proposing a new model, the Exogenous Block MDP (EX-BMDP), for rich observation RL. We start by establishing several negative results, by highlighting failure cases of prior representation learning based approaches. Then, we introduce the Predictive Path Elimination (PPE) algorithm, that learns a generalization of inverse dynamics and is provably sample and computationally efficient in EX-BMDPs when the endogenous state dynamics are near deterministic. The sample complexity of PPE depends polynomially on the size of the latent endogenous state space while not directly depending on the size of the observation space, nor the exogenous state space. We provide experiments on challenging exploration problems which show that our approach works empirically.

LGJun 18, 2021
Investigating the Role of Negatives in Contrastive Representation Learning

Jordan T. Ash, Surbhi Goel, Akshay Krishnamurthy et al.

Noise contrastive learning is a popular technique for unsupervised representation learning. In this approach, a representation is obtained via reduction to supervised learning, where given a notion of semantic similarity, the learner tries to distinguish a similar (positive) example from a collection of random (negative) examples. The success of modern contrastive learning pipelines relies on many parameters such as the choice of data augmentation, the number of negative examples, and the batch size; however, there is limited understanding as to how these parameters interact and affect downstream performance. We focus on disambiguating the role of one of these parameters: the number of negative examples. Theoretically, we show the existence of a collision-coverage trade-off suggesting that the optimal number of negative examples should scale with the number of underlying concepts in the data. Empirically, we scrutinize the role of the number of negatives in both NLP and vision tasks. In the NLP task, we find that the results broadly agree with our theory, while our vision experiments are murkier with performance sometimes even being insensitive to the number of negatives. We discuss plausible explanations for this behavior and suggest future directions to better align theory and practice.

CLMay 21, 2021
Have you tried Neural Topic Models? Comparative Analysis of Neural and Non-Neural Topic Models with Application to COVID-19 Twitter Data

Andrew Bennett, Dipendra Misra, Nga Than

Topic models are widely used in studying social phenomena. We conduct a comparative study examining state-of-the-art neural versus non-neural topic models, performing a rigorous quantitative and qualitative assessment on a dataset of tweets about the COVID-19 pandemic. Our results show that not only do neural topic models outperform their classical counterparts on standard evaluation metrics, but they also produce more coherent topics, which are of great benefit when studying complex social problems. We also propose a novel regularization term for neural topic models, which is designed to address the well-documented problem of mode collapse, and demonstrate its effectiveness.

CLFeb 13, 2021
Interactive Learning from Activity Description

Khanh Nguyen, Dipendra Misra, Robert Schapire et al.

We present a novel interactive learning protocol that enables training request-fulfilling agents by verbally describing their activities. Unlike imitation learning (IL), our protocol allows the teaching agent to provide feedback in a language that is most appropriate for them. Compared with reward in reinforcement learning (RL), the description feedback is richer and allows for improved sample complexity. We develop a probabilistic framework and an algorithm that practically implements our protocol. Empirical results in two challenging request-fulfilling problems demonstrate the strengths of our approach: compared with RL baselines, it is more sample-efficient; compared with IL baselines, it achieves competitive success rates without requiring the teaching agent to be able to demonstrate the desired behavior using the learning agent's actions. Apart from empirical evaluation, we also provide theoretical guarantees for our algorithm under certain assumptions about the teacher and the environment.

LGOct 8, 2020
Learning the Linear Quadratic Regulator from Nonlinear Observations

Zakaria Mhammedi, Dylan J. Foster, Max Simchowitz et al.

We introduce a new problem setting for continuous control called the LQR with Rich Observations, or RichLQR. In our setting, the environment is summarized by a low-dimensional continuous latent state with linear dynamics and quadratic costs, but the agent operates on high-dimensional, nonlinear observations such as images from a camera. To enable sample-efficient learning, we assume that the learner has access to a class of decoder functions (e.g., neural networks) that is flexible enough to capture the mapping from observations to latent states. We introduce a new algorithm, RichID, which learns a near-optimal policy for the RichLQR with sample complexity scaling only with the dimension of the latent state space and the capacity of the decoder function class. RichID is oracle-efficient and accesses the decoder class only through calls to a least-squares regression oracle. Our results constitute the first provable sample complexity guarantee for continuous control with an unknown nonlinearity in the system model and general function approximation.

LGNov 13, 2019
Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning

Dipendra Misra, Mikael Henaff, Akshay Krishnamurthy et al.

We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states using the learned abstraction. The algorithm provably explores the environment with sample complexity scaling polynomially in the number of latent states and the time horizon, and, crucially, with no dependence on the size of the observation space, which could be infinitely large. This exploration guarantee further enables sample-efficient global policy optimization for any reward function. On the computational side, we show that the algorithm can be implemented efficiently whenever certain supervised learning problems are tractable. Empirically, we evaluate HOMER on a challenging exploration problem, where we show that the algorithm is exponentially more sample efficient than standard reinforcement learning baselines.

LGMay 30, 2019
Combating the Compounding-Error Problem with a Multi-step Model

Kavosh Asadi, Dipendra Misra, Seungchan Kim et al.

Model-based reinforcement learning is an appealing framework for creating agents that learn, plan, and act in sequential environments. Model-based algorithms typically involve learning a transition model that takes a state and an action and outputs the next state---a one-step model. This model can be composed with itself to enable predicting multiple steps into the future, but one-step prediction errors can get magnified, leading to unacceptable inaccuracy. This compounding-error problem plagues planning and undermines model-based reinforcement learning. In this paper, we address the compounding-error problem by introducing a multi-step model that directly outputs the outcome of executing a sequence of actions. Novel theoretical and empirical results indicate that the multi-step model is more conducive to efficient value-function estimation, and it yields better action selection compared to the one-step model. These results make a strong case for using multi-step models in the context of model-based reinforcement learning.

CVNov 29, 2018
Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments

Howard Chen, Alane Suhr, Dipendra Misra et al.

We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual urban environment, and then identify a location described in natural language to find a hidden object at the goal position. The data contains 9,326 examples of English instructions and spatial descriptions paired with demonstrations. Empirical analysis shows the data presents an open challenge to existing methods, and qualitative linguistic analysis shows that the data displays richer use of spatial reasoning compared to related resources.

CVNov 21, 2018
Early Fusion for Goal Directed Robotic Vision

Aaron Walsman, Yonatan Bisk, Saadia Gabriel et al.

Building perceptual systems for robotics which perform well under tight computational budgets requires novel architectures which rethink the traditional computer vision pipeline. Modern vision architectures require the agent to build a summary representation of the entire scene, even if most of the input is irrelevant to the agent's current goal. In this work, we flip this paradigm, by introducing EarlyFusion vision models that condition on a goal to build custom representations for downstream tasks. We show that these goal specific representations can be learned more quickly, are substantially more parameter efficient, and more robust than existing attention mechanisms in our domain. We demonstrate the effectiveness of these methods on a simulated robotic item retrieval problem that is trained in a fully end-to-end manner via imitation learning.

RONov 10, 2018
Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Prediction

Valts Blukis, Dipendra Misra, Ross A. Knepper et al.

We propose an approach for mapping natural language instructions and raw observations to continuous control of a quadcopter drone. Our model predicts interpretable position-visitation distributions indicating where the agent should go during execution and where it should stop, and uses the predicted distributions to select the actions to execute. This two-step model decomposition allows for simple and efficient training using a combination of supervised learning and imitation learning. We evaluate our approach with a realistic drone simulator, and demonstrate absolute task-completion accuracy improvements of 16.85% over two state-of-the-art instruction-following methods.

LGOct 31, 2018
Towards a Simple Approach to Multi-step Model-based Reinforcement Learning

Kavosh Asadi, Evan Cater, Dipendra Misra et al.

When environmental interaction is expensive, model-based reinforcement learning offers a solution by planning ahead and avoiding costly mistakes. Model-based agents typically learn a single-step transition model. In this paper, we propose a multi-step model that predicts the outcome of an action sequence with variable length. We show that this model is easy to learn, and that the model can make policy-conditional predictions. We report preliminary results that show a clear advantage for the multi-step model compared to its one-step counterpart.

CLSep 5, 2018
Policy Shaping and Generalized Update Equations for Semantic Parsing from Denotations

Dipendra Misra, Ming-Wei Chang, Xiaodong He et al.

Semantic parsing from denotations faces two key challenges in model training: (1) given only the denotations (e.g., answers), search for good candidate semantic parses, and (2) choose the best model update algorithm. We propose effective and general solutions to each of them. Using policy shaping, we bias the search procedure towards semantic parses that are more compatible to the text, which provide better supervision signals for training. In addition, we propose an update equation that generalizes three different families of learning algorithms, which enables fast model exploration. When experimented on a recently proposed sequential question answering dataset, our framework leads to a new state-of-the-art model that outperforms previous work by 5.0% absolute on exact match accuracy.

CLSep 4, 2018
Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction

Dipendra Misra, Andrew Bennett, Valts Blukis et al.

We propose to decompose instruction execution to goal prediction and action generation. We design a model that maps raw visual observations to goals using LINGUNET, a language-conditioned image generation network, and then generates the actions required to complete them. Our model is trained from demonstration only without external resources. To evaluate our approach, we introduce two benchmarks for instruction following: LANI, a navigation task; and CHAI, where an agent executes household instructions. Our evaluation demonstrates the advantages of our model decomposition, and illustrates the challenges posed by our new benchmarks.

LGJun 1, 2018
Equivalence Between Wasserstein and Value-Aware Loss for Model-based Reinforcement Learning

Kavosh Asadi, Evan Cater, Dipendra Misra et al.

Learning a generative model is a key component of model-based reinforcement learning. Though learning a good model in the tabular setting is a simple task, learning a useful model in the approximate setting is challenging. In this context, an important question is the loss function used for model learning as varying the loss function can have a remarkable impact on effectiveness of planning. Recently Farahmand et al. (2017) proposed a value-aware model learning (VAML) objective that captures the structure of value function during model learning. Using tools from Asadi et al. (2018), we show that minimizing the VAML objective is in fact equivalent to minimizing the Wasserstein metric. This equivalence improves our understanding of value-aware models, and also creates a theoretical foundation for applications of Wasserstein in model-based reinforcement~learning.

LGApr 19, 2018
Lipschitz Continuity in Model-based Reinforcement Learning

Kavosh Asadi, Dipendra Misra, Michael L. Littman

We examine the impact of learning Lipschitz continuous models in the context of model-based reinforcement learning. We provide a novel bound on multi-step prediction error of Lipschitz models where we quantify the error using the Wasserstein metric. We go on to prove an error bound for the value-function estimate arising from Lipschitz models and show that the estimated value function is itself Lipschitz. We conclude with empirical results that show the benefits of controlling the Lipschitz constant of neural-network models.

AIJan 23, 2018
CHALET: Cornell House Agent Learning Environment

Claudia Yan, Dipendra Misra, Andrew Bennnett et al.

We present CHALET, a 3D house simulator with support for navigation and manipulation. CHALET includes 58 rooms and 10 house configuration, and allows to easily create new house and room layouts. CHALET supports a range of common household activities, including moving objects, toggling appliances, and placing objects inside closeable containers. The environment and actions available are designed to create a challenging domain to train and evaluate autonomous agents, including for tasks that combine language, vision, and planning in a dynamic environment.

CLApr 28, 2017
Mapping Instructions and Visual Observations to Actions with Reinforcement Learning

Dipendra Misra, John Langford, Yoav Artzi

We propose to directly map raw visual observations and text input to actions for instruction execution. While existing approaches assume access to structured environment representations or use a pipeline of separately trained models, we learn a single model to jointly reason about linguistic and visual input. We use reinforcement learning in a contextual bandit setting to train a neural network agent. To guide the agent's exploration, we use reward shaping with different forms of supervision. Our approach does not require intermediate representations, planning procedures, or training different models. We evaluate in a simulated environment, and show significant improvements over supervised learning and common reinforcement learning variants.