Yingke Chen

MA
h-index13
3papers
156citations
Novelty53%
AI Score31

3 Papers

23.6CVAug 19, 2023Code
Noisy-Correspondence Learning for Text-to-Image Person Re-identification

Yang Qin, Yingke Chen, Dezhong Peng et al.

Text-to-image person re-identification (TIReID) is a compelling topic in the cross-modal community, which aims to retrieve the target person based on a textual query. Although numerous TIReID methods have been proposed and achieved promising performance, they implicitly assume the training image-text pairs are correctly aligned, which is not always the case in real-world scenarios. In practice, the image-text pairs inevitably exist under-correlated or even false-correlated, a.k.a noisy correspondence (NC), due to the low quality of the images and annotation errors. To address this problem, we propose a novel Robust Dual Embedding method (RDE) that can learn robust visual-semantic associations even with NC. Specifically, RDE consists of two main components: 1) A Confident Consensus Division (CCD) module that leverages the dual-grained decisions of dual embedding modules to obtain a consensus set of clean training data, which enables the model to learn correct and reliable visual-semantic associations. 2) A Triplet Alignment Loss (TAL) relaxes the conventional Triplet Ranking loss with the hardest negative samples to a log-exponential upper bound over all negative ones, thus preventing the model collapse under NC and can also focus on hard-negative samples for promising performance. We conduct extensive experiments on three public benchmarks, namely CUHK-PEDES, ICFG-PEDES, and RSTPReID, to evaluate the performance and robustness of our RDE. Our method achieves state-of-the-art results both with and without synthetic noisy correspondences on all three datasets. Code is available at https://github.com/QinYang79/RDE.

3.3MAMar 24, 2015
Individual Planning in Agent Populations: Exploiting Anonymity and Frame-Action Hypergraphs

Ekhlas Sonu, Yingke Chen, Prashant Doshi

Interactive partially observable Markov decision processes (I-POMDP) provide a formal framework for planning for a self-interested agent in multiagent settings. An agent operating in a multiagent environment must deliberate about the actions that other agents may take and the effect these actions have on the environment and the rewards it receives. Traditional I-POMDPs model this dependence on the actions of other agents using joint action and model spaces. Therefore, the solution complexity grows exponentially with the number of agents thereby complicating scalability. In this paper, we model and extend anonymity and context-specific independence -- problem structures often present in agent populations -- for computational gain. We empirically demonstrate the efficiency from exploiting these problem structures by solving a new multiagent problem involving more than 1,000 agents.

2.3MASep 1, 2014
Team Behavior in Interactive Dynamic Influence Diagrams with Applications to Ad Hoc Teams

Muthukumaran Chandrasekaran, Prashant Doshi, Yifeng Zeng et al.

Planning for ad hoc teamwork is challenging because it involves agents collaborating without any prior coordination or communication. The focus is on principled methods for a single agent to cooperate with others. This motivates investigating the ad hoc teamwork problem in the context of individual decision making frameworks. However, individual decision making in multiagent settings faces the task of having to reason about other agents' actions, which in turn involves reasoning about others. An established approximation that operationalizes this approach is to bound the infinite nesting from below by introducing level 0 models. We show that a consequence of the finitely-nested modeling is that we may not obtain optimal team solutions in cooperative settings. We address this limitation by including models at level 0 whose solutions involve learning. We demonstrate that the learning integrated into planning in the context of interactive dynamic influence diagrams facilitates optimal team behavior, and is applicable to ad hoc teamwork.