CVOct 13, 2022
Retrospectives on the Embodied AI WorkshopMatt Deitke, Dhruv Batra, Yonatan Bisk et al. · allen-ai, cmu
We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.
CVMar 4, 2022
Online Learning of Reusable Abstract Models for Object Goal NavigationTommaso Campari, Leonardo Lamanna, Paolo Traverso et al.
In this paper, we present a novel approach to incrementally learn an Abstract Model of an unknown environment, and show how an agent can reuse the learned model for tackling the Object Goal Navigation task. The Abstract Model is a finite state machine in which each state is an abstraction of a state of the environment, as perceived by the agent in a certain position and orientation. The perceptions are high-dimensional sensory data (e.g., RGB-D images), and the abstraction is reached by exploiting image segmentation and the Taskonomy model bank. The learning of the Abstract Model is accomplished by executing actions, observing the reached state, and updating the Abstract Model with the acquired information. The learned models are memorized by the agent, and they are reused whenever it recognizes to be in an environment that corresponds to the stored model. We investigate the effectiveness of the proposed approach for the Object Goal Navigation task, relying on public benchmarks. Our results show that the reuse of learned Abstract Models can boost performance on Object Goal Navigation.
LGAug 24, 2022
Deep Symbolic Learning: Discovering Symbols and Rules from PerceptionsAlessandro Daniele, Tommaso Campari, Sagar Malhotra et al.
Neuro-Symbolic (NeSy) integration combines symbolic reasoning with Neural Networks (NNs) for tasks requiring perception and reasoning. Most NeSy systems rely on continuous relaxation of logical knowledge, and no discrete decisions are made within the model pipeline. Furthermore, these methods assume that the symbolic rules are given. In this paper, we propose Deep Symbolic Learning (DSL), a NeSy system that learns NeSy-functions, i.e., the composition of a (set of) perception functions which map continuous data to discrete symbols, and a symbolic function over the set of symbols. DSL learns simultaneously the perception and symbolic functions while being trained only on their composition (NeSy-function). The key novelty of DSL is that it can create internal (interpretable) symbolic representations and map them to perception inputs within a differentiable NN learning pipeline. The created symbols are automatically selected to generate symbolic functions that best explain the data. We provide experimental analysis to substantiate the efficacy of DSL in simultaneously learning perception and symbolic functions.
CVDec 1, 2022
Exploiting Proximity-Aware Tasks for Embodied Social NavigationEnrico Cancelli, Tommaso Campari, Luciano Serafini et al.
Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that exploits Proximity-Aware Tasks (referred as to Risk and Proximity Compass) to inject into a reinforcement learning navigation policy the ability to infer common-sense social behaviors. To this end, our tasks exploit the notion of immediate and future dangers of collision. Furthermore, we propose an evaluation protocol specifically designed for the Social Navigation Task in simulated environments. This is done to capture fine-grained features and characteristics of the policy by analyzing the minimal unit of human-robot spatial interaction, called Encounter. We validate our approach on Gibson4+ and Habitat-Matterport3D datasets.
ROApr 7, 2023
MOPA: Modular Object Navigation with PointGoal AgentsSonia Raychaudhuri, Tommaso Campari, Unnat Jain et al.
We propose a simple but effective modular approach MOPA (Modular ObjectNav with PointGoal agents) to systematically investigate the inherent modularity of the object navigation task in Embodied AI. MOPA consists of four modules: (a) an object detection module trained to identify objects from RGB images, (b) a map building module to build a semantic map of the observed objects, (c) an exploration module enabling the agent to explore the environment, and (d) a navigation module to move to identified target objects. We show that we can effectively reuse a pretrained PointGoal agent as the navigation model instead of learning to navigate from scratch, thus saving time and compute. We also compare various exploration strategies for MOPA and find that a simple uniform strategy significantly outperforms more advanced exploration methods.
ROApr 17, 2024Code
Following the Human Thread in Social NavigationLuca Scofano, Alessio Sampieri, Tommaso Campari et al.
The success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process. We present the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time. Tested on the novel Habitat 3.0 platform, SDA sets a novel state-of-the-art (SotA) performance in finding and following humans. The code can be found at https://github.com/L-Scofano/SDA.
67.4AIMay 9
Mirror, Mirror on the Wall: Can VLM Agents Tell Who They Are at All?Filippo Ziliotto, Ciro Beneduce, Bruno Lepri et al.
In the animal kingdom, mirror self-recognition is a canonical probe of higher-order cognition, emerging only in some species. We ask whether an analogous functional capability emerges in embodied vision-language model (VLM) agents: can they recognize themselves in a mirror? We introduce a controlled 3D benchmark where a first-person VLM agent must infer a hidden body attribute from its reflection and select the matching target, while avoiding self-other misattribution. To separate mirror-grounded self-identification from shortcuts, we test mirror removal, misleading cues, and occluded reflections. We also evaluate the decision process through mirror seeking, temporal ordering, self-attribution, and reasoning-action consistency. Our experiments show that mirror-based self-identification emerges mainly in stronger VLMs. These models can use reflected evidence for action, whereas weaker models often inspect the mirror but fail to extract self-relevant information or misattribute their reflection. Language-vision conflict further shows that self-referential language alone is not evidence of grounded self-identification. Overall, mirror-based evaluation provides a diagnostic for whether embodied self-grounding is causally rooted in perception and action rather than priors, prompt compliance, or confabulation.
AIDec 5, 2024
TANGO: Training-free Embodied AI Agents for Open-world TasksFilippo Ziliotto, Tommaso Campari, Luciano Serafini et al.
Large Language Models (LLMs) have demonstrated excellent capabilities in composing various modules together to create programs that can perform complex reasoning tasks on images. In this paper, we propose TANGO, an approach that extends the program composition via LLMs already observed for images, aiming to integrate those capabilities into embodied agents capable of observing and acting in the world. Specifically, by employing a simple PointGoal Navigation model combined with a memory-based exploration policy as a foundational primitive for guiding an agent through the world, we show how a single model can address diverse tasks without additional training. We task an LLM with composing the provided primitives to solve a specific task, using only a few in-context examples in the prompt. We evaluate our approach on three key Embodied AI tasks: Open-Set ObjectGoal Navigation, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering, achieving state-of-the-art results without any specific fine-tuning in challenging zero-shot scenarios.
LGFeb 21, 2024
Simple and Effective Transfer Learning for Neuro-Symbolic IntegrationAlessandro Daniele, Tommaso Campari, Sagar Malhotra et al.
Deep Learning (DL) techniques have achieved remarkable successes in recent years. However, their ability to generalize and execute reasoning tasks remains a challenge. A potential solution to this issue is Neuro-Symbolic Integration (NeSy), where neural approaches are combined with symbolic reasoning. Most of these methods exploit a neural network to map perceptions to symbols and a logical reasoner to predict the output of the downstream task. These methods exhibit superior generalization capacity compared to fully neural architectures. However, they suffer from several issues, including slow convergence, learning difficulties with complex perception tasks, and convergence to local minima. This paper proposes a simple yet effective method to ameliorate these problems. The key idea involves pretraining a neural model on the downstream task. Then, a NeSy model is trained on the same task via transfer learning, where the weights of the perceptual part are injected from the pretrained network. The key observation of our work is that the neural network fails to generalize only at the level of the symbolic part while being perfectly capable of learning the mapping from perceptions to symbols. We have tested our training strategy on various SOTA NeSy methods and datasets, demonstrating consistent improvements in the aforementioned problems.
CVSep 24, 2025
PersONAL: Towards a Comprehensive Benchmark for Personalized Embodied AgentsFilippo Ziliotto, Jelin Raphael Akkara, Alessandro Daniele et al.
Recent advances in Embodied AI have enabled agents to perform increasingly complex tasks and adapt to diverse environments. However, deploying such agents in realistic human-centered scenarios, such as domestic households, remains challenging, particularly due to the difficulty of modeling individual human preferences and behaviors. In this work, we introduce PersONAL (PERSonalized Object Navigation And Localization, a comprehensive benchmark designed to study personalization in Embodied AI. Agents must identify, retrieve, and navigate to objects associated with specific users, responding to natural-language queries such as "find Lily's backpack". PersONAL comprises over 2,000 high-quality episodes across 30+ photorealistic homes from the HM3D dataset. Each episode includes a natural-language scene description with explicit associations between objects and their owners, requiring agents to reason over user-specific semantics. The benchmark supports two evaluation modes: (1) active navigation in unseen environments, and (2) object grounding in previously mapped scenes. Experiments with state-of-the-art baselines reveal a substantial gap to human performance, highlighting the need for embodied agents capable of perceiving, reasoning, and memorizing over personalized information; paving the way towards real-world assistive robot.
ROJul 9, 2025
MLFM: Multi-Layered Feature Maps for Richer Language Understanding in Zero-Shot Semantic NavigationSonia Raychaudhuri, Enrico Cancelli, Tommaso Campari et al.
Recent progress in large vision-language models has driven improvements in language-based semantic navigation, where an embodied agent must reach a target object described in natural language. Yet we still lack a clear, language-focused evaluation framework to test how well agents ground the words in their instructions. We address this gap by proposing LangNav, an open-vocabulary multi-object navigation dataset with natural language goal descriptions (e.g. 'go to the red short candle on the table') and corresponding fine-grained linguistic annotations (e.g., attributes: color=red, size=short; relations: support=on). These labels enable systematic evaluation of language understanding. To evaluate on this setting, we extend multi-object navigation task setting to Language-guided Multi-Object Navigation (LaMoN), where the agent must find a sequence of goals specified using language. Furthermore, we propose Multi-Layered Feature Map (MLFM), a novel method that builds a queryable, multi-layered semantic map from pretrained vision-language features and proves effective for reasoning over fine-grained attributes and spatial relations in goal descriptions. Experiments on LangNav show that MLFM outperforms state-of-the-art zero-shot mapping-based navigation baselines.
CVAug 21, 2020
Exploiting Scene-specific Features for Object Goal NavigationTommaso Campari, Paolo Eccher, Luciano Serafini et al.
Can the intrinsic relation between an object and the room in which it is usually located help agents in the Visual Navigation Task? We study this question in the context of Object Navigation, a problem in which an agent has to reach an object of a specific class while moving in a complex domestic environment. In this paper, we introduce a new reduced dataset that speeds up the training of navigation models, a notoriously complex task. Our proposed dataset permits the training of models that do not exploit online-built maps in reasonable times even without the use of huge computational resources. Therefore, this reduced dataset guarantees a significant benchmark and it can be used to identify promising models that could be then tried on bigger and more challenging datasets. Subsequently, we propose the SMTSC model, an attention-based model capable of exploiting the correlation between scenes and objects contained in them, highlighting quantitatively how the idea is correct.