Remo Sasso

LG
h-index8
8papers
57citations
Novelty54%
AI Score44

8 Papers

LGMay 28, 2022
Multi-Source Transfer Learning for Deep Model-Based Reinforcement Learning

Remo Sasso, Matthia Sabatelli, Marco A. Wiering

A crucial challenge in reinforcement learning is to reduce the number of interactions with the environment that an agent requires to master a given task. Transfer learning proposes to address this issue by re-using knowledge from previously learned tasks. However, determining which source task qualifies as the most appropriate for knowledge extraction, as well as the choice regarding which algorithm components to transfer, represent severe obstacles to its application in reinforcement learning. The goal of this paper is to address these issues with modular multi-source transfer learning techniques. The proposed techniques automatically learn how to extract useful information from source tasks, regardless of the difference in state-action space and reward function. We support our claims with extensive and challenging cross-domain experiments for visual control.

LGApr 30, 2023
Posterior Sampling for Deep Reinforcement Learning

Remo Sasso, Michelangelo Conserva, Paulo Rauber

Despite remarkable successes, deep reinforcement learning algorithms remain sample inefficient: they require an enormous amount of trial and error to find good policies. Model-based algorithms promise sample efficiency by building an environment model that can be used for planning. Posterior Sampling for Reinforcement Learning is such a model-based algorithm that has attracted significant interest due to its performance in the tabular setting. This paper introduces Posterior Sampling for Deep Reinforcement Learning (PSDRL), the first truly scalable approximation of Posterior Sampling for Reinforcement Learning that retains its model-based essence. PSDRL combines efficient uncertainty quantification over latent state space models with a specially tailored continual planning algorithm based on value-function approximation. Extensive experiments on the Atari benchmark show that PSDRL significantly outperforms previous state-of-the-art attempts at scaling up posterior sampling while being competitive with a state-of-the-art (model-based) reinforcement learning method, both in sample efficiency and computational efficiency.

LGSep 21, 2025Code
On the Limits of Tabular Hardness Metrics for Deep RL: A Study with the Pharos Benchmark

Michelangelo Conserva, Remo Sasso, Paulo Rauber

Principled evaluation is critical for progress in deep reinforcement learning (RL), yet it lags behind the theory-driven benchmarks of tabular RL. While tabular settings benefit from well-understood hardness measures like MDP diameter and suboptimality gaps, deep RL benchmarks are often chosen based on intuition and popularity. This raises a critical question: can tabular hardness metrics be adapted to guide non-tabular benchmarking? We investigate this question and reveal a fundamental gap. Our primary contribution is demonstrating that the difficulty of non-tabular environments is dominated by a factor that tabular metrics ignore: representation hardness. The same underlying MDP can pose vastly different challenges depending on whether the agent receives state vectors or pixel-based observations. To enable this analysis, we introduce \texttt{pharos}, a new open-source library for principled RL benchmarking that allows for systematic control over both environment structure and agent representations. Our extensive case study using \texttt{pharos} shows that while tabular metrics offer some insight, they are poor predictors of deep RL agent performance on their own. This work highlights the urgent need for new, representation-aware hardness measures and positions \texttt{pharos} as a key tool for developing them.

LGSep 24, 2025
Exploration with Foundation Models: Capabilities, Limitations, and Hybrid Approaches

Remo Sasso, Michelangelo Conserva, Dominik Jeurissen et al.

Exploration in reinforcement learning (RL) remains challenging, particularly in sparse-reward settings. While foundation models possess strong semantic priors, their capabilities as zero-shot exploration agents in classic RL benchmarks are not well understood. We benchmark LLMs and VLMs on multi-armed bandits, Gridworlds, and sparse-reward Atari to test zero-shot exploration. Our investigation reveals a key limitation: while VLMs can infer high-level objectives from visual input, they consistently fail at precise low-level control: the "knowing-doing gap". To analyze a potential bridge for this gap, we investigate a simple on-policy hybrid framework in a controlled, best-case scenario. Our results in this idealized setting show that VLM guidance can significantly improve early-stage sample efficiency, providing a clear analysis of the potential and constraints of using foundation models to guide exploration rather than for end-to-end control.

LGSep 19, 2025
Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds

Remo Sasso, Michelangelo Conserva, Dominik Jeurissen et al.

While reinforcement learning from scratch has shown impressive results in solving sequential decision-making tasks with efficient simulators, real-world applications with expensive interactions require more sample-efficient agents. Foundation models (FMs) are natural candidates to improve sample efficiency as they possess broad knowledge and reasoning capabilities, but it is yet unclear how to effectively integrate them into the reinforcement learning framework. In this paper, we anticipate and, most importantly, evaluate two promising strategies. First, we consider the use of foundation world models (FWMs) that exploit the prior knowledge of FMs to enable training and evaluating agents with simulated interactions. Second, we consider the use of foundation agents (FAs) that exploit the reasoning capabilities of FMs for decision-making. We evaluate both approaches empirically in a family of grid-world environments that are suitable for the current generation of large language models (LLMs). Our results suggest that improvements in LLMs already translate into better FWMs and FAs; that FAs based on current LLMs can already provide excellent policies for sufficiently simple environments; and that the coupling of FWMs and reinforcement learning agents is highly promising for more complex settings with partial observability and stochastic elements.

LGMar 26, 2024
VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts

Marius Captari, Remo Sasso, Matthia Sabatelli

Despite the considerable attention given to the questions of \textit{how much} and \textit{how to} explore in deep reinforcement learning, the investigation into \textit{when} to explore remains relatively less researched. While more sophisticated exploration strategies can excel in specific, often sparse reward environments, existing simpler approaches, such as $ε$-greedy, persist in outperforming them across a broader spectrum of domains. The appeal of these simpler strategies lies in their ease of implementation and generality across a wide range of domains. The downside is that these methods are essentially a blind switching mechanism, which completely disregards the agent's internal state. In this paper, we propose to leverage the agent's internal state to decide \textit{when} to explore, addressing the shortcomings of blind switching mechanisms. We present Value Discrepancy and State Counts through homeostasis (VDSC), a novel approach for efficient exploration timing. Experimental results on the Atari suite demonstrate the superiority of our strategy over traditional methods such as $ε$-greedy and Boltzmann, as well as more sophisticated techniques like Noisy Nets.

LGAug 14, 2021
Fractional Transfer Learning for Deep Model-Based Reinforcement Learning

Remo Sasso, Matthia Sabatelli, Marco A. Wiering

Reinforcement learning (RL) is well known for requiring large amounts of data in order for RL agents to learn to perform complex tasks. Recent progress in model-based RL allows agents to be much more data-efficient, as it enables them to learn behaviors of visual environments in imagination by leveraging an internal World Model of the environment. Improved sample efficiency can also be achieved by reusing knowledge from previously learned tasks, but transfer learning is still a challenging topic in RL. Parameter-based transfer learning is generally done using an all-or-nothing approach, where the network's parameters are either fully transferred or randomly initialized. In this work we present a simple alternative approach: fractional transfer learning. The idea is to transfer fractions of knowledge, opposed to discarding potentially useful knowledge as is commonly done with random initialization. Using the World Model-based Dreamer algorithm, we identify which type of components this approach is applicable to, and perform experiments in a new multi-source transfer learning setting. The results show that fractional transfer learning often leads to substantially improved performance and faster learning compared to learning from scratch and random initialization.

ROJun 3, 2021
Simultaneous Multi-View Object Recognition and Grasping in Open-Ended Domains

Hamidreza Kasaei, Sha Luo, Remo Sasso et al.

To aid humans in everyday tasks, robots need to know which objects exist in the scene, where they are, and how to grasp and manipulate them in different situations. Therefore, object recognition and grasping are two key functionalities for autonomous robots. Most state-of-the-art approaches treat object recognition and grasping as two separate problems, even though both use visual input. Furthermore, the knowledge of the robot is fixed after the training phase. In such cases, if the robot encounters new object categories, it must be retrained to incorporate new information without catastrophic forgetting. In order to resolve this problem, we propose a deep learning architecture with an augmented memory capacity to handle open-ended object recognition and grasping simultaneously. In particular, our approach takes multi-views of an object as input and jointly estimates pixel-wise grasp configuration as well as a deep scale- and rotation-invariant representation as output. The obtained representation is then used for open-ended object recognition through a meta-active learning technique. We demonstrate the ability of our approach to grasp never-seen-before objects and to rapidly learn new object categories using very few examples on-site in both simulation and real-world settings. A video of these experiments is available online at: https://youtu.be/n9SMpuEkOgk