GLARE: Low Light Image Enhancement via Generative Latent Feature based Codebook RetrievalHan Zhou, Wei Dong, Xiaohong Liu et al.
Most existing Low-light Image Enhancement (LLIE) methods either directly map Low-Light (LL) to Normal-Light (NL) images or use semantic or illumination maps as guides. However, the ill-posed nature of LLIE and the difficulty of semantic retrieval from impaired inputs limit these methods, especially in extremely low-light conditions. To address this issue, we present a new LLIE network via Generative LAtent feature based codebook REtrieval (GLARE), in which the codebook prior is derived from undegraded NL images using a Vector Quantization (VQ) strategy. More importantly, we develop a generative Invertible Latent Normalizing Flow (I-LNF) module to align the LL feature distribution to NL latent representations, guaranteeing the correct code retrieval in the codebook. In addition, a novel Adaptive Feature Transformation (AFT) module, featuring an adjustable function for users and comprising an Adaptive Mix-up Block (AMB) along with a dual-decoder architecture, is devised to further enhance fidelity while preserving the realistic details provided by codebook prior. Extensive experiments confirm the superior performance of GLARE on various benchmark datasets and real-world data. Its effectiveness as a preprocessing tool in low-light object detection tasks further validates GLARE for high-level vision applications. Code is released at https://github.com/LowLevelAI/GLARE.
SDMatte: Grafting Diffusion Models for Interactive MattingLongfei Huang, Yu Liang, Hao Zhang et al.
Recent interactive matting methods have shown satisfactory performance in capturing the primary regions of objects, but they fall short in extracting fine-grained details in edge regions. Diffusion models trained on billions of image-text pairs, demonstrate exceptional capability in modeling highly complex data distributions and synthesizing realistic texture details, while exhibiting robust text-driven interaction capabilities, making them an attractive solution for interactive matting. To this end, we propose SDMatte, a diffusion-driven interactive matting model, with three key contributions. First, we exploit the powerful priors of diffusion models and transform the text-driven interaction capability into visual prompt-driven interaction capability to enable interactive matting. Second, we integrate coordinate embeddings of visual prompts and opacity embeddings of target objects into U-Net, enhancing SDMatte's sensitivity to spatial position information and opacity information. Third, we propose a masked self-attention mechanism that enables the model to focus on areas specified by visual prompts, leading to better performance. Extensive experiments on multiple datasets demonstrate the superior performance of our method, validating its effectiveness in interactive matting. Our code and model are available at https://github.com/vivoCameraResearch/SDMatte.