CVSep 21, 2023
SANPO: A Scene Understanding, Accessibility and Human Navigation DatasetSagar M. Waghmare, Kimberly Wilber, Dave Hawkey et al. · deepmind
Vision is essential for human navigation. The World Health Organization (WHO) estimates that 43.3 million people were blind in 2020, and this number is projected to reach 61 million by 2050. Modern scene understanding models could empower these people by assisting them with navigation, obstacle avoidance and visual recognition capabilities. The research community needs high quality datasets for both training and evaluation to build these systems. While datasets for autonomous vehicles are abundant, there is a critical gap in datasets tailored for outdoor human navigation. This gap poses a major obstacle to the development of computer vision based Assistive Technologies. To overcome this obstacle, we present SANPO, a large-scale egocentric video dataset designed for dense prediction in outdoor human navigation environments. SANPO contains 701 stereo videos of 30+ seconds captured in diverse real-world outdoor environments across four geographic locations in the USA. Every frame has a high resolution depth map and 112K frames were annotated with temporally consistent dense video panoptic segmentation labels. The dataset also includes 1961 high-quality synthetic videos with pixel accurate depth and panoptic segmentation annotations to balance the noisy real world annotations with the high precision synthetic annotations. SANPO is already publicly available and is being used by mobile applications like Project Guideline to train mobile models that help low-vision users go running outdoors independently. To preserve anonymization during peer review, we will provide a link to our dataset upon acceptance. SANPO is available here: https://google-research-datasets.github.io/sanpo_dataset/
GRApr 30, 2022
Learning to Get UpTianxin Tao, Matthew Wilson, Ruiyu Gou et al.
Getting up from an arbitrary fallen state is a basic human skill. Existing methods for learning this skill often generate highly dynamic and erratic get-up motions, which do not resemble human get-up strategies, or are based on tracking recorded human get-up motions. In this paper, we present a staged approach using reinforcement learning, without recourse to motion capture data. The method first takes advantage of a strong character model, which facilitates the discovery of solution modes. A second stage then learns to adapt the control policy to work with progressively weaker versions of the character. Finally, a third stage learns control policies that can reproduce the weaker get-up motions at much slower speeds. We show that across multiple runs, the method can discover a diverse variety of get-up strategies, and execute them at a variety of speeds. The results usually produce policies that use a final stand-up strategy that is common to the recovery motions seen from all initial states. However, we also find policies for which different strategies are seen for prone and supine initial fallen states. The learned get-up control strategies often have significant static stability, i.e., they can be paused at a variety of points during the get-up motion. We further test our method on novel constrained scenarios, such as having a leg and an arm in a cast.
AIFeb 16
EmbeWebAgent: Embedding Web Agents into Any Customized UIChenyang Ma, Clyde Fare, Matthew Wilson et al.
Most web agents operate at the human interface level, observing screenshots or raw DOM trees without application-level access, which limits robustness and action expressiveness. In enterprise settings, however, explicit control of both the frontend and backend is available. We present EmbeWebAgent, a framework for embedding agents directly into existing UIs using lightweight frontend hooks (curated ARIA and URL-based observations, and a per-page function registry exposed via a WebSocket) and a reusable backend workflow that performs reasoning and takes actions. EmbeWebAgent is stack-agnostic (e.g., React or Angular), supports mixed-granularity actions ranging from GUI primitives to higher-level composites, and orchestrates navigation, manipulation, and domain-specific analytics via MCP tools. Our demo shows minimal retrofitting effort and robust multi-step behaviors grounded in a live UI setting. Live Demo: https://youtu.be/Cy06Ljee1JQ
IMJun 30, 2021
Uncertainty-Aware Learning for Improvements in Image Quality of the Canada-France-Hawaii TelescopeSankalp Gilda, Stark C. Draper, Sebastien Fabbro et al.
We leverage state-of-the-art machine learning methods and a decade's worth of archival data from CFHT to predict observatory image quality (IQ) from environmental conditions and observatory operating parameters. Specifically, we develop accurate and interpretable models of the complex dependence between data features and observed IQ for CFHT's wide-field camera, MegaCam. Our contributions are several-fold. First, we collect, collate and reprocess several disparate data sets gathered by CFHT scientists. Second, we predict probability distribution functions (PDFs) of IQ and achieve a mean absolute error of $\sim0.07''$ for the predicted medians. Third, we explore the data-driven actuation of the 12 dome "vents" installed in 2013-14 to accelerate the flushing of hot air from the dome. We leverage epistemic and aleatoric uncertainties in conjunction with probabilistic generative modeling to identify candidate vent adjustments that are in-distribution (ID); for the optimal configuration for each ID sample, we predict the reduction in required observing time to achieve a fixed SNR. On average, the reduction is $\sim12\%$. Finally, we rank input features by their Shapley values to identify the most predictive variables for each observation. Our long-term goal is to construct reliable and real-time models that can forecast optimal observatory operating parameters to optimize IQ. We can then feed such forecasts into scheduling protocols and predictive maintenance routines. We anticipate that such approaches will become standard in automating observatory operations and maintenance by the time CFHT's successor, the Maunakea Spectroscopic Explorer, is installed in the next decade.
QUANT-PHMay 11, 2020
The Safari of Update Structures: Visiting the Lens and Quantum EnclosuresMatthew Wilson, James Hefford, Guillaume Boisseau et al.
We build upon our recently introduced concept of an update structure to show that it is a generalisation of very-well-behaved lenses, that is, there is a bijection between a strict subset of update structures and vwb lenses in cartesian categories. We show that update structures are also sufficiently general to capture quantum observables, pinpointing the additional assumptions required to make the two coincide. In doing so, we shift the focus from special commutative dagger-Frobenius algebras to interacting (co)magma (co)module pairs, showing that the algebraic properties of the (co)multiplication arise from the module-comodule interaction, rather than direct assumptions about the magma-comagma pair. We then begin to investigate the zoo of possible update structures, introducing the notions of classical security-flagged databases, and databases of quantum systems. This work is of foundational interest as update structures place previously distinct areas of research in a general class of operationally motivated structures, we expect the taming of this class to illuminate novel relationships between separately studied topics in computer science, physics and mathematics.
CLApr 22, 2020
Categories of Semantic ConceptsJames Hefford, Vincent Wang, Matthew Wilson
Modelling concept representation is a foundational problem in the study of cognition and linguistics. This work builds on the confluence of conceptual tools from Gärdenfors semantic spaces, categorical compositional linguistics, and applied category theory to present a domain-independent and categorical formalism of 'concept'.
ROSep 17, 2019
Learning to Manipulate Object Collections Using Grounded State RepresentationsMatthew Wilson, Tucker Hermans
We propose a method for sim-to-real robot learning which exploits simulator state information in a way that scales to many objects. We first train a pair of encoder networks to capture multi-object state information in a latent space. One of these encoders is a CNN, which enables our system to operate on RGB images in the real world; the other is a graph neural network (GNN) state encoder, which directly consumes a set of raw object poses and enables more accurate reward calculation and value estimation. Once trained, we use these encoders in a reinforcement learning algorithm to train image-based policies that can manipulate many objects. We evaluate our method on the task of pushing a collection of objects to desired tabletop regions. Compared to methods which rely only on images or use fixed-length state encodings, our method achieves higher success rates, performs well in the real world without fine tuning, and generalizes to different numbers and types of objects not seen during training.