Yidan Lu

CV
h-index9
6papers
15citations
Novelty50%
AI Score52

6 Papers

CVAug 25, 2024Code
Riemann-based Multi-scale Attention Reasoning Network for Text-3D Retrieval

Wenrui Li, Wei Han, Yandu Chen et al.

Due to the challenges in acquiring paired Text-3D data and the inherent irregularity of 3D data structures, combined representation learning of 3D point clouds and text remains unexplored. In this paper, we propose a novel Riemann-based Multi-scale Attention Reasoning Network (RMARN) for text-3D retrieval. Specifically, the extracted text and point cloud features are refined by their respective Adaptive Feature Refiner (AFR). Furthermore, we introduce the innovative Riemann Local Similarity (RLS) module and the Global Pooling Similarity (GPS) module. However, as 3D point cloud data and text data often possess complex geometric structures in high-dimensional space, the proposed RLS employs a novel Riemann Attention Mechanism to reflect the intrinsic geometric relationships of the data. Without explicitly defining the manifold, RMARN learns the manifold parameters to better represent the distances between text-point cloud samples. To address the challenges of lacking paired text-3D data, we have created the large-scale Text-3D Retrieval dataset T3DR-HIT, which comprises over 3,380 pairs of text and point cloud data. T3DR-HIT contains coarse-grained indoor 3D scenes and fine-grained Chinese artifact scenes, consisting of 1,380 and over 2,000 text-3D pairs, respectively. Experiments on our custom datasets demonstrate the superior performance of the proposed method. Our code and proposed datasets are available at \url{https://github.com/liwrui/RMARN}.

CVNov 14, 2025Code
Hyperbolic Hierarchical Alignment Reasoning Network for Text-3D Retrieval

Wenrui Li, Yidan Lu, Yeyu Chai et al.

With the daily influx of 3D data on the internet, text-3D retrieval has gained increasing attention. However, current methods face two major challenges: Hierarchy Representation Collapse (HRC) and Redundancy-Induced Saliency Dilution (RISD). HRC compresses abstract-to-specific and whole-to-part hierarchies in Euclidean embeddings, while RISD averages noisy fragments, obscuring critical semantic cues and diminishing the model's ability to distinguish hard negatives. To address these challenges, we introduce the Hyperbolic Hierarchical Alignment Reasoning Network (H$^{2}$ARN) for text-3D retrieval. H$^{2}$ARN embeds both text and 3D data in a Lorentz-model hyperbolic space, where exponential volume growth inherently preserves hierarchical distances. A hierarchical ordering loss constructs a shrinking entailment cone around each text vector, ensuring that the matched 3D instance falls within the cone, while an instance-level contrastive loss jointly enforces separation from non-matching samples. To tackle RISD, we propose a contribution-aware hyperbolic aggregation module that leverages Lorentzian distance to assess the relevance of each local feature and applies contribution-weighted aggregation guided by hyperbolic geometry, enhancing discriminative regions while suppressing redundancy without additional supervision. We also release the expanded T3DR-HIT v2 benchmark, which contains 8,935 text-to-3D pairs, 2.6 times the original size, covering both fine-grained cultural artefacts and complex indoor scenes. Our codes are available at https://github.com/liwrui/H2ARN.

32.2ROMay 18
Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors

Yidan Lu, Yichao Zhong, Liu Zhao et al.

We propose a unified reinforcement learning framework that enables a single policy to perform walking, running, and fall recovery on the Unitree G1 humanoid robot, validated on physical hardware without any explicit mode-switching command at deployment. The framework extends Adversarial Motion Priors (AMP) by replacing the conventional global reference distribution with a state-dependent gate that routes each training transition to one of two discriminators: a dedicated recovery discriminator and a velocity-conditioned locomotion discriminator that jointly covers walking and running. The gate is defined by a single fixed threshold on projected gravity: the recovery discriminator is activated when body tilt exceeds approximately $37^\circ$ from vertical ($|g_z+1|>0.6$); otherwise the locomotion discriminator is used, with the normalized commanded velocity serving as a condition that selects the appropriate reference trajectory between walk and run clips. Only three LAFAN1 reference clips are required to regularize the complete behavior set. At deployment, a single frozen ONNX policy executes at 50\,Hz with no runtime mode logic; hardware experiments demonstrate successful recovery from both prone and supine falls and smooth walk-to-run transitions under the same controller.

CVDec 11, 2024Code
Digging into Intrinsic Contextual Information for High-fidelity 3D Point Cloud Completion

Jisheng Chu, Wenrui Li, Xingtao Wang et al.

The common occurrence of occlusion-induced incompleteness in point clouds has made point cloud completion (PCC) a highly-concerned task in the field of geometric processing. Existing PCC methods typically produce complete point clouds from partial point clouds in a coarse-to-fine paradigm, with the coarse stage generating entire shapes and the fine stage improving texture details. Though diffusion models have demonstrated effectiveness in the coarse stage, the fine stage still faces challenges in producing high-fidelity results due to the ill-posed nature of PCC. The intrinsic contextual information for texture details in partial point clouds is the key to solving the challenge. In this paper, we propose a high-fidelity PCC method that digs into both short and long-range contextual information from the partial point cloud in the fine stage. Specifically, after generating the coarse point cloud via a diffusion-based coarse generator, a mixed sampling module introduces short-range contextual information from partial point clouds into the fine stage. A surface freezing modules safeguards points from noise-free partial point clouds against disruption. As for the long-range contextual information, we design a similarity modeling module to derive similarity with rigid transformation invariance between points, conducting effective matching of geometric manifold features globally. In this way, the high-quality components present in the partial point cloud serve as valuable references for refining the coarse point cloud with high fidelity. Extensive experiments have demonstrated the superiority of the proposed method over SOTA competitors. Our code is available at https://github.com/JS-CHU/ContextualCompletion.

SYMar 6, 2018Code
Cyber-Physical Testbed for Power System Wide-Area Measurement-Based Control Using Open-Source Software

Hantao Cui, Fangxing Li, Kevin Tomsovic et al.

The electric power system is a cyber-physical system with power flow in the physical system and information flow in the cyber. Simulation is crucial to understanding the dynamics and control of electric power systems yet the underlying communication system has historically been ignored in these studies. This paper aims at meeting the increasing needs to simulate the operations of a real power system including the physical system, the energy management system, the communication system, and the emerging wide-area measurement-based controls. This paper proposes a cyber-physical testbed design and implementation for verifying and demonstrating wide-area control methods based on streaming telemetry and phasor measurement unit data. The proposed decoupled architecture is composed of a differential algebraic equation based physical system simulator, a software-defined network, a scripting language environment for prototyping an EMS system and a control system, all of which are integrated over industry-standard communication protocols. The proposed testbed is implemented using open-source software packages managed by a Python dispatcher. Finally, demonstrations are presented to show two wide-area measurement-based controls - system separation control and hierarchical voltage control, in the implemented testbed.

RONov 22, 2025
Switch-JustDance: Benchmarking Whole Body Motion Tracking Policies Using a Commercial Console Game

Jeonghwan Kim, Wontaek Kim, Yidan Lu et al.

Recent advances in whole-body robot control have enabled humanoid and legged robots to perform increasingly agile and coordinated motions. However, standardized benchmarks for evaluating these capabilities in real-world settings, and in direct comparison to humans, remain scarce. Existing evaluations often rely on pre-collected human motion datasets or simulation-based experiments, which limit reproducibility, overlook hardware factors, and hinder fair human-robot comparisons. We present Switch-JustDance, a low-cost and reproducible benchmarking pipeline that leverages motion-sensing console games, Just Dance on the Nintendo Switch, to evaluate robot whole-body control. Using Just Dance on the Nintendo Switch as a representative platform, Switch-JustDance converts in-game choreography into robot-executable motions through streaming, motion reconstruction, and motion retargeting modules and enables users to evaluate controller performance through the game's built-in scoring system. We first validate the evaluation properties of Just Dance, analyzing its reliability, validity, sensitivity, and potential sources of bias. Our results show that the platform provides consistent and interpretable performance measures, making it a suitable tool for benchmarking embodied AI. Building on this foundation, we benchmark three state-of-the-art humanoid whole-body controllers on hardware and provide insights into their relative strengths and limitations.