LGSep 15, 2022
A Unifying Framework for Online Optimization with Long-Term ConstraintsMatteo Castiglioni, Andrea Celli, Alberto Marchesi et al.
We study online learning problems in which a decision maker has to take a sequence of decisions subject to $m$ long-term constraints. The goal of the decision maker is to maximize their total reward, while at the same time achieving small cumulative constraints violation across the $T$ rounds. We present the first best-of-both-world type algorithm for this general class of problems, with no-regret guarantees both in the case in which rewards and constraints are selected according to an unknown stochastic model, and in the case in which they are selected at each round by an adversary. Our algorithm is the first to provide guarantees in the adversarial setting with respect to the optimal fixed strategy that satisfies the long-term constraints. In particular, it guarantees a $ρ/(1+ρ)$ fraction of the optimal reward and sublinear regret, where $ρ$ is a feasibility parameter related to the existence of strictly feasible solutions. Our framework employs traditional regret minimizers as black-box components. Therefore, by instantiating it with an appropriate choice of regret minimizers it can handle the full-feedback as well as the bandit-feedback setting. Moreover, it allows the decision maker to seamlessly handle scenarios with non-convex rewards and constraints. We show how our framework can be applied in the context of budget-management mechanisms for repeated auctions in order to guarantee long-term constraints that are not packing (e.g., ROI constraints).
LGSep 8, 2022
Sequential Information Design: Learning to Persuade in the DarkMartino Bernasconi, Matteo Castiglioni, Alberto Marchesi et al.
We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of sender's persuasive information structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result: no learning algorithm can be persuasive. Thus, we relax persuasiveness requirements by focusing on algorithms that guarantee that the receiver's regret in following recommendations grows sub-linearly. In the full-feedback setting -- where the sender observes all random events realizations -- , we provide an algorithm with $\tilde{O}(\sqrt{T})$ regret for both the sender and the receiver. Instead, in the bandit-feedback setting -- where the sender only observes the realizations of random events actually occurring in the SDM problem -- , we design an algorithm that, given an $α\in [1/2, 1]$ as input, ensures $\tilde{O}({T^α})$ and $\tilde{O}( T^{\max \{ α, 1-\fracα{2} \} })$ regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regrets trade-off is essentially tight.
LGApr 27, 2023
A Best-of-Both-Worlds Algorithm for Constrained MDPs with Long-Term ConstraintsJacopo Germano, Francesco Emanuele Stradi, Gianmarco Genalti et al.
We study online learning in episodic constrained Markov decision processes (CMDPs), where the learner aims at collecting as much reward as possible over the episodes, while satisfying some long-term constraints during the learning process. Rewards and constraints can be selected either stochastically or adversarially, and the transition function is not known to the learner. While online learning in classical (unconstrained) MDPs has received considerable attention over the last years, the setting of CMDPs is still largely unexplored. This is surprising, since in real-world applications, such as, e.g., autonomous driving, automated bidding, and recommender systems, there are usually additional constraints and specifications that an agent has to obey during the learning process. In this paper, we provide the first best-of-both-worlds algorithm for CMDPs with long-term constraints, in the flavor of Balseiro et al. (2023). Our algorithm is capable of handling settings in which rewards and constraints are selected either stochastically or adversarially, without requiring any knowledge of the underling process. Moreover, our algorithm matches state-of-the-art regret and constraint violation bounds for settings in which constraints are selected stochastically, while it is the first to provide guarantees in the case in which they are chosen adversarially.
GTSep 18, 2023
Learning Optimal Contracts: How to Exploit Small Action SpacesFrancesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi et al.
We study principal-agent problems in which a principal commits to an outcome-dependent payment scheme -- called contract -- in order to induce an agent to take a costly, unobservable action leading to favorable outcomes. We consider a generalization of the classical (single-round) version of the problem in which the principal interacts with the agent by committing to contracts over multiple rounds. The principal has no information about the agent, and they have to learn an optimal contract by only observing the outcome realized at each round. We focus on settings in which the size of the agent's action space is small. We design an algorithm that learns an approximately-optimal contract with high probability in a number of rounds polynomial in the size of the outcome space, when the number of actions is constant. Our algorithm solves an open problem by Zhu et al.[2022]. Moreover, it can also be employed to provide a $\tilde{\mathcal{O}}(T^{4/5})$ regret bound in the related online learning setting in which the principal aims at maximizing their cumulative utility, thus considerably improving previously-known regret bounds.
LGFeb 16
Replicable Constrained BanditsMatteo Bollini, Gianmarco Genalti, Francesco Emanuele Stradi et al.
Algorithmic \emph{replicability} has recently been introduced to address the need for reproducible experiments in machine learning. A \emph{replicable online learning} algorithm is one that takes the same sequence of decisions across different executions in the same environment, with high probability. We initiate the study of algorithmic replicability in \emph{constrained} MAB problems, where a learner interacts with an unknown stochastic environment for $T$ rounds, seeking not only to maximize reward but also to satisfy multiple constraints. Our main result is that replicability can be achieved in constrained MABs. Specifically, we design replicable algorithms whose regret and constraint violation match those of non-replicable ones in terms of $T$. As a key step toward these guarantees, we develop the first replicable UCB-like algorithm for \emph{unconstrained} MABs, showing that algorithms that employ the optimism in-the-face-of-uncertainty principle can be replicable, a result that we believe is of independent interest.
LGFeb 16
Truly Adapting to Adversarial Constraints in Constrained MABsFrancesco Emanuele Stradi, Kalana Kalupahana, Matteo Castiglioni et al.
We study the constrained variant of the \emph{multi-armed bandit} (MAB) problem, in which the learner aims not only at minimizing the total loss incurred during the learning dynamic, but also at controlling the violation of multiple \emph{unknown} constraints, under both \emph{full} and \emph{bandit feedback}. We consider a non-stationary environment that subsumes both stochastic and adversarial models and where, at each round, both losses and constraints are drawn from distributions that may change arbitrarily over time. In such a setting, it is provably not possible to guarantee both sublinear regret and sublinear violation. Accordingly, prior work has mainly focused either on settings with stochastic constraints or on relaxing the benchmark with fully adversarial constraints (\emph{e.g.}, via competitive ratios with respect to the optimum). We provide the first algorithms that achieve optimal rates of regret and \emph{positive} constraint violation when the constraints are stochastic while the losses may vary arbitrarily, and that simultaneously yield guarantees that degrade smoothly with the degree of adversariality of the constraints. Specifically, under \emph{full feedback} we propose an algorithm attaining $\widetilde{\mathcal{O}}(\sqrt{T}+C)$ regret and $\widetilde{\mathcal{O}}(\sqrt{T}+C)$ {positive} violation, where $C$ quantifies the amount of non-stationarity in the constraints. We then show how to extend these guarantees when only bandit feedback is available for the losses. Finally, when \emph{bandit feedback} is available for the constraints, we design an algorithm achieving $\widetilde{\mathcal{O}}(\sqrt{T}+C)$ {positive} violation and $\widetilde{\mathcal{O}}(\sqrt{T}+C\sqrt{T})$ regret.
LGFeb 11
The Sample Complexity of Uniform Approximation for Multi-Dimensional CDFs and Fixed-Price MechanismsMatteo Castiglioni, Anna Lunghi, Alberto Marchesi
We study the sample complexity of learning a uniform approximation of an $n$-dimensional cumulative distribution function (CDF) within an error $ε> 0$, when observations are restricted to a minimal one-bit feedback. This serves as a counterpart to the multivariate DKW inequality under ''full feedback'', extending it to the setting of ''bandit feedback''. Our main result shows a near-dimensional-invariance in the sample complexity: we get a uniform $ε$-approximation with a sample complexity $\frac{1}{ε^3}{\log\left(\frac 1 ε\right)^{\mathcal{O}(n)}}$ over a arbitrary fine grid, where the dimensionality $n$ only affects logarithmic terms. As direct corollaries, we provide tight sample complexity bounds and novel regret guarantees for learning fixed-price mechanisms in small markets, such as bilateral trade settings.
GTMay 11
Regret Minimization in Bilateral Trade With Perturbed MarketsAnna Lunghi, Matteo Castiglioni, Alberto Marchesi
We address the problem of maximizing Gain from Trade (GFT) in repeated buyer-seller exchanges subject to global budget balance constraints. While this problem is well-understood in purely adversarial and stochastic settings, these environments exhibit a sharp dichotomy: adversarial environments allow for no-regret learning against the best fixed-price mechanism, whereas stochastic environments allow for no-regret learning against the best distribution over prices that is budget balanced in expectation. This gap is significant, as policies balanced in expectation can increase the GFT by a multiplicative factor of two. In this work, we bridge these extremes by studying perturbed markets, where an underlying stochastic distribution is subject to an adversarial corruption $C$. We design an algorithm that adaptively scales with the level of corruption, achieving an $\tilde{\mathcal{O}}(T^{3/4}) + \mathcal{O}(C\log(T))$ regret bound against the best budget-balanced distribution over prices. Simultaneously, our algorithm maintains the worst-case $\tilde{\mathcal{O}}(T^{3/4})$ regret bound relative to a per-round budget-balanced baseline, ensuring optimality even in fully adversarial environments.
GTMay 11
Online Resource Allocation With General ConstraintsEleonora Fidelia Chiefari, Francesco Emanuele Stradi, Matteo Castiglioni et al.
Online resource allocation (ORA) is a fundamental framework for sequential decision-making problems under budget constraints, with applications ranging from online advertising to revenue management. In this work, we study a broader setting that includes both budget constraints and general constraints, extending the classical budget-only model. This extension is essential for modeling critical economic requirements, such as Return-on-Investment (ROI) constraints. We develop an algorithm that achieves best-of-both-world guarantees within this generalized framework. In particular, against a dynamic benchmark, our algorithm achieves $\widetilde{\mathcal O}(\sqrt{T})$ regret in the \emph{stochastic} regime and $α$-regret of order $\widetilde{\mathcal O}(\sqrt{T})$ in the \emph{adversarial} regime, where $α$ depends on the feasibility margin of the corresponding offline problem. At the same time, our algorithm guarantees strict satisfaction of the budget constraints and $\widetilde{\mathcal O}(\sqrt{T})$ cumulative violation for the general ones. From a technical perspective, introducing general constraints alongside budgets precludes the use of standard budget-focus methods. While budget methods rely on a zero-consumption ``safe'' action to ensure feasibility, general constraints are much less ``aligned'' towards feasibility. We overcome these difficulties with a new analysis that exploits \emph{weak adaptivity} to get boundedness of the Lagrangian multipliers and best-of-both-world guarantees.
LGMay 8
Multi-Armed Bandits With Best-Action QueriesFrancesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi et al.
We study \emph{multi-armed bandits} (MABs) augmented with \emph{best-action queries}, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et al. [2024] in the \emph{full-feedback} model, where the learner observes the rewards of all arms after each round. They show that, in both \emph{stochastic} and \emph{adversarial} environments, $k$ best-action queries reduce the optimal $\widetilde{\mathcal{O}}(\sqrt{T})$ regret to $\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T}\})$. Whether this improvement extends to the more realistic \emph{bandit-feedback} model -- where the learner observes only the reward of the played arm -- was left as an open problem. We fully resolve this question. When rewards are stochastic but correlated among arms, we show that the full-feedback result does not carry over: any algorithm must incur regret at least $Ω(\sqrt{T-k})$. This lower bound directly extends to adversarial environments. On the positive side, we show that $\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T-k}\})$ regret is still achievable when rewards are stochastic and i.i.d., and establish a matching lower bound, up to logarithmic factors. Together, these results provide a complete characterization of the benefits of \emph{best-action queries} in the \emph{bandit-feedback} model.
LGMay 8
Toward Optimal Regret in Robust Pricing: Decoupling Corruption and TimeKalana Kalupahana, Francesco Emanuele Stradi, Matteo Castiglioni et al.
We design the first regret guarantees for robust dynamic pricing that decouple the dependence on the corruption $C$ and the time horizon $T$. In dynamic pricing, a seller with unlimited supply of a good interacts with a stream of buyers over \( T \) rounds, with the goal of maximizing revenue. At each round $t$, the seller posts a price $p_t$, and the buyer purchases the good only if their unknown valuation $v^\star$ exceeds this price. The seller observes only the binary feedback $\mathbb{I} \left\{ p_t \leq v^\star \right\}$, indicating whether a sale occurred. In the \emph{robust} pricing setting, a malicious adversary is allowed to corrupt this feedback in at most $C$ rounds. Even if the learner knows the corruption $C$, the best known regret bound is $\mathcal{O}(C\log\log T)$ by Gupta et al. [2025]. This leaves as an open problem to ``decouple'' the dependence on $C$ and $T$. In this work, we resolve this open problem. In particular, we develop a robust variant of binary search that achieves regret $\mathcal{O}(C+\log T)$ when the corruption $C$ is known and $\mathcal{O}(C+\log^2 T)$ when the corruption is unknown.
LGMar 6, 2024
Learning Adversarial MDPs with Stochastic Hard ConstraintsFrancesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi et al.
We study online learning in constrained Markov decision processes (CMDPs) with adversarial losses and stochastic hard constraints, under bandit feedback. We consider three scenarios. In the first one, we address general CMDPs, where we design an algorithm attaining sublinear regret and cumulative positive constraints violation. In the second scenario, under the mild assumption that a policy strictly satisfying the constraints exists and is known to the learner, we design an algorithm that achieves sublinear regret while ensuring that constraints are satisfied at every episode with high probability. In the last scenario, we only assume the existence of a strictly feasible policy, which is not known to the learner, and we design an algorithm attaining sublinear regret and constant cumulative positive constraints violation. Finally, we show that in the last two scenarios, a dependence on the Slater's parameter is unavoidable. To the best of our knowledge, our work is the first to study CMDPs involving both adversarial losses and hard constraints. Thus, our algorithms can deal with general non-stationary environments subject to requirements much stricter than those manageable with existing ones, enabling their adoption in a much wider range of applications.
GTFeb 5, 2024
Markov Persuasion Processes: Learning to Persuade from ScratchFrancesco Bacchiocchi, Francesco Emanuele Stradi, Matteo Castiglioni et al.
In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, a growing attention has been devoted to settings in which sender and receivers interact sequentially. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment. We design a learning algorithm for the sender, working with partial feedback. We prove that its regret with respect to an optimal information-disclosure policy grows sublinearly in the number of episodes, as it is the case for the loss in persuasiveness cumulated while learning. Moreover, we provide a lower bound for our setting matching the guarantees of our algorithm.
LGMay 23, 2024
Learning Constrained Markov Decision Processes With Non-stationary Rewards and ConstraintsFrancesco Emanuele Stradi, Anna Lunghi, Matteo Castiglioni et al.
In constrained Markov decision processes (CMDPs) with adversarial rewards and constraints, a well-known impossibility result prevents any algorithm from attaining both sublinear regret and sublinear constraint violation, when competing against a best-in-hindsight policy that satisfies constraints on average. In this paper, we show that this negative result can be eased in CMDPs with non-stationary rewards and constraints, by providing algorithms whose performances smoothly degrade as non-stationarity increases. Specifically, we propose algorithms attaining $\tilde{\mathcal{O}} (\sqrt{T} + C)$ regret and positive constraint violation under bandit feedback, where $C$ is a corruption value measuring the environment non-stationarity. This can be $Θ(T)$ in the worst case, coherently with the impossibility result for adversarial CMDPs. First, we design an algorithm with the desired guarantees when $C$ is known. Then, in the case $C$ is unknown, we show how to obtain the same results by embedding such an algorithm in a general meta-procedure. This is of independent interest, as it can be applied to any non-stationary constrained online learning setting.
LGJun 16, 2025
No-Regret Learning Under Adversarial Resource Constraints: A Spending Plan Is All You Need!Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi et al.
We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: $(i)$ online resource allocation where rewards and costs are observed before action selection, and $(ii)$ online learning with resource constraints where they are observed after action selection, under full feedback or bandit feedback. It is well known that achieving sublinear regret in these settings is impossible when reward and cost distributions may change arbitrarily over time. To address this challenge, we analyze a framework in which the learner is guided by a spending plan--a sequence prescribing expected resource usage across rounds. We design general (primal-)dual methods that achieve sublinear regret with respect to baselines that follow the spending plan. Crucially, the performance of our algorithms improves when the spending plan ensures a well-balanced distribution of the budget across rounds. We additionally provide a robust variant of our methods to handle worst-case scenarios where the spending plan is highly imbalanced. To conclude, we study the regret of our algorithms when competing against benchmarks that deviate from the prescribed spending plan.
GTMar 3, 2025
Regret Minimization for Piecewise Linear Rewards: Contracts, Auctions, and BeyondFrancesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi et al.
Most microeconomic models of interest involve optimizing a piecewise linear function. These include contract design in hidden-action principal-agent problems, selling an item in posted-price auctions, and bidding in first-price auctions. When the relevant model parameters are unknown and determined by some (unknown) probability distributions, the problem becomes learning how to optimize an unknown and stochastic piecewise linear reward function. Such a problem is usually framed within an online learning framework, where the decision-maker (learner) seeks to minimize the regret of not knowing an optimal decision in hindsight. This paper introduces a general online learning framework that offers a unified approach to tackle regret minimization for piecewise linear rewards, under a suitable monotonicity assumption commonly satisfied by microeconomic models. We design a learning algorithm that attains a regret of $\widetilde{O}(\sqrt{nT})$, where $n$ is the number of ``pieces'' of the reward function and $T$ is the number of rounds. This result is tight when $n$ is \emph{small} relative to $T$, specifically when $n \leq T^{1/3}$. Our algorithm solves two open problems in the literature on learning in microeconomic settings. First, it shows that the $\widetilde{O}(T^{2/3})$ regret bound obtained by Zhu et al. [Zhu+23] for learning optimal linear contracts in hidden-action principal-agent problems is not tight when the number of agent's actions is small relative to $T$. Second, our algorithm demonstrates that, in the problem of learning to set prices in posted-price auctions, it is possible to attain suitable (and desirable) instance-independent regret bounds, addressing an open problem posed by Cesa-Bianchi et al. [CBCP19].
LGSep 24, 2025
Beyond Slater's Condition in Online CMDPs with Stochastic and Adversarial ConstraintsFrancesco Emanuele Stradi, Eleonora Fidelia Chiefari, Matteo Castiglioni et al.
We study \emph{online episodic Constrained Markov Decision Processes} (CMDPs) under both stochastic and adversarial constraints. We provide a novel algorithm whose guarantees greatly improve those of the state-of-the-art best-of-both-worlds algorithm introduced by Stradi et al. (2025). In the stochastic regime, \emph{i.e.}, when the constraints are sampled from fixed but unknown distributions, our method achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret and constraint violation without relying on Slater's condition, thereby handling settings where no strictly feasible solution exists. Moreover, we provide guarantees on the stronger notion of \emph{positive} constraint violation, which does not allow to recover from large violation in the early episodes by playing strictly safe policies. In the adversarial regime, \emph{i.e.}, when the constraints may change arbitrarily between episodes, our algorithm ensures sublinear constraint violation without Slater's condition, and achieves sublinear $α$-regret with respect to the \emph{unconstrained} optimum, where $α$ is a suitably defined multiplicative approximation factor. We further validate our results through synthetic experiments, showing the practical effectiveness of our algorithm.
GTJul 15, 2025
Better Regret Rates in Bilateral Trade via Sublinear Budget ViolationAnna Lunghi, Matteo Castiglioni, Alberto Marchesi
Bilateral trade is a central problem in algorithmic economics, and recent work has explored how to design trading mechanisms using no-regret learning algorithms. However, no-regret learning is impossible when budget balance has to be enforced at each time step. Bernasconi et al. [Ber+24] show how this impossibility can be circumvented by relaxing the budget balance constraint to hold only globally over all time steps. In particular, they design an algorithm achieving regret of the order of $\tilde O(T^{3/4})$ and provide a lower bound of $Ω(T^{5/7})$. In this work, we interpolate between these two extremes by studying how the optimal regret rate varies with the allowed violation of the global budget balance constraint. Specifically, we design an algorithm that, by violating the constraint by at most $T^β$ for any given $β\in [\frac{3}{4}, \frac{6}{7}]$, attains regret $\tilde O(T^{1 - β/3})$. We complement this result with a matching lower bound, thus fully characterizing the trade-off between regret and budget violation. Our results show that both the $\tilde O(T^{3/4})$ upper bound in the global budget balance case and the $Ω(T^{5/7})$ lower bound under unconstrained budget balance violation obtained by Bernasconi et al. [Ber+24] are tight.
GTJun 11, 2021
Multi-Receiver Online Bayesian PersuasionMatteo Castiglioni, Alberto Marchesi, Andrea Celli et al.
Bayesian persuasion studies how an informed sender should partially disclose information to influence the behavior of a self-interested receiver. Classical models make the stringent assumption that the sender knows the receiver's utility. This can be relaxed by considering an online learning framework in which the sender repeatedly faces a receiver of an unknown, adversarially selected type. We study, for the first time, an online Bayesian persuasion setting with multiple receivers. We focus on the case with no externalities and binary actions, as customary in offline models. Our goal is to design no-regret algorithms for the sender with polynomial per-iteration running time. First, we prove a negative result: for any $0 < α\leq 1$, there is no polynomial-time no-$α$-regret algorithm when the sender's utility function is supermodular or anonymous. Then, we focus on the case of submodular sender's utility functions and we show that, in this case, it is possible to design a polynomial-time no-$(1 - \frac{1}{e})$-regret algorithm. To do so, we introduce a general online gradient descent scheme to handle online learning problems with a finite number of possible loss functions. This requires the existence of an approximate projection oracle. We show that, in our setting, there exists one such projection oracle which can be implemented in polynomial time.
GTApr 4, 2021
Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated EquilibriumGabriele Farina, Andrea Celli, Alberto Marchesi et al.
The existence of simple uncoupled no-regret learning dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form games generalize normal-form games by modeling both sequential and simultaneous moves, as well as imperfect information. Because of the sequential nature and presence of private information in the game, correlation in extensive-form games possesses significantly different properties than its counterpart in normal-form games, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to the classical notion of correlated equilibrium in normal-form games. Compared to the latter, the constraints that define the set of EFCEs are significantly more complex, as the correlation device must keep into account the evolution of beliefs of each player as they make observations throughout the game. Due to that significant added complexity, the existence of uncoupled learning dynamics leading to an EFCE has remained a challenging open research question for a long time. In this article, we settle that question by giving the first uncoupled no-regret dynamics that converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. We show that each iterate can be computed in time polynomial in the size of the game tree, and that, when all players play repeatedly according to our learning dynamics, the empirical frequency of play is proven to be a O(T^-0.5)-approximate EFCE with high probability after T game repetitions, and an EFCE almost surely in the limit.
GTApr 1, 2020
No-Regret Learning Dynamics for Extensive-Form Correlated EquilibriumAndrea Celli, Alberto Marchesi, Gabriele Farina et al.
The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium. However, it was currently unknown whether EFCE emerges as the result of uncoupled agent dynamics. In this paper, we give the first uncoupled no-regret dynamics that converge to the set of EFCEs in $n$-player general-sum extensive-form games with perfect recall. First, we introduce a notion of trigger regret in extensive-form games, which extends that of internal regret in normal-form games. When each player has low trigger regret, the empirical frequency of play is close to an EFCE. Then, we give an efficient no-trigger-regret algorithm. Our algorithm decomposes trigger regret into local subproblems at each decision point for the player, and constructs a global strategy of the player from the local solutions at each decision point.
GTFeb 12, 2020
Signaling in Bayesian Network Congestion Games: the Subtle Power of SymmetryMatteo Castiglioni, Andrea Celli, Alberto Marchesi et al.
Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience of the network users. We focus on Bayesian games with atomic players, where network vagaries are modeled via a (random) state of nature which determines the costs incurred by the players. A third-party entity---the sender---can observe the realized state of the network and exploit this additional information to send a signal to each player. A natural question is the following: is it possible for an informed sender to reduce the overall social cost via the strategic provision of information to players who update their beliefs rationally? The paper focuses on the problem of computing optimal ex ante persuasive signaling schemes, showing that symmetry is a crucial property for its solution. Indeed, we show that an optimal ex ante persuasive signaling scheme can be computed in polynomial time when players are symmetric and have affine cost functions. Moreover, the problem becomes NP-hard when players are asymmetric, even in non-Bayesian settings.
GTNov 18, 2019
Learning Probably Approximately Correct Maximin Strategies in Simulation-Based Games with Infinite Strategy SpacesAlberto Marchesi, Francesco Trovò, Nicola Gatti
We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy estimates of the utilities. This is the case in many real-world games in which a complete description of the elements involved is not available upfront, such as complex military settings and online auctions. In these situations, one usually needs to run costly simulation processes to get an accurate estimate of the game outcome. As a result, solving these games begets the challenge of designing learning algorithms that can find (approximate) equilibria with high confidence, using as few simulator queries as possible. Moreover, since running the simulator during the game is unfeasible, the algorithms must first perform a pure exploration learning phase and, then, use the (approximate) equilibrium learned this way to play the game. In this work, we focus on two-player zero-sum games with infinite strategy spaces. Drawing from the best arm identification literature, we design two algorithms with theoretical guarantees to learn maximin strategies in these games. The first one works in the fixed-confidence setting, guaranteeing the desired confidence level while minimizing the number of queries. Instead, the second algorithm fits the fixed-budget setting, maximizing the confidence without exceeding the given maximum number of queries. First, we formally prove δ-PAC theoretical guarantees for our algorithms under some regularity assumptions, which are encoded by letting the utility functions be drawn from a Gaussian process. Then, we experimentally evaluate our techniques on a testbed made of randomly generated games and instances representing simple real-world security settings.
AIJul 31, 2018
Computing the Strategy to Commit to in Polymatrix Games (Extended Version)Giuseppe De Nittis, Alberto Marchesi, Nicola Gatti
Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world applications, this is unlikely. In this paper, we look for efficiently solvable games with multiple followers who play either optimistically or pessimistically, i.e., breaking ties in favour or against the leader. We study the computational complexity of finding or approximating an optimistic or pessimistic leader-follower equilibrium in specific classes of succinct games---polymatrix like---which are equivalent to 2-player Bayesian games with uncertainty over the follower, with interdependent or independent types. Furthermore, we provide an exact algorithm to find a pessimistic equilibrium for those game classes. Finally, we show that in general polymatrix games the computation is harder even when players are forced to play pure strategies.