CVMay 26Code
LongCat-Video-Avatar 1.5 Technical ReportMeituan LongCat Team, Xunliang Cai, Meng Cheng et al.
Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency and visual fidelity. The superiority of our approach is validated through extensive quantitative metrics and a rigorous human evaluation conducted on a comprehensive benchmark of over 500 diverse test cases. Results show that v1.5 achieves competitive or superior performance compared to leading closed-source systems (e.g., HeyGen, OmniHuman 1.5, Kling Avatar 2.0) across human-likeness ratings and expert-level quality assessments on our benchmark. With its open-source release, LongCat-Video-Avatar 1.5 narrows the gap between academic research prototypes and commercial-grade deployment.
CVFeb 14, 2023
UKnow: A Unified Knowledge Protocol with Multimodal Knowledge Graph Datasets for Reasoning and Vision-Language Pre-TrainingBiao Gong, Shuai Tan, Yutong Feng et al.
This work presents a unified knowledge protocol, called UKnow, which facilitates knowledge-based studies from the perspective of data. Particularly focusing on visual and linguistic modalities, we categorize data knowledge into five unit types, namely, in-image, in-text, cross-image, cross-text, and image-text, and set up an efficient pipeline to help construct the multimodal knowledge graph from any data collection. Thanks to the logical information naturally contained in knowledge graph, organizing datasets under UKnow format opens up more possibilities of data usage compared to the commonly used image-text pairs. Following UKnow protocol, we collect, from public international news, a large-scale multimodal knowledge graph dataset that consists of 1,388,568 nodes (with 571,791 vision-related ones) and 3,673,817 triplets. The dataset is also annotated with rich event tags, including 11 coarse labels and 9,185 fine labels. Experiments on 4 benchmarks demonstrate the potential of UKnow in supporting common-sense reasoning and boosting vision-language pre-training with a single dataset, benefiting from its unified form of knowledge organization. See Appendix to download the dataset.
CVJan 16Code
CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject AnimationShuai Tan, Biao Gong, Ke Ma et al.
Character image animation is gaining significant importance across various domains, driven by the demand for robust and flexible multi-subject rendering. While existing methods excel in single-person animation, they struggle to handle arbitrary subject counts, diverse character types, and spatial misalignment between the reference image and the driving poses. We attribute these limitations to an overly rigid spatial binding that forces strict pixel-wise alignment between the pose and reference, and an inability to consistently rebind motion to intended subjects. To address these challenges, we propose CoDance, a novel Unbind-Rebind framework that enables the animation of arbitrary subject counts, types, and spatial configurations conditioned on a single, potentially misaligned pose sequence. Specifically, the Unbind module employs a novel pose shift encoder to break the rigid spatial binding between the pose and the reference by introducing stochastic perturbations to both poses and their latent features, thereby compelling the model to learn a location-agnostic motion representation. To ensure precise control and subject association, we then devise a Rebind module, leveraging semantic guidance from text prompts and spatial guidance from subject masks to direct the learned motion to intended characters. Furthermore, to facilitate comprehensive evaluation, we introduce a new multi-subject CoDanceBench. Extensive experiments on CoDanceBench and existing datasets show that CoDance achieves SOTA performance, exhibiting remarkable generalization across diverse subjects and spatial layouts. The code and weights will be open-sourced.
CVJan 5
ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian SplattingChuhang Ma, Shuai Tan, Ye Pan et al.
Most current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating high-quality talking head videos that integrate both emotional expressions and style features remains a significant challenge. In this paper, we propose ESGaussianFace, an innovative framework for emotional and stylized audio-driven facial animation. Our approach leverages 3D Gaussian Splatting to reconstruct 3D scenes and render videos, ensuring efficient generation of 3D consistent results. We propose an emotion-audio-guided spatial attention method that effectively integrates emotion features with audio content features. Through emotion-guided attention, the model is able to reconstruct facial details across different emotional states more accurately. To achieve emotional and stylized deformations of the 3D Gaussian points through emotion and style features, we introduce two 3D Gaussian deformation predictors. Futhermore, we propose a multi-stage training strategy, enabling the step-by-step learning of the character's lip movements, emotional variations, and style features. Our generated results exhibit high efficiency, high quality, and 3D consistency. Extensive experimental results demonstrate that our method outperforms existing state-of-the-art techniques in terms of lip movement accuracy, expression variation, and style feature expressiveness.
CVApr 20
ZSG-IAD: A Multimodal Framework for Zero-Shot Grounded Industrial Anomaly DetectionQiuhui Chen, Jiaxiang Song, Shuai Tan et al.
Deep learning-based industrial anomaly detectors often behave as black boxes, making it hard to justify decisions with physically meaningful defect evidence. We propose ZSG-IAD, a multimodal vision-language framework for zero-shot grounded industrial anomaly detection. Given RGB images, sensor images, and 3D point clouds, ZSG-IAD generates structured anomaly reports and pixel-level anomaly masks. ZSG-IAD introduces a language-guided two-hop grounding module: (1) anomaly-related sentences select evidence-like latent slots distilled from multimodal features, yielding coarse spatial support; (2) selected slots modulate feature maps via channel-spatial gating and a lightweight decoder to produce fine-grained masks. To improve reliability, we further apply Executable-Rule GRPO with verifiable rewards to promote structured outputs, anomaly-region consistency, and reasoning-conclusion coherence. Experiments across multiple industrial anomaly benchmarks show strong zero-shot performance and more transparent, physically grounded explanations than prior methods. We will release code and annotations to support future research on trustworthy industrial anomaly detection systems.
CVMay 14
Bridging Brain and Semantics: A Hierarchical Framework for Semantically Enhanced fMRI-to-Video ReconstructionYujie Wei, Chenglong Ma, Jianxiong Gao et al.
Reconstructing dynamic visual experiences as videos from functional magnetic resonance imaging (fMRI) is pivotal for advancing the understanding of neural processes. However, current fMRI-to-video reconstruction methods are hindered by a semantic gap between noisy fMRI signals and the rich content of videos, stemming from a reliance on incomplete semantic embeddings that neither capture video-specific cues (e.g., actions) nor integrate prior knowledge. To this end, we draw inspiration from the dual-pathway processing mechanism in human brain and introduce CineNeuron, a novel hierarchical framework for semantically enhanced video reconstruction from fMRI signals with two synergistic stages. First, a bottom-up semantic enrichment stage maps fMRI signals to a rich embedding space that comprehensively captures textual semantics, image contents, action concepts, and object categories. Second, a top-down memory integration stage utilizes the proposed Mixture-of-Memories method to dynamically select relevant "memories" from previously seen data and fuse them with the fMRI embedding to refine the video reconstruction. Extensive experimental results on two fMRI-to-video benchmarks demonstrate that CineNeuron surpasses state-of-the-art methods across various metrics.
CVJan 16
PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative ModelsQiyuan Zhang, Biao Gong, Shuai Tan et al.
Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of classical mechanics. While computer graphics and physics-based simulators can easily model such collisions using Newton formulas, modern pretrain-finetune paradigms discard the concept of object rigidity during pixel-level global denoising. Even perfectly correct mathematical constraints are treated as suboptimal solutions (i.e., conditions) during model optimization in post-training, fundamentally limiting the physical realism of generated videos. Motivated by these considerations, we introduce, for the first time, a physics-aware reinforcement learning paradigm for video generation models that enforces physical collision rules directly in high-dimensional spaces, ensuring the physics knowledge is strictly applied rather than treated as conditions. Subsequently, we extend this paradigm to a unified framework, termed Mimicry-Discovery Cycle (MDcycle), which allows substantial fine-tuning while fully preserving the model's ability to leverage physics-grounded feedback. To validate our approach, we construct new benchmark PhysRVGBench and perform extensive qualitative and quantitative experiments to thoroughly assess its effectiveness.
CVNov 14, 2025
Phys-Liquid: A Physics-Informed Dataset for Estimating 3D Geometry and Volume of Transparent Deformable LiquidsKe Ma, Yizhou Fang, Jean-Baptiste Weibel et al.
Estimating the geometric and volumetric properties of transparent deformable liquids is challenging due to optical complexities and dynamic surface deformations induced by container movements. Autonomous robots performing precise liquid manipulation tasks, such as dispensing, aspiration, and mixing, must handle containers in ways that inevitably induce these deformations, complicating accurate liquid state assessment. Current datasets lack comprehensive physics-informed simulation data representing realistic liquid behaviors under diverse dynamic scenarios. To bridge this gap, we introduce Phys-Liquid, a physics-informed dataset comprising 97,200 simulation images and corresponding 3D meshes, capturing liquid dynamics across multiple laboratory scenes, lighting conditions, liquid colors, and container rotations. To validate the realism and effectiveness of Phys-Liquid, we propose a four-stage reconstruction and estimation pipeline involving liquid segmentation, multi-view mask generation, 3D mesh reconstruction, and real-world scaling. Experimental results demonstrate improved accuracy and consistency in reconstructing liquid geometry and volume, outperforming existing benchmarks. The dataset and associated validation methods facilitate future advancements in transparent liquid perception tasks. The dataset and code are available at https://dualtransparency.github.io/Phys-Liquid/.
CVApr 2, 2024
EDTalk: Efficient Disentanglement for Emotional Talking Head SynthesisShuai Tan, Bin Ji, Mengxiao Bi et al.
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal input, both aspects often neglected in existing methods. To address this gap, this paper proposes a novel Efficient Disentanglement framework for Talking head generation (EDTalk). Our framework enables individual manipulation of mouth shape, head pose, and emotional expression, conditioned on video or audio inputs. Specifically, we employ three lightweight modules to decompose the facial dynamics into three distinct latent spaces representing mouth, pose, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk. We recommend watching the project website: https://tanshuai0219.github.io/EDTalk/
CVOct 14, 2024
Animate-X: Universal Character Image Animation with Enhanced Motion RepresentationShuai Tan, Biao Gong, Xiang Wang et al.
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X, a universal animation framework based on LDM for various character types (collectively named X), including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of LDM by simulating possible inputs in advance that may arise during inference. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A^2Bench) to evaluate the performance of Animate-X on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X compared to state-of-the-art methods.
CVMar 11, 2024
Style2Talker: High-Resolution Talking Head Generation with Emotion Style and Art StyleShuai Tan, Bin Ji, Ye Pan
Although automatically animating audio-driven talking heads has recently received growing interest, previous efforts have mainly concentrated on achieving lip synchronization with the audio, neglecting two crucial elements for generating expressive videos: emotion style and art style. In this paper, we present an innovative audio-driven talking face generation method called Style2Talker. It involves two stylized stages, namely Style-E and Style-A, which integrate text-controlled emotion style and picture-controlled art style into the final output. In order to prepare the scarce emotional text descriptions corresponding to the videos, we propose a labor-free paradigm that employs large-scale pretrained models to automatically annotate emotional text labels for existing audiovisual datasets. Incorporating the synthetic emotion texts, the Style-E stage utilizes a large-scale CLIP model to extract emotion representations, which are combined with the audio, serving as the condition for an efficient latent diffusion model designed to produce emotional motion coefficients of a 3DMM model. Moving on to the Style-A stage, we develop a coefficient-driven motion generator and an art-specific style path embedded in the well-known StyleGAN. This allows us to synthesize high-resolution artistically stylized talking head videos using the generated emotional motion coefficients and an art style source picture. Moreover, to better preserve image details and avoid artifacts, we provide StyleGAN with the multi-scale content features extracted from the identity image and refine its intermediate feature maps by the designed content encoder and refinement network, respectively. Extensive experimental results demonstrate our method outperforms existing state-of-the-art methods in terms of audio-lip synchronization and performance of both emotion style and art style.
CVMar 11, 2024
FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and QuantizationShuai Tan, Bin Ji, Ye Pan
Generating emotional talking faces is a practical yet challenging endeavor. To create a lifelike avatar, we draw upon two critical insights from a human perspective: 1) The connection between audio and the non-deterministic facial dynamics, encompassing expressions, blinks, poses, should exhibit synchronous and one-to-many mapping. 2) Vibrant expressions are often accompanied by emotion-aware high-definition (HD) textures and finely detailed teeth. However, both aspects are frequently overlooked by existing methods. To this end, this paper proposes using normalizing Flow and Vector-Quantization modeling to produce emotional talking faces that satisfy both insights concurrently (FlowVQTalker). Specifically, we develop a flow-based coefficient generator that encodes the dynamics of facial emotion into a multi-emotion-class latent space represented as a mixture distribution. The generation process commences with random sampling from the modeled distribution, guided by the accompanying audio, enabling both lip-synchronization and the uncertain nonverbal facial cues generation. Furthermore, our designed vector-quantization image generator treats the creation of expressive facial images as a code query task, utilizing a learned codebook to provide rich, high-quality textures that enhance the emotional perception of the results. Extensive experiments are conducted to showcase the effectiveness of our approach.
CVMar 11, 2024
Say Anything with Any StyleShuai Tan, Bin Ji, Yu Ding et al.
Generating stylized talking head with diverse head motions is crucial for achieving natural-looking videos but still remains challenging. Previous works either adopt a regressive method to capture the speaking style, resulting in a coarse style that is averaged across all training data, or employ a universal network to synthesize videos with different styles which causes suboptimal performance. To address these, we propose a novel dynamic-weight method, namely Say Anything withAny Style (SAAS), which queries the discrete style representation via a generative model with a learned style codebook. Specifically, we develop a multi-task VQ-VAE that incorporates three closely related tasks to learn a style codebook as a prior for style extraction. This discrete prior, along with the generative model, enhances the precision and robustness when extracting the speaking styles of the given style clips. By utilizing the extracted style, a residual architecture comprising a canonical branch and style-specific branch is employed to predict the mouth shapes conditioned on any driving audio while transferring the speaking style from the source to any desired one. To adapt to different speaking styles, we steer clear of employing a universal network by exploring an elaborate HyperStyle to produce the style-specific weights offset for the style branch. Furthermore, we construct a pose generator and a pose codebook to store the quantized pose representation, allowing us to sample diverse head motions aligned with the audio and the extracted style. Experiments demonstrate that our approach surpasses state-of-theart methods in terms of both lip-synchronization and stylized expression. Besides, we extend our SAAS to video-driven style editing field and achieve satisfactory performance.
CVDec 4, 2024
Mimir: Improving Video Diffusion Models for Precise Text UnderstandingShuai Tan, Biao Gong, Yutong Feng et al.
Text serves as the key control signal in video generation due to its narrative nature. To render text descriptions into video clips, current video diffusion models borrow features from text encoders yet struggle with limited text comprehension. The recent success of large language models (LLMs) showcases the power of decoder-only transformers, which offers three clear benefits for text-to-video (T2V) generation, namely, precise text understanding resulting from the superior scalability, imagination beyond the input text enabled by next token prediction, and flexibility to prioritize user interests through instruction tuning. Nevertheless, the feature distribution gap emerging from the two different text modeling paradigms hinders the direct use of LLMs in established T2V models. This work addresses this challenge with Mimir, an end-to-end training framework featuring a carefully tailored token fuser to harmonize the outputs from text encoders and LLMs. Such a design allows the T2V model to fully leverage learned video priors while capitalizing on the text-related capability of LLMs. Extensive quantitative and qualitative results demonstrate the effectiveness of Mimir in generating high-quality videos with excellent text comprehension, especially when processing short captions and managing shifting motions. Project page: https://lucaria-academy.github.io/Mimir/
CVMar 10, 2025
DreamRelation: Relation-Centric Video CustomizationYujie Wei, Shiwei Zhang, Hangjie Yuan et al.
Relational video customization refers to the creation of personalized videos that depict user-specified relations between two subjects, a crucial task for comprehending real-world visual content. While existing methods can personalize subject appearances and motions, they still struggle with complex relational video customization, where precise relational modeling and high generalization across subject categories are essential. The primary challenge arises from the intricate spatial arrangements, layout variations, and nuanced temporal dynamics inherent in relations; consequently, current models tend to overemphasize irrelevant visual details rather than capturing meaningful interactions. To address these challenges, we propose DreamRelation, a novel approach that personalizes relations through a small set of exemplar videos, leveraging two key components: Relational Decoupling Learning and Relational Dynamics Enhancement. First, in Relational Decoupling Learning, we disentangle relations from subject appearances using relation LoRA triplet and hybrid mask training strategy, ensuring better generalization across diverse relationships. Furthermore, we determine the optimal design of relation LoRA triplet by analyzing the distinct roles of the query, key, and value features within MM-DiT's attention mechanism, making DreamRelation the first relational video generation framework with explainable components. Second, in Relational Dynamics Enhancement, we introduce space-time relational contrastive loss, which prioritizes relational dynamics while minimizing the reliance on detailed subject appearances. Extensive experiments demonstrate that DreamRelation outperforms state-of-the-art methods in relational video customization. Code and models will be made publicly available.
CVDec 8, 2024
MotionStone: Decoupled Motion Intensity Modulation with Diffusion Transformer for Image-to-Video GenerationShuwei Shi, Biao Gong, Xi Chen et al.
The image-to-video (I2V) generation is conditioned on the static image, which has been enhanced recently by the motion intensity as an additional control signal. These motion-aware models are appealing to generate diverse motion patterns, yet there lacks a reliable motion estimator for training such models on large-scale video set in the wild. Traditional metrics, e.g., SSIM or optical flow, are hard to generalize to arbitrary videos, while, it is very tough for human annotators to label the abstract motion intensity neither. Furthermore, the motion intensity shall reveal both local object motion and global camera movement, which has not been studied before. This paper addresses the challenge with a new motion estimator, capable of measuring the decoupled motion intensities of objects and cameras in video. We leverage the contrastive learning on randomly paired videos and distinguish the video with greater motion intensity. Such a paradigm is friendly for annotation and easy to scale up to achieve stable performance on motion estimation. We then present a new I2V model, named MotionStone, developed with the decoupled motion estimator. Experimental results demonstrate the stability of the proposed motion estimator and the state-of-the-art performance of MotionStone on I2V generation. These advantages warrant the decoupled motion estimator to serve as a general plug-in enhancer for both data processing and video generation training.
CVJul 2, 2025
FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme CasesShuai Tan, Bill Gong, Bin Ji et al.
Talking head generation is gaining significant importance across various domains, with a growing demand for high-quality rendering. However, existing methods often suffer from identity leakage (IL) and rendering artifacts (RA), particularly in extreme cases. Through an in-depth analysis of previous approaches, we identify two key insights: (1) IL arises from identity information embedded within motion features, and (2) this identity information can be leveraged to address RA. Building on these findings, this paper introduces FixTalk, a novel framework designed to simultaneously resolve both issues for high-quality talking head generation. Firstly, we propose an Enhanced Motion Indicator (EMI) to effectively decouple identity information from motion features, mitigating the impact of IL on generated talking heads. To address RA, we introduce an Enhanced Detail Indicator (EDI), which utilizes the leaked identity information to supplement missing details, thus fixing the artifacts. Extensive experiments demonstrate that FixTalk effectively mitigates IL and RA, achieving superior performance compared to state-of-the-art methods.
CVJun 30, 2025
SynMotion: Semantic-Visual Adaptation for Motion Customized Video GenerationShuai Tan, Biao Gong, Yujie Wei et al.
Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often rely on semantic-level alignment, expecting the model to learn new motion concepts and combine them with other entities (e.g., ''cats'' or ''dogs'') to produce visually appealing results. However, video data involve complex spatio-temporal patterns, and focusing solely on semantics cause the model to overlook the visual complexity of motion. Conversely, tuning only the visual representation leads to semantic confusion in representing the intended action. To address these limitations, we propose SynMotion, a new motion-customized video generation model that jointly leverages semantic guidance and visual adaptation. At the semantic level, we introduce the dual-embedding semantic comprehension mechanism which disentangles subject and motion representations, allowing the model to learn customized motion features while preserving its generative capabilities for diverse subjects. At the visual level, we integrate parameter-efficient motion adapters into a pre-trained video generation model to enhance motion fidelity and temporal coherence. Furthermore, we introduce a new embedding-specific training strategy which \textbf{alternately optimizes} subject and motion embeddings, supported by the manually constructed Subject Prior Video (SPV) training dataset. This strategy promotes motion specificity while preserving generalization across diverse subjects. Lastly, we introduce MotionBench, a newly curated benchmark with diverse motion patterns. Experimental results across both T2V and I2V settings demonstrate that \method outperforms existing baselines. Project page: https://lucaria-academy.github.io/SynMotion/
CVAug 13, 2025
Animate-X++: Universal Character Image Animation with Dynamic BackgroundsShuai Tan, Biao Gong, Zhuoxin Liu et al.
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Furthermore, previous methods could only generate videos with static backgrounds, which limits the realism of the videos. For the first challenge, our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X++, a universal animation framework based on DiT for various character types, including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of DiT by simulating possible inputs in advance that may arise during inference. For the second challenge, we introduce a multi-task training strategy that jointly trains the animation and TI2V tasks. Combined with the proposed partial parameter training, this approach achieves not only character animation but also text-driven background dynamics, making the videos more realistic. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A2Bench) to evaluate the performance of Animate-X++ on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X++.
CVAug 19, 2025
EDTalk++: Full Disentanglement for Controllable Talking Head SynthesisShuai Tan, Bin Ji
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal inputs, both aspects often neglected in existing methods. To address this gap, this paper proposes EDTalk++, a novel full disentanglement framework for controllable talking head generation. Our framework enables individual manipulation of mouth shape, head pose, eye movement, and emotional expression, conditioned on video or audio inputs. Specifically, we employ four lightweight modules to decompose the facial dynamics into four distinct latent spaces representing mouth, pose, eye, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk++.
CVMay 15, 2025
MambaControl: Anatomy Graph-Enhanced Mamba ControlNet with Fourier Refinement for Diffusion-Based Disease Trajectory PredictionHao Yang, Tao Tan, Shuai Tan et al.
Modelling disease progression in precision medicine requires capturing complex spatio-temporal dynamics while preserving anatomical integrity. Existing methods often struggle with longitudinal dependencies and structural consistency in progressive disorders. To address these limitations, we introduce MambaControl, a novel framework that integrates selective state-space modelling with diffusion processes for high-fidelity prediction of medical image trajectories. To better capture subtle structural changes over time while maintaining anatomical consistency, MambaControl combines Mamba-based long-range modelling with graph-guided anatomical control to more effectively represent anatomical correlations. Furthermore, we introduce Fourier-enhanced spectral graph representations to capture spatial coherence and multiscale detail, enabling MambaControl to achieve state-of-the-art performance in Alzheimer's disease prediction. Quantitative and regional evaluations demonstrate improved progression prediction quality and anatomical fidelity, highlighting its potential for personalised prognosis and clinical decision support.