LGMar 15, 2023
Relax, it doesn't matter how you get there: A new self-supervised approach for multi-timescale behavior analysisMehdi Azabou, Michael Mendelson, Nauman Ahad et al. · gatech
Natural behavior consists of dynamics that are complex and unpredictable, especially when trying to predict many steps into the future. While some success has been found in building representations of behavior under constrained or simplified task-based conditions, many of these models cannot be applied to free and naturalistic settings where behavior becomes increasingly hard to model. In this work, we develop a multi-task representation learning model for behavior that combines two novel components: (i) An action prediction objective that aims to predict the distribution of actions over future timesteps, and (ii) A multi-scale architecture that builds separate latent spaces to accommodate short- and long-term dynamics. After demonstrating the ability of the method to build representations of both local and global dynamics in realistic robots in varying environments and terrains, we apply our method to the MABe 2022 Multi-agent behavior challenge, where our model ranks 1st overall and on all global tasks, and 1st or 2nd on 7 out of 9 frame-level tasks. In all of these cases, we show that our model can build representations that capture the many different factors that drive behavior and solve a wide range of downstream tasks.
LGJun 14, 2022
Learning Behavior Representations Through Multi-Timescale BootstrappingMehdi Azabou, Michael Mendelson, Maks Sorokin et al. · gatech
Natural behavior consists of dynamics that are both unpredictable, can switch suddenly, and unfold over many different timescales. While some success has been found in building representations of behavior under constrained or simplified task-based conditions, many of these models cannot be applied to free and naturalistic settings due to the fact that they assume a single scale of temporal dynamics. In this work, we introduce Bootstrap Across Multiple Scales (BAMS), a multi-scale representation learning model for behavior: we combine a pooling module that aggregates features extracted over encoders with different temporal receptive fields, and design a set of latent objectives to bootstrap the representations in each respective space to encourage disentanglement across different timescales. We first apply our method on a dataset of quadrupeds navigating in different terrain types, and show that our model captures the temporal complexity of behavior. We then apply our method to the MABe 2022 Multi-agent behavior challenge, where our model ranks 3rd overall and 1st on two subtasks, and show the importance of incorporating multi-timescales when analyzing behavior.
ROFeb 16
AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State EstimationMorgan Byrd, Donghoon Baek, Kartik Garg et al.
This paper presents Adaptive Whole-body Loco-Manipulation, AdaptManip, a fully autonomous framework for humanoid robots to perform integrated navigation, object lifting, and delivery. Unlike prior imitation learning-based approaches that rely on human demonstrations and are often brittle to disturbances, AdaptManip aims to train a robust loco-manipulation policy via reinforcement learning without human demonstrations or teleoperation data. The proposed framework consists of three coupled components: (1) a recurrent object state estimator that tracks the manipulated object in real time under limited field-of-view and occlusions; (2) a whole-body base policy for robust locomotion with residual manipulation control for stable object lifting and delivery; and (3) a LiDAR-based robot global position estimator that provides drift-robust localization. All components are trained in simulation using reinforcement learning and deployed on real hardware in a zero-shot manner. Experimental results show that AdaptManip significantly outperforms baseline methods, including imitation learning-based approaches, in adaptability and overall success rate, while accurate object state estimation improves manipulation performance even under occlusion. We further demonstrate fully autonomous real-world navigation, object lifting, and delivery on a humanoid robot.
ROApr 9
Sumo: Dynamic and Generalizable Whole-Body Loco-ManipulationJohn Z. Zhang, Maks Sorokin, Jan Brüdigam et al.
This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loco-manipulation tasks, such as opening a door and pushing a table, in simulation. Project code and videos are available at \href{https://sumo.rai-inst.com/}{https://sumo.rai-inst.com/}.
ROSep 12, 2021
Learning to Navigate Sidewalks in Outdoor EnvironmentsMaks Sorokin, Jie Tan, C. Karen Liu et al.
Outdoor navigation on sidewalks in urban environments is the key technology behind important human assistive applications, such as last-mile delivery or neighborhood patrol. This paper aims to develop a quadruped robot that follows a route plan generated by public map services, while remaining on sidewalks and avoiding collisions with obstacles and pedestrians. We devise a two-staged learning framework, which first trains a teacher agent in an abstract world with privileged ground-truth information, and then applies Behavior Cloning to teach the skills to a student agent who only has access to realistic sensors. The main research effort of this paper focuses on overcoming challenges when deploying the student policy on a quadruped robot in the real world. We propose methodologies for designing sensing modalities, network architectures, and training procedures to enable zero-shot policy transfer to unstructured and dynamic real outdoor environments. We evaluate our learning framework on a quadrupedal robot navigating sidewalks in the city of Atlanta, USA. Using the learned navigation policy and its onboard sensors, the robot is able to walk 3.2 kilometers with a limited number of human interventions.
RONov 6, 2020
Learning Human Search Behavior from Egocentric Visual InputsMaks Sorokin, Wenhao Yu, Sehoon Ha et al.
"Looking for things" is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its locomotion capability and egocentric vision perception represented as RGBD images. By depriving the privileged 3D information from the human character, it is forced to move and look around simultaneously to account for the restricted sensing capability, resulting in natural navigation and search behaviors. Our method consists of two components: 1) a search control policy based on an abstract character model, and 2) an online replanning control module for synthesizing detailed kinematic motion based on the trajectories planned by the search policy. We demonstrate that the combined techniques enable the character to effectively find often occluded household items in indoor environments. The same search policy can be applied to different full-body characters without the need for retraining. We evaluate our method quantitatively by testing it on randomly generated scenarios. Our work is a first step toward creating intelligent virtual agents with humanlike behaviors driven by onboard sensors, paving the road toward future robotic applications.
RONov 6, 2020
A Few Shot Adaptation of Visual Navigation Skills to New Observations using Meta-LearningQian Luo, Maks Sorokin, Sehoon Ha
Target-driven visual navigation is a challenging problem that requires a robot to find the goal using only visual inputs. Many researchers have demonstrated promising results using deep reinforcement learning (deep RL) on various robotic platforms, but typical end-to-end learning is known for its poor extrapolation capability to new scenarios. Therefore, learning a navigation policy for a new robot with a new sensor configuration or a new target still remains a challenging problem. In this paper, we introduce a learning algorithm that enables rapid adaptation to new sensor configurations or target objects with a few shots. We design a policy architecture with latent features between perception and inference networks and quickly adapt the perception network via meta-learning while freezing the inference network. Our experiments show that our algorithm adapts the learned navigation policy with only three shots for unseen situations with different sensor configurations or different target colors. We also analyze the proposed algorithm by investigating various hyperparameters.