Faraz Faruqi

HC
h-index33
7papers
84citations
Novelty42%
AI Score41

7 Papers

HCSep 12, 2023
Style2Fab: Functionality-Aware Segmentation for Fabricating Personalized 3D Models with Generative AI

Faraz Faruqi, Ahmed Katary, Tarik Hasic et al.

With recent advances in Generative AI, it is becoming easier to automatically manipulate 3D models. However, current methods tend to apply edits to models globally, which risks compromising the intended functionality of the 3D model when fabricated in the physical world. For example, modifying functional segments in 3D models, such as the base of a vase, could break the original functionality of the model, thus causing the vase to fall over. We introduce a method for automatically segmenting 3D models into functional and aesthetic elements. This method allows users to selectively modify aesthetic segments of 3D models, without affecting the functional segments. To develop this method we first create a taxonomy of functionality in 3D models by qualitatively analyzing 1000 models sourced from a popular 3D printing repository, Thingiverse. With this taxonomy, we develop a semi-automatic classification method to decompose 3D models into functional and aesthetic elements. We propose a system called Style2Fab that allows users to selectively stylize 3D models without compromising their functionality. We evaluate the effectiveness of our classification method compared to human-annotated data, and demonstrate the utility of Style2Fab with a user study to show that functionality-aware segmentation helps preserve model functionality.

HCMay 10
MiXR: Harvesting and Recomposing Geometry from Real-World Objects for In-Situ 3D Design

Faraz Faruqi, Demircan Tas, Arthur Caetano et al.

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise geometric composition. We present MiXR, an XR system for in-situ compositional modeling that enables users to create new 3D models by harvesting geometry from their environment. Users extract segments from captured objects and assemble new artifacts through direct 3D manipulation, while generative AI synthesizes a coherent model from the user-defined composition. This hybrid workflow allows users to define spatial structure explicitly while delegating geometric refinement to generative models, enabling them to specify spatial intent that is difficult to express through verbal prompts alone. In a controlled user study ($N=12$), participants using MiXR rated their designs as significantly closer to the target, felt more in control, and experienced lower cognitive workload compared to a generative composition baseline.

HCApr 15, 2024
Shaping Realities: Enhancing 3D Generative AI with Fabrication Constraints

Faraz Faruqi, Yingtao Tian, Vrushank Phadnis et al.

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore new creative ideas. These methods focus on the aesthetic quality of the 3D models, refining them to look similar to the prompts provided by the user. However, when creating 3D models intended for fabrication, designers need to trade-off the aesthetic qualities of a 3D model with their intended physical properties. To be functional post-fabrication, 3D models have to satisfy structural constraints informed by physical principles. Currently, such requirements are not enforced by generative AI tools. This leads to the development of aesthetically appealing, but potentially non-functional 3D geometry, that would be hard to fabricate and use in the real world. This workshop paper highlights the limitations of generative AI tools in translating digital creations into the physical world and proposes new augmentations to generative AI tools for creating physically viable 3D models. We advocate for the development of tools that manipulate or generate 3D models by considering not only the aesthetic appearance but also using physical properties as constraints. This exploration seeks to bridge the gap between digital creativity and real-world applicability, extending the creative potential of generative AI into the tangible domain.

HCMar 3, 2025
TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication

Faraz Faruqi, Maxine Perroni-Scharf, Jaskaran Singh Walia et al.

Recent work in Generative AI enables the stylization of 3D models based on image prompts. However, these methods do not incorporate tactile information, leading to designs that lack the expected tactile properties. We present TactStyle, a system that allows creators to stylize 3D models with images while incorporating the expected tactile properties. TactStyle accomplishes this using a modified image-generation model fine-tuned to generate heightfields for given surface textures. By optimizing 3D model surfaces to embody a generated texture, TactStyle creates models that match the desired style and replicate the tactile experience. We utilize a large-scale dataset of textures to train our texture generation model. In a psychophysical experiment, we evaluate the tactile qualities of a set of 3D-printed original textures and TactStyle's generated textures. Our results show that TactStyle successfully generates a wide range of tactile features from a single image input, enabling a novel approach to haptic design.

HCApr 25, 2024
Generative AI in Color-Changing Systems: Re-Programmable 3D Object Textures with Material and Design Constraints

Yunyi Zhu, Faraz Faruqi, Stefanie Mueller

Advances in Generative AI tools have allowed designers to manipulate existing 3D models using text or image-based prompts, enabling creators to explore different design goals. Photochromic color-changing systems, on the other hand, allow for the reprogramming of surface texture of 3D models, enabling easy customization of physical objects and opening up the possibility of using object surfaces for data display. However, existing photochromic systems require the user to manually design the desired texture, inspect the simulation of the pattern on the object, and verify the efficacy of the generated pattern. These manual design, inspection, and verification steps prevent the user from efficiently exploring the design space of possible patterns. Thus, by designing an automated workflow desired for an end-to-end texture application process, we can allow rapid iteration on different practicable patterns. In this workshop paper, we discuss the possibilities of extending generative AI systems, with material and design constraints for reprogrammable surfaces with photochromic materials. By constraining generative AI systems to colors and materials possible to be physically realized with photochromic dyes, we can create tools that would allow users to explore different viable patterns, with text and image-based prompts. We identify two focus areas in this topic: photochromic material constraints and design constraints for data-encoded textures. We highlight the current limitations of using generative AI tools to create viable textures using photochromic material. Finally, we present possible approaches to augment generative AI methods to take into account the photochromic material constraints, allowing for the creation of viable photochromic textures rapidly and easily.

HCSep 24, 2025
MechStyle: Augmenting Generative AI with Mechanical Simulation to Create Stylized and Structurally Viable 3D Models

Faraz Faruqi, Amira Abdel-Rahman, Leandra Tejedor et al.

Recent developments in Generative AI enable creators to stylize 3D models based on text prompts. These methods change the 3D model geometry, which can compromise the model's structural integrity once fabricated. We present MechStyle, a system that enables creators to stylize 3D printable models while preserving their structural integrity. MechStyle accomplishes this by augmenting the Generative AI-based stylization process with feedback from a Finite Element Analysis (FEA) simulation. As the stylization process modifies the geometry to approximate the desired style, feedback from the FEA simulation reduces modifications to regions with increased stress. We evaluate the effectiveness of FEA simulation feedback in the augmented stylization process by comparing three stylization control strategies. We also investigate the time efficiency of our approach by comparing three adaptive scheduling strategies. Finally, we demonstrate MechStyle's user interface that allows users to generate stylized and structurally viable 3D models and provide five example applications.

GRSep 29, 2021
SliceHub: Augmenting Shared 3D Model Repositories with Slicing Results for 3D Printing

Faraz Faruqi, Kenneth Friedman, Leon Cheng et al.

In this paper, we explore how to augment shared 3D model repositories, such as Thingiverse, with slicing results that are readily available to all users. By having print time and material consumption for different print resolution profiles and model scales available in real-time, users are able to explore different slicing configurations efficiently to find the one that best fits their time and material constraints. To prototype this idea, we build a system called SliceHub, which consists of three components: (1) a repository with an evolving database of 3D models, for which we store the print time and material consumption for various print resolution profiles and model scales, (2) a user interface integrated into an existing slicer that allows users to explore the slicing information from the 3D models, and (3) a computational infrastructure to quickly generate new slicing results, either through parallel slicing of multiple print resolution profiles and model scales or through interpolation. We motivate our work with a formative study of the challenges faced by users of existing slicers and provide a technical evaluation of the SliceHub system.