LGOct 25, 2022
Auxiliary task discovery through generate-and-testBanafsheh Rafiee, Sina Ghiassian, Jun Jin et al. · deepmind
In this paper, we explore an approach to auxiliary task discovery in reinforcement learning based on ideas from representation learning. Auxiliary tasks tend to improve data efficiency by forcing the agent to learn auxiliary prediction and control objectives in addition to the main task of maximizing reward, and thus producing better representations. Typically these tasks are designed by people. Meta-learning offers a promising avenue for automatic task discovery; however, these methods are computationally expensive and challenging to tune in practice. In this paper, we explore a complementary approach to the auxiliary task discovery: continually generating new auxiliary tasks and preserving only those with high utility. We also introduce a new measure of auxiliary tasks' usefulness based on how useful the features induced by them are for the main task. Our discovery algorithm significantly outperforms random tasks and learning without auxiliary tasks across a suite of environments.
LGDec 16, 2022Code
A Simple Decentralized Cross-Entropy MethodZichen Zhang, Jun Jin, Martin Jagersand et al.
Cross-Entropy Method (CEM) is commonly used for planning in model-based reinforcement learning (MBRL) where a centralized approach is typically utilized to update the sampling distribution based on only the top-$k$ operation's results on samples. In this paper, we show that such a centralized approach makes CEM vulnerable to local optima, thus impairing its sample efficiency. To tackle this issue, we propose Decentralized CEM (DecentCEM), a simple but effective improvement over classical CEM, by using an ensemble of CEM instances running independently from one another, and each performing a local improvement of its own sampling distribution. We provide both theoretical and empirical analysis to demonstrate the effectiveness of this simple decentralized approach. We empirically show that, compared to the classical centralized approach using either a single or even a mixture of Gaussian distributions, our DecentCEM finds the global optimum much more consistently thus improves the sample efficiency. Furthermore, we plug in our DecentCEM in the planning problem of MBRL, and evaluate our approach in several continuous control environments, with comparison to the state-of-art CEM based MBRL approaches (PETS and POPLIN). Results show sample efficiency improvement by simply replacing the classical CEM module with our DecentCEM module, while only sacrificing a reasonable amount of computational cost. Lastly, we conduct ablation studies for more in-depth analysis. Code is available at https://github.com/vincentzhang/decentCEM
77.3MLJun 3
Harnessing Source Heterogeneity for Cluster-Structured Transfer LearningXiaohui Yin, Jun Jin, Shane J. Sacco et al.
Transfer learning is a natural strategy when a target population has limited data but multiple related auxiliary sources are available. A central difficulty is source heterogeneity: auxiliary sources may not be equally useful, and their usefulness may vary in a structured, cluster-like fashion. Existing transfer-learning methods often reduce source selection to a binary informative/non-informative decision, overlooking subgroups of sources with differential transferability. Motivated by a suicide-risk study using data from the Connecticut Hospital Information Management Exchange (CHIME), comprising 636,758 patients across 27 hospitals, we propose Trans-GLMC, a cluster-structured transfer-learning procedure for generalized linear models. The CHIME setting illustrates the core challenge: hospital-specific risk models are unstable because suicide attempts are rare at any single facility, whereas indiscriminate pooling across hospitals can obscure facility-level differences in patient mix and risk profiles. Trans-GLMC first constructs a coefficient-based distance among the target and candidate sources to recover latent source clusters. It then combines global fusion, within-cluster refinement, and target debiasing to produce an estimator that adapts to the detected structure. We establish a non-asymptotic error bound that improves over its unclustered counterpart whenever a meaningful target cluster exists and matches the unclustered rate up to constants otherwise. In simulations and in the CHIME study, Trans-GLMC improves facility-specific prediction, identifies interpretable communities of hospitals with mutual transferability, and recovers clinically coherent suicide-risk factors.
AIApr 1, 2022
What makes useful auxiliary tasks in reinforcement learning: investigating the effect of the target policyBanafsheh Rafiee, Jun Jin, Jun Luo et al. · deepmind
Auxiliary tasks have been argued to be useful for representation learning in reinforcement learning. Although many auxiliary tasks have been empirically shown to be effective for accelerating learning on the main task, it is not yet clear what makes useful auxiliary tasks. Some of the most promising results are on the pixel control, reward prediction, and the next state prediction auxiliary tasks; however, the empirical results are mixed, showing substantial improvements in some cases and marginal improvements in others. Careful investigations of how auxiliary tasks help the learning of the main task is necessary. In this paper, we take a step studying the effect of the target policies on the usefulness of the auxiliary tasks formulated as general value functions. General value functions consist of three core elements: 1) policy 2) cumulant 3) continuation function. Our focus on the role of the target policy of the auxiliary tasks is motivated by the fact that the target policy determines the behavior about which the agent wants to make a prediction and the state-action distribution that the agent is trained on, which further affects the main task learning. Our study provides insights about questions such as: Does a greedy policy result in bigger improvement gains compared to other policies? Is it best to set the auxiliary task policy to be the same as the main task policy? Does the choice of the target policy have a substantial effect on the achieved performance gain or simple strategies for setting the policy, such as using a uniformly random policy, work as well? Our empirical results suggest that: 1) Auxiliary tasks with the greedy policy tend to be useful. 2) Most policies, including a uniformly random policy, tend to improve over the baseline. 3) Surprisingly, the main task policy tends to be less useful compared to other policies.
LGDec 6, 2022
Dynamic Decision Frequency with Continuous OptionsAmirmohammad Karimi, Jun Jin, Jun Luo et al. · eth-zurich
In classic reinforcement learning algorithms, agents make decisions at discrete and fixed time intervals. The duration between decisions becomes a crucial hyperparameter, as setting it too short may increase the problem's difficulty by requiring the agent to make numerous decisions to achieve its goal while setting it too long can result in the agent losing control over the system. However, physical systems do not necessarily require a constant control frequency, and for learning agents, it is often preferable to operate with a low frequency when possible and a high frequency when necessary. We propose a framework called Continuous-Time Continuous-Options (CTCO), where the agent chooses options as sub-policies of variable durations. These options are time-continuous and can interact with the system at any desired frequency providing a smooth change of actions. We demonstrate the effectiveness of CTCO by comparing its performance to classical RL and temporal-abstraction RL methods on simulated continuous control tasks with various action-cycle times. We show that our algorithm's performance is not affected by the choice of environment interaction frequency. Furthermore, we demonstrate the efficacy of CTCO in facilitating exploration in a real-world visual reaching task for a 7 DOF robotic arm with sparse rewards.
LGMar 1Code
Principled Fast and Meta Knowledge Learners for Continual Reinforcement LearningKe Sun, Hongming Zhang, Jun Jin et al.
Inspired by the human learning and memory system, particularly the interplay between the hippocampus and cerebral cortex, this study proposes a dual-learner framework comprising a fast learner and a meta learner to address continual Reinforcement Learning~(RL) problems. These two learners are coupled to perform distinct yet complementary roles: the fast learner focuses on knowledge transfer, while the meta learner ensures knowledge integration. In contrast to traditional multi-task RL approaches that share knowledge through average return maximization, our meta learner incrementally integrates new experiences by explicitly minimizing catastrophic forgetting, thereby supporting efficient cumulative knowledge transfer for the fast learner. To facilitate rapid adaptation in new environments, we introduce an adaptive meta warm-up mechanism that selectively harnesses past knowledge. We conduct experiments in various pixel-based and continuous control benchmarks, revealing the superior performance of continual learning for our proposed dual-learner approach relative to baseline methods. The code is released in https://github.com/datake/FAME.
DCNov 28, 2022
CWD: A Machine Learning based Approach to Detect Unknown Cloud WorkloadsMohammad Hossain, Derssie Mebratu, Niranjan Hasabnis et al.
Workloads in modern cloud data centers are becoming increasingly complex. The number of workloads running in cloud data centers has been growing exponentially for the last few years, and cloud service providers (CSP) have been supporting on-demand services in real-time. Realizing the growing complexity of cloud environment and cloud workloads, hardware vendors such as Intel and AMD are increasingly introducing cloud-specific workload acceleration features in their CPU platforms. These features are typically targeted towards popular and commonly-used cloud workloads. Nonetheless, uncommon, customer-specific workloads (unknown workloads), if their characteristics are different from common workloads (known workloads), may not realize the potential of the underlying platform. To address this problem of realizing the full potential of the underlying platform, we develop a machine learning based technique to characterize, profile and predict workloads running in the cloud environment. Experimental evaluation of our technique demonstrates good prediction performance. We also develop techniques to analyze the performance of the model in a standalone manner.
LGNov 13, 2022
Build generally reusable agent-environment interaction modelsJun Jin, Hongming Zhang, Jun Luo
This paper tackles the problem of how to pre-train a model and make it generally reusable backbones for downstream task learning. In pre-training, we propose a method that builds an agent-environment interaction model by learning domain invariant successor features from the agent's vast experiences covering various tasks, then discretize them into behavior prototypes which result in an embodied set structure. To make the model generally reusable for downstream task learning, we propose (1) embodied feature projection that retains previous knowledge by projecting the new task's observation-action pair to the embodied set structure and (2) projected Bellman updates which add learning plasticity for the new task setting. We provide preliminary results that show downstream task learning based on a pre-trained embodied set structure can handle unseen changes in task objectives, environmental dynamics and sensor modalities.
LGJan 24, 2025
Humanity's Last ExamLong Phan, Alice Gatti, Ziwen Han et al. · amazon-science, apple-ml
Benchmarks are important tools for tracking the rapid advancements in large language model (LLM) capabilities. However, benchmarks are not keeping pace in difficulty: LLMs now achieve over 90\% accuracy on popular benchmarks like MMLU, limiting informed measurement of state-of-the-art LLM capabilities. In response, we introduce Humanity's Last Exam (HLE), a multi-modal benchmark at the frontier of human knowledge, designed to be the final closed-ended academic benchmark of its kind with broad subject coverage. HLE consists of 2,500 questions across dozens of subjects, including mathematics, humanities, and the natural sciences. HLE is developed globally by subject-matter experts and consists of multiple-choice and short-answer questions suitable for automated grading. Each question has a known solution that is unambiguous and easily verifiable, but cannot be quickly answered via internet retrieval. State-of-the-art LLMs demonstrate low accuracy and calibration on HLE, highlighting a significant gap between current LLM capabilities and the expert human frontier on closed-ended academic questions. To inform research and policymaking upon a clear understanding of model capabilities, we publicly release HLE at https://lastexam.ai.
65.9ROMar 25
FODMP: Fast One-Step Diffusion of Movement Primitives Generation for Time-Dependent Robot ActionsXirui Shi, Arya Ebrahimi, Yi Hu et al.
Diffusion models are increasingly used for robot learning, but current designs face a clear trade-off. Action-chunking diffusion policies like ManiCM are fast to run, yet they only predict short segments of motion. This makes them reactive, but unable to capture time-dependent motion primitives, such as following a spring-damper-like behavior with built-in dynamic profiles of acceleration and deceleration. Recently, Movement Primitive Diffusion (MPD) partially addresses this limitation by parameterizing full trajectories using Probabilistic Dynamic Movement Primitives (ProDMPs), thereby enabling the generation of temporally structured motions. Nevertheless, MPD integrates the motion decoder directly into a multi-step diffusion process, resulting in prohibitively high inference latency that limits its applicability in real-time control settings. We propose FODMP (Fast One-step Diffusion of Movement Primitives), a new framework that distills diffusion models into the ProDMPs trajectory parameter space and generates motion using a single-step decoder. FODMP retains the temporal structure of movement primitives while eliminating the inference bottleneck through single-step consistency distillation. This enables robots to execute time-dependent primitives at high inference speed, suitable for closed-loop vision-based control. On standard manipulation benchmarks (MetaWorld, ManiSkill), FODMP runs up to 10 times faster than MPD and 7 times faster than action-chunking diffusion policies, while matching or exceeding their success rates. Beyond speed, by generating fast acceleration-deceleration motion primitives, FODMP allows the robot to intercept and securely catch a fast-flying ball, whereas action-chunking diffusion policy and MPD respond too slowly for real-time interception.
LGDec 31, 2023
LaFFi: Leveraging Hybrid Natural Language Feedback for Fine-tuning Language ModelsQianxi Li, Yingyue Cao, Jikun Kang et al.
Fine-tuning Large Language Models (LLMs) adapts a trained model to specific downstream tasks, significantly improving task-specific performance. Supervised Fine-Tuning (SFT) is a common approach, where an LLM is trained to produce desired answers. However, LLMs trained with SFT sometimes make simple mistakes and result in hallucinations on reasoning tasks such as question-answering. Without external feedback, it is difficult for SFT to learn a good mapping between the question and the desired answer, especially with a small dataset. This paper introduces an alternative to SFT called Natural Language Feedback for Finetuning LLMs (LaFFi). LaFFi has LLMs directly predict the feedback they will receive from an annotator. We find that requiring such reflection can significantly improve the accuracy in in-domain question-answering tasks, providing a promising direction for the application of natural language feedback in the realm of SFT LLMs. Additional ablation studies show that the portion of human-annotated data in the annotated datasets affects the fine-tuning performance.
LGMar 4
Why Do Neural Networks Forget: A Study of Collapse in Continual LearningYunqin Zhu, Jun Jin
Catastrophic forgetting is a major problem in continual learning, and lots of approaches arise to reduce it. However, most of them are evaluated through task accuracy, which ignores the internal model structure. Recent research suggests that structural collapse leads to loss of plasticity, as evidenced by changes in effective rank (eRank). This indicates a link to forgetting, since the networks lose the ability to expand their feature space to learn new tasks, which forces the network to overwrite existing representations. Therefore, in this study, we investigate the correlation between forgetting and collapse through the measurement of both weight and activation eRank. To be more specific, we evaluated four architectures, including MLP, ConvGRU, ResNet-18, and Bi-ConvGRU, in the split MNIST and Split CIFAR-100 benchmarks. Those models are trained through the SGD, Learning-without-Forgetting (LwF), and Experience Replay (ER) strategies separately. The results demonstrate that forgetting and collapse are strongly related, and different continual learning strategies help models preserve both capacity and performance in different efficiency.
RONov 27, 2025
CAPE: Context-Aware Diffusion Policy Via Proximal Mode Expansion for Collision AvoidanceRui Heng Yang, Xuan Zhao, Leo Maxime Brunswic et al.
In robotics, diffusion models can capture multi-modal trajectories from demonstrations, making them a transformative approach in imitation learning. However, achieving optimal performance following this regiment requires a large-scale dataset, which is costly to obtain, especially for challenging tasks, such as collision avoidance. In those tasks, generalization at test time demands coverage of many obstacles types and their spatial configurations, which are impractical to acquire purely via data. To remedy this problem, we propose Context-Aware diffusion policy via Proximal mode Expansion (CAPE), a framework that expands trajectory distribution modes with context-aware prior and guidance at inference via a novel prior-seeded iterative guided refinement procedure. The framework generates an initial trajectory plan and executes a short prefix trajectory, and then the remaining trajectory segment is perturbed to an intermediate noise level, forming a trajectory prior. Such a prior is context-aware and preserves task intent. Repeating the process with context-aware guided denoising iteratively expands mode support to allow finding smoother, less collision-prone trajectories. For collision avoidance, CAPE expands trajectory distribution modes with collision-aware context, enabling the sampling of collision-free trajectories in previously unseen environments while maintaining goal consistency. We evaluate CAPE on diverse manipulation tasks in cluttered unseen simulated and real-world settings and show up to 26% and 80% higher success rates respectively compared to SOTA methods, demonstrating better generalization to unseen environments.
MLSep 24, 2025
Unsupervised Domain Adaptation with an Unobservable Source SubpopulationChao Ying, Jun Jin, Haotian Zhang et al.
We study an unsupervised domain adaptation problem where the source domain consists of subpopulations defined by the binary label $Y$ and a binary background (or environment) $A$. We focus on a challenging setting in which one such subpopulation in the source domain is unobservable. Naively ignoring this unobserved group can result in biased estimates and degraded predictive performance. Despite this structured missingness, we show that the prediction in the target domain can still be recovered. Specifically, we rigorously derive both background-specific and overall prediction models for the target domain. For practical implementation, we propose the distribution matching method to estimate the subpopulation proportions. We provide theoretical guarantees for the asymptotic behavior of our estimator, and establish an upper bound on the prediction error. Experiments on both synthetic and real-world datasets show that our method outperforms the naive benchmark that does not account for this unobservable source subpopulation.
ROMar 3, 2025
FRMD: Fast Robot Motion Diffusion with Consistency-Distilled Movement Primitives for Smooth Action GenerationXirui Shi, Jun Jin
We consider the problem of using diffusion models to generate fast, smooth, and temporally consistent robot motions. Although diffusion models have demonstrated superior performance in robot learning due to their task scalability and multi-modal flexibility, they suffer from two fundamental limitations: (1) they often produce non-smooth, jerky motions due to their inability to capture temporally consistent movement dynamics, and (2) their iterative sampling process incurs prohibitive latency for many robotic tasks. Inspired by classic robot motion generation methods such as DMPs and ProMPs, which capture temporally and spatially consistent dynamic of trajectories using low-dimensional vectors -- and by recent advances in diffusion-based image generation that use consistency models with probability flow ODEs to accelerate the denoising process, we propose Fast Robot Motion Diffusion (FRMD). FRMD uniquely integrates Movement Primitives (MPs) with Consistency Models to enable efficient, single-step trajectory generation. By leveraging probabilistic flow ODEs and consistency distillation, our method models trajectory distributions while learning a compact, time-continuous motion representation within an encoder-decoder architecture. This unified approach eliminates the slow, multi-step denoising process of conventional diffusion models, enabling efficient one-step inference and smooth robot motion generation. We extensively evaluated our FRMD on the well-recognized Meta-World and ManiSkills Benchmarks, ranging from simple to more complex manipulation tasks, comparing its performance against state-of-the-art baselines. Our results show that FRMD generates significantly faster, smoother trajectories while achieving higher success rates.
ROMay 24, 2023
EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of ThoughtYao Mu, Qinglong Zhang, Mengkang Hu et al.
Embodied AI is a crucial frontier in robotics, capable of planning and executing action sequences for robots to accomplish long-horizon tasks in physical environments. In this work, we introduce EmbodiedGPT, an end-to-end multi-modal foundation model for embodied AI, empowering embodied agents with multi-modal understanding and execution capabilities. To achieve this, we have made the following efforts: (i) We craft a large-scale embodied planning dataset, termed EgoCOT. The dataset consists of carefully selected videos from the Ego4D dataset, along with corresponding high-quality language instructions. Specifically, we generate a sequence of sub-goals with the "Chain of Thoughts" mode for effective embodied planning. (ii) We introduce an efficient training approach to EmbodiedGPT for high-quality plan generation, by adapting a 7B large language model (LLM) to the EgoCOT dataset via prefix tuning. (iii) We introduce a paradigm for extracting task-related features from LLM-generated planning queries to form a closed loop between high-level planning and low-level control. Extensive experiments show the effectiveness of EmbodiedGPT on embodied tasks, including embodied planning, embodied control, visual captioning, and visual question answering. Notably, EmbodiedGPT significantly enhances the success rate of the embodied control task by extracting more effective features. It has achieved a remarkable 1.6 times increase in success rate on the Franka Kitchen benchmark and a 1.3 times increase on the Meta-World benchmark, compared to the BLIP-2 baseline fine-tuned with the Ego4D dataset.
ROFeb 28, 2022
Generalizable task representation learning from human demonstration videos: a geometric approachJun Jin, Martin Jagersand
We study the problem of generalizable task learning from human demonstration videos without extra training on the robot or pre-recorded robot motions. Given a set of human demonstration videos showing a task with different objects/tools (categorical objects), we aim to learn a representation of visual observation that generalizes to categorical objects and enables efficient controller design. We propose to introduce a geometric task structure to the representation learning problem that geometrically encodes the task specification from human demonstration videos, and that enables generalization by building task specification correspondence between categorical objects. Specifically, we propose CoVGS-IL, which uses a graph-structured task function to learn task representations under structural constraints. Our method enables task generalization by selecting geometric features from different objects whose inner connection relationships define the same task in geometric constraints. The learned task representation is then transferred to a robot controller using uncalibrated visual servoing (UVS); thus, the need for extra robot training or pre-recorded robot motions is removed.
ROApr 8, 2021
A Quantitative Analysis of Activities of Daily Living: Insights into Improving Functional Independence with Assistive RoboticsLaura Petrich, Jun Jin, Masood Dehghan et al.
Human assistive robotics have the potential to help the elderly and individuals living with disabilities with their Activities of Daily Living (ADL). Robotics researchers focus on assistive tasks from the perspective of various control schemes and motion types. Health research on the other hand focuses on clinical assessment and rehabilitation, arguably leaving important differences between the two domains. In particular, little is known quantitatively on which ADLs are typically carried out in a persons everyday environment - at home, work, etc. Understanding what activities are frequently carried out during the day can help guide the development and prioritization of robotic technology for in-home assistive robotic deployment. This study targets several lifelogging databases, where we compute (i) ADL task frequency from long-term low sampling frequency video and Internet of Things (IoT) sensor data, and (ii) short term arm and hand movement data from 30 fps video data of domestic tasks. Robotics and health care communities have differing terms and taxonomies for representing tasks and motions. In this work, we derive and discuss a robotics-relevant taxonomy from quantitative ADL task and motion data in attempt to ameliorate taxonomic differences between the two communities. Our quantitative results provide direction for the development of better assistive robots to support the true demands of the healthcare community.
ROMar 15, 2021
Learning robust driving policies without online explorationDaniel Graves, Nhat M. Nguyen, Kimia Hassanzadeh et al.
We propose a multi-time-scale predictive representation learning method to efficiently learn robust driving policies in an offline manner that generalize well to novel road geometries, and damaged and distracting lane conditions which are not covered in the offline training data. We show that our proposed representation learning method can be applied easily in an offline (batch) reinforcement learning setting demonstrating the ability to generalize well and efficiently under novel conditions compared to standard batch RL methods. Our proposed method utilizes training data collected entirely offline in the real-world which removes the need of intensive online explorations that impede applying deep reinforcement learning on real-world robot training. Various experiments were conducted in both simulator and real-world scenarios for the purpose of evaluation and analysis of our proposed claims.
ROJan 7, 2021
Assistive arm and hand manipulation: How does current research intersect with actual healthcare needs?Laura Petrich, Jun Jin, Masood Dehghan et al.
Human assistive robotics have the potential to help the elderly and individuals living with disabilities with their Activities of Daily Living (ADL). Robotics researchers present bottom up solutions using various control methods for different types of movements. Health research on the other hand focuses on clinical assessment and rehabilitation leaving arguably important differences between the two domains. In particular, little is known quantitatively on what ADLs humans perform in their everyday environment - at home, work etc. This information can help guide development and prioritization of robotic technology for in-home assistive robotic deployment. This study targets several lifelogging databases, where we compute (i) ADL task frequency from long-term low sampling frequency video and Internet of Things (IoT) sensor data, and (ii) short term arm and hand movement data from 30 fps video data of domestic tasks. Robotics and health care communities have different terms and taxonomies for representing tasks and motions. We derive and discuss a robotics-relevant taxonomy from this quantitative ADL task and ICF motion data in attempt to ameliorate these taxonomic differences. Our statistics quantify that humans reach, open drawers, doors, and retrieve and use objects hundreds of times a day. Commercial wheelchair mounted robot arms can help 150,000 upper body disabled in the USA alone, but only a few hundred robots are deployed. Better user interfaces, and more capable robots can increase the potential user base and number of ADL tasks solved significantly.
LGDec 29, 2020
LISPR: An Options Framework for Policy Reuse with Reinforcement LearningDaniel Graves, Jun Jin, Jun Luo
We propose a framework for transferring any existing policy from a potentially unknown source MDP to a target MDP. This framework (1) enables reuse in the target domain of any form of source policy, including classical controllers, heuristic policies, or deep neural network-based policies, (2) attains optimality under suitable theoretical conditions, and (3) guarantees improvement over the source policy in the target MDP. These are achieved by packaging the source policy as a black-box option in the target MDP and providing a theoretically grounded way to learn the option's initiation set through general value functions. Our approach facilitates the learning of new policies by (1) maximizing the target MDP reward with the help of the black-box option, and (2) returning the agent to states in the learned initiation set of the black-box option where it is already optimal. We show that these two variants are equivalent in performance under some conditions. Through a series of experiments in simulated environments, we demonstrate that our framework performs excellently in sparse reward problems given (sub-)optimal source policies and improves upon prior art in transfer methods such as continual learning and progressive networks, which lack our framework's desirable theoretical properties.
RONov 11, 2020
Offline Learning of Counterfactual Predictions for Real-World Robotic Reinforcement LearningJun Jin, Daniel Graves, Cameron Haigh et al.
We consider real-world reinforcement learning (RL) of robotic manipulation tasks that involve both visuomotor skills and contact-rich skills. We aim to train a policy that maps multimodal sensory observations (vision and force) to a manipulator's joint velocities under practical considerations. We propose to use offline samples to learn a set of general value functions (GVFs) that make counterfactual predictions from the visual inputs. We show that combining the offline learned counterfactual predictions with force feedbacks in online policy learning allows efficient reinforcement learning given only a terminal (success/failure) reward. We argue that the learned counterfactual predictions form a compact and informative representation that enables sample efficiency and provides auxiliary reward signals that guide online explorations towards contact-rich states. Various experiments in simulation and real-world settings were performed for evaluation. Recordings of the real-world robot training can be found via https://sites.google.com/view/realrl.
LGJun 26, 2020
Learning predictive representations in autonomous driving to improve deep reinforcement learningDaniel Graves, Nhat M. Nguyen, Kimia Hassanzadeh et al.
Reinforcement learning using a novel predictive representation is applied to autonomous driving to accomplish the task of driving between lane markings where substantial benefits in performance and generalization are observed on unseen test roads in both simulation and on a real Jackal robot. The novel predictive representation is learned by general value functions (GVFs) to provide out-of-policy, or counter-factual, predictions of future lane centeredness and road angle that form a compact representation of the state of the agent improving learning in both online and offline reinforcement learning to learn to drive an autonomous vehicle with methods that generalizes well to roads not in the training data. Experiments in both simulation and the real-world demonstrate that predictive representations in reinforcement learning improve learning efficiency, smoothness of control and generalization to roads that the agent was never shown during training, including damaged lane markings. It was found that learning a predictive representation that consists of several predictions over different time scales, or discount factors, improves the performance and smoothness of the control substantially. The Jackal robot was trained in a two step process where the predictive representation is learned first followed by a batch reinforcement learning algorithm (BCQ) from data collected through both automated and human-guided exploration in the environment. We conclude that out-of-policy predictive representations with GVFs offer reinforcement learning many benefits in real-world problems.
ROMar 5, 2020
A Geometric Perspective on Visual Imitation LearningJun Jin, Laura Petrich, Masood Dehghan et al.
We consider the problem of visual imitation learning without human supervision (e.g. kinesthetic teaching or teleoperation), nor access to an interactive reinforcement learning (RL) training environment. We present a geometric perspective to derive solutions to this problem. Specifically, we propose VGS-IL (Visual Geometric Skill Imitation Learning), an end-to-end geometry-parameterized task concept inference method, to infer globally consistent geometric feature association rules from human demonstration video frames. We show that, instead of learning actions from image pixels, learning a geometry-parameterized task concept provides an explainable and invariant representation across demonstrator to imitator under various environmental settings. Moreover, such a task concept representation provides a direct link with geometric vision based controllers (e.g. visual servoing), allowing for efficient mapping of high-level task concepts to low-level robot actions.
MLNov 28, 2019
Distributed estimation of principal support vector machines for sufficient dimension reductionJun Jin, Chao Ying, Zhou Yu
The principal support vector machines method (Li et al., 2011) is a powerful tool for sufficient dimension reduction that replaces original predictors with their low-dimensional linear combinations without loss of information. However, the computational burden of the principal support vector machines method constrains its use for massive data. To address this issue, we in this paper propose two distributed estimation algorithms for fast implementation when the sample size is large. Both the two distributed sufficient dimension reduction estimators enjoy the same statistical efficiency as merging all the data together, which provides rigorous statistical guarantees for their application to large scale datasets. The two distributed algorithms are further adapt to principal weighted support vector machines (Shin et al., 2016) for sufficient dimension reduction in binary classification. The statistical accuracy and computational complexity of our proposed methods are examined through comprehensive simulation studies and a real data application with more than 600000 samples.
RONov 8, 2019
Mapless Navigation among Dynamics with Social-safety-awareness: a reinforcement learning approach from 2D laser scansJun Jin, Nhat M. Nguyen, Nazmus Sakib et al.
We propose a method to tackle the problem of mapless collision-avoidance navigation where humans are present using 2D laser scans. Our proposed method uses ego-safety to measure collision from the robot's perspective while social-safety to measure the impact of our robot's actions on surrounding pedestrians. Specifically, the social-safety part predicts the intrusion impact of our robot's action into the interaction area with surrounding humans. We train the policy using reinforcement learning on a simple simulator and directly evaluate the learned policy in Gazebo and real robot tests. Experiments show the learned policy can be smoothly transferred without any fine tuning. We observe that our method demonstrates time-efficient path planning behavior with high success rate in mapless navigation tasks. Furthermore, we test our method in a navigation among dynamic crowds task considering both low and high volume traffic. Our learned policy demonstrates cooperative behavior that actively drives our robot into traffic flows while showing respect to nearby pedestrians. Evaluation videos are at https://sites.google.com/view/ssw-batman
RONov 8, 2019
Visual Geometric Skill Inference by Watching Human DemonstrationJun Jin, Laura Petrich, Zichen Zhang et al.
We study the problem of learning manipulation skills from human demonstration video by inferring the association relationships between geometric features. Motivation for this work stems from the observation that humans perform eye-hand coordination tasks by using geometric primitives to define a task while a geometric control error drives the task through execution. We propose a graph based kernel regression method to directly infer the underlying association constraints from human demonstration video using Incremental Maximum Entropy Inverse Reinforcement Learning (InMaxEnt IRL). The learned skill inference provides human readable task definition and outputs control errors that can be directly plugged into traditional controllers. Our method removes the need for tedious feature selection and robust feature trackers required in traditional approaches (e.g. feature-based visual servoing). Experiments show our method infers correct geometric associations even with only one human demonstration video and can generalize well under variance.
ROMar 21, 2019
Long range teleoperation for fine manipulation tasks under time-delay network conditionsJun Jin, Laura Petrich, Shida He et al.
We present a coarse-to-fine approach based semi-autonomous teleoperation system using vision guidance. The system is optimized for long range teleoperation tasks under time-delay network conditions and does not require prior knowledge of the remote scene. Our system initializes with a self exploration behavior that senses the remote surroundings through a freely mounted eye-in-hand web cam. The self exploration stage estimates hand-eye calibration and provides a telepresence interface via real-time 3D geometric reconstruction. The human operator is able to specify a visual task through the interface and a coarse-to-fine controller guides the remote robot enabling our system to work in high latency networks. Large motions are guided by coarse 3D estimation, whereas fine motions use image cues (IBVS). Network data transmission cost is minimized by sending only sparse points and a final image to the human side. Experiments from Singapore to Canada on multiple tasks were conducted to show our system's capability to work in long range teleoperation tasks.
ROMar 2, 2019
Evaluation of state representation methods in robot hand-eye coordination learning from demonstrationJun Jin, Masood Dehghan, Laura Petrich et al.
We evaluate different state representation methods in robot hand-eye coordination learning on different aspects. Regarding state dimension reduction: we evaluates how these state representation methods capture relevant task information and how much compactness should a state representation be. Regarding controllability: experiments are designed to use different state representation methods in a traditional visual servoing controller and a REINFORCE controller. We analyze the challenges arisen from the representation itself other than from control algorithms. Regarding embodiment problem in LfD: we evaluate different method's capability in transferring learned representation from human to robot. Results are visualized for better understanding and comparison.
ROSep 29, 2018
Robot eye-hand coordination learning by watching human demonstrations: a task function approximation approachJun Jin, Laura Petrich, Masood Dehghan et al.
We present a robot eye-hand coordination learning method that can directly learn visual task specification by watching human demonstrations. Task specification is represented as a task function, which is learned using inverse reinforcement learning(IRL) by inferring differential rewards between state changes. The learned task function is then used as continuous feedbacks in an uncalibrated visual servoing(UVS) controller designed for the execution phase. Our proposed method can directly learn from raw videos, which removes the need for hand-engineered task specification. It can also provide task interpretability by directly approximating the task function. Besides, benefiting from the use of a traditional UVS controller, our training process is efficient and the learned policy is independent from a particular robot platform. Various experiments were designed to show that, for a certain DOF task, our method can adapt to task/environment variances in target positions, backgrounds, illuminations, and occlusions without prior retraining.
ROSep 24, 2018
Online Object and Task Learning via Human Robot InteractionMasood Dehghan, Zichen Zhang, Mennatullah Siam et al.
This work describes the development of a robotic system that acquires knowledge incrementally through human interaction where new tools and motions are taught on the fly. The robotic system developed was one of the five finalists in the KUKA Innovation Award competition and demonstrated during the Hanover Messe 2018 in Germany. The main contributions of the system are a) a novel incremental object learning module - a deep learning based localization and recognition system - that allows a human to teach new objects to the robot, b) an intuitive user interface for specifying 3D motion task associated with the new object, c) a hybrid force-vision control module for performing compliant motion on an unstructured surface. This paper describes the implementation and integration of the main modules of the system and summarizes the lessons learned from the competition.