Yan Pei

h-index25
2papers
3,074citations

2 Papers

1.6RONov 5, 2018
SLAMBooster: An Application-aware Controller for Approximation in SLAM

Yan Pei, Swarnendu Biswas, Donald S. Fussell et al.

Simultaneous Localization and Mapping (SLAM) is the problem of constructing a map of a mobile agent's environment while localizing the agent within the map. Dense SLAM algorithms perform reconstruction and localization at pixel granularity. These algorithms require a lot of computational power, which has hindered their use on low-power resource-constrained devices. Approximate computing can be used to speed up SLAM implementations as long as the approximations do not prevent the agent from navigating correctly through the environment. Previous studies of approximation in SLAM have assumed that the entire trajectory of the agent is known before the agent starts, and they have focused on offline controllers that set approximation knobs at the start of the trajectory. In practice, the trajectory is not known ahead of time, and allowing knob settings to change dynamically opens up more opportunities for reducing computation time and energy. We describe SLAMBooster, an application-aware, online control system for dense SLAM that adaptively controls approximation knobs during the motion of the agent. SLAMBooster is based on a control technique called proportional-integral-derivative (PID) controller but our experiments showed this application-agnostic controller led to an unacceptable reduction in localization accuracy. To address this problem, SLAMBooster also exploits domain knowledge for controlling approximation by performing smooth surface detection and pose correction. We implemented SLAMBooster in the open-source SLAMBench framework and evaluated it on several trajectories. Our experiments show that on the average, SLAMBooster reduces the computation time by 72% and energy consumption by 35% on an embedded platform, while maintaining the accuracy of localization within reasonable bounds. These improvements make it feasible to deploy SLAM on a wider range of devices.

1.2DCAug 15, 2021
Sonic: A Sampling-based Online Controller for Streaming Applications

Yan Pei, Keshav Pingali

Many applications in important problem domains such as machine learning and computer vision are streaming applications that take a sequence of inputs over time. It is challenging to find knob settings that optimize the run-time performance of such applications because the optimal knob settings are usually functions of inputs, computing platforms, time as well as user's requirements, which can be very diverse. Most prior works address this problem by offline profiling followed by training models for control. However, profiling-based approaches incur large overhead before execution; it is also difficult to redeploy them in other run-time configurations. In this paper, we propose Sonic, a sampling-based online controller for long-running streaming applications that does not require profiling ahead of time. Within each phase of a streaming application's execution, Sonic utilizes the beginning portion to sample the knob space strategically and aims to pick the optimal knob setting for the rest of the phase, given a user-specified constrained optimization problem. A hybrid approach of machine learning regressions and Bayesian optimization are used for better overall sampling choices. Sonic is implemented independent of application, device, input, performance objective and constraints. We evaluate Sonic on traditional parallel benchmarks as well as on deep learning inference benchmarks across multiple platforms. Our experiments show that when using Sonic to control knob settings, application run-time performance is only 5.3% less than if optimal knob settings were used, demonstrating that Sonic is able to find near-optimal knob settings under diverse run-time configurations without prior knowledge quickly.