SPMay 25, 2022Code
RIS-ADMM: A RIS and ADMM-Based Passive and Sparse Sensing Method With Interference RemovalPeng Chen, Zhimin Chen, Pu Miao et al.
Reconfigurable Intelligent Surfaces (RIS) emerge as promising technologies in future radar and wireless communication domains. This letter addresses the passive sensing issue utilizing wireless communication signals and RIS amidst interference from wireless access points (APs). We introduce an atomic norm minimization (ANM) approach to leverage spatial domain target sparsity and estimate the direction of arrival (DOA). However, the conventional semidefinite programming (SDP)-based solutions for the ANM problem are complex and lack efficient realization. Consequently, we propose a RIS-ADMM method, an innovative alternating direction method of multipliers (ADMM)-based iterative approach. This method yields closed-form expressions and effectively suppresses interference signals. Simulation outcomes affirm that our RIS-ADMM method surpasses existing techniques in DOA estimation accuracy while maintaining low computational complexity. The code for the proposed method is available online \url{https://github.com/chenpengseu/RIS-ADMM.git}.
CVSep 13, 2023
VEATIC: Video-based Emotion and Affect Tracking in Context DatasetZhihang Ren, Jefferson Ortega, Yifan Wang et al. · berkeley
Human affect recognition has been a significant topic in psychophysics and computer vision. However, the currently published datasets have many limitations. For example, most datasets contain frames that contain only information about facial expressions. Due to the limitations of previous datasets, it is very hard to either understand the mechanisms for affect recognition of humans or generalize well on common cases for computer vision models trained on those datasets. In this work, we introduce a brand new large dataset, the Video-based Emotion and Affect Tracking in Context Dataset (VEATIC), that can conquer the limitations of the previous datasets. VEATIC has 124 video clips from Hollywood movies, documentaries, and home videos with continuous valence and arousal ratings of each frame via real-time annotation. Along with the dataset, we propose a new computer vision task to infer the affect of the selected character via both context and character information in each video frame. Additionally, we propose a simple model to benchmark this new computer vision task. We also compare the performance of the pretrained model using our dataset with other similar datasets. Experiments show the competing results of our pretrained model via VEATIC, indicating the generalizability of VEATIC. Our dataset is available at https://veatic.github.io.
LGOct 3, 2023
EGraFFBench: Evaluation of Equivariant Graph Neural Network Force Fields for Atomistic SimulationsVaibhav Bihani, Utkarsh Pratiush, Sajid Mannan et al.
Equivariant graph neural networks force fields (EGraFFs) have shown great promise in modelling complex interactions in atomic systems by exploiting the graphs' inherent symmetries. Recent works have led to a surge in the development of novel architectures that incorporate equivariance-based inductive biases alongside architectural innovations like graph transformers and message passing to model atomic interactions. However, thorough evaluations of these deploying EGraFFs for the downstream task of real-world atomistic simulations, is lacking. To this end, here we perform a systematic benchmarking of 6 EGraFF algorithms (NequIP, Allegro, BOTNet, MACE, Equiformer, TorchMDNet), with the aim of understanding their capabilities and limitations for realistic atomistic simulations. In addition to our thorough evaluation and analysis on eight existing datasets based on the benchmarking literature, we release two new benchmark datasets, propose four new metrics, and three challenging tasks. The new datasets and tasks evaluate the performance of EGraFF to out-of-distribution data, in terms of different crystal structures, temperatures, and new molecules. Interestingly, evaluation of the EGraFF models based on dynamic simulations reveals that having a lower error on energy or force does not guarantee stable or reliable simulation or faithful replication of the atomic structures. Moreover, we find that no model clearly outperforms other models on all datasets and tasks. Importantly, we show that the performance of all the models on out-of-distribution datasets is unreliable, pointing to the need for the development of a foundation model for force fields that can be used in real-world simulations. In summary, this work establishes a rigorous framework for evaluating machine learning force fields in the context of atomic simulations and points to open research challenges within this domain.
CVOct 18, 2022
Class-Level Confidence Based 3D Semi-Supervised LearningZhimin Chen, Longlong Jing, Liang Yang et al.
Recent state-of-the-art method FlexMatch firstly demonstrated that correctly estimating learning status is crucial for semi-supervised learning (SSL). However, the estimation method proposed by FlexMatch does not take into account imbalanced data, which is the common case for 3D semi-supervised learning. To address this problem, we practically demonstrate that unlabeled data class-level confidence can represent the learning status in the 3D imbalanced dataset. Based on this finding, we present a novel class-level confidence based 3D SSL method. Firstly, a dynamic thresholding strategy is proposed to utilize more unlabeled data, especially for low learning status classes. Then, a re-sampling strategy is designed to avoid biasing toward high learning status classes, which dynamically changes the sampling probability of each class. To show the effectiveness of our method in 3D SSL tasks, we conduct extensive experiments on 3D SSL classification and detection tasks. Our method significantly outperforms state-of-the-art counterparts for both 3D SSL classification and detection tasks in all datasets.
CVNov 14, 2025
VIDEOP2R: Video Understanding from Perception to ReasoningYifan Jiang, Yueying Wang, Rui Zhao et al.
Reinforcement fine-tuning (RFT), a two-stage framework consisting of supervised fine-tuning (SFT) and reinforcement learning (RL) has shown promising results on improving reasoning ability of large language models (LLMs). Yet extending RFT to large video language models (LVLMs) remains challenging. We propose VideoP2R, a novel process-aware video RFT framework that enhances video reasoning by modeling perception and reasoning as distinct processes. In the SFT stage, we develop a three-step pipeline to generate VideoP2R-CoT-162K, a high-quality, process-aware chain-of-thought (CoT) dataset for perception and reasoning. In the RL stage, we introduce a novel process-aware group relative policy optimization (PA-GRPO) algorithm that supplies separate rewards for perception and reasoning. Extensive experiments show that VideoP2R achieves state-of-the-art (SotA) performance on six out of seven video reasoning and understanding benchmarks. Ablation studies further confirm the effectiveness of our process-aware modeling and PA-GRPO and demonstrate that model's perception output is information-sufficient for downstream reasoning.
CLApr 16
Pangu-ACE: Adaptive Cascaded Experts for Educational Response Generation on EduBenchDinghao Li, Wenlong Zhou, Zhimin Chen et al.
Educational assistants should spend more computation only when the task needs it. This paper rewrites our earlier draft around the system that was actually implemented and archived in the repository: a sample-level 1B to 7B cascade for the shared-8 EduBench benchmark. The final system, Pangu-ACE, uses a 1B tutor-router to produce a draft answer plus routing signals, then either accepts the draft or escalates the sample to a 7B specialist prompt. We also correct a major offline evaluation bug: earlier summaries over-credited some open-form outputs that only satisfied superficial format checks. After CPU-side rescoring from saved prediction JSONL, the full Chinese test archive (7013 samples) shows that cascade_final improves deterministic quality from 0.457 to 0.538 and format validity from 0.707 to 0.866 over the legacy rule_v2 system while accepting 19.7% of requests directly at 1B. Routing is strongly task dependent: IP is accepted by 1B 78.0% of the time, while QG and EC still escalate almost always. The current archived deployment does not yet show latency gains, so the defensible efficiency story is routing selectivity rather than wall-clock speedup. We also package a reproducible artifact-first paper workflow and clarify the remaining external-baseline gap: GPT-5.4 re-judging is implemented locally, but the configured provider endpoint and key are invalid, so final sampled-baseline alignment with GPT-5.4 remains pending infrastructure repair.
CVApr 14
Bridging the Micro--Macro Gap: Frequency-Aware Semantic Alignment for Image Manipulation LocalizationXiaojie Liang, Zhimin Chen, Ziqi Sheng et al.
As generative image editing advances, image manipulation localization (IML) must handle both traditional manipulations with conspicuous forensic artifacts and diffusion-generated edits that appear locally realistic. Existing methods typically rely on either low-level forensic cues or high-level semantics alone, leading to a fundamental micro--macro gap. To bridge this gap, we propose FASA, a unified framework for localizing both traditional and diffusion-generated manipulations. Specifically, we extract manipulation-sensitive frequency cues through an adaptive dual-band DCT module and learn manipulation-aware semantic priors via patch-level contrastive alignment on frozen CLIP representations. We then inject these priors into a hierarchical frequency pathway through a semantic-frequency side adapter for multi-scale feature interaction, and employ a prototype-guided, frequency-gated mask decoder to integrate semantic consistency with boundary-aware localization for tampered region prediction. Extensive experiments on OpenSDI and multiple traditional manipulation benchmarks demonstrate state-of-the-art localization performance, strong cross-generator and cross-dataset generalization, and robust performance under common image degradations.
CVJan 23
REL-SF4PASS: Panoramic Semantic Segmentation with REL Depth Representation and Spherical FusionXuewei Li, Xinghan Bao, Zhimin Chen et al.
As an important and challenging problem in computer vision, Panoramic Semantic Segmentation (PASS) aims to give complete scene perception based on an ultra-wide angle of view. Most PASS methods often focus on spherical geometry with RGB input or using the depth information in original or HHA format, which does not make full use of panoramic image geometry. To address these shortcomings, we propose REL-SF4PASS with our REL depth representation based on cylindrical coordinate and Spherical-dynamic Multi-Modal Fusion SMMF. REL is made up of Rectified Depth, Elevation-Gained Vertical Inclination Angle, and Lateral Orientation Angle, which fully represents 3D space in cylindrical coordinate style and the surface normal direction. SMMF aims to ensure the diversity of fusion for different panoramic image regions and reduce the breakage of cylinder side surface expansion in ERP projection, which uses different fusion strategies to match the different regions in panoramic images. Experimental results show that REL-SF4PASS considerably improves performance and robustness on popular benchmark, Stanford2D3D Panoramic datasets. It gains 2.35% average mIoU improvement on all 3 folds and reduces the performance variance by approximately 70% when facing 3D disturbance.
CRApr 13
Geometry-Aware Localized Watermarking for Copyright Protection in Embedding-as-a-ServiceZhimin Chen, Xiaojie Liang, Wenbo Xu et al.
Embedding-as-a-Service (EaaS) has become an important semantic infrastructure for natural language and multimedia applications, but it is highly vulnerable to model stealing and copyright infringement. Existing EaaS watermarking methods face a fundamental robustness--utility--verifiability tension: trigger-based methods are fragile to paraphrasing, transformation-based methods are sensitive to dimensional perturbation, and region-based methods may incur false positives due to coincidental geometric affinity. To address this problem, we propose GeoMark, a geometry-aware localized watermarking framework for EaaS copyright protection. GeoMark uses a natural in-manifold embedding as a shared watermark target, constructs geometry-separated anchors with explicit target--anchor margins, and activates watermark injection only within adaptive local neighborhoods. This design decouples where watermarking is triggered from what ownership is attributed to, achieving localized triggering and centralized attribution. Experiments on four benchmark datasets show that GeoMark preserves downstream utility and geometric fidelity while maintaining robust copyright verification under paraphrasing, dimensional perturbation, and CSE (Clustering, Selection, Elimination) attacks, with improved verification stability and low false-positive risk.
CVMay 15, 2023Code
Bridging the Domain Gap: Self-Supervised 3D Scene Understanding with Foundation ModelsZhimin Chen, Longlong Jing, Yingwei Li et al.
Foundation models have achieved remarkable results in 2D and language tasks like image segmentation, object detection, and visual-language understanding. However, their potential to enrich 3D scene representation learning is largely untapped due to the existence of the domain gap. In this work, we propose an innovative methodology called Bridge3D to address this gap by pre-training 3D models using features, semantic masks, and captions sourced from foundation models. Specifically, our method employs semantic masks from foundation models to guide the masking and reconstruction process for the masked autoencoder, enabling more focused attention on foreground representations. Moreover, we bridge the 3D-text gap at the scene level using image captioning foundation models, thereby facilitating scene-level knowledge distillation. We further extend this bridging effort by introducing an innovative object-level knowledge distillation method that harnesses highly accurate object-level masks and semantic text data from foundation models. Our methodology significantly surpasses the performance of existing state-of-the-art methods in 3D object detection and semantic segmentation tasks. For instance, on the ScanNet dataset, Bridge3D improves the baseline by a notable margin of 6.3%. Code will be available at: https://github.com/Zhimin-C/Bridge3D
SEMay 9
Debugging the Debuggers: Failure-Anchored Structured Recovery for Software Engineering AgentsChenyu Zhao, Shenglin Zhang, Yihang Lin et al.
Software engineering agents are increasingly deployed in evaluable engineering environments, yet post-failure recovery remains costly, manual, and ad hoc. Existing systems expose traces or generate follow-up feedback, but they do not convert heterogeneous runtime evidence into grounded, bounded recovery guidance for a subsequent attempt. We present PROBE, a failure-anchored framework for structured recovery in software engineering agents. PROBE organizes failed-run telemetry into structured evidence, structured diagnosis, and bounded recovery guidance through a Telemetry Layer, a Diagnosis Layer, and a Guidance Gate. The Telemetry Layer preserves fine-grained runtime signals, the Diagnosis Layer fuses cross-signal evidence into grounded diagnoses, and the Guidance Gate produces diagnosis-derived guidance only when it is evidence-grounded, actionable, and within the scope of agent-side behavior. We evaluate PROBE across three settings: repository-level software repair, enterprise workflow recovery, and AIOps service mitigation. On 257 initially unresolved cases, PROBE achieves 65.37% Top-1 diagnosis accuracy and a 21.79% recovery rate, outperforming the strongest non-PROBE baseline by 43.58 and 12.45 percentage points. The results reveal a diagnosis-recovery gap: accurate diagnosis is necessary but insufficient unless translated into bounded guidance that a subsequent attempt can execute and verify. Beyond controlled evaluation, a Microsoft IcM prototype shows that PROBE can attach as a non-intrusive side channel to existing service-diagnosis workflows without changing the agent policy, toolset, or execution budget. These results suggest that telemetry-grounded, failure-anchored recovery can improve post-failure recoverability under realistic engineering constraints.
CVNov 17, 2023
Point Cloud Self-supervised Learning via 3D to Multi-view Masked LearnerZhimin Chen, Xuewei Chen, Xiao Guo et al.
Recently, multi-modal masked autoencoders (MAE) has been introduced in 3D self-supervised learning, offering enhanced feature learning by leveraging both 2D and 3D data to capture richer cross-modal representations. However, these approaches have two limitations: (1) they inefficiently require both 2D and 3D modalities as inputs, even though the inherent multi-view properties of 3D point clouds already contain 2D modality. (2) input 2D modality causes the reconstruction learning to unnecessarily rely on visible 2D information, hindering 3D geometric representation learning. To address these challenges, we propose a 3D to Multi-View Learner (Multi-View ML) that only utilizes 3D modalities as inputs and effectively capture rich spatial information in 3D point clouds. Specifically, we first project 3D point clouds to multi-view 2D images at the feature level based on 3D-based pose. Then, we introduce two components: (1) a 3D to multi-view autoencoder that reconstructs point clouds and multi-view images from 3D and projected 2D features; (2) a multi-scale multi-head (MSMH) attention mechanism that facilitates local-global information interactions in each decoder transformer block through attention heads at various scales. Additionally, a novel two-stage self-training strategy is proposed to align 2D and 3D representations. Our method outperforms state-of-the-art counterparts across various downstream tasks, including 3D classification, part segmentation, and object detection.
ROApr 16, 2024
End-To-End Training and Testing Gamification Framework to Learn Human Highway DrivingSatya R. Jaladi, Zhimin Chen, Narahari R. Malayanur et al.
The current autonomous stack is well modularized and consists of perception, decision making and control in a handcrafted framework. With the advances in artificial intelligence (AI) and computing resources, researchers have been pushing the development of end-to-end AI for autonomous driving, at least in problems of small searching space such as in highway scenarios, and more and more photorealistic simulation will be critical for efficient learning. In this research, we propose a novel game-based end-to-end learning and testing framework for autonomous vehicle highway driving, by learning from human driving skills. Firstly, we utilize the popular game Grand Theft Auto V (GTA V) to collect highway driving data with our proposed programmable labels. Then, an end-to-end architecture predicts the steering and throttle values that control the vehicle by the image of the game screen. The predicted control values are sent to the game via a virtual controller to keep the vehicle in lane and avoid collisions with other vehicles on the road. The proposed solution is validated in GTA V games, and the results demonstrate the effectiveness of this end-to-end gamification framework for learning human driving skills.
CVOct 16, 2024
SAM-Guided Masked Token Prediction for 3D Scene UnderstandingZhimin Chen, Liang Yang, Yingwei Li et al.
Foundation models have significantly enhanced 2D task performance, and recent works like Bridge3D have successfully applied these models to improve 3D scene understanding through knowledge distillation, marking considerable advancements. Nonetheless, challenges such as the misalignment between 2D and 3D representations and the persistent long-tail distribution in 3D datasets still restrict the effectiveness of knowledge distillation from 2D to 3D using foundation models. To tackle these issues, we introduce a novel SAM-guided tokenization method that seamlessly aligns 3D transformer structures with region-level knowledge distillation, replacing the traditional KNN-based tokenization techniques. Additionally, we implement a group-balanced re-weighting strategy to effectively address the long-tail problem in knowledge distillation. Furthermore, inspired by the recent success of masked feature prediction, our framework incorporates a two-stage masked token prediction process in which the student model predicts both the global embeddings and the token-wise local embeddings derived from the teacher models trained in the first stage. Our methodology has been validated across multiple datasets, including SUN RGB-D, ScanNet, and S3DIS, for tasks like 3D object detection and semantic segmentation. The results demonstrate significant improvements over current State-of-the-art self-supervised methods, establishing new benchmarks in this field.
CVMar 23, 2025
TransAnimate: Taming Layer Diffusion to Generate RGBA VideoXuewei Chen, Zhimin Chen, Yiren Song
Text-to-video generative models have made remarkable advancements in recent years. However, generating RGBA videos with alpha channels for transparency and visual effects remains a significant challenge due to the scarcity of suitable datasets and the complexity of adapting existing models for this purpose. To address these limitations, we present TransAnimate, an innovative framework that integrates RGBA image generation techniques with video generation modules, enabling the creation of dynamic and transparent videos. TransAnimate efficiently leverages pre-trained text-to-transparent image model weights and combines them with temporal models and controllability plugins trained on RGB videos, adapting them for controllable RGBA video generation tasks. Additionally, we introduce an interactive motion-guided control mechanism, where directional arrows define movement and colors adjust scaling, offering precise and intuitive control for designing game effects. To further alleviate data scarcity, we have developed a pipeline for creating an RGBA video dataset, incorporating high-quality game effect videos, extracted foreground objects, and synthetic transparent videos. Comprehensive experiments demonstrate that TransAnimate generates high-quality RGBA videos, establishing it as a practical and effective tool for applications in gaming and visual effects.
SDApr 6
OmniSonic: Towards Universal and Holistic Audio Generation from Video and TextWeiguo Pian, Saksham Singh Kushwaha, Zhimin Chen et al.
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/
CVDec 15, 2025
What Happens Next? Next Scene Prediction with a Unified Video ModelXinjie Li, Zhimin Chen, Rui Zhao et al.
Recent unified models for joint understanding and generation have significantly advanced visual generation capabilities. However, their focus on conventional tasks like text-to-video generation has left the temporal reasoning potential of unified models largely underexplored. To address this gap, we introduce Next Scene Prediction (NSP), a new task that pushes unified video models toward temporal and causal reasoning. Unlike text-to-video generation, NSP requires predicting plausible futures from preceding context, demanding deeper understanding and reasoning. To tackle this task, we propose a unified framework combining Qwen-VL for comprehension and LTX for synthesis, bridged by a latent query embedding and a connector module. This model is trained in three stages on our newly curated, large-scale NSP dataset: text-to-video pre-training, supervised fine-tuning, and reinforcement learning (via GRPO) with our proposed causal consistency reward. Experiments demonstrate our model achieves state-of-the-art performance on our benchmark, advancing the capability of generalist multimodal systems to anticipate what happens next.
MLDec 14, 2025
Limits To (Machine) LearningZhimin Chen, Bryan Kelly, Semyon Malamud
Machine learning (ML) methods are highly flexible, but their ability to approximate the true data-generating process is fundamentally constrained by finite samples. We characterize a universal lower bound, the Limits-to-Learning Gap (LLG), quantifying the unavoidable discrepancy between a model's empirical fit and the population benchmark. Recovering the true population $R^2$, therefore, requires correcting observed predictive performance by this bound. Using a broad set of variables, including excess returns, yields, credit spreads, and valuation ratios, we find that the implied LLGs are large. This indicates that standard ML approaches can substantially understate true predictability in financial data. We also derive LLG-based refinements to the classic Hansen and Jagannathan (1991) bounds, analyze implications for parameter learning in general-equilibrium settings, and show that the LLG provides a natural mechanism for generating excess volatility.
IROct 24, 2025
Massive Memorization with Hundreds of Trillions of Parameters for Sequential Transducer Generative RecommendersZhimin Chen, Chenyu Zhao, Ka Chun Mo et al.
Modern large-scale recommendation systems rely heavily on user interaction history sequences to enhance the model performance. The advent of large language models and sequential modeling techniques, particularly transformer-like architectures, has led to significant advancements recently (e.g., HSTU, SIM, and TWIN models). While scaling to ultra-long user histories (10k to 100k items) generally improves model performance, it also creates significant challenges on latency, queries per second (QPS) and GPU cost in industry-scale recommendation systems. Existing models do not adequately address these industrial scalability issues. In this paper, we propose a novel two-stage modeling framework, namely VIrtual Sequential Target Attention (VISTA), which decomposes traditional target attention from a candidate item to user history items into two distinct stages: (1) user history summarization into a few hundred tokens; followed by (2) candidate item attention to those tokens. These summarization token embeddings are then cached in storage system and then utilized as sequence features for downstream model training and inference. This novel design for scalability enables VISTA to scale to lifelong user histories (up to one million items) while keeping downstream training and inference costs fixed, which is essential in industry. Our approach achieves significant improvements in offline and online metrics and has been successfully deployed on an industry leading recommendation platform serving billions of users.
CVNov 13, 2024
DyConfidMatch: Dynamic Thresholding and Re-sampling for 3D Semi-supervised LearningZhimin Chen, Bing Li
Semi-supervised learning (SSL) leverages limited labeled and abundant unlabeled data but often faces challenges with data imbalance, especially in 3D contexts. This study investigates class-level confidence as an indicator of learning status in 3D SSL, proposing a novel method that utilizes dynamic thresholding to better use unlabeled data, particularly from underrepresented classes. A re-sampling strategy is also introduced to mitigate bias towards well-represented classes, ensuring equitable class representation. Through extensive experiments in 3D SSL, our method surpasses state-of-the-art counterparts in classification and detection tasks, highlighting its effectiveness in tackling data imbalance. This approach presents a significant advancement in SSL for 3D datasets, providing a robust solution for data imbalance issues.
CVOct 22, 2021
Multimodal Semi-Supervised Learning for 3D ObjectsZhimin Chen, Longlong Jing, Yang Liang et al.
In recent years, semi-supervised learning has been widely explored and shows excellent data efficiency for 2D data. There is an emerging need to improve data efficiency for 3D tasks due to the scarcity of labeled 3D data. This paper explores how the coherence of different modelities of 3D data (e.g. point cloud, image, and mesh) can be used to improve data efficiency for both 3D classification and retrieval tasks. We propose a novel multimodal semi-supervised learning framework by introducing instance-level consistency constraint and a novel multimodal contrastive prototype (M2CP) loss. The instance-level consistency enforces the network to generate consistent representations for multimodal data of the same object regardless of its modality. The M2CP maintains a multimodal prototype for each class and learns features with small intra-class variations by minimizing the feature distance of each object to its prototype while maximizing the distance to the others. Our proposed framework significantly outperforms all the state-of-the-art counterparts for both classification and retrieval tasks by a large margin on the modelNet10 and ModelNet40 datasets.
IRJan 10, 2020
TableQnA: Answering List Intent Queries With Web TablesKaushik Chakrabarti, Zhimin Chen, Siamak Shakeri et al.
The web contains a vast corpus of HTML tables. They can be used to provide direct answers to many web queries. We focus on answering two classes of queries with those tables: those seeking lists of entities (e.g., `cities in california') and those seeking superlative entities (e.g., `largest city in california'). The main challenge is to achieve high precision with significant coverage. Existing approaches train machine learning models to select the answer from the candidates; they rely on textual match features between the query and the content of the table along with features capturing table quality/importance. These features alone are inadequate for achieving the above goals. Our main insight is that we can improve precision by (i) first extracting intent (structured information) from the query for the above query classes and (ii) then performing structure-aware matching (instead of just textual matching) between the extracted intent and the candidates to select the answer. We model (i) as a sequence tagging task. We leverage state-of-the-art deep neural network models with word embeddings. The model requires large scale training data which is expensive to obtain via manual labeling; we therefore develop a novel method to automatically generate the training data. For (ii), we develop novel features to compute structure-aware match and train a machine learning model. Our experiments on real-life web search queries show that (i) our intent extractor for list and superlative intent queries has significantly higher precision and coverage compared with baseline approaches and (ii) our table answer selector significantly outperforms the state-of-the-art baseline approach. This technology has been used in production by Microsoft's Bing search engine since 2016.
IRJan 10, 2020
Open Domain Question Answering Using Web TablesKaushik Chakrabarti, Zhimin Chen, Siamak Shakeri et al.
Tables extracted from web documents can be used to directly answer many web search queries. Previous works on question answering (QA) using web tables have focused on factoid queries, i.e., those answerable with a short string like person name or a number. However, many queries answerable using tables are non-factoid in nature. In this paper, we develop an open-domain QA approach using web tables that works for both factoid and non-factoid queries. Our key insight is to combine deep neural network-based semantic similarity between the query and the table with features that quantify the dominance of the table in the document as well as the quality of the information in the table. Our experiments on real-life web search queries show that our approach significantly outperforms state-of-the-art baseline approaches. Our solution is used in production in a major commercial web search engine and serves direct answers for tens of millions of real user queries per month.
CVJan 24, 2019
Visualizing Topographic Independent Component Analysis with MoviesZhimin Chen, Darius Parvin, Maedbh King et al.
Independent component analysis (ICA) has often been used as a tool to model natural image statistics by separating multivariate signals in the image into components that are assumed to be independent. However, these estimated components oftentimes have higher order dependencies, such as co-activation of components, that are not accounted for in the model. Topographic independent component analysis(TICA), a modification of ICA, takes into account higher order dependencies and orders components topographically as a function of dependence. Here, we aim to visualize the time course of TICA basis activations to movie stimuli. We find that the activity of TICA bases are often clustered and move continuously, potentially resembling activity of topographically organized cells in the visual cortex.
LGMay 6, 2017
Face Super-Resolution Through Wasserstein GANsZhimin Chen, Yuguang Tong
Generative adversarial networks (GANs) have received a tremendous amount of attention in the past few years, and have inspired applications addressing a wide range of problems. Despite its great potential, GANs are difficult to train. Recently, a series of papers (Arjovsky & Bottou, 2017a; Arjovsky et al. 2017b; and Gulrajani et al. 2017) proposed using Wasserstein distance as the training objective and promised easy, stable GAN training across architectures with minimal hyperparameter tuning. In this paper, we compare the performance of Wasserstein distance with other training objectives on a variety of GAN architectures in the context of single image super-resolution. Our results agree that Wasserstein GAN with gradient penalty (WGAN-GP) provides stable and converging GAN training and that Wasserstein distance is an effective metric to gauge training progress.