NIJan 26
Diffusion Model-based Reinforcement Learning for Version Age of Information Scheduling: Average and Tail-Risk-Sensitive ControlHaoyuan Pan, Sizhao Chen, Zhaorui Wang et al.
Ensuring timely and semantically accurate information delivery is critical in real-time wireless systems. While Age of Information (AoI) quantifies temporal freshness, Version Age of Information (VAoI) captures semantic staleness by accounting for version evolution between transmitters and receivers. Existing VAoI scheduling approaches primarily focus on minimizing average VAoI, overlooking rare but severe staleness events that can compromise reliability under stochastic packet arrivals and unreliable channels. This paper investigates both average-oriented and tail-risk-sensitive VAoI scheduling in a multi-user status update system with long-term transmission cost constraints. We first formulate the average VAoI minimization problem as a constrained Markov decision process and introduce a deep diffusion-based Soft Actor-Critic (D2SAC) algorithm. By generating actions through a diffusion-based denoising process, D2SAC enhances policy expressiveness and establishes a strong baseline for mean performance. Building on this foundation, we put forth RS-D3SAC, a risk-sensitive deep distributional diffusion-based Soft Actor-Critic algorithm. RS-D3SAC integrates a diffusion-based actor with a quantile-based distributional critic, explicitly modeling the full VAoI return distribution. This enables principled tail-risk optimization via Conditional Value-at-Risk (CVaR) while satisfying long-term transmission cost constraints. Extensive simulations show that, while D2SAC reduces average VAoI, RS-D3SAC consistently achieves substantial reductions in CVaR without sacrificing mean performance. The dominant gain in tail-risk reduction stems from the distributional critic, with the diffusion-based actor providing complementary refinement to stabilize and enrich policy decisions, highlighting their effectiveness for robust and risk-aware VAoI scheduling in multi-user wireless systems.
CVSep 23, 2025Code
FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score DistillationZhaorui Wang, Yi Gu, Deming Zhou et al.
Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints remains highly challenging due to insufficient visual information, which results in noticeable artifacts persisting across the 3D representation. To address this limitation, recent methods have resorted to generative priors to remove artifacts and complete missing content in under-constrained areas. Despite their effectiveness, these approaches struggle to ensure multi-view consistency, resulting in blurred structures and implausible details. In this work, we propose FixingGS, a training-free method that fully exploits the capabilities of the existing diffusion model for sparse-view 3DGS reconstruction enhancement. At the core of FixingGS is our distillation approach, which delivers more accurate and cross-view coherent diffusion priors, thereby enabling effective artifact removal and inpainting. In addition, we propose an adaptive progressive enhancement scheme that further refines reconstructions in under-constrained regions. Extensive experiments demonstrate that FixingGS surpasses existing state-of-the-art methods with superior visual quality and reconstruction performance. Our code will be released publicly.
ROFeb 4
PDF-HR: Pose Distance Fields for Humanoid RobotsYi Gu, Yukang Gao, Yangchen Zhou et al.
Pose and motion priors play a crucial role in humanoid robotics. Although such priors have been widely studied in human motion recovery (HMR) domain with a range of models, their adoption for humanoid robots remains limited, largely due to the scarcity of high-quality humanoid motion data. In this work, we introduce Pose Distance Fields for Humanoid Robots (PDF-HR), a lightweight prior that represents the robot pose distribution as a continuous and differentiable manifold. Given an arbitrary pose, PDF-HR predicts its distance to a large corpus of retargeted robot poses, yielding a smooth measure of pose plausibility that is well suited for optimization and control. PDF-HR can be integrated as a reward shaping term, a regularizer, or a standalone plausibility scorer across diverse pipelines. We evaluate PDF-HR on various humanoid tasks, including single-trajectory motion tracking, general motion tracking, style-based motion mimicry, and general motion retargeting. Experiments show that this plug-and-play prior consistently and substantially strengthens strong baselines. Code and models will be released.
CVMar 2
Sparse View Distractor-Free Gaussian SplattingYi Gu, Zhaorui Wang, Jiahang Cao et al.
3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense image captures are available. However, their performance degrades significantly under sparse input conditions. This limitation primarily stems from the reliance on the color residual heuristics to guide the training, which becomes unreliable with limited observations. In this work, we propose a framework to enhance distractor-free 3DGS under sparse-view conditions by incorporating rich prior information. Specifically, we first adopt the geometry foundation model VGGT to estimate camera parameters and generate a dense set of initial 3D points. Then, we harness the attention maps from VGGT for efficient and accurate semantic entity matching. Additionally, we utilize Vision-Language Models (VLMs) to further identify and preserve the large static regions in the scene. We also demonstrate how these priors can be seamlessly integrated into existing distractor-free 3DGS methods. Extensive experiments confirm the effectiveness and robustness of our approach in mitigating transient distractors for sparse-view 3DGS training.
ITNov 5, 2024
Receiver-Centric Generative Semantic CommunicationsXunze Liu, Yifei Sun, Zhaorui Wang et al.
This paper investigates semantic communications between a transmitter and a receiver, where original data, such as videos of interest to the receiver, is stored at the transmitter. Although significant process has been made in semantic communications, a fundamental design problem is that the semantic information is extracted based on certain criteria at the transmitter alone, without considering the receiver's specific information needs. As a result, critical information of primary concern to the receiver may be lost. In such cases, the semantic transmission becomes meaningless to the receiver, as all received information is irrelevant to its interests. To solve this problem, this paper presents a receiver-centric generative semantic communication system, where each transmission is initialized by the receiver. Specifically, the receiver first sends its request for the desired semantic information to the transmitter at the start of each transmission. Then, the transmitter extracts the required semantic information accordingly. A key challenge is how the transmitter understands the receiver's requests for semantic information and extracts the required semantic information in a reasonable and robust manner. We address this challenge by designing a well-structured framework and leveraging off-the-shelf generative AI products, such as GPT-4, along with several specialized tools for detection and estimation. Evaluation results demonstrate the feasibility and effectiveness of the proposed new semantic communication system.
CVDec 13, 2024
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry LearningYi Gu, Zhaorui Wang, Dongjun Ye et al.
Neural Radiance Fields (NeRF) have achieved remarkable progress in neural rendering. Extracting geometry from NeRF typically relies on the Marching Cubes algorithm, which uses a hand-crafted threshold to define the level set. However, this threshold-based approach requires laborious and scenario-specific tuning, limiting its practicality for real-world applications. In this work, we seek to enhance the efficiency of this method during the training time. To this end, we introduce a spiking neuron mechanism that dynamically adjusts the threshold, eliminating the need for manual selection. Despite its promise, directly training with the spiking neuron often results in model collapse and noisy outputs. To overcome these challenges, we propose a round-robin strategy that stabilizes the training process and enables the geometry network to achieve a sharper and more precise density distribution with minimal computational overhead. We validate our approach through extensive experiments on both synthetic and real-world datasets. The results show that our method significantly improves the performance of threshold-based techniques, offering a more robust and efficient solution for NeRF geometry extraction.
NEAug 6, 2025
TDSNNs: Competitive Topographic Deep Spiking Neural Networks for Visual Cortex ModelingDeming Zhou, Yuetong Fang, Zhaorui Wang et al.
The primate visual cortex exhibits topographic organization, where functionally similar neurons are spatially clustered, a structure widely believed to enhance neural processing efficiency. While prior works have demonstrated that conventional deep ANNs can develop topographic representations, these models largely neglect crucial temporal dynamics. This oversight often leads to significant performance degradation in tasks like object recognition and compromises their biological fidelity. To address this, we leverage spiking neural networks (SNNs), which inherently capture spike-based temporal dynamics and offer enhanced biological plausibility. We propose a novel Spatio-Temporal Constraints (STC) loss function for topographic deep spiking neural networks (TDSNNs), successfully replicating the hierarchical spatial functional organization observed in the primate visual cortex from low-level sensory input to high-level abstract representations. Our results show that STC effectively generates representative topographic features across simulated visual cortical areas. While introducing topography typically leads to significant performance degradation in ANNs, our spiking architecture exhibits a remarkably small performance drop (No drop in ImageNet top-1 accuracy, compared to a 3\% drop observed in TopoNet, which is the best-performing topographic ANN so far) and outperforms topographic ANNs in brain-likeness. We also reveal that topographic organization facilitates efficient and stable temporal information processing via the spike mechanism in TDSNNs, contributing to model robustness. These findings suggest that TDSNNs offer a compelling balance between computational performance and brain-like features, providing not only a framework for interpreting neural science phenomena but also novel insights for designing more efficient and robust deep learning models.
CVNov 20, 2024
Robust SG-NeRF: Robust Scene Graph Aided Neural Surface ReconstructionYi Gu, Dongjun Ye, Zhaorui Wang et al.
Neural surface reconstruction relies heavily on accurate camera poses as input. Despite utilizing advanced pose estimators like COLMAP or ARKit, camera poses can still be noisy. Existing pose-NeRF joint optimization methods handle poses with small noise (inliers) effectively but struggle with large noise (outliers), such as mirrored poses. In this work, we focus on mitigating the impact of outlier poses. Our method integrates an inlier-outlier confidence estimation scheme, leveraging scene graph information gathered during the data preparation phase. Unlike previous works directly using rendering metrics as the reference, we employ a detached color network that omits the viewing direction as input to minimize the impact caused by shape-radiance ambiguities. This enhanced confidence updating strategy effectively differentiates between inlier and outlier poses, allowing us to sample more rays from inlier poses to construct more reliable radiance fields. Additionally, we introduce a re-projection loss based on the current Signed Distance Function (SDF) and pose estimations, strengthening the constraints between matching image pairs. For outlier poses, we adopt a Monte Carlo re-localization method to find better solutions. We also devise a scene graph updating strategy to provide more accurate information throughout the training process. We validate our approach on the SG-NeRF and DTU datasets. Experimental results on various datasets demonstrate that our methods can consistently improve the reconstruction qualities and pose accuracies.