ROMar 29
ExtremControl: Low-Latency Humanoid Teleoperation with Direct Extremity ControlZiyan Xiong, Lixing Fang, Junyun Huang et al. · cmu
Building a low-latency humanoid teleoperation system is essential for collecting diverse reactive and dynamic demonstrations. However, existing approaches rely on heavily pre-processed human-to-humanoid motion retargeting and position-only PD control, resulting in substantial latency that severely limits responsiveness and prevents tasks requiring rapid feedback and fast reactions. To address this problem, we propose ExtremControl, a low latency whole-body control framework that: (1) operates directly on SE(3) poses of selected rigid links, primarily humanoid extremities, to avoid full-body retargeting; (2) utilizes a Cartesian-space mapping to directly convert human motion to humanoid link targets; and (3) incorporates velocity feedforward control at low level to support highly responsive behavior under rapidly changing control interfaces. We further provide a unified theoretical formulation of ExtremControl and systematically validate its effectiveness through experiments in both simulation and real-world environments. Building on ExtremControl, we implement a low-latency humanoid teleoperation system that supports both optical motion capture and VR-based motion tracking, achieving end-to-end latency as low as 50ms and enabling highly responsive behaviors such as ping-pong ball balancing, juggling, and real-time return, thereby substantially surpassing the 200ms latency limit observed in prior work.
AINov 18, 2024Code
Syllabus: Portable Curricula for Reinforcement Learning AgentsRyan Sullivan, Ryan Pégoud, Ameen Ur Rehman et al.
Curriculum learning has been a quiet, yet crucial component of many high-profile successes of reinforcement learning. Despite this, it is still a niche topic that is not directly supported by any of the major reinforcement learning libraries. These methods can improve the capabilities and generalization of RL agents, but often require complex changes to training code. We introduce Syllabus, a portable curriculum learning library, as a solution to this problem. Syllabus provides a universal API for curriculum learning, modular implementations of popular automatic curriculum learning methods, and infrastructure that allows them to be easily integrated with asynchronous training code in nearly any RL library. Syllabus provides a minimal API for core curriculum learning components, making it easier to design new algorithms and adapt existing ones to new environments. We demonstrate this by evaluating the algorithms in Syllabus on several new environments, each using agents written in a different RL library. We present the first examples of automatic curriculum learning in NetHack and Neural MMO, two of the most challenging RL benchmarks, and find evidence that existing methods do not directly transfer to complex new environments. Syllabus can be found at https://github.com/RyanNavillus/Syllabus.
CVSep 23, 2025
Bi-VLM: Pushing Ultra-Low Precision Post-Training Quantization Boundaries in Vision-Language ModelsXijun Wang, Junyun Huang, Rayyan Abdalla et al.
We address the critical gap between the computational demands of vision-language models and the possible ultra-low-bit weight precision (bitwidth $\leq2$ bits) we can use for higher efficiency. Our work is motivated by the substantial computational cost and memory requirements of VLMs, which restrict their applicability in hardware-constrained environments. We propose Bi-VLM, which separates model weights non-uniformly based on the Gaussian quantiles. Our formulation groups the model weights into outlier (salient) and multiple inlier (unsalient) subsets, ensuring that each subset contains a proportion of weights corresponding to its quantile in the distribution. We propose a saliency-aware hybrid quantization algorithm and use it to quantize weights by imposing different constraints on the scaler and binary matrices based on the saliency metric and compression objective. We have evaluated our approach on different VLMs. For the language model part of the VLM, our Bi-VLM outperforms the SOTA by 3%-47% on the visual question answering task in terms of four different benchmarks and three different models. For the overall VLM, our Bi-VLM outperforms the SOTA by 4%-45%. We also perform token pruning on the quantized models and observe that there is redundancy of image tokens 90% - 99% in the quantized models. This helps us to further prune the visual tokens to improve efficiency.
CVDec 28, 2024
DAVE: Diverse Atomic Visual Elements Dataset with High Representation of Vulnerable Road Users in Complex and Unpredictable EnvironmentsXijun Wang, Pedro Sandoval-Segura, Chengyuan Zhang et al.
Most existing traffic video datasets including Waymo are structured, focusing predominantly on Western traffic, which hinders global applicability. Specifically, most Asian scenarios are far more complex, involving numerous objects with distinct motions and behaviors. Addressing this gap, we present a new dataset, DAVE, designed for evaluating perception methods with high representation of Vulnerable Road Users (VRUs: e.g. pedestrians, animals, motorbikes, and bicycles) in complex and unpredictable environments. DAVE is a manually annotated dataset encompassing 16 diverse actor categories (spanning animals, humans, vehicles, etc.) and 16 action types (complex and rare cases like cut-ins, zigzag movement, U-turn, etc.), which require high reasoning ability. DAVE densely annotates over 13 million bounding boxes (bboxes) actors with identification, and more than 1.6 million boxes are annotated with both actor identification and action/behavior details. The videos within DAVE are collected based on a broad spectrum of factors, such as weather conditions, the time of day, road scenarios, and traffic density. DAVE can benchmark video tasks like Tracking, Detection, Spatiotemporal Action Localization, Language-Visual Moment retrieval, and Multi-label Video Action Recognition. Given the critical importance of accurately identifying VRUs to prevent accidents and ensure road safety, in DAVE, vulnerable road users constitute 41.13% of instances, compared to 23.71% in Waymo. DAVE provides an invaluable resource for the development of more sensitive and accurate visual perception algorithms in the complex real world. Our experiments show that existing methods suffer degradation in performance when evaluated on DAVE, highlighting its benefit for future video recognition research.