CVDec 31, 2025Code
Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting CompressionXiang Liu, Yimin Zhou, Jinxiang Wang et al.
The recent advent of 3D Gaussian Splatting (3DGS) has marked a significant breakthrough in real-time novel view synthesis. However, the rapid proliferation of 3DGS-based algorithms has created a pressing need for standardized and comprehensive evaluation tools, especially for compression task. Existing benchmarks often lack the specific metrics necessary to holistically assess the unique characteristics of different methods, such as rendering speed, rate distortion trade-offs memory efficiency, and geometric accuracy. To address this gap, we introduce Splatwizard, a unified benchmark toolkit designed specifically for benchmarking 3DGS compression models. Splatwizard provides an easy-to-use framework to implement new 3DGS compression model and utilize state-of-the-art techniques proposed by previous work. Besides, an integrated pipeline that automates the calculation of key performance indicators, including image-based quality metrics, chamfer distance of reconstruct mesh, rendering frame rates, and computational resource consumption is included in the framework as well. Code is available at https://github.com/splatwizard/splatwizard
CVSep 15, 2024
MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute TransformationShuzhao Xie, Weixiang Zhang, Chen Tang et al.
3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission and storage. Current works design compact models to replace the substantial volume and attributes of 3D Gaussians, along with intensive training to distill information. These endeavors demand considerable training time, presenting formidable hurdles for practical deployment. To this end, we propose MesonGS, a codec for post-training compression of 3D Gaussians. Initially, we introduce a measurement criterion that considers both view-dependent and view-independent factors to assess the impact of each Gaussian point on the rendering output, enabling the removal of insignificant points. Subsequently, we decrease the entropy of attributes through two transformations that complement subsequent entropy coding techniques to enhance the file compression rate. More specifically, we first replace rotation quaternions with Euler angles; then, we apply region adaptive hierarchical transform to key attributes to reduce entropy. Lastly, we adopt finer-grained quantization to avoid excessive information loss. Moreover, a well-crafted finetune scheme is devised to restore quality. Extensive experiments demonstrate that MesonGS significantly reduces the size of 3D Gaussians while preserving competitive quality.
CVFeb 28, 2023
TextIR: A Simple Framework for Text-based Editable Image RestorationYunpeng Bai, Cairong Wang, Shuzhao Xie et al.
Most existing image restoration methods use neural networks to learn strong image-level priors from huge data to estimate the lost information. However, these works still struggle in cases when images have severe information deficits. Introducing external priors or using reference images to provide information also have limitations in the application domain. In contrast, text input is more readily available and provides information with higher flexibility. In this work, we design an effective framework that allows the user to control the restoration process of degraded images with text descriptions. We use the text-image feature compatibility of the CLIP to alleviate the difficulty of fusing text and image features. Our framework can be used for various image restoration tasks, including image inpainting, image super-resolution, and image colorization. Extensive experiments demonstrate the effectiveness of our method.
LGApr 29, 2022
Cost Effective MLaaS Federation: A Combinatorial Reinforcement Learning ApproachShuzhao Xie, Yuan Xue, Yifei Zhu et al.
With the advancement of deep learning techniques, major cloud providers and niche machine learning service providers start to offer their cloud-based machine learning tools, also known as machine learning as a service (MLaaS), to the public. According to our measurement, for the same task, these MLaaSes from different providers have varying performance due to the proprietary datasets, models, etc. Federating different MLaaSes together allows us to improve the analytic performance further. However, naively aggregating results from different MLaaSes not only incurs significant momentary cost but also may lead to sub-optimal performance gain due to the introduction of possible false-positive results. In this paper, we propose Armol, a framework to federate the right selection of MLaaS providers to achieve the best possible analytic performance. We first design a word grouping algorithm to unify the output labels across different providers. We then present a deep combinatorial reinforcement learning based-approach to maximize the accuracy while minimizing the cost. The predictions from the selected providers are then aggregated together using carefully chosen ensemble strategies. The real-world trace-driven evaluation further demonstrates that Armol is able to achieve the same accuracy results with $67\%$ less inference cost.
CVJan 3, 2024Code
Retraining-free Model Quantization via One-Shot Weight-Coupling LearningChen Tang, Yuan Meng, Jiacheng Jiang et al.
Quantization is of significance for compressing the over-parameterized deep neural models and deploying them on resource-limited devices. Fixed-precision quantization suffers from performance drop due to the limited numerical representation ability. Conversely, mixed-precision quantization (MPQ) is advocated to compress the model effectively by allocating heterogeneous bit-width for layers. MPQ is typically organized into a searching-retraining two-stage process. In this paper, we devise a one-shot training-searching paradigm for mixed-precision model compression. Specifically, in the first stage, all potential bit-width configurations are coupled and thus optimized simultaneously within a set of shared weights. However, our observations reveal a previously unseen and severe bit-width interference phenomenon among highly coupled weights during optimization, leading to considerable performance degradation under a high compression ratio. To tackle this problem, we first design a bit-width scheduler to dynamically freeze the most turbulent bit-width of layers during training, to ensure the rest bit-widths converged properly. Then, taking inspiration from information theory, we present an information distortion mitigation technique to align the behavior of the bad-performing bit-widths to the well-performing ones. In the second stage, an inference-only greedy search scheme is devised to evaluate the goodness of configurations without introducing any additional training costs. Extensive experiments on three representative models and three datasets demonstrate the effectiveness of the proposed method. Code can be available on \href{https://www.github.com/1hunters/retraining-free-quantization}{https://github.com/1hunters/retraining-free-quantization}.
93.7CVApr 29Code
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter SearchingShuzhao Xie, Junchen Ge, Weixiang Zhang et al.
3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus
84.6ROApr 15
IGen: Scalable Data Generation for Robot Learning from Open-World ImagesChenghao Gu, Haolan Kang, Junchao Lin et al.
The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training.
CVSep 12, 2024
Expansive Supervision for Neural Radiance FieldWeixiang Zhang, Shuzhao Xie, Shijia Ge et al.
Neural Radiance Field (NeRF) has achieved remarkable success in creating immersive media representations through its exceptional reconstruction capabilities. However, the computational demands of dense forward passes and volume rendering during training continue to challenge its real-world applications. In this paper, we introduce Expansive Supervision to reduce time and memory costs during NeRF training from the perspective of partial ray selection for supervision. Specifically, we observe that training errors exhibit a long-tail distribution correlated with image content. Based on this observation, our method selectively renders a small but crucial subset of pixels and expands their values to estimate errors across the entire area for each iteration. Compared to conventional supervision, our approach effectively bypasses redundant rendering processes, resulting in substantial reductions in both time and memory consumption. Experimental results demonstrate that integrating Expansive Supervision within existing state-of-the-art acceleration frameworks achieves 52% memory savings and 16% time savings while maintaining comparable visual quality.
CVFeb 2
Tail-Aware Post-Training Quantization for 3D Geometry ModelsSicheng Pan, Chen Tang, Shuzhao Xie et al.
The burgeoning complexity and scale of 3D geometry models pose significant challenges for deployment on resource-constrained platforms. While Post-Training Quantization (PTQ) enables efficient inference without retraining, conventional methods, primarily optimized for 2D Vision Transformers, fail to transfer effectively to 3D models due to intricate feature distributions and prohibitive calibration overhead. To address these challenges, we propose TAPTQ, a Tail-Aware Post-Training Quantization pipeline specifically engineered for 3D geometric learning. Our contribution is threefold: (1) To overcome the data-scale bottleneck in 3D datasets, we develop a progressive coarse-to-fine calibration construction strategy that constructs a highly compact subset to achieve both statistical purity and geometric representativeness. (2) We reformulate the quantization interval search as an optimization problem and introduce a ternary-search-based solver, reducing the computational complexity from $\mathcal{O}(N)$ to $\mathcal{O}(\log N)$ for accelerated deployment. (3) To mitigate quantization error accumulation, we propose TRE-Guided Module-wise Compensation, which utilizes a Tail Relative Error (TRE) metric to adaptively identify and rectify distortions in modules sensitive to long-tailed activation outliers. Extensive experiments on the VGGT and Pi3 benchmarks demonstrate that TAPTQ consistently outperforms state-of-the-art PTQ methods in accuracy while significantly reducing calibration time. The code will be released soon.
DCJul 6, 2024
A Joint Approach to Local Updating and Gradient Compression for Efficient Asynchronous Federated LearningJiajun Song, Jiajun Luo, Rongwei Lu et al.
Asynchronous Federated Learning (AFL) confronts inherent challenges arising from the heterogeneity of devices (e.g., their computation capacities) and low-bandwidth environments, both potentially causing stale model updates (e.g., local gradients) for global aggregation. Traditional approaches mitigating the staleness of updates typically focus on either adjusting the local updating or gradient compression, but not both. Recognizing this gap, we introduce a novel approach that synergizes local updating with gradient compression. Our research begins by examining the interplay between local updating frequency and gradient compression rate, and their collective impact on convergence speed. The theoretical upper bound shows that the local updating frequency and gradient compression rate of each device are jointly determined by its computing power, communication capabilities and other factors. Building on this foundation, we propose an AFL framework called FedLuck that adaptively optimizes both local update frequency and gradient compression rates. Experiments on image classification and speech recognization show that FedLuck reduces communication consumption by 56% and training time by 55% on average, achieving competitive performance in heterogeneous and low-bandwidth scenarios compared to the baselines.
CVDec 13, 2024
EVOS: Efficient Implicit Neural Training via EVOlutionary SelectorWeixiang Zhang, Shuzhao Xie, Chengwei Ren et al.
We propose EVOlutionary Selector (EVOS), an efficient training paradigm for accelerating Implicit Neural Representation (INR). Unlike conventional INR training that feeds all samples through the neural network in each iteration, our approach restricts training to strategically selected points, reducing computational overhead by eliminating redundant forward passes. Specifically, we treat each sample as an individual in an evolutionary process, where only those fittest ones survive and merit inclusion in training, adaptively evolving with the neural network dynamics. While this is conceptually similar to Evolutionary Algorithms, their distinct objectives (selection for acceleration vs. iterative solution optimization) require a fundamental redefinition of evolutionary mechanisms for our context. In response, we design sparse fitness evaluation, frequency-guided crossover, and augmented unbiased mutation to comprise EVOS. These components respectively guide sample selection with reduced computational cost, enhance performance through frequency-domain balance, and mitigate selection bias from cached evaluation. Extensive experiments demonstrate that our method achieves approximately 48%-66% reduction in training time while ensuring superior convergence without additional cost, establishing state-of-the-art acceleration among recent sampling-based strategies.
CVDec 8, 2024
SizeGS: Size-aware Compression of 3D Gaussians with Hierarchical Mixed Precision QuantizationShuzhao Xie, Jiahang Liu, Weixiang Zhang et al.
Effective compression technology is crucial for 3DGS to adapt to varying storage and transmission conditions. However, existing methods fail to address size constraints while maintaining optimal quality. In this paper, we introduce SizeGS, a framework that compresses 3DGS within a specified size budget while optimizing visual quality. We start with a size estimator to establish a clear relationship between file size and hyperparameters. Leveraging this estimator, we incorporate mixed precision quantization (MPQ) into 3DGS attributes, structuring MPQ in two hierarchical level -- inter-attribute and intra-attribute -- to optimize visual quality under the size constraint. At the inter-attribute level, we assign bit-widths to each attribute channel by formulating the combinatorial optimization as a 0-1 integer linear program, which can be efficiently solved. At the intra-attribute level, we divide each attribute channel into blocks of vectors, quantizing each vector based on the optimal bit-width derived at the inter-attribute level. Dynamic programming determines block lengths. Using the size estimator and MPQ, we develop a calibrated algorithm to identify optimal hyperparameters in just 10 minutes, achieving a 1.69$\times$ efficiency increase with quality comparable to state-of-the-art methods.
CVDec 12, 2024
Enhancing Implicit Neural Representations via Symmetric Power TransformationWeixiang Zhang, Shuzhao Xie, Chengwei Ren et al.
We propose symmetric power transformation to enhance the capacity of Implicit Neural Representation~(INR) from the perspective of data transformation. Unlike prior work utilizing random permutation or index rearrangement, our method features a reversible operation that does not require additional storage consumption. Specifically, we first investigate the characteristics of data that can benefit the training of INR, proposing the Range-Defined Symmetric Hypothesis, which posits that specific range and symmetry can improve the expressive ability of INR. Based on this hypothesis, we propose a nonlinear symmetric power transformation to achieve both range-defined and symmetric properties simultaneously. We use the power coefficient to redistribute data to approximate symmetry within the target range. To improve the robustness of the transformation, we further design deviation-aware calibration and adaptive soft boundary to address issues of extreme deviation boosting and continuity breaking. Extensive experiments are conducted to verify the performance of the proposed method, demonstrating that our transformation can reliably improve INR compared with other data transformations. We also conduct 1D audio, 2D image and 3D video fitting tasks to demonstrate the effectiveness and applicability of our method.
CVDec 18, 2024
DragScene: Interactive 3D Scene Editing with Single-view Drag InstructionsChenghao Gu, Zhenzhe Li, Zhengqi Zhang et al.
3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has shown exceptional capability to edit images with direct manipulation instead of ambiguous text commands. Nevertheless, extending drag-based editing to 3D scenes presents substantial challenges due to multi-view inconsistency. To this end, we introduce DragScene, a framework that integrates drag-style editing with diverse 3D representations. First, latent optimization is performed on a reference view to generate 2D edits based on user instructions. Subsequently, coarse 3D clues are reconstructed from the reference view using a point-based representation to capture the geometric details of the edits. The latent representation of the edited view is then mapped to these 3D clues, guiding the latent optimization of other views. This process ensures that edits are propagated seamlessly across multiple views, maintaining multi-view consistency. Finally, the target 3D scene is reconstructed from the edited multi-view images. Extensive experiments demonstrate that DragScene facilitates precise and flexible drag-style editing of 3D scenes, supporting broad applicability across diverse 3D representations.
GRJul 10, 2025
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene ReconstructionWei Yao, Shuzhao Xie, Letian Li et al.
Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions significantly limits the practical application of these methods. To tackle these problems, we propose SD-GS, a compact and efficient dynamic Gaussian splatting framework for complex dynamic scene reconstruction, featuring two key contributions. First, we introduce a deformable anchor grid, a hierarchical and memory-efficient scene representation where each anchor point derives multiple 3D Gaussians in its local spatiotemporal region and serves as the geometric backbone of the 3D scene. Second, to enhance modeling capability for complex motions, we present a deformation-aware densification strategy that adaptively grows anchors in under-reconstructed high-dynamic regions while reducing redundancy in static areas, achieving superior visual quality with fewer anchors. Experimental results demonstrate that, compared to state-of-the-art methods, SD-GS achieves an average of 60\% reduction in model size and an average of 100\% improvement in FPS, significantly enhancing computational efficiency while maintaining or even surpassing visual quality.
97.7ROMar 13
RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for RoboticsYuzhi Huang, Jie Wu, Weijue Bu et al.
Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.
ROSep 23, 2025
VGGT-DP: Generalizable Robot Control via Vision Foundation ModelsShijia Ge, Yinxin Zhang, Shuzhao Xie et al.
Visual imitation learning frameworks allow robots to learn manipulation skills from expert demonstrations. While existing approaches mainly focus on policy design, they often neglect the structure and capacity of visual encoders, limiting spatial understanding and generalization. Inspired by biological vision systems, which rely on both visual and proprioceptive cues for robust control, we propose VGGT-DP, a visuomotor policy framework that integrates geometric priors from a pretrained 3D perception model with proprioceptive feedback. We adopt the Visual Geometry Grounded Transformer (VGGT) as the visual encoder and introduce a proprioception-guided visual learning strategy to align perception with internal robot states, improving spatial grounding and closed-loop control. To reduce inference latency, we design a frame-wise token reuse mechanism that compacts multi-view tokens into an efficient spatial representation. We further apply random token pruning to enhance policy robustness and reduce overfitting. Experiments on challenging MetaWorld tasks show that VGGT-DP significantly outperforms strong baselines such as DP and DP3, particularly in precision-critical and long-horizon scenarios.
SDDec 29, 2024
Lungmix: A Mixup-Based Strategy for Generalization in Respiratory Sound ClassificationShijia Ge, Weixiang Zhang, Shuzhao Xie et al.
Respiratory sound classification plays a pivotal role in diagnosing respiratory diseases. While deep learning models have shown success with various respiratory sound datasets, our experiments indicate that models trained on one dataset often fail to generalize effectively to others, mainly due to data collection and annotation \emph{inconsistencies}. To address this limitation, we introduce \emph{Lungmix}, a novel data augmentation technique inspired by Mixup. Lungmix generates augmented data by blending waveforms using loudness and random masks while interpolating labels based on their semantic meaning, helping the model learn more generalized representations. Comprehensive evaluations across three datasets, namely ICBHI, SPR, and HF, demonstrate that Lungmix significantly enhances model generalization to unseen data. In particular, Lungmix boosts the 4-class classification score by up to 3.55\%, achieving performance comparable to models trained directly on the target dataset.
CVJun 10, 2024
Tuning-Free Visual Customization via View Iterative Self-Attention ControlXiaojie Li, Chenghao Gu, Shuzhao Xie et al.
Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the fine-tuning process, it still requires multiple reference images and time-consuming training, which constrains its scalability for large-scale and real-time applications. In this paper, we propose \textit{View Iterative Self-Attention Control (VisCtrl)} to tackle this challenge. Specifically, VisCtrl is a training-free method that injects the appearance and structure of a user-specified subject into another subject in the target image, unlike previous approaches that require fine-tuning the model. Initially, we obtain the initial noise for both the reference and target images through DDIM inversion. Then, during the denoising phase, features from the reference image are injected into the target image via the self-attention mechanism. Notably, by iteratively performing this feature injection process, we ensure that the reference image features are gradually integrated into the target image. This approach results in consistent and harmonious editing with only one reference image in a few denoising steps. Moreover, benefiting from our plug-and-play architecture design and the proposed Feature Gradual Sampling strategy for multi-view editing, our method can be easily extended to edit in complex visual domains. Extensive experiments show the efficacy of VisCtrl across a spectrum of tasks, including personalized editing of images, videos, and 3D scenes.