87.5HCMay 20
Stable Personas: Dual-Assessment of Temporal Stability in LLM-Based Human SimulationJana Gonnermann-Müller, Jennifer Haase, Nicolas Leins et al.
Large Language Models (LLMs) acting as artificial agents offer the potential for scalable behavioral research, yet their validity depends on whether LLMs can maintain stable personas across extended conversations. We address this point using a dual-assessment framework measuring both self-reported characteristics and observer-rated persona expression. Across two experiments testing four persona conditions (default, high, moderate, and low ADHD presentations), seven LLMs, and three semantically equivalent persona prompts, we examine between-conversation stability (3,473 conversations) and within-conversation stability (1,370 conversations and 18 turns). Self-reports remain highly stable both between and within conversations. However, observer ratings reveal a tendency for persona expressions to decline during extended conversations. These findings suggest that persona-instructed LLMs produce stable, persona-aligned self-reports, an important prerequisite for behavioral research, while identifying this regression tendency as a boundary condition for multi-agent social simulation.
66.2HCMar 18
FACET: Multi-Agent AI Supporting Teachers in Scaling Differentiated Learning for Diverse StudentsJana Gonnermann-Müller, Jennifer Haase, Nicolas Leins et al.
Classrooms are becoming increasingly heterogeneous, comprising learners with diverse performance and motivation levels, language proficiencies, and learning differences such as dyslexia and ADHD. While teachers recognize the need for differentiated instruction, growing workloads create substantial barriers, making differentiated instruction an ideal that is often unrealized in practice. Current AI educational tools, which promise differentiated materials, are predominantly student-facing and performance-centric, ignoring other aspects that shape learning outcomes. We introduce FACET, a teacher-facing multi-agent framework designed to address these gaps by supporting differentiation that accounts for motivation, performance, and learning differences. Developed with educational stakeholders from the outset, the framework coordinates four specialized agents, including learner simulation, diagnostic assessment, material generation, and evaluation within a teacher-in-the-loop design. School principals (N = 30) shaped system requirements through participatory workshops, while in-service K-12 teachers (N = 70) evaluated material quality. Mixed-methods evaluation demonstrates strong perceived value for inclusive differentiation. Practitioners emphasized both the urgent need arising from classroom heterogeneity and the importance of maintaining pedagogical autonomy as a prerequisite for adoption. We discuss implications for future school deployment and outline partnerships for longitudinal classroom implementation.
AIJan 29
Within-Model vs Between-Prompt Variability in Large Language Models for Creative TasksJennifer Haase, Jana Gonnermann-Müller, Paul H. P. Hanel et al.
How much of LLM output variance is explained by prompts versus model choice versus stochasticity through sampling? We answer this by evaluating 12 LLMs on 10 creativity prompts with 100 samples each (N = 12,000). For output quality (originality), prompts explain 36.43% of variance, comparable to model choice (40.94%). But for output quantity (fluency), model choice (51.25%) and within-LLM variance (33.70%) dominate, with prompts explaining only 4.22%. Prompts are powerful levers for steering output quality, but given the substantial within-LLM variance (10-34%), single-sample evaluations risk conflating sampling noise with genuine prompt or model effects.
78.5HCMay 7
LLM-Based Educational Simulation: Evaluating Temporal Student Persona Stability Across ADHD ProfilesJana Gonnermann-Müller, Jennifer Haase, Nicolas Leins et al.
Student simulation with Large language models (LLMs) offers a scalable alternative for educational research and teacher training. Yet, its validity depends on whether models maintain stable personas across extended interactions. We test this prerequisite using a dual-assessment framework measuring self-reported characteristics and observer-rated behavioral expressions. Across two experiments testing four clinically-grounded ADHD persona conditions, five LLMs, and three prompt designs, we quantify between-conversation stability (N=4,968) and within-conversation stability (N=3,952 across 9 turns). Self-reported characteristics remain stable for high intensities, constituting a necessary prerequisite for valid behavioral simulation. Observer-rated behavioral expression reveals selective instability: within-conversation drift occurs in unscripted dialog for high and moderate ADHD personas. Scripted interactions with explicit task prompts eliminate this drift entirely. Stable, persona-aligned simulated learners benefit from a structured interaction design to maintain behavioral coherence, which holds significant implications for teacher training, adaptive tutoring, and any application requiring sustained, path-dependent learner interactions.
46.5ROMar 13
Beyond Static Instruction: A Multi-agent AI Framework for Adaptive Augmented Reality Robot TrainingNicolas Leins, Jana Gonnermann-Müller, Malte Teichmann et al.
Augmented Reality (AR) offers powerful visualization capabilities for industrial robot training, yet current interfaces remain predominantly static, failing to account for learners' diverse cognitive profiles. In this paper, we present an AR application for robot training and propose a multi-agent AI framework for future integration that bridges the gap between static visualization and pedagogical intelligence. We report on the evaluation of the baseline AR interface with 36 participants performing a robotic pick-and-place task. While overall usability was high, notable disparities in task duration and learner characteristics highlighted the necessity for dynamic adaptation. To address this, we propose a multi-agent framework that orchestrates multiple components to perform complex preprocessing of multimodal inputs (e.g., voice, physiology, robot data) and adapt the AR application to the learner's needs. By utilizing autonomous Large Language Model (LLM) agents, the proposed system would dynamically adapt the learning environment based on advanced LLM reasoning in real-time.