Tianxing Fan

CV
h-index3
3papers
14citations
Novelty57%
AI Score43

3 Papers

6.0ROMar 31Code
Kernel-SDF: An Open-Source Library for Real-Time Signed Distance Function Estimation using Kernel Regression

Zhirui Dai, Tianxing Fan, Mani Amani et al.

Accurate and efficient environment representation is crucial for robotic applications such as motion planning, manipulation, and navigation. Signed distance functions (SDFs) have emerged as a powerful representation for encoding distance to obstacle boundaries, enabling efficient collision-checking and trajectory optimization techniques. However, existing SDF reconstruction methods have limitations when it comes to large-scale uncertainty-aware SDF estimation from streaming sensor data. Voxel-based approaches are limited by fixed resolution and lack uncertainty quantification, neural network methods require significant training time, while Gaussian process (GP) methods struggle with scalability, sign estimation, and uncertainty calibration. In this letter, we develop an open-source library, Kernel-SDF, which uses kernel regression to learn SDF with calibrated uncertainty quantification in real-time. Our approach consists of a front-end that learns a continuous occupancy field via kernel regression, and a back-end that estimates accurate SDF via GP regression using samples from the front-end surface boundaries. Kernel-SDF provides accurate SDF, SDF gradient, SDF uncertainty, and mesh construction in real-time. Evaluation results show that Kernel-SDF achieves superior accuracy compared to existing methods, while maintaining real-time performance, making it suitable for various robotics applications requiring reliable uncertainty-aware geometric information.

3.7CVSep 1, 2024
MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds

Ziqiang Dang, Tianxing Fan, Boming Zhao et al.

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human motion prior, which models plausible human motion in continuous high-dimensional motion space. Different from existing mathematical or VAE-based methods, our representation is designed based on the neural distance field, which makes human dynamics explicitly quantified to a score and thus can measure human motion plausibility. Specifically, we propose novel decoupled joint acceleration manifolds to model human dynamics from existing limited motion data. Moreover, we introduce a novel optimization method using the manifold distance as guidance, which facilitates a variety of motion-related tasks. Extensive experiments demonstrate that MoManifold outperforms existing SOTAs as a prior in several downstream tasks such as denoising real-world human mocap data, recovering human motion from partial 3D observations, mitigating jitters for SMPL-based pose estimators, and refining the results of motion in-betweening.

5.6CVNov 30, 2021
LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies

Sandro Lombardi, Bangbang Yang, Tianxing Fan et al.

3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear combinations. It is only recently that some approaches try to leverage neural implicit representations for human body modeling, and while demonstrating impressive results, they are either limited by representation capability or not physically meaningful and controllable. In this work, we propose a novel neural implicit representation for the human body, which is fully differentiable and optimizable with disentangled shape and pose latent spaces. Contrary to prior work, our representation is designed based on the kinematic model, which makes the representation controllable for tasks like pose animation, while simultaneously allowing the optimization of shape and pose for tasks like 3D fitting and pose tracking. Our model can be trained and fine-tuned directly on non-watertight raw data with well-designed losses. Experiments demonstrate the improved 3D reconstruction performance over SoTA approaches and show the applicability of our method to shape interpolation, model fitting, pose tracking, and motion retargeting.