8.2SIJun 20
Generating Public Health Responses using Survey-Augmented Large Language ModelsLeonardo Marciaga, Thuyen Pham, Julia Rezvani et al.
Epidemiological models often rely on survey data to represent how individuals make health-related decisions, such as whether to vaccinate or adopt protective behaviors. However, repeated large-scale surveys are costly, time-consuming, and limited in the range of scenarios they can capture. In this work, we investigate whether large language models (LLMs) can generate synthetic survey responses that reproduce patterns observed in real populations. Using longitudinal data from the FluPaths surveys, we first identify groups associated with broadly positive or negative attitudes toward vaccination through clustering analysis. We then evaluate several LLMs using a cluster-informed prompting approach to generate synthetic survey responses across multiple epidemic waves. Across models, the synthetic data generally reproduce the distributions of demographic characteristics, vaccination-related beliefs, risk perceptions, and health behaviors observed in the survey data. However, they are less successful at capturing how these factors vary together within respondents. Some models reproduce group-level vaccination trends more reliably than others, although performance varies across waves. We also trained a classifier to distinguish real from synthetic records and found that the generated responses remained identifiable as synthetic. Overall, our findings suggest that LLM-generated survey data may provide a useful tool for exploratory data augmentation and we hope that it could support agent-based epidemic modeling approaches. However, the generated data should not be treated as a substitute for human survey data without further methodological improvements and validation.
Deep Generative Modeling in Network Science with Applications to Public Policy ResearchGavin S. Hartnett, Raffaele Vardavas, Lawrence Baker et al.
Network data is increasingly being used in quantitative, data-driven public policy research. These are typically very rich datasets that contain complex correlations and inter-dependencies. This richness both promises to be quite useful for policy research, while at the same time posing a challenge for the useful extraction of information from these datasets - a challenge which calls for new data analysis methods. In this report, we formulate a research agenda of key methodological problems whose solutions would enable new advances across many areas of policy research. We then review recent advances in applying deep learning to network data, and show how these methods may be used to address many of the methodological problems we identified. We particularly emphasize deep generative methods, which can be used to generate realistic synthetic networks useful for microsimulation and agent-based models capable of informing key public policy questions. We extend these recent advances by developing a new generative framework which applies to large social contact networks commonly used in epidemiological modeling. For context, we also compare and contrast these recent neural network-based approaches with the more traditional Exponential Random Graph Models. Lastly, we discuss some open problems where more progress is needed.
Policy-focused Agent-based Modeling using RL Behavioral ModelsOsonde A. Osoba, Raffaele Vardavas, Justin Grana et al.
Agent-based Models (ABMs) are valuable tools for policy analysis. ABMs help analysts explore the emergent consequences of policy interventions in multi-agent decision-making settings. But the validity of inferences drawn from ABM explorations depends on the quality of the ABM agents' behavioral models. Standard specifications of agent behavioral models rely either on heuristic decision-making rules or on regressions trained on past data. Both prior specification modes have limitations. This paper examines the value of reinforcement learning (RL) models as adaptive, high-performing, and behaviorally-valid models of agent decision-making in ABMs. We test the hypothesis that RL agents are effective as utility-maximizing agents in policy ABMs. We also address the problem of adapting RL algorithms to handle multi-agency in games by adapting and extending methods from recent literature. We evaluate the performance of such RL-based ABM agents via experiments on two policy-relevant ABMs: a minority game ABM, and an ABM of Influenza Transmission. We run some analytic experiments on our AI-equipped ABMs e.g. explorations of the effects of behavioral heterogeneity in a population and the emergence of synchronization in a population. The experiments show that RL behavioral models are effective at producing reward-seeking or reward-maximizing behaviors in ABM agents. Furthermore, RL behavioral models can learn to outperform the default adaptive behavioral models in the two ABMs examined.