TalkVid: A Large-Scale Diversified Dataset for Audio-Driven Talking Head SynthesisShunian Chen, Hejin Huang, Yexin Liu et al.
Audio-driven talking head synthesis has achieved remarkable photorealism, yet state-of-the-art (SOTA) models exhibit a critical failure: they lack generalization to the full spectrum of human diversity in ethnicity, language, and age groups. We argue that this generalization gap is a direct symptom of limitations in existing training data, which lack the necessary scale, quality, and diversity. To address this challenge, we introduce TalkVid, a new large-scale, high-quality, and diverse dataset containing 1244 hours of video from 7729 unique speakers. TalkVid is curated through a principled, multi-stage automated pipeline that rigorously filters for motion stability, aesthetic quality, and facial detail, and is validated against human judgments to ensure its reliability. Furthermore, we construct and release TalkVid-Bench, a stratified evaluation set of 500 clips meticulously balanced across key demographic and linguistic axes. Our experiments demonstrate that a model trained on TalkVid outperforms counterparts trained on previous datasets, exhibiting superior cross-dataset generalization. Crucially, our analysis on TalkVid-Bench reveals performance disparities across subgroups that are obscured by traditional aggregate metrics, underscoring its necessity for future research. Code and data can be found in https://github.com/FreedomIntelligence/TalkVid
22.3CVMar 19, 2025
VideoGen-of-Thought: Step-by-step generating multi-shot video with minimal manual interventionMingzhe Zheng, Yongqi Xu, Haojian Huang et al.
Current video generation models excel at short clips but fail to produce cohesive multi-shot narratives due to disjointed visual dynamics and fractured storylines. Existing solutions either rely on extensive manual scripting/editing or prioritize single-shot fidelity over cross-scene continuity, limiting their practicality for movie-like content. We introduce VideoGen-of-Thought (VGoT), a step-by-step framework that automates multi-shot video synthesis from a single sentence by systematically addressing three core challenges: (1) Narrative Fragmentation: Existing methods lack structured storytelling. We propose dynamic storyline modeling, which first converts the user prompt into concise shot descriptions, then elaborates them into detailed, cinematic specifications across five domains (character dynamics, background continuity, relationship evolution, camera movements, HDR lighting), ensuring logical narrative progression with self-validation. (2) Visual Inconsistency: Existing approaches struggle with maintaining visual consistency across shots. Our identity-aware cross-shot propagation generates identity-preserving portrait (IPP) tokens that maintain character fidelity while allowing trait variations (expressions, aging) dictated by the storyline. (3) Transition Artifacts: Abrupt shot changes disrupt immersion. Our adjacent latent transition mechanisms implement boundary-aware reset strategies that process adjacent shots' features at transition points, enabling seamless visual flow while preserving narrative continuity. VGoT generates multi-shot videos that outperform state-of-the-art baselines by 20.4% in within-shot face consistency and 17.4% in style consistency, while achieving over 100% better cross-shot consistency and 10x fewer manual adjustments than alternatives.
VideoGen-of-Thought: Step-by-step generating multi-shot video with minimal manual interventionMingzhe Zheng, Yongqi Xu, Haojian Huang et al.
Current video generation models excel at short clips but fail to produce cohesive multi-shot narratives due to disjointed visual dynamics and fractured storylines. Existing solutions either rely on extensive manual scripting/editing or prioritize single-shot fidelity over cross-scene continuity, limiting their practicality for movie-like content. We introduce VideoGen-of-Thought (VGoT), a step-by-step framework that automates multi-shot video synthesis from a single sentence by systematically addressing three core challenges: (1) Narrative fragmentation: Existing methods lack structured storytelling. We propose dynamic storyline modeling, which turns the user prompt into concise shot drafts and then expands them into detailed specifications across five domains (character dynamics, background continuity, relationship evolution, camera movements, and HDR lighting) with self-validation to ensure logical progress. (2) Visual inconsistency: previous approaches struggle to maintain consistent appearance across shots. Our identity-aware cross-shot propagation builds identity-preserving portrait (IPP) tokens that keep character identity while allowing controlled trait changes (expressions, aging) required by the story. (3) Transition artifacts: Abrupt shot changes disrupt immersion. Our adjacent latent transition mechanisms implement boundary-aware reset strategies that process adjacent shots' features at transition points, enabling seamless visual flow while preserving narrative continuity. Combined in a training-free pipeline, VGoT surpasses strong baselines by 20.4\% in within-shot face consistency and 17.4\% in style consistency, while requiring 10x fewer manual adjustments. VGoT bridges the gap between raw visual synthesis and director-level storytelling for automated multi-shot video generation.
14.1CVNov 30, 2024
DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D PosesYatian Pang, Bin Zhu, Bin Lin et al.
In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information, leading to suboptimal results, while methods using 3D representation as guidance achieve higher quality but involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images.
14.4CVMar 19, 2025
Temporal Regularization Makes Your Video Generator StrongerHarold Haodong Chen, Haojian Huang, Xianfeng Wu et al.
Temporal quality is a critical aspect of video generation, as it ensures consistent motion and realistic dynamics across frames. However, achieving high temporal coherence and diversity remains challenging. In this work, we explore temporal augmentation in video generation for the first time, and introduce FluxFlow for initial investigation, a strategy designed to enhance temporal quality. Operating at the data level, FluxFlow applies controlled temporal perturbations without requiring architectural modifications. Extensive experiments on UCF-101 and VBench benchmarks demonstrate that FluxFlow significantly improves temporal coherence and diversity across various video generation models, including U-Net, DiT, and AR-based architectures, while preserving spatial fidelity. These findings highlight the potential of temporal augmentation as a simple yet effective approach to advancing video generation quality.
20.4CVFeb 9, 2025
VFX Creator: Animated Visual Effect Generation with Controllable Diffusion TransformerXinyu Liu, Ailing Zeng, Wei Xue et al.
Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence have driven progress in generic image and video synthesis, the domain of controllable VFX generation remains relatively underexplored. In this work, we propose a novel paradigm for animated VFX generation as image animation, where dynamic effects are generated from user-friendly textual descriptions and static reference images. Our work makes two primary contributions: (i) Open-VFX, the first high-quality VFX video dataset spanning 15 diverse effect categories, annotated with textual descriptions, instance segmentation masks for spatial conditioning, and start-end timestamps for temporal control. (ii) VFX Creator, a simple yet effective controllable VFX generation framework based on a Video Diffusion Transformer. The model incorporates a spatial and temporal controllable LoRA adapter, requiring minimal training videos. Specifically, a plug-and-play mask control module enables instance-level spatial manipulation, while tokenized start-end motion timestamps embedded in the diffusion process, alongside the text encoder, allow precise temporal control over effect timing and pace. Extensive experiments on the Open-VFX test set demonstrate the superiority of the proposed system in generating realistic and dynamic effects, achieving state-of-the-art performance and generalization ability in both spatial and temporal controllability. Furthermore, we introduce a specialized metric to evaluate the precision of temporal control. By bridging traditional VFX techniques with generative approaches, VFX Creator unlocks new possibilities for efficient and high-quality video effect generation, making advanced VFX accessible to a broader audience.
11.8CVOct 1, 2025
CML-Bench: A Framework for Evaluating and Enhancing LLM-Powered Movie Scripts GenerationMingzhe Zheng, Dingjie Song, Guanyu Zhou et al.
Large Language Models (LLMs) have demonstrated remarkable proficiency in generating highly structured texts. However, while exhibiting a high degree of structural organization, movie scripts demand an additional layer of nuanced storytelling and emotional depth-the 'soul' of compelling cinema-that LLMs often fail to capture. To investigate this deficiency, we first curated CML-Dataset, a dataset comprising (summary, content) pairs for Cinematic Markup Language (CML), where 'content' consists of segments from esteemed, high-quality movie scripts and 'summary' is a concise description of the content. Through an in-depth analysis of the intrinsic multi-shot continuity and narrative structures within these authentic scripts, we identified three pivotal dimensions for quality assessment: Dialogue Coherence (DC), Character Consistency (CC), and Plot Reasonableness (PR). Informed by these findings, we propose the CML-Bench, featuring quantitative metrics across these dimensions. CML-Bench effectively assigns high scores to well-crafted, human-written scripts while concurrently pinpointing the weaknesses in screenplays generated by LLMs. To further validate our benchmark, we introduce CML-Instruction, a prompting strategy with detailed instructions on character dialogue and event logic, to guide LLMs to generate more structured and cinematically sound scripts. Extensive experiments validate the effectiveness of our benchmark and demonstrate that LLMs guided by CML-Instruction generate higher-quality screenplays, with results aligned with human preferences.
25.7CVNov 17, 2025
Distribution Matching Distillation Meets Reinforcement LearningDengyang Jiang, Dongyang Liu, Zanyi Wang et al.
Distribution Matching Distillation (DMD) distills a pre-trained multi-step diffusion model to a few-step one to improve inference efficiency. However, the performance of the latter is often capped by the former. To circumvent this dilemma, we propose DMDR, a novel framework that combines Reinforcement Learning (RL) techniques into the distillation process. We show that for the RL of the few-step generator, the DMD loss itself is a more effective regularization compared to the traditional ones. In turn, RL can help to guide the mode coverage process in DMD more effectively. These allow us to unlock the capacity of the few-step generator by conducting distillation and RL simultaneously. Meanwhile, we design the dynamic distribution guidance and dynamic renoise sampling training strategies to improve the initial distillation process. The experiments demonstrate that DMDR can achieve leading visual quality, prompt coherence among few-step methods, and even exhibit performance that exceeds the multi-step teacher.
11.8CVOct 7, 2025
Deforming Videos to Masks: Flow Matching for Referring Video SegmentationZanyi Wang, Dengyang Jiang, Liuzhuozheng Li et al. · cambridge
Referring Video Object Segmentation (RVOS) requires segmenting specific objects in a video guided by a natural language description. The core challenge of RVOS is to anchor abstract linguistic concepts onto a specific set of pixels and continuously segment them through the complex dynamics of a video. Faced with this difficulty, prior work has often decomposed the task into a pragmatic `locate-then-segment' pipeline. However, this cascaded design creates an information bottleneck by simplifying semantics into coarse geometric prompts (e.g, point), and struggles to maintain temporal consistency as the segmenting process is often decoupled from the initial language grounding. To overcome these fundamental limitations, we propose FlowRVS, a novel framework that reconceptualizes RVOS as a conditional continuous flow problem. This allows us to harness the inherent strengths of pretrained T2V models, fine-grained pixel control, text-video semantic alignment, and temporal coherence. Instead of conventional generating from noise to mask or directly predicting mask, we reformulate the task by learning a direct, language-guided deformation from a video's holistic representation to its target mask. Our one-stage, generative approach achieves new state-of-the-art results across all major RVOS benchmarks. Specifically, achieving a $\mathcal{J}\&\mathcal{F}$ of 51.1 in MeViS (+1.6 over prior SOTA) and 73.3 in the zero shot Ref-DAVIS17 (+2.7), demonstrating the significant potential of modeling video understanding tasks as continuous deformation processes.
11.6CVSep 6, 2021
Robustness and Generalization via Generative Adversarial TrainingOmid Poursaeed, Tianxing Jiang, Harry Yang et al.
While deep neural networks have achieved remarkable success in various computer vision tasks, they often fail to generalize to new domains and subtle variations of input images. Several defenses have been proposed to improve the robustness against these variations. However, current defenses can only withstand the specific attack used in training, and the models often remain vulnerable to other input variations. Moreover, these methods often degrade performance of the model on clean images and do not generalize to out-of-domain samples. In this paper we present Generative Adversarial Training, an approach to simultaneously improve the model's generalization to the test set and out-of-domain samples as well as its robustness to unseen adversarial attacks. Instead of altering a low-level pre-defined aspect of images, we generate a spectrum of low-level, mid-level and high-level changes using generative models with a disentangled latent space. Adversarial training with these examples enable the model to withstand a wide range of attacks by observing a variety of input alterations during training. We show that our approach not only improves performance of the model on clean images and out-of-domain samples but also makes it robust against unforeseen attacks and outperforms prior work. We validate effectiveness of our method by demonstrating results on various tasks such as classification, segmentation and object detection.
9.8CVNov 20, 2019
Fine-grained Synthesis of Unrestricted Adversarial ExamplesOmid Poursaeed, Tianxing Jiang, Yordanos Goshu et al.
We propose a novel approach for generating unrestricted adversarial examples by manipulating fine-grained aspects of image generation. Unlike existing unrestricted attacks that typically hand-craft geometric transformations, we learn stylistic and stochastic modifications leveraging state-of-the-art generative models. This allows us to manipulate an image in a controlled, fine-grained manner without being bounded by a norm threshold. Our approach can be used for targeted and non-targeted unrestricted attacks on classification, semantic segmentation and object detection models. Our attacks can bypass certified defenses, yet our adversarial images look indistinguishable from natural images as verified by human evaluation. Moreover, we demonstrate that adversarial training with our examples improves performance of the model on clean images without requiring any modifications to the architecture. We perform experiments on LSUN, CelebA-HQ and COCO-Stuff as high resolution datasets to validate efficacy of our proposed approach.