CVMay 12Code
Picasso: Holistic Scene Reconstruction with Physics-Constrained SamplingXihang Yu, Rajat Talak, Lorenzo Shaikewitz et al.
In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect. For instance, when estimating the poses and shapes of objects in the scene and importing the resulting estimates into a simulator, small errors might translate to implausible configurations including object interpenetration or unstable equilibrium. This makes it difficult to predict the dynamic behavior of the scene using a digital twin, an important step in simulation-based planning and control of contact-rich behaviors. In this paper, we posit that object pose and shape estimation requires reasoning holistically over the scene (instead of reasoning about each object in isolation), accounting for object interactions and physical plausibility. Towards this goal, our first contribution is Picasso, a physics-constrained reconstruction pipeline that builds multi-object scene reconstructions by considering geometry, non-penetration, and physics. Picasso relies on a fast rejection sampling method that reasons over multi-object interactions, leveraging an inferred object contact graph to guide samples. Second, we propose the Picasso dataset, a collection of 10 contact-rich real-world scenes with ground truth annotations, as well as a metric to quantify physical plausibility, which we open-source as part of our benchmark. Finally, we provide an extensive evaluation of Picasso on our newly introduced dataset and on the YCB-V dataset, and show it largely outperforms the state of the art while providing reconstructions that are both physically plausible and more aligned with human intuition.
RONov 26, 2025Code
Uncertainty Quantification for Visual Object Pose EstimationLorenzo Shaikewitz, Charis Georgiou, Luca Carlone
Quantifying the uncertainty of an object's pose estimate is essential for robust control and planning. Although pose estimation is a well-studied robotics problem, attaching statistically rigorous uncertainty is not well understood without strict distributional assumptions. We develop distribution-free pose uncertainty bounds about a given pose estimate in the monocular setting. Our pose uncertainty only requires high probability noise bounds on pixel detections of 2D semantic keypoints on a known object. This noise model induces an implicit, non-convex set of pose uncertainty constraints. Our key contribution is SLUE (S-Lemma Uncertainty Estimation), a convex program to reduce this set to a single ellipsoidal uncertainty bound that is guaranteed to contain the true object pose with high probability. SLUE solves a relaxation of the minimum volume bounding ellipsoid problem inspired by the celebrated S-lemma. It requires no initial guess of the bound's shape or size and is guaranteed to contain the true object pose with high probability. For tighter uncertainty bounds at the same confidence, we extend SLUE to a sum-of-squares relaxation hierarchy which is guaranteed to converge to the minimum volume ellipsoidal uncertainty bound for a given set of keypoint constraints. We show this pose uncertainty bound can easily be projected to independent translation and axis-angle orientation bounds. We evaluate SLUE on two pose estimation datasets and a real-world drone tracking scenario. Compared to prior work, SLUE generates substantially smaller translation bounds and competitive orientation bounds. We release code at https://github.com/MIT-SPARK/PoseUncertaintySets.
ROSep 23, 2025Code
Category-Level Object Shape and Pose Estimation in Less Than a MillisecondLorenzo Shaikewitz, Tim Nguyen, Luca Carlone
Object shape and pose estimation is a foundational robotics problem, supporting tasks from manipulation to scene understanding and navigation. We present a fast local solver for shape and pose estimation which requires only category-level object priors and admits an efficient certificate of global optimality. Given an RGB-D image of an object, we use a learned front-end to detect sparse, category-level semantic keypoints on the target object. We represent the target object's unknown shape using a linear active shape model and pose a maximum a posteriori optimization problem to solve for position, orientation, and shape simultaneously. Expressed in unit quaternions, this problem admits first-order optimality conditions in the form of an eigenvalue problem with eigenvector nonlinearities. Our primary contribution is to solve this problem efficiently with self-consistent field iteration, which only requires computing a 4-by-4 matrix and finding its minimum eigenvalue-vector pair at each iterate. Solving a linear system for the corresponding Lagrange multipliers gives a simple global optimality certificate. One iteration of our solver runs in about 100 microseconds, enabling fast outlier rejection. We test our method on synthetic data and a variety of real-world settings, including two public datasets and a drone tracking scenario. Code is released at https://github.com/MIT-SPARK/Fast-ShapeAndPose.