AIJan 16, 2023Code
PECAN: Leveraging Policy Ensemble for Context-Aware Zero-Shot Human-AI CoordinationXingzhou Lou, Jiaxian Guo, Junge Zhang et al.
Zero-shot human-AI coordination holds the promise of collaborating with humans without human data. Prevailing methods try to train the ego agent with a population of partners via self-play. However, these methods suffer from two problems: 1) The diversity of a population with finite partners is limited, thereby limiting the capacity of the trained ego agent to collaborate with a novel human; 2) Current methods only provide a common best response for every partner in the population, which may result in poor zero-shot coordination performance with a novel partner or humans. To address these issues, we first propose the policy ensemble method to increase the diversity of partners in the population, and then develop a context-aware method enabling the ego agent to analyze and identify the partner's potential policy primitives so that it can take different actions accordingly. In this way, the ego agent is able to learn more universal cooperative behaviors for collaborating with diverse partners. We conduct experiments on the Overcooked environment, and evaluate the zero-shot human-AI coordination performance of our method with both behavior-cloned human proxies and real humans. The results demonstrate that our method significantly increases the diversity of partners and enables ego agents to learn more diverse behaviors than baselines, thus achieving state-of-the-art performance in all scenarios. We also open-source a human-AI coordination study framework on the Overcooked for the convenience of future studies.
AIAug 22, 2023
ProAgent: Building Proactive Cooperative Agents with Large Language ModelsCeyao Zhang, Kaijie Yang, Siyi Hu et al. · pku
Building agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit~\url{https://pku-proagent.github.io}.
CVJul 5, 2022Code
Softmax-free Linear TransformersJiachen Lu, Junge Zhang, Xiatian Zhu et al.
Vision transformers (ViTs) have pushed the state-of-the-art for visual perception tasks. The self-attention mechanism underpinning the strength of ViTs has a quadratic complexity in both computation and memory usage. This motivates the development of approximating the self-attention at linear complexity. However, an in-depth analysis in this work reveals that existing methods are either theoretically flawed or empirically ineffective for visual recognition. We identify that their limitations are rooted in the inheritance of softmax-based self-attention during approximations, that is, normalizing the scaled dot-product between token feature vectors using the softmax function. As preserving the softmax operation challenges any subsequent linearization efforts. By this insight, a family of Softmax-Free Transformers (SOFT) are proposed. Specifically, a Gaussian kernel function is adopted to replace the dot-product similarity, enabling a full self-attention matrix to be approximated under low-rank matrix decomposition. For computational robustness, we estimate the Moore-Penrose inverse using an iterative Newton-Raphson method in the forward process only, while calculating its theoretical gradients only once in the backward process. To further expand applicability (e.g., dense prediction tasks), an efficient symmetric normalization technique is introduced. Extensive experiments on ImageNet, COCO, and ADE20K show that our SOFT significantly improves the computational efficiency of existing ViT variants. With linear complexity, much longer token sequences are permitted by SOFT, resulting in superior trade-off between accuracy and complexity. Code and models are available at https://github.com/fudan-zvg/SOFT.
AIJun 3
Agents' Last ExamYiyou Sun, Xinyang Han, Weichen Zhang et al.
Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional domains. We argue that this gap is largely an evaluation problem: widely used benchmarks lack sustained performance measurement on real and economically valuable workflows. This paper introduces Agents' Last Exam (ALE), a benchmark designed to evaluate AI agents on long-horizon, economically valuable, real-world tasks with verifiable outcomes. Developed in collaboration with 250+ industry experts, ALE covers non-physical industries defined with reference to O*NET / SOC 2018 (the U.S. federal occupational taxonomy). It is organized around a task taxonomy with 55 subfields grouped into 13 industry clusters covering 1K+ tasks. Current results show that the hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is 2.6%. ALE is designed as a living benchmark: its task pool grows continuously as new workflows and industries are onboarded. More broadly, ALE is intended not merely as another leaderboard, but as an instrument for closing the gap between benchmark success and GDP-relevant impact.
CVMar 1, 2023
S-NeRF: Neural Radiance Fields for Street ViewsZiyang Xie, Junge Zhang, Wenye Li et al.
Neural Radiance Fields (NeRFs) aim to synthesize novel views of objects and scenes, given the object-centric camera views with large overlaps. However, we conjugate that this paradigm does not fit the nature of the street views that are collected by many self-driving cars from the large-scale unbounded scenes. Also, the onboard cameras perceive scenes without much overlapping. Thus, existing NeRFs often produce blurs, 'floaters' and other artifacts on street-view synthesis. In this paper, we propose a new street-view NeRF (S-NeRF) that considers novel view synthesis of both the large-scale background scenes and the foreground moving vehicles jointly. Specifically, we improve the scene parameterization function and the camera poses for learning better neural representations from street views. We also use the the noisy and sparse LiDAR points to boost the training and learn a robust geometry and reprojection based confidence to address the depth outliers. Moreover, we extend our S-NeRF for reconstructing moving vehicles that is impracticable for conventional NeRFs. Thorough experiments on the large-scale driving datasets (e.g., nuScenes and Waymo) demonstrate that our method beats the state-of-the-art rivals by reducing 7% to 40% of the mean-squared error in the street-view synthesis and a 45% PSNR gain for the moving vehicles rendering.
CVApr 28, 2023
NeRF-LiDAR: Generating Realistic LiDAR Point Clouds with Neural Radiance FieldsJunge Zhang, Feihu Zhang, Shaochen Kuang et al.
Labeling LiDAR point clouds for training autonomous driving is extremely expensive and difficult. LiDAR simulation aims at generating realistic LiDAR data with labels for training and verifying self-driving algorithms more efficiently. Recently, Neural Radiance Fields (NeRF) have been proposed for novel view synthesis using implicit reconstruction of 3D scenes. Inspired by this, we present NeRF-LIDAR, a novel LiDAR simulation method that leverages real-world information to generate realistic LIDAR point clouds. Different from existing LiDAR simulators, we use real images and point cloud data collected by self-driving cars to learn the 3D scene representation, point cloud generation and label rendering. We verify the effectiveness of our NeRF-LiDAR by training different 3D segmentation models on the generated LiDAR point clouds. It reveals that the trained models are able to achieve similar accuracy when compared with the same model trained on the real LiDAR data. Besides, the generated data is capable of boosting the accuracy through pre-training which helps reduce the requirements of the real labeled data.
LGDec 30, 2022
Transformer in Transformer as Backbone for Deep Reinforcement LearningHangyu Mao, Rui Zhao, Hao Chen et al.
Designing better deep networks and better reinforcement learning (RL) algorithms are both important for deep RL. This work focuses on the former. Previous methods build the network with several modules like CNN, LSTM and Attention. Recent methods combine the Transformer with these modules for better performance. However, it requires tedious optimization skills to train a network composed of mixed modules, making these methods inconvenient to be used in practice. In this paper, we propose to design \emph{pure Transformer-based networks} for deep RL, aiming at providing off-the-shelf backbones for both the online and offline settings. Specifically, the Transformer in Transformer (TIT) backbone is proposed, which cascades two Transformers in a very natural way: the inner one is used to process a single observation, while the outer one is responsible for processing the observation history; combining both is expected to extract spatial-temporal representations for good decision-making. Experiments show that TIT can achieve satisfactory performance in different settings consistently.
CVMar 29
VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D ReconstructionZhiwen Fan, Jian Zhang, Renjie Li et al.
The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.
LGJun 2, 2022
RACA: Relation-Aware Credit Assignment for Ad-Hoc Cooperation in Multi-Agent Deep Reinforcement LearningHao Chen, Guangkai Yang, Junge Zhang et al.
In recent years, reinforcement learning has faced several challenges in the multi-agent domain, such as the credit assignment issue. Value function factorization emerges as a promising way to handle the credit assignment issue under the centralized training with decentralized execution (CTDE) paradigm. However, existing value function factorization methods cannot deal with ad-hoc cooperation, that is, adapting to new configurations of teammates at test time. Specifically, these methods do not explicitly utilize the relationship between agents and cannot adapt to different sizes of inputs. To address these limitations, we propose a novel method, called Relation-Aware Credit Assignment (RACA), which achieves zero-shot generalization in ad-hoc cooperation scenarios. RACA takes advantage of a graph-based relation encoder to encode the topological structure between agents. Furthermore, RACA utilizes an attention-based observation abstraction mechanism that can generalize to an arbitrary number of teammates with a fixed number of parameters. Experiments demonstrate that our method outperforms baseline methods on the StarCraftII micromanagement benchmark and ad-hoc cooperation scenarios.
CLFeb 23, 2023
Improved Training of Mixture-of-Experts Language GANsYekun Chai, Qiyue Yin, Junge Zhang
Despite the dramatic success in image generation, Generative Adversarial Networks (GANs) still face great challenges in synthesizing sequences of discrete elements, in particular human language. The difficulty in generator training arises from the limited representation capacity and uninformative learning signals obtained from the discriminator. In this work, we (1) first empirically show that the mixture-of-experts approach is able to enhance the representation capacity of the generator for language GANs and (2) harness the Feature Statistics Alignment (FSA) paradigm to render fine-grained learning signals to advance the generator training. Specifically, FSA forces the mean statistics of the distribution of fake data to approach that of real samples as close as possible in the finite-dimensional feature space. Empirical study on synthetic and real benchmarks shows the superior performance in quantitative evaluation and demonstrates the effectiveness of our approach to adversarial text generation.
CVNov 18, 2022
Delving into Transformer for Incremental Semantic SegmentationZekai Xu, Mingyi Zhang, Jiayue Hou et al.
Incremental semantic segmentation(ISS) is an emerging task where old model is updated by incrementally adding new classes. At present, methods based on convolutional neural networks are dominant in ISS. However, studies have shown that such methods have difficulty in learning new tasks while maintaining good performance on old ones (catastrophic forgetting). In contrast, a Transformer based method has a natural advantage in curbing catastrophic forgetting due to its ability to model both long-term and short-term tasks. In this work, we explore the reasons why Transformer based architecture are more suitable for ISS, and accordingly propose propose TISS, a Transformer based method for Incremental Semantic Segmentation. In addition, to better alleviate catastrophic forgetting while preserving transferability on ISS, we introduce two patch-wise contrastive losses to imitate similar features and enhance feature diversity respectively, which can further improve the performance of TISS. Under extensive experimental settings with Pascal-VOC 2012 and ADE20K datasets, our method significantly outperforms state-of-the-art incremental semantic segmentation methods.
CVMay 13, 2025Code
Generative AI for Autonomous Driving: Frontiers and OpportunitiesYuping Wang, Shuo Xing, Cui Can et al.
Generative Artificial Intelligence (GenAI) constitutes a transformative technological wave that reconfigures industries through its unparalleled capabilities for content creation, reasoning, planning, and multimodal understanding. This revolutionary force offers the most promising path yet toward solving one of engineering's grandest challenges: achieving reliable, fully autonomous driving, particularly the pursuit of Level 5 autonomy. This survey delivers a comprehensive and critical synthesis of the emerging role of GenAI across the autonomous driving stack. We begin by distilling the principles and trade-offs of modern generative modeling, encompassing VAEs, GANs, Diffusion Models, and Large Language Models (LLMs). We then map their frontier applications in image, LiDAR, trajectory, occupancy, video generation as well as LLM-guided reasoning and decision making. We categorize practical applications, such as synthetic data workflows, end-to-end driving strategies, high-fidelity digital twin systems, smart transportation networks, and cross-domain transfer to embodied AI. We identify key obstacles and possibilities such as comprehensive generalization across rare cases, evaluation and safety checks, budget-limited implementation, regulatory compliance, ethical concerns, and environmental effects, while proposing research plans across theoretical assurances, trust metrics, transport integration, and socio-technical influence. By unifying these threads, the survey provides a forward-looking reference for researchers, engineers, and policymakers navigating the convergence of generative AI and advanced autonomous mobility. An actively maintained repository of cited works is available at https://github.com/taco-group/GenAI4AD.
LGApr 14
Calibration-Aware Policy Optimization for Reasoning LLMsZiqi Wang, Xingzhou Lou, Meiqi Wu et al.
Group Relative Policy Optimization (GRPO) enhances LLM reasoning but often induces overconfidence, where incorrect responses yield lower perplexity than correct ones, degrading relative calibration as described by the Area Under the Curve (AUC). Existing approaches either yield limited improvements in calibration or sacrifice gains in reasoning accuracy. We first prove that this degradation in GRPO-style algorithms stems from their uncertainty-agnostic advantage estimation, which inevitably misaligns optimization gradients with calibration. This leads to improved accuracy at the expense of degraded calibration. We then propose Calibration-Aware Policy Optimization (CAPO). It adopts a logistic AUC surrogate loss that is theoretically consistent and admits regret bound, enabling uncertainty-aware advantage estimation. By further incorporating a noise masking mechanism, CAPO achieves stable learning dynamics that jointly optimize calibration and accuracy. Experiments on multiple mathematical reasoning benchmarks show that CAPO-1.5B significantly improves calibration by up to 15% while achieving accuracy comparable to or better than GRPO, and further boosts accuracy on downstream inference-time scaling tasks by up to 5%. Moreover, when allowed to abstain under low-confidence conditions, CAPO achieves a Pareto-optimal precision-coverage trade-off, highlighting its practical value for hallucination mitigation.
LGJun 19, 2023
Deep Reinforcement Learning with Task-Adaptive Retrieval via HypernetworkYonggang Jin, Chenxu Wang, Tianyu Zheng et al.
Deep reinforcement learning algorithms are usually impeded by sampling inefficiency, heavily depending on multiple interactions with the environment to acquire accurate decision-making capabilities. In contrast, humans rely on their hippocampus to retrieve relevant information from past experiences of relevant tasks, which guides their decision-making when learning a new task, rather than exclusively depending on environmental interactions. Nevertheless, designing a hippocampus-like module for an agent to incorporate past experiences into established reinforcement learning algorithms presents two challenges. The first challenge involves selecting the most relevant past experiences for the current task, and the second challenge is integrating such experiences into the decision network. To address these challenges, we propose a novel method that utilizes a retrieval network based on task-conditioned hypernetwork, which adapts the retrieval network's parameters depending on the task. At the same time, a dynamic modification mechanism enhances the collaborative efforts between the retrieval and decision networks. We evaluate the proposed method across various tasks within a multitask scenario in the Minigrid environment. The experimental results demonstrate that our proposed method significantly outperforms strong baselines.
LGDec 26, 2023Code
PDiT: Interleaving Perception and Decision-making Transformers for Deep Reinforcement LearningHangyu Mao, Rui Zhao, Ziyue Li et al.
Designing better deep networks and better reinforcement learning (RL) algorithms are both important for deep RL. This work studies the former. Specifically, the Perception and Decision-making Interleaving Transformer (PDiT) network is proposed, which cascades two Transformers in a very natural way: the perceiving one focuses on \emph{the environmental perception} by processing the observation at the patch level, whereas the deciding one pays attention to \emph{the decision-making} by conditioning on the history of the desired returns, the perceiver's outputs, and the actions. Such a network design is generally applicable to a lot of deep RL settings, e.g., both the online and offline RL algorithms under environments with either image observations, proprioception observations, or hybrid image-language observations. Extensive experiments show that PDiT can not only achieve superior performance than strong baselines in different settings but also extract explainable feature representations. Our code is available at \url{https://github.com/maohangyu/PDiT}.
CVDec 16, 2024Code
IDEA-Bench: How Far are Generative Models from Professional Designing?Chen Liang, Lianghua Huang, Jingwu Fang et al.
Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of various elements from instructions, descriptions, and reference images. The resulting images often implicitly capture key features from references or user inputs, making it challenging to develop models that can effectively address such varied tasks. While existing visual generative models can produce high-quality images based on prompts, they face significant limitations in professional design scenarios that involve varied forms and multiple inputs and outputs, even when enhanced with adapters like ControlNets and LoRAs. To address this, we introduce IDEA-Bench, a comprehensive benchmark encompassing 100 real-world design tasks, including rendering, visual effects, storyboarding, picture books, fonts, style-based, and identity-preserving generation, with 275 test cases to thoroughly evaluate a model's general-purpose generation capabilities. Notably, even the best-performing model only achieves 22.48 on IDEA-Bench, while the best general-purpose model only achieves 6.81. We provide a detailed analysis of these results, highlighting the inherent challenges and providing actionable directions for improvement. Additionally, we provide a subset of 18 representative tasks equipped with multimodal large language model (MLLM)-based auto-evaluation techniques to facilitate rapid model development and comparison. We releases the benchmark data, evaluation toolkits, and an online leaderboard at https://github.com/ali-vilab/IDEA-Bench, aiming to drive the advancement of generative models toward more versatile and applicable intelligent design systems.
CLFeb 18, 2025Code
EPO: Explicit Policy Optimization for Strategic Reasoning in LLMs via Reinforcement LearningXiaoqian Liu, Ke Wang, Yongbin Li et al.
Large Language Models (LLMs) have shown impressive reasoning capabilities in well-defined problems with clear solutions, such as mathematics and coding. However, they still struggle with complex real-world scenarios like business negotiations, which require strategic reasoning-an ability to navigate dynamic environments and align long-term goals amidst uncertainty. Existing methods for strategic reasoning face challenges in adaptability, scalability, and transferring strategies to new contexts. To address these issues, we propose explicit policy optimization (EPO) for strategic reasoning, featuring an LLM that provides strategies in open-ended action space and can be plugged into arbitrary LLM agents to motivate goal-directed behavior. To improve adaptability and policy transferability, we train the strategic reasoning model via multi-turn reinforcement learning (RL),utilizing process rewards and iterative self-play. Experiments across social and physical domains demonstrate EPO's ability of long-term goal alignment through enhanced strategic reasoning, achieving state-of-the-art performance on social dialogue and web navigation tasks. Our findings reveal various collaborative reasoning mechanisms emergent in EPO and its effectiveness in generating novel strategies, underscoring its potential for strategic reasoning in real-world applications. Code and data are available at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/EPO.
CRSep 5, 2024
Recent Advances in Attack and Defense Approaches of Large Language ModelsJing Cui, Yishi Xu, Zhewei Huang et al.
Large Language Models (LLMs) have revolutionized artificial intelligence and machine learning through their advanced text processing and generating capabilities. However, their widespread deployment has raised significant safety and reliability concerns. Established vulnerabilities in deep neural networks, coupled with emerging threat models, may compromise security evaluations and create a false sense of security. Given the extensive research in the field of LLM security, we believe that summarizing the current state of affairs will help the research community better understand the present landscape and inform future developments. This paper reviews current research on LLM vulnerabilities and threats, and evaluates the effectiveness of contemporary defense mechanisms. We analyze recent studies on attack vectors and model weaknesses, providing insights into attack mechanisms and the evolving threat landscape. We also examine current defense strategies, highlighting their strengths and limitations. By contrasting advancements in attack and defense methodologies, we identify research gaps and propose future directions to enhance LLM security. Our goal is to advance the understanding of LLM safety challenges and guide the development of more robust security measures.
MAJun 20, 2025Code
Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic GenerationChenxu Wang, Yonggang Jin, Cheng Hu et al.
Adapting a single agent to a new multi-agent system brings challenges, necessitating adjustments across various tasks, environments, and interactions with unknown teammates and opponents. Addressing this challenge is highly complex, and researchers have proposed two simplified scenarios, Multi-agent reinforcement learning for zero-shot learning and Ad-Hoc Teamwork. Building on these foundations, we propose a more comprehensive setting, Agent Collaborative-Competitive Adaptation (ACCA), which evaluates an agent to generalize across diverse scenarios, tasks, and interactions with both unfamiliar opponents and teammates. In ACCA, agents adjust to task and environmental changes, collaborate with unseen teammates, and compete against unknown opponents. We introduce a new modeling approach, Multi-Retrieval and Dynamic Generation (MRDG), that effectively models both teammates and opponents using their behavioral trajectories. This method incorporates a positional encoder for varying team sizes and a hypernetwork module to boost agents' learning and adaptive capabilities. Additionally, a viewpoint alignment module harmonizes the observational perspectives of retrieved teammates and opponents with the learning agent. Extensive tests in benchmark scenarios like SMAC, Overcooked-AI, and Melting Pot show that MRDG significantly improves robust collaboration and competition with unseen teammates and opponents, surpassing established baselines. Our code is available at: https://github.com/vcis-wangchenxu/MRDG.git
AIJan 27, 2022Code
DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information GamesQibin Zhou, Dongdong Bai, Junge Zhang et al.
An imperfect-information game is a type of game with asymmetric information. It is more common in life than perfect-information game. Artificial intelligence (AI) in imperfect-information games, such like poker, has made considerable progress and success in recent years. The great success of superhuman poker AI, such as Libratus and Deepstack, attracts researchers to pay attention to poker research. However, the lack of open-source code limits the development of Texas hold'em AI to some extent. This article introduces DecisionHoldem, a high-level AI for heads-up no-limit Texas hold'em with safe depth-limited subgame solving by considering possible ranges of opponent's private hands to reduce the exploitability of the strategy. Experimental results show that DecisionHoldem defeats the strongest openly available agent in heads-up no-limit Texas hold'em poker, namely Slumbot, and a high-level reproduction of Deepstack, viz, Openstack, by more than 730 mbb/h (one-thousandth big blind per round) and 700 mbb/h. Moreover, we release the source codes and tools of DecisionHoldem to promote AI development in imperfect-information games.
CVJan 6, 2019Code
Transductive Zero-Shot Learning with Visual Structure ConstraintZiyu Wan, Dongdong Chen, Yan Li et al.
To recognize objects of the unseen classes, most existing Zero-Shot Learning(ZSL) methods first learn a compatible projection function between the common semantic space and the visual space based on the data of source seen classes, then directly apply it to the target unseen classes. However, in real scenarios, the data distribution between the source and target domain might not match well, thus causing the well-known \textbf{domain shift} problem. Based on the observation that visual features of test instances can be separated into different clusters, we propose a new visual structure constraint on class centers for transductive ZSL, to improve the generality of the projection function (i.e. alleviate the above domain shift problem). Specifically, three different strategies (symmetric Chamfer-distance, Bipartite matching distance, and Wasserstein distance) are adopted to align the projected unseen semantic centers and visual cluster centers of test instances. We also propose a new training strategy to handle the real cases where many unrelated images exist in the test dataset, which is not considered in previous methods. Experiments on many widely used datasets demonstrate that the proposed visual structure constraint can bring substantial performance gain consistently and achieve state-of-the-art results. The source code is available at \url{https://github.com/raywzy/VSC}.
AIOct 9, 2017Code
MSC: A Dataset for Macro-Management in StarCraft IIHuikai Wu, Yanqi Zong, Junge Zhang et al.
Macro-management is an important problem in StarCraft, which has been studied for a long time. Various datasets together with assorted methods have been proposed in the last few years. But these datasets have some defects for boosting the academic and industrial research: 1) There're neither standard preprocessing, parsing and feature extraction procedures nor predefined training, validation and test set in some datasets. 2) Some datasets are only specified for certain tasks in macro-management. 3) Some datasets are either too small or don't have enough labeled data for modern machine learning algorithms such as deep neural networks. So most previous methods are trained with various features, evaluated on different test sets from the same or different datasets, making it difficult to be compared directly. To boost the research of macro-management in StarCraft, we release a new dataset MSC based on the platform SC2LE. MSC consists of well-designed feature vectors, pre-defined high-level actions and final result of each match. We also split MSC into training, validation and test set for the convenience of evaluation and comparison. Besides the dataset, we propose a baseline model and present initial baseline results for global state evaluation and build order prediction, which are two of the key tasks in macro-management. Various downstream tasks and analyses of the dataset are also described for the sake of research on macro-management in StarCraft II. Homepage: https://github.com/wuhuikai/MSC.
CRDec 12, 2025
Persistent Backdoor Attacks under Continual Fine-Tuning of LLMsJing Cui, Yufei Han, Jianbin Jiao et al.
Backdoor attacks embed malicious behaviors into Large Language Models (LLMs), enabling adversaries to trigger harmful outputs or bypass safety controls. However, the persistence of the implanted backdoors under user-driven post-deployment continual fine-tuning has been rarely examined. Most prior works evaluate the effectiveness and generalization of implanted backdoors only at releasing and empirical evidence shows that naively injected backdoor persistence degrades after updates. In this work, we study whether and how implanted backdoors persist through a multi-stage post-deployment fine-tuning. We propose P-Trojan, a trigger-based attack algorithm that explicitly optimizes for backdoor persistence across repeated updates. By aligning poisoned gradients with those of clean tasks on token embeddings, the implanted backdoor mapping is less likely to be suppressed or forgotten during subsequent updates. Theoretical analysis shows the feasibility of such persistent backdoor attacks after continual fine-tuning. And experiments conducted on the Qwen2.5 and LLaMA3 families of LLMs, as well as diverse task sequences, demonstrate that P-Trojan achieves over 99% persistence while preserving clean-task accuracy. Our findings highlight the need for persistence-aware evaluation and stronger defenses in realistic model adaptation pipelines.
LGDec 19, 2023
BadRL: Sparse Targeted Backdoor Attack Against Reinforcement LearningJing Cui, Yufei Han, Yuzhe Ma et al.
Backdoor attacks in reinforcement learning (RL) have previously employed intense attack strategies to ensure attack success. However, these methods suffer from high attack costs and increased detectability. In this work, we propose a novel approach, BadRL, which focuses on conducting highly sparse backdoor poisoning efforts during training and testing while maintaining successful attacks. Our algorithm, BadRL, strategically chooses state observations with high attack values to inject triggers during training and testing, thereby reducing the chances of detection. In contrast to the previous methods that utilize sample-agnostic trigger patterns, BadRL dynamically generates distinct trigger patterns based on targeted state observations, thereby enhancing its effectiveness. Theoretical analysis shows that the targeted backdoor attack is always viable and remains stealthy under specific assumptions. Empirical results on various classic RL tasks illustrate that BadRL can substantially degrade the performance of a victim agent with minimal poisoning efforts 0.003% of total training steps) during training and infrequent attacks during testing.
LGMay 21, 2024
SPO: Multi-Dimensional Preference Sequential Alignment With Implicit Reward ModelingXingzhou Lou, Junge Zhang, Jian Xie et al.
Human preference alignment is critical in building powerful and reliable large language models (LLMs). However, current methods either ignore the multi-dimensionality of human preferences (e.g. helpfulness and harmlessness) or struggle with the complexity of managing multiple reward models. To address these issues, we propose Sequential Preference Optimization (SPO), a method that sequentially fine-tunes LLMs to align with multiple dimensions of human preferences. SPO avoids explicit reward modeling, directly optimizing the models to align with nuanced human preferences. We theoretically derive closed-form optimal SPO policy and loss function. Gradient analysis is conducted to show how SPO manages to fine-tune the LLMs while maintaining alignment on previously optimized dimensions. Empirical results on LLMs of different size and multiple evaluation datasets demonstrate that SPO successfully aligns LLMs across multiple dimensions of human preferences and significantly outperforms the baselines.
CVFeb 3, 2024
S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and GenerationYurui Chen, Junge Zhang, Ziyang Xie et al.
Autonomous driving simulation system plays a crucial role in enhancing self-driving data and simulating complex and rare traffic scenarios, ensuring navigation safety. However, traditional simulation systems, which often heavily rely on manual modeling and 2D image editing, struggled with scaling to extensive scenes and generating realistic simulation data. In this study, we present S-NeRF++, an innovative autonomous driving simulation system based on neural reconstruction. Trained on widely-used self-driving datasets such as nuScenes and Waymo, S-NeRF++ can generate a large number of realistic street scenes and foreground objects with high rendering quality as well as offering considerable flexibility in manipulation and simulation. Specifically, S-NeRF++ is an enhanced neural radiance field for synthesizing large-scale scenes and moving vehicles, with improved scene parameterization and camera pose learning. The system effectively utilizes noisy and sparse LiDAR data to refine training and address depth outliers, ensuring high-quality reconstruction and novel-view rendering. It also provides a diverse foreground asset bank by reconstructing and generating different foreground vehicles to support comprehensive scenario creation.Moreover, we have developed an advanced foreground-background fusion pipeline that skillfully integrates illumination and shadow effects, further enhancing the realism of our simulations. With the high-quality simulated data provided by our S-NeRF++, we found the perception methods enjoy performance boosts on several autonomous driving downstream tasks, further demonstrating our proposed simulator's effectiveness.
CVMar 18, 2024
Urban Scene Diffusion through Semantic Occupancy MapJunge Zhang, Qihang Zhang, Li Zhang et al.
Generating unbounded 3D scenes is crucial for large-scale scene understanding and simulation. Urban scenes, unlike natural landscapes, consist of various complex man-made objects and structures such as roads, traffic signs, vehicles, and buildings. To create a realistic and detailed urban scene, it is crucial to accurately represent the geometry and semantics of the underlying objects, going beyond their visual appearance. In this work, we propose UrbanDiffusion, a 3D diffusion model that is conditioned on a Bird's-Eye View (BEV) map and generates an urban scene with geometry and semantics in the form of semantic occupancy map. Our model introduces a novel paradigm that learns the data distribution of scene-level structures within a latent space and further enables the expansion of the synthesized scene into an arbitrary scale. After training on real-world driving datasets, our model can generate a wide range of diverse urban scenes given the BEV maps from the held-out set and also generalize to the synthesized maps from a driving simulator. We further demonstrate its application to scene image synthesis with a pretrained image generator as a prior.
LGJan 15, 2024
Safe Reinforcement Learning with Free-form Natural Language Constraints and Pre-Trained Language ModelsXingzhou Lou, Junge Zhang, Ziyan Wang et al. · cmu
Safe reinforcement learning (RL) agents accomplish given tasks while adhering to specific constraints. Employing constraints expressed via easily-understandable human language offers considerable potential for real-world applications due to its accessibility and non-reliance on domain expertise. Previous safe RL methods with natural language constraints typically adopt a recurrent neural network, which leads to limited capabilities when dealing with various forms of human language input. Furthermore, these methods often require a ground-truth cost function, necessitating domain expertise for the conversion of language constraints into a well-defined cost function that determines constraint violation. To address these issues, we proposes to use pre-trained language models (LM) to facilitate RL agents' comprehension of natural language constraints and allow them to infer costs for safe policy learning. Through the use of pre-trained LMs and the elimination of the need for a ground-truth cost, our method enhances safe policy learning under a diverse set of human-derived free-form natural language constraints. Experiments on grid-world navigation and robot control show that the proposed method can achieve strong performance while adhering to given constraints. The usage of pre-trained LMs allows our method to comprehend complicated constraints and learn safe policies without the need for ground-truth cost at any stage of training or evaluation. Extensive ablation studies are conducted to demonstrate the efficacy of each part of our method.
LGDec 29, 2023
Self-supervised Pretraining for Decision Foundation Model: Formulation, Pipeline and ChallengesXiaoqian Liu, Jianbin Jiao, Junge Zhang
Decision-making is a dynamic process requiring perception, memory, and reasoning to make choices and find optimal policies. Traditional approaches to decision-making suffer from sample efficiency and generalization, while large-scale self-supervised pretraining has enabled fast adaptation with fine-tuning or few-shot learning in language and vision. We thus argue to integrate knowledge acquired from generic large-scale self-supervised pretraining into downstream decision-making problems. We propose Pretrain-Then-Adapt pipeline and survey recent work on data collection, pretraining objectives and adaptation strategies for decision-making pretraining and downstream inference. Finally, we identify critical challenges and future directions for developing decision foundation model with the help of generic and flexible self-supervised pretraining.
MADec 25, 2023
TAPE: Leveraging Agent Topology for Cooperative Multi-Agent Policy GradientXingzhou Lou, Junge Zhang, Timothy J. Norman et al.
Multi-Agent Policy Gradient (MAPG) has made significant progress in recent years. However, centralized critics in state-of-the-art MAPG methods still face the centralized-decentralized mismatch (CDM) issue, which means sub-optimal actions by some agents will affect other agent's policy learning. While using individual critics for policy updates can avoid this issue, they severely limit cooperation among agents. To address this issue, we propose an agent topology framework, which decides whether other agents should be considered in policy gradient and achieves compromise between facilitating cooperation and alleviating the CDM issue. The agent topology allows agents to use coalition utility as learning objective instead of global utility by centralized critics or local utility by individual critics. To constitute the agent topology, various models are studied. We propose Topology-based multi-Agent Policy gradiEnt (TAPE) for both stochastic and deterministic MAPG methods. We prove the policy improvement theorem for stochastic TAPE and give a theoretical explanation for the improved cooperation among agents. Experiment results on several benchmarks show the agent topology is able to facilitate agent cooperation and alleviate CDM issue respectively to improve performance of TAPE. Finally, multiple ablation studies and a heuristic graph search algorithm are devised to show the efficacy of the agent topology.
AINov 30, 2024
Rethinking Generalizability and Discriminability of Self-Supervised Learning from Evolutionary Game Theory PerspectiveJiangmeng Li, Zehua Zang, Qirui Ji et al.
Representations learned by self-supervised approaches are generally considered to possess sufficient generalizability and discriminability. However, we disclose a nontrivial mutual-exclusion relationship between these critical representation properties through an exploratory demonstration on self-supervised learning. State-of-the-art self-supervised methods tend to enhance either generalizability or discriminability but not both simultaneously. Thus, learning representations jointly possessing strong generalizability and discriminability presents a specific challenge for self-supervised learning. To this end, we revisit the learning paradigm of self-supervised learning from the perspective of evolutionary game theory (EGT) and outline the theoretical roadmap to achieve a desired trade-off between these representation properties. EGT performs well in analyzing the trade-off point in a two-player game by utilizing dynamic system modeling. However, the EGT analysis requires sufficient annotated data, which contradicts the principle of self-supervised learning, i.e., the EGT analysis cannot be conducted without the annotations of the specific target domain for self-supervised learning. Thus, to enhance the methodological generalization, we propose a novel self-supervised learning method that leverages advancements in reinforcement learning to jointly benefit from the general guidance of EGT and sequentially optimize the model to chase the consistent improvement of generalizability and discriminability for specific target domains during pre-training. Theoretically, we establish that the proposed method tightens the generalization error upper bound of self-supervised learning. Empirically, our method achieves state-of-the-art performance on various benchmarks.
LGDec 6, 2023
Benchmarking Continual Learning from Cognitive PerspectivesXiaoqian Liu, Junge Zhang, Mingyi Zhang et al.
Continual learning addresses the problem of continuously acquiring and transferring knowledge without catastrophic forgetting of old concepts. While humans achieve continual learning via diverse neurocognitive mechanisms, there is a mismatch between cognitive properties and evaluation methods of continual learning models. First, the measurement of continual learning models mostly relies on evaluation metrics at a micro-level, which cannot characterize cognitive capacities of the model. Second, the measurement is method-specific, emphasizing model strengths in one aspect while obscuring potential weaknesses in other respects. To address these issues, we propose to integrate model cognitive capacities and evaluation metrics into a unified evaluation paradigm. We first characterize model capacities via desiderata derived from cognitive properties supporting human continual learning. The desiderata concern (1) adaptability in varying lengths of task sequence; (2) sensitivity to dynamic task variations; and (3) efficiency in memory usage and training time consumption. Then we design evaluation protocols for each desideratum to assess cognitive capacities of recent continual learning models. Experimental results show that no method we consider has satisfied all the desiderata and is still far away from realizing truly continual learning. Although some methods exhibit some degree of adaptability and efficiency, no method is able to identify task relationships when encountering dynamic task variations, or achieve a trade-off in learning similarities and differences between tasks. Inspired by these results, we discuss possible factors that influence model performance in these desiderata and provide guidance for the improvement of continual learning models.
CLSep 23, 2025
Agentic Reinforcement Learning with Implicit Step RewardsXiaoqian Liu, Ke Wang, Yuchuan Wu et al.
Large language models (LLMs) are increasingly developed as autonomous agents using reinforcement learning (agentic RL) that reason and act in interactive environments. However, sparse and sometimes unverifiable rewards make it extremely challenging to assign credit when training LLM agents that serve as a policy. Recent work attempts to integrate process supervision into RL but suffers from biased annotation, reward hacking, high-variance from overly fine-grained rewards or failtures when state overlap is rare. We therefore introduce implicit step rewards for agentic RL (iStar), a general credit-assignment strategy that integrates seamlessly with standard RL algorithms without relying on additional rollouts or explicit step labels. Particularly, we alternatively optimize an implicit process reward model (PRM) with the policy model to generate implicit step rewards via a trajectory-based DPO objective. Theoretical analysis shows that this learning objective produces a step-wise reward function. Then the implicit step rewards are used to compute step-level advantages, which are combined with trajectory (or episode)-level advantages for policy updates, creating a self-reinforcing training loop. We evaluate our method on three challenging agent benchmarks, including WebShop and VisualSokoban, as well as open-ended social interactions with unverifiable rewards in SOTOPIA. Crucially, iStar shows superior performance over frontier LLMs and strong RL baselines across domains, achieving state-of-the-art results with higher sample-efficiency and training stability. Further analysis also demonstrates efficient exploration by iStar with increased rewards in both step- and episode-level while maintaining fewer steps to achieve task success. Code will be available soon.
CVMar 19, 2025
Uncertainty-Aware Diffusion Guided Refinement of 3D ScenesSarosij Bose, Arindam Dutta, Sayak Nag et al.
Reconstructing 3D scenes from a single image is a fundamentally ill-posed task due to the severely under-constrained nature of the problem. Consequently, when the scene is rendered from novel camera views, existing single image to 3D reconstruction methods render incoherent and blurry views. This problem is exacerbated when the unseen regions are far away from the input camera. In this work, we address these inherent limitations in existing single image-to-3D scene feedforward networks. To alleviate the poor performance due to insufficient information beyond the input image's view, we leverage a strong generative prior in the form of a pre-trained latent video diffusion model, for iterative refinement of a coarse scene represented by optimizable Gaussian parameters. To ensure that the style and texture of the generated images align with that of the input image, we incorporate on-the-fly Fourier-style transfer between the generated images and the input image. Additionally, we design a semantic uncertainty quantification module that calculates the per-pixel entropy and yields uncertainty maps used to guide the refinement process from the most confident pixels while discarding the remaining highly uncertain ones. We conduct extensive experiments on real-world scene datasets, including in-domain RealEstate-10K and out-of-domain KITTI-v2, showing that our approach can provide more realistic and high-fidelity novel view synthesis results compared to existing state-of-the-art methods.
AINov 7, 2021
Coordinated Proximal Policy OptimizationZifan Wu, Chao Yu, Deheng Ye et al.
We present Coordinated Proximal Policy Optimization (CoPPO), an algorithm that extends the original Proximal Policy Optimization (PPO) to the multi-agent setting. The key idea lies in the coordinated adaptation of step size during the policy update process among multiple agents. We prove the monotonicity of policy improvement when optimizing a theoretically-grounded joint objective, and derive a simplified optimization objective based on a set of approximations. We then interpret that such an objective in CoPPO can achieve dynamic credit assignment among agents, thereby alleviating the high variance issue during the concurrent update of agent policies. Finally, we demonstrate that CoPPO outperforms several strong baselines and is competitive with the latest multi-agent PPO method (i.e. MAPPO) under typical multi-agent settings, including cooperative matrix games and the StarCraft II micromanagement tasks.
CVOct 22, 2021
SOFT: Softmax-free Transformer with Linear ComplexityJiachen Lu, Jinghan Yao, Junge Zhang et al.
Vision transformers (ViTs) have pushed the state-of-the-art for various visual recognition tasks by patch-wise image tokenization followed by self-attention. However, the employment of self-attention modules results in a quadratic complexity in both computation and memory usage. Various attempts on approximating the self-attention computation with linear complexity have been made in Natural Language Processing. However, an in-depth analysis in this work shows that they are either theoretically flawed or empirically ineffective for visual recognition. We further identify that their limitations are rooted in keeping the softmax self-attention during approximations. Specifically, conventional self-attention is computed by normalizing the scaled dot-product between token feature vectors. Keeping this softmax operation challenges any subsequent linearization efforts. Based on this insight, for the first time, a softmax-free transformer or SOFT is proposed. To remove softmax in self-attention, Gaussian kernel function is used to replace the dot-product similarity without further normalization. This enables a full self-attention matrix to be approximated via a low-rank matrix decomposition. The robustness of the approximation is achieved by calculating its Moore-Penrose inverse using a Newton-Raphson method. Extensive experiments on ImageNet show that our SOFT significantly improves the computational efficiency of existing ViT variants. Crucially, with a linear complexity, much longer token sequences are permitted in SOFT, resulting in superior trade-off between accuracy and complexity.
LGApr 9, 2021
Learning to Reweight Imaginary Transitions for Model-Based Reinforcement LearningWenzhen Huang, Qiyue Yin, Junge Zhang et al.
Model-based reinforcement learning (RL) is more sample efficient than model-free RL by using imaginary trajectories generated by the learned dynamics model. When the model is inaccurate or biased, imaginary trajectories may be deleterious for training the action-value and policy functions. To alleviate such problem, this paper proposes to adaptively reweight the imaginary transitions, so as to reduce the negative effects of poorly generated trajectories. More specifically, we evaluate the effect of an imaginary transition by calculating the change of the loss computed on the real samples when we use the transition to train the action-value and policy functions. Based on this evaluation criterion, we construct the idea of reweighting each imaginary transition by a well-designed meta-gradient algorithm. Extensive experimental results demonstrate that our method outperforms state-of-the-art model-based and model-free RL algorithms on multiple tasks. Visualization of our changing weights further validates the necessity of utilizing reweight scheme.
LGOct 24, 2020
Planning with Exploration: Addressing Dynamics Bottleneck in Model-based Reinforcement LearningXiyao Wang, Junge Zhang, Wenzhen Huang et al.
Model-based reinforcement learning (MBRL) is believed to have higher sample efficiency compared with model-free reinforcement learning (MFRL). However, MBRL is plagued by dynamics bottleneck dilemma. Dynamics bottleneck dilemma is the phenomenon that the performance of the algorithm falls into the local optimum instead of increasing when the interaction step with the environment increases, which means more data can not bring better performance. In this paper, we find that the trajectory reward estimation error is the main reason that causes dynamics bottleneck dilemma through theoretical analysis. We give an upper bound of the trajectory reward estimation error and point out that increasing the agent's exploration ability is the key to reduce trajectory reward estimation error, thereby alleviating dynamics bottleneck dilemma. Motivated by this, a model-based control method combined with exploration named MOdel-based Progressive Entropy-based Exploration (MOPE2) is proposed. We conduct experiments on several complex continuous control benchmark tasks. The results verify that MOPE2 can effectively alleviate dynamics bottleneck dilemma and have higher sample efficiency than previous MBRL and MFRL algorithms.
CVSep 10, 2019
MVP-Net: Multi-view FPN with Position-aware Attention for Deep Universal Lesion DetectionZihao Li, Shu Zhang, Junge Zhang et al.
Universal lesion detection (ULD) on computed tomography (CT) images is an important but underdeveloped problem. Recently, deep learning-based approaches have been proposed for ULD, aiming to learn representative features from annotated CT data. However, the hunger for data of deep learning models and the scarcity of medical annotation hinders these approaches to advance further. In this paper, we propose to incorporate domain knowledge in clinical practice into the model design of universal lesion detectors. Specifically, as radiologists tend to inspect multiple windows for an accurate diagnosis, we explicitly model this process and propose a multi-view feature pyramid network (FPN), where multi-view features are extracted from images rendered with varied window widths and window levels; to effectively combine this multi-view information, we further propose a position-aware attention module. With the proposed model design, the data-hunger problem is relieved as the learning task is made easier with the correctly induced clinical practice prior. We show promising results with the proposed model, achieving an absolute gain of $\mathbf{5.65\%}$ (in the sensitivity of FPs@4.0) over the previous state-of-the-art on the NIH DeepLesion dataset.
CVApr 16, 2019
SparseMask: Differentiable Connectivity Learning for Dense Image PredictionHuikai Wu, Junge Zhang, Kaiqi Huang
In this paper, we aim at automatically searching an efficient network architecture for dense image prediction. Particularly, we follow the encoder-decoder style and focus on designing a connectivity structure for the decoder. To achieve that, we design a densely connected network with learnable connections, named Fully Dense Network, which contains a large set of possible final connectivity structures. We then employ gradient descent to search the optimal connectivity from the dense connections. The search process is guided by a novel loss function, which pushes the weight of each connection to be binary and the connections to be sparse. The discovered connectivity achieves competitive results on two segmentation datasets, while runs more than three times faster and requires less than half parameters compared to the state-of-the-art methods. An extensive experiment shows that the discovered connectivity is compatible with various backbones and generalizes well to other dense image prediction tasks.
CVMar 28, 2019
FastFCN: Rethinking Dilated Convolution in the Backbone for Semantic SegmentationHuikai Wu, Junge Zhang, Kaiqi Huang et al.
Modern approaches for semantic segmentation usually employ dilated convolutions in the backbone to extract high-resolution feature maps, which brings heavy computation complexity and memory footprint. To replace the time and memory consuming dilated convolutions, we propose a novel joint upsampling module named Joint Pyramid Upsampling (JPU) by formulating the task of extracting high-resolution feature maps into a joint upsampling problem. With the proposed JPU, our method reduces the computation complexity by more than three times without performance loss. Experiments show that JPU is superior to other upsampling modules, which can be plugged into many existing approaches to reduce computation complexity and improve performance. By replacing dilated convolutions with the proposed JPU module, our method achieves the state-of-the-art performance in Pascal Context dataset (mIoU of 53.13%) and ADE20K dataset (final score of 0.5584) while running 3 times faster.
CVMar 18, 2018
Discriminative Learning of Latent Features for Zero-Shot RecognitionYan Li, Junge Zhang, Jianguo Zhang et al.
Zero-shot learning (ZSL) aims to recognize unseen image categories by learning an embedding space between image and semantic representations. For years, among existing works, it has been the center task to learn the proper mapping matrices aligning the visual and semantic space, whilst the importance to learn discriminative representations for ZSL is ignored. In this work, we retrospect existing methods and demonstrate the necessity to learn discriminative representations for both visual and semantic instances of ZSL. We propose an end-to-end network that is capable of 1) automatically discovering discriminative regions by a zoom network; and 2) learning discriminative semantic representations in an augmented space introduced for both user-defined and latent attributes. Our proposed method is tested extensively on two challenging ZSL datasets, and the experiment results show that the proposed method significantly outperforms state-of-the-art methods.
CVMar 15, 2018
Fast End-to-End Trainable Guided FilterHuikai Wu, Shuai Zheng, Junge Zhang et al.
Dense pixel-wise image prediction has been advanced by harnessing the capabilities of Fully Convolutional Networks (FCNs). One central issue of FCNs is the limited capacity to handle joint upsampling. To address the problem, we present a novel building block for FCNs, namely guided filtering layer, which is designed for efficiently generating a high-resolution output given the corresponding low-resolution one and a high-resolution guidance map. Such a layer contains learnable parameters, which can be integrated with FCNs and jointly optimized through end-to-end training. To further take advantage of end-to-end training, we plug in a trainable transformation function for generating the task-specific guidance map. Based on the proposed layer, we present a general framework for pixel-wise image prediction, named deep guided filtering network (DGF). The proposed network is evaluated on five image processing tasks. Experiments on MIT-Adobe FiveK Dataset demonstrate that DGF runs 10-100 times faster and achieves the state-of-the-art performance. We also show that DGF helps to improve the performance of multiple computer vision tasks.
CVFeb 27, 2018
Mixed Supervised Object Detection with Robust Objectness TransferYan Li, Junge Zhang, Kaiqi Huang et al.
In this paper, we consider the problem of leveraging existing fully labeled categories to improve the weakly supervised detection (WSD) of new object categories, which we refer to as mixed supervised detection (MSD). Different from previous MSD methods that directly transfer the pre-trained object detectors from existing categories to new categories, we propose a more reasonable and robust objectness transfer approach for MSD. In our framework, we first learn domain-invariant objectness knowledge from the existing fully labeled categories. The knowledge is modeled based on invariant features that are robust to the distribution discrepancy between the existing categories and new categories; therefore the resulting knowledge would generalize well to new categories and could assist detection models to reject distractors (e.g., object parts) in weakly labeled images of new categories. Under the guidance of learned objectness knowledge, we utilize multiple instance learning (MIL) to model the concepts of both objects and distractors and to further improve the ability of rejecting distractors in weakly labeled images. Our robust objectness transfer approach outperforms the existing MSD methods, and achieves state-of-the-art results on the challenging ILSVRC2013 detection dataset and the PASCAL VOC datasets.
CVSep 14, 2017
A2-RL: Aesthetics Aware Reinforcement Learning for Image CroppingDebang Li, Huikai Wu, Junge Zhang et al.
Image cropping aims at improving the aesthetic quality of images by adjusting their composition. Most weakly supervised cropping methods (without bounding box supervision) rely on the sliding window mechanism. The sliding window mechanism requires fixed aspect ratios and limits the cropping region with arbitrary size. Moreover, the sliding window method usually produces tens of thousands of windows on the input image which is very time-consuming. Motivated by these challenges, we firstly formulate the aesthetic image cropping as a sequential decision-making process and propose a weakly supervised Aesthetics Aware Reinforcement Learning (A2-RL) framework to address this problem. Particularly, the proposed method develops an aesthetics aware reward function which especially benefits image cropping. Similar to human's decision making, we use a comprehensive state representation including both the current observation and the historical experience. We train the agent using the actor-critic architecture in an end-to-end manner. The agent is evaluated on several popular unseen cropping datasets. Experiment results show that our method achieves the state-of-the-art performance with much fewer candidate windows and much less time compared with previous weakly supervised methods.
CVMar 21, 2017
GP-GAN: Towards Realistic High-Resolution Image BlendingHuikai Wu, Shuai Zheng, Junge Zhang et al.
It is common but challenging to address high-resolution image blending in the automatic photo editing application. In this paper, we would like to focus on solving the problem of high-resolution image blending, where the composite images are provided. We propose a framework called Gaussian-Poisson Generative Adversarial Network (GP-GAN) to leverage the strengths of the classical gradient-based approach and Generative Adversarial Networks. To the best of our knowledge, it's the first work that explores the capability of GANs in high-resolution image blending task. Concretely, we propose Gaussian-Poisson Equation to formulate the high-resolution image blending problem, which is a joint optimization constrained by the gradient and color information. Inspired by the prior works, we obtain gradient information via applying gradient filters. To generate the color information, we propose a Blending GAN to learn the mapping between the composite images and the well-blended ones. Compared to the alternative methods, our approach can deliver high-resolution, realistic images with fewer bleedings and unpleasant artifacts. Experiments confirm that our approach achieves the state-of-the-art performance on Transient Attributes dataset. A user study on Amazon Mechanical Turk finds that the majority of workers are in favor of the proposed method.