LGFeb 16, 2023
A Generative Adversarial Network for Climate Tipping Point Discovery (TIP-GAN)Jennifer Sleeman, David Chung, Anand Gnanadesikan et al.
We propose a new Tipping Point Generative Adversarial Network (TIP-GAN) for better characterizing potential climate tipping points in Earth system models. We describe an adversarial game to explore the parameter space of these models, detect upcoming tipping points, and discover the drivers of tipping points. In this setup, a set of generators learn to construct model configurations that will invoke a climate tipping point. The discriminator learns to identify which generators are generating each model configuration and whether a given configuration will lead to a tipping point. The discriminator is trained using an oracle (a surrogate climate model) to test if a generated model configuration leads to a tipping point or not. We demonstrate the application of this GAN to invoke the collapse of the Atlantic Meridional Overturning Circulation (AMOC). We share experimental results of modifying the loss functions and the number of generators to exploit the area of uncertainty in model state space near a climate tipping point. In addition, we show that our trained discriminator can predict AMOC collapse with a high degree of accuracy without the use of the oracle. This approach could generalize to other tipping points, and could augment climate modeling research by directing users interested in studying tipping points to parameter sets likely to induce said tipping points in their computationally intensive climate models.
AIFeb 14, 2023
Using Artificial Intelligence to aid Scientific Discovery of Climate Tipping PointsJennifer Sleeman, David Chung, Chace Ashcraft et al.
We propose a hybrid Artificial Intelligence (AI) climate modeling approach that enables climate modelers in scientific discovery using a climate-targeted simulation methodology based on a novel combination of deep neural networks and mathematical methods for modeling dynamical systems. The simulations are grounded by a neuro-symbolic language that both enables question answering of what is learned by the AI methods and provides a means of explainability. We describe how this methodology can be applied to the discovery of climate tipping points and, in particular, the collapse of the Atlantic Meridional Overturning Circulation (AMOC). We show how this methodology is able to predict AMOC collapse with a high degree of accuracy using a surrogate climate model for ocean interaction. We also show preliminary results of neuro-symbolic method performance when translating between natural language questions and symbolically learned representations. Our AI methodology shows promising early results, potentially enabling faster climate tipping point related research that would otherwise be computationally infeasible.
LGJun 19, 2023
Neuro-Symbolic Bi-Directional Translation -- Deep Learning Explainability for Climate Tipping Point ResearchChace Ashcraft, Jennifer Sleeman, Caroline Tang et al.
In recent years, there has been an increase in using deep learning for climate and weather modeling. Though results have been impressive, explainability and interpretability of deep learning models are still a challenge. A third wave of Artificial Intelligence (AI), which includes logic and reasoning, has been described as a way to address these issues. Neuro-symbolic AI is a key component of this integration of logic and reasoning with deep learning. In this work we propose a neuro-symbolic approach called Neuro-Symbolic Question-Answer Program Translator, or NS-QAPT, to address explainability and interpretability for deep learning climate simulation, applied to climate tipping point discovery. The NS-QAPT method includes a bidirectional encoder-decoder architecture that translates between domain-specific questions and executable programs used to direct the climate simulation, acting as a bridge between climate scientists and deep learning models. We show early compelling results of this translation method and introduce a domain-specific language and associated executable programs for a commonly known tipping point, the collapse of the Atlantic Meridional Overturning Circulation (AMOC).
CRFeb 6
Trojans in Artificial Intelligence (TrojAI) Final ReportKristopher W. Reese, Taylor Kulp-McDowall, Michael Majurski et al.
The Intelligence Advanced Research Projects Activity (IARPA) launched the TrojAI program to confront an emerging vulnerability in modern artificial intelligence: the threat of AI Trojans. These AI trojans are malicious, hidden backdoors intentionally embedded within an AI model that can cause a system to fail in unexpected ways, or allow a malicious actor to hijack the AI model at will. This multi-year initiative helped to map out the complex nature of the threat, pioneered foundational detection methods, and identified unsolved challenges that require ongoing attention by the burgeoning AI security field. This report synthesizes the program's key findings, including methodologies for detection through weight analysis and trigger inversion, as well as approaches for mitigating Trojan risks in deployed models. Comprehensive test and evaluation results highlight detector performance, sensitivity, and the prevalence of "natural" Trojans. The report concludes with lessons learned and recommendations for advancing AI security research.
LGMar 14, 2022
L2Explorer: A Lifelong Reinforcement Learning Assessment EnvironmentErik C. Johnson, Eric Q. Nguyen, Blake Schreurs et al.
Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application spaces. Reinforcement learning solutions tend to generalize poorly when exposed to new tasks outside of the data distribution they are trained on, prompting an interest in continual learning algorithms. In tandem with research on continual learning algorithms, there is a need for challenge environments, carefully designed experiments, and metrics to assess research progress. We address the latter need by introducing a framework for continual reinforcement-learning development and assessment using Lifelong Learning Explorer (L2Explorer), a new, Unity-based, first-person 3D exploration environment that can be continuously reconfigured to generate a range of tasks and task variants structured into complex and evolving evaluation curricula. In contrast to procedurally generated worlds with randomized components, we have developed a systematic approach to defining curricula in response to controlled changes with accompanying metrics to assess transfer, performance recovery, and data efficiency. Taken together, the L2Explorer environment and evaluation approach provides a framework for developing future evaluation methodologies in open-world settings and rigorously evaluating approaches to lifelong learning.
LGJul 28, 2022
Latent Properties of Lifelong Learning SystemsCorban Rivera, Chace Ashcraft, Alexander New et al.
Creating artificial intelligence (AI) systems capable of demonstrating lifelong learning is a fundamental challenge, and many approaches and metrics have been proposed to analyze algorithmic properties. However, for existing lifelong learning metrics, algorithmic contributions are confounded by task and scenario structure. To mitigate this issue, we introduce an algorithm-agnostic explainable surrogate-modeling approach to estimate latent properties of lifelong learning algorithms. We validate the approach for estimating these properties via experiments on synthetic data. To validate the structure of the surrogate model, we analyze real performance data from a collection of popular lifelong learning approaches and baselines adapted for lifelong classification and lifelong reinforcement learning.
CVNov 28, 2022
Context-Adaptive Deep Neural Networks via Bridge-Mode ConnectivityNathan Drenkow, Alvin Tan, Chace Ashcraft et al.
The deployment of machine learning models in safety-critical applications comes with the expectation that such models will perform well over a range of contexts (e.g., a vision model for classifying street signs should work in rural, city, and highway settings under varying lighting/weather conditions). However, these one-size-fits-all models are typically optimized for average case performance, encouraging them to achieve high performance in nominal conditions but exposing them to unexpected behavior in challenging or rare contexts. To address this concern, we develop a new method for training context-dependent models. We extend Bridge-Mode Connectivity (BMC) (Garipov et al., 2018) to train an infinite ensemble of models over a continuous measure of context such that we can sample model parameters specifically tuned to the corresponding evaluation context. We explore the definition of context in image classification tasks through multiple lenses including changes in the risk profile, long-tail image statistics/appearance, and context-dependent distribution shift. We develop novel extensions of the BMC optimization for each of these cases and our experiments demonstrate that model performance can be successfully tuned to context in each scenario.
LGMay 22, 2025Code
Backdoors in DRL: Four Environments Focusing on In-distribution TriggersChace Ashcraft, Ted Staley, Josh Carney et al.
Backdoor attacks, or trojans, pose a security risk by concealing undesirable behavior in deep neural network models. Open-source neural networks are downloaded from the internet daily, possibly containing backdoors, and third-party model developers are common. To advance research on backdoor attack mitigation, we develop several trojans for deep reinforcement learning (DRL) agents. We focus on in-distribution triggers, which occur within the agent's natural data distribution, since they pose a more significant security threat than out-of-distribution triggers due to their ease of activation by the attacker during model deployment. We implement backdoor attacks in four reinforcement learning (RL) environments: LavaWorld, Randomized LavaWorld, Colorful Memory, and Modified Safety Gymnasium. We train various models, both clean and backdoored, to characterize these attacks. We find that in-distribution triggers can require additional effort to implement and be more challenging for models to learn, but are nevertheless viable threats in DRL even using basic data poisoning attacks.
LGMar 13, 2020Code
The TrojAI Software Framework: An OpenSource tool for Embedding Trojans into Deep Learning ModelsKiran Karra, Chace Ashcraft, Neil Fendley
In this paper, we introduce the TrojAI software framework, an open source set of Python tools capable of generating triggered (poisoned) datasets and associated deep learning (DL) models with trojans at scale. We utilize the developed framework to generate a large set of trojaned MNIST classifiers, as well as demonstrate the capability to produce a trojaned reinforcement-learning model using vector observations. Results on MNIST show that the nature of the trigger, training batch size, and dataset poisoning percentage all affect successful embedding of trojans. We test Neural Cleanse against the trojaned MNIST models and successfully detect anomalies in the trained models approximately $18\%$ of the time. Our experiments and workflow indicate that the TrojAI software framework will enable researchers to easily understand the effects of various configurations of the dataset and training hyperparameters on the generated trojaned deep learning model, and can be used to rapidly and comprehensively test new trojan detection methods.
LGApr 11, 2025
Investigating the Treacherous Turn in Deep Reinforcement LearningChace Ashcraft, Kiran Karra, Josh Carney et al.
The Treacherous Turn refers to the scenario where an artificial intelligence (AI) agent subtly, and perhaps covertly, learns to perform a behavior that benefits itself but is deemed undesirable and potentially harmful to a human supervisor. During training, the agent learns to behave as expected by the human supervisor, but when deployed to perform its task, it performs an alternate behavior without the supervisor there to prevent it. Initial experiments applying DRL to an implementation of the A Link to the Past example do not produce the treacherous turn effect naturally, despite various modifications to the environment intended to produce it. However, in this work, we find the treacherous behavior to be reproducible in a DRL agent when using other trojan injection strategies. This approach deviates from the prototypical treacherous turn behavior since the behavior is explicitly trained into the agent, rather than occurring as an emergent consequence of environmental complexity or poor objective specification. Nonetheless, these experiments provide new insights into the challenges of producing agents capable of true treacherous turn behavior.
LGFeb 22, 2024
Difference Learning for Air Quality Forecasting Transport EmulationReed River Chen, Christopher Ribaudo, Jennifer Sleeman et al.
Human health is negatively impacted by poor air quality including increased risk for respiratory and cardiovascular disease. Due to a recent increase in extreme air quality events, both globally and locally in the United States, finer resolution air quality forecasting guidance is needed to effectively adapt to these events. The National Oceanic and Atmospheric Administration provides air quality forecasting guidance for the Continental United States. Their air quality forecasting model is based on a 15 km spatial resolution; however, the goal is to reach a three km spatial resolution. This is currently not feasible due in part to prohibitive computational requirements for modeling the transport of chemical species. In this work, we describe a deep learning transport emulator that is able to reduce computations while maintaining skill comparable with the existing numerical model. We show how this method maintains skill in the presence of extreme air quality events, making it a potential candidate for operational use. We also explore evaluating how well this model maintains the physical properties of the modeled transport for a given set of species.
AO-PHSep 23, 2025
Discovering strategies for coastal resilience with AI-based prediction and optimizationJared Markowitz, Alexander New, Jennifer Sleeman et al.
Tropical storms cause extensive property damage and loss of life, making them one of the most destructive types of natural hazards. The development of predictive models that identify interventions effective at mitigating storm impacts has considerable potential to reduce these adverse outcomes. In this study, we use an artificial intelligence (AI)-driven approach for optimizing intervention schemes that improve resilience to coastal flooding. We combine three different AI models to optimize the selection of intervention types, sites, and scales in order to minimize the expected cost of flooding damage in a given region, including the cost of installing and maintaining interventions. Our approach combines data-driven generation of storm surge fields, surrogate modeling of intervention impacts, and the solving of a continuous-armed bandit problem. We applied this methodology to optimize the selection of sea wall and oyster reef interventions near Tyndall Air Force Base (AFB) in Florida, an area that was catastrophically impacted by Hurricane Michael. Our analysis predicts that intervention optimization could be used to potentially save billions of dollars in storm damage, far outpacing greedy or non-optimal solutions.
AIAug 19, 2025
Large Language Models are Highly Aligned with Human Ratings of Emotional StimuliMattson Ogg, Chace Ashcraft, Ritwik Bose et al.
Emotions exert an immense influence over human behavior and cognition in both commonplace and high-stress tasks. Discussions of whether or how to integrate large language models (LLMs) into everyday life (e.g., acting as proxies for, or interacting with, human agents), should be informed by an understanding of how these tools evaluate emotionally loaded stimuli or situations. A model's alignment with human behavior in these cases can inform the effectiveness of LLMs for certain roles or interactions. To help build this understanding, we elicited ratings from multiple popular LLMs for datasets of words and images that were previously rated for their emotional content by humans. We found that when performing the same rating tasks, GPT-4o responded very similarly to human participants across modalities, stimuli and most rating scales (r = 0.9 or higher in many cases). However, arousal ratings were less well aligned between human and LLM raters, while happiness ratings were most highly aligned. Overall LLMs aligned better within a five-category (happiness, anger, sadness, fear, disgust) emotion framework than within a two-dimensional (arousal and valence) organization. Finally, LLM ratings were substantially more homogenous than human ratings. Together these results begin to describe how LLM agents interpret emotional stimuli and highlight similarities and differences among biological and artificial intelligence in key behavioral domains.
LGDec 1, 2021
Meta Arcade: A Configurable Environment Suite for Meta-LearningEdward W. Staley, Chace Ashcraft, Benjamin Stoler et al.
Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in their perceptual features, objectives, or reward structures. To facilitate research into knowledge transfer among trained agents (e.g. via multi-task and meta-learning), more environment suites that provide configurable tasks with enough commonality to be studied collectively are needed. In this paper we present Meta Arcade, a tool to easily define and configure custom 2D arcade games that share common visuals, state spaces, action spaces, game components, and scoring mechanisms. Meta Arcade differs from prior environments in that both task commonality and configurability are prioritized: entire sets of games can be constructed from common elements, and these elements are adjustable through exposed parameters. We include a suite of 24 predefined games that collectively illustrate the possibilities of this framework and discuss how these games can be configured for research applications. We provide several experiments that illustrate how Meta Arcade could be used, including single-task benchmarks of predefined games, sample curriculum-based approaches that change game parameters over a set schedule, and an exploration of transfer learning between games.
LGNov 1, 2021
Machine Learning aided Crop Yield OptimizationChace Ashcraft, Kiran Karra
We present a crop simulation environment with an OpenAI Gym interface, and apply modern deep reinforcement learning (DRL) algorithms to optimize yield. We empirically show that DRL algorithms may be useful in discovering new policies and approaches to help optimize crop yield, while simultaneously minimizing constraining factors such as water and fertilizer usage. We propose that this hybrid plant modeling and data-driven approach for discovering new strategies to optimize crop yield may help address upcoming global food demands due to population expansion and climate change.
LGSep 9, 2021
SanitAIs: Unsupervised Data Augmentation to Sanitize Trojaned Neural NetworksKiran Karra, Chace Ashcraft, Cash Costello
Self-supervised learning (SSL) methods have resulted in broad improvements to neural network performance by leveraging large, untapped collections of unlabeled data to learn generalized underlying structure. In this work, we harness unsupervised data augmentation (UDA), an SSL technique, to mitigate backdoor or Trojan attacks on deep neural networks. We show that UDA is more effective at removing trojans than current state-of-the-art methods for both feature space and point triggers, over a range of model architectures, trojans, and data quantities provided for trojan removal. These results demonstrate that UDA is both an effective and practical approach to mitigating the effects of backdoors on neural networks.
LGJun 14, 2021
Poisoning Deep Reinforcement Learning Agents with In-Distribution TriggersChace Ashcraft, Kiran Karra
In this paper, we propose a new data poisoning attack and apply it to deep reinforcement learning agents. Our attack centers on what we call in-distribution triggers, which are triggers native to the data distributions the model will be trained on and deployed in. We outline a simple procedure for embedding these, and other, triggers in deep reinforcement learning agents following a multi-task learning paradigm, and demonstrate in three common reinforcement learning environments. We believe that this work has important implications for the security of deep learning models.
AIJun 22, 2020
PICO: Primitive Imitation for COntrolCorban G. Rivera, Katie M. Popek, Chace Ashcraft et al.
In this work, we explore a novel framework for control of complex systems called Primitive Imitation for Control PICO. The approach combines ideas from imitation learning, task decomposition, and novel task sequencing to generalize from demonstrations to new behaviors. Demonstrations are automatically decomposed into existing or missing sub-behaviors which allows the framework to identify novel behaviors while not duplicating existing behaviors. Generalization to new tasks is achieved through dynamic blending of behavior primitives. We evaluated the approach using demonstrations from two different robotic platforms. The experimental results show that PICO is able to detect the presence of a novel behavior primitive and build the missing control policy.