AINov 7, 2023
Knowledge-Based Support for Adhesive Selection: Will it Stick?Simon Vandevelde, Jeroen Jordens, Bart Van Doninck et al.
As the popularity of adhesive joints in industry increases, so does the need for tools to support the process of selecting a suitable adhesive. While some such tools already exist, they are either too limited in scope, or offer too little flexibility in use. This work presents a more advanced tool, that was developed together with a team of adhesive experts. We first extract the experts' knowledge about this domain and formalize it in a Knowledge Base (KB). The IDP-Z3 reasoning system can then be used to derive the necessary functionality from this KB. Together with a user-friendly interactive interface, this creates an easy-to-use tool capable of assisting the adhesive experts. To validate our approach, we performed user testing in the form of qualitative interviews. The experts are very positive about the tool, stating that, among others, it will help save time and find more suitable adhesives. Under consideration in Theory and Practice of Logic Programming (TPLP).
CVJul 19, 2024
EmoCAM: Toward Understanding What Drives CNN-based Emotion RecognitionYoussef Doulfoukar, Laurent Mertens, Joost Vennekens
Convolutional Neural Networks are particularly suited for image analysis tasks, such as Image Classification, Object Recognition or Image Segmentation. Like all Artificial Neural Networks, however, they are "black box" models, and suffer from poor explainability. This work is concerned with the specific downstream task of Emotion Recognition from images, and proposes a framework that combines CAM-based techniques with Object Detection on a corpus level to better understand on which image cues a particular model, in our case EmoNet, relies to assign a specific emotion to an image. We demonstrate that the model mostly focuses on human characteristics, but also explore the pronounced effect of specific image modifications.
CVFeb 2, 2024
FindingEmo: An Image Dataset for Emotion Recognition in the WildLaurent Mertens, Elahe' Yargholi, Hans Op de Beeck et al.
We introduce FindingEmo, a new image dataset containing annotations for 25k images, specifically tailored to Emotion Recognition. Contrary to existing datasets, it focuses on complex scenes depicting multiple people in various naturalistic, social settings, with images being annotated as a whole, thereby going beyond the traditional focus on faces or single individuals. Annotated dimensions include Valence, Arousal and Emotion label, with annotations gathered using Prolific. Together with the annotations, we release the list of URLs pointing to the original images, as well as all associated source code.
AIJan 24, 2025
VERUS-LM: a Versatile Framework for Combining LLMs with Symbolic ReasoningBenjamin Callewaert, Simon Vandevelde, Joost Vennekens
A recent approach to neurosymbolic reasoning is to explicitly combine the strengths of large language models (LLMs) and symbolic solvers to tackle complex reasoning tasks. However, current approaches face significant limitations, including poor generalizability due to task-specific prompts, inefficiencies caused by the lack of separation between knowledge and queries, and restricted inferential capabilities. These shortcomings hinder their scalability and applicability across diverse domains. In this paper, we introduce VERUS-LM, a novel framework designed to address these challenges. VERUS-LM employs a generic prompting mechanism, clearly separates domain knowledge from queries, and supports a wide range of different logical reasoning tasks. This framework enhances adaptability, reduces computational cost, and allows for richer forms of reasoning, such as optimization and constraint satisfaction. We show that our approach succeeds in diverse reasoning on a novel dataset, markedly outperforming LLMs. Additionally, our system achieves competitive results on common reasoning benchmarks when compared to other state-of-the-art approaches, and significantly surpasses them on the difficult AR-LSAT dataset. By pushing the boundaries of hybrid reasoning, VERUS-LM represents a significant step towards more versatile neurosymbolic AI systems
AIDec 18, 2023
An epistemic logic for modeling decisions in the context of incomplete knowledgeĐorđe Marković, Simon Vandevelde, Linde Vanbesien et al.
Substantial efforts have been made in developing various Decision Modeling formalisms, both from industry and academia. A challenging problem is that of expressing decision knowledge in the context of incomplete knowledge. In such contexts, decisions depend on what is known or not known. We argue that none of the existing formalisms for modeling decisions are capable of correctly capturing the epistemic nature of such decisions, inevitably causing issues in situations of uncertainty. This paper presents a new language for modeling decisions with incomplete knowledge. It combines three principles: stratification, autoepistemic logic, and definitions. A knowledge base in this language is a hierarchy of epistemic theories, where each component theory may epistemically reason on the knowledge in lower theories, and decisions are made using definitions with epistemic conditions.
CVSep 23, 2025
Assessing the Alignment of Popular CNNs to the Brain for Valence AppraisalLaurent Mertens, Elahe' Yargholi, Laura Van Hove et al.
Convolutional Neural Networks (CNNs) are a popular type of computer model that have proven their worth in many computer vision tasks. Moreover, they form an interesting study object for the field of psychology, with shown correspondences between the workings of CNNs and the human brain. However, these correspondences have so far mostly been studied in the context of general visual perception. In contrast, this paper explores to what extent this correspondence also holds for a more complex brain process, namely social cognition. To this end, we assess the alignment between popular CNN architectures and both human behavioral and fMRI data for image valence appraisal through a correlation analysis. We show that for this task CNNs struggle to go beyond simple visual processing, and do not seem to reflect higher-order brain processing. Furthermore, we present Object2Brain, a novel framework that combines GradCAM and object detection at the CNN-filter level with the aforementioned correlation analysis to study the influence of different object classes on the CNN-to-human correlations. Despite similar correlation trends, different CNN architectures are shown to display different object class sensitivities.
CVNov 27, 2024
Enhancing Computer Vision with Knowledge: a Rummikub Case StudySimon Vandevelde, Laurent Mertens, Sverre Lauwers et al.
Artificial Neural Networks excel at identifying individual components in an image. However, out-of-the-box, they do not manage to correctly integrate and interpret these components as a whole. One way to alleviate this weakness is to expand the network with explicit knowledge and a separate reasoning component. In this paper, we evaluate an approach to this end, applied to the solving of the popular board game Rummikub. We demonstrate that, for this particular example, the added background knowledge is equally valuable as two-thirds of the data set, and allows to bring down the training time to half the original time.
LOMar 19, 2024
Answer Set Programming for Flexible Payroll ManagementBenjamin Callewaert, Joost Vennekens
Payroll management is a critical business task that is subject to a large number of rules, which vary widely between companies, sectors, and countries. Moreover, the rules are often complex and change regularly. Therefore, payroll management systems must be flexible in design. In this paper, we suggest an approach based on a flexible Answer Set Programming (ASP) model and an easy-to-read tabular representation based on the Decision Model and Notation (DMN) standard. It allows HR consultants to represent complex rules without the need for a software engineer, and to ultimately design payroll systems for a variety of different scenarios. We show how the multi-shot solving capabilities of the clingo ASP system can be used to reach the performance that is necessary to handle real-world instances.
AIMay 20, 2023
Interactive Model Expansion in an Observable EnvironmentPierre Carbonnelle, Joost Vennekens, Bart Bogaerts et al.
Many practical problems can be understood as the search for a state of affairs that extends a fixed partial state of affairs, the \emph{environment}, while satisfying certain conditions that are formally specified. Such problems are found in, e.g., engineering, law or economics. We study this class of problems in a context where some of the relevant information about the environment is not known by the user at the start of the search. During the search, the user may consider tentative solutions that make implicit hypotheses about these unknowns. To ensure that the solution is appropriate, these hypotheses must be verified by observing the environment. Furthermore, we assume that, in addition to knowledge of what constitutes a solution, knowledge of general laws of the environment is also present. We formally define partial solutions with enough verified facts to guarantee the existence of complete and appropriate solutions. Additionally, we propose an interactive system to assist the user in their search by determining 1) which hypotheses implicit in a tentative solution must be verified in the environment, and 2) which observations can bring useful information for the search. We present an efficient method to over-approximate the set of relevant information, and evaluate our implementation.
LOFeb 1, 2022
Interactive configurator with FO(.) and IDP-Z3Pierre Carbonnelle, Simon Vandevelde, Joost Vennekens et al.
Industry abounds with interactive configuration problems, i.e., constraint solving problems interactively solved by persons with the assistance of a computer. The computer program, called a configurator, needs to perform a variety of reasoning tasks with the (often incomplete) information that the user provides. Imperative programming approaches make such systems difficult to implement and maintain. Knowledge-based configurators have been proposed to help engineers solve such problems, but many challenges remain. We present IDP-Z3, a new reasoning engine for the FO(.) KR language, and we report on its use for building configurators automatically from a knowledge base.
AIJan 24, 2022
Problife: a Probabilistic Game of LifeSimon Vandevelde, Joost Vennekens
This paper presents a probabilistic extension of the well-known cellular automaton, Game of Life. In Game of Life, cells are placed in a grid and then watched as they evolve throughout subsequent generations, as dictated by the rules of the game. In our extension, called ProbLife, these rules now have probabilities associated with them. Instead of cells being either dead or alive, they are denoted by their chance to live. After presenting the rules of ProbLife and its underlying characteristics, we show a concrete implementation in ProbLog, a probabilistic logic programming system. We use this to generate different images, as a form of rule-based generative art.
CLJan 13, 2022
Compressing Word Embeddings Using SyllablesLaurent Mertens, Joost Vennekens
This work examines the possibility of using syllable embeddings, instead of the often used $n$-gram embeddings, as subword embeddings. We investigate this for two languages: English and Dutch. To this end, we also translated two standard English word embedding evaluation datasets, WordSim353 and SemEval-2017, to Dutch. Furthermore, we provide the research community with data sets of syllabic decompositions for both languages. We compare our approach to full word and $n$-gram embeddings. Compared to full word embeddings, we obtain English models that are 20 to 30 times smaller while retaining 80% of the performance. For Dutch, models are 15 times smaller for 70% performance retention. Although less accurate than the $n$-gram baseline we used, our models can be trained in a matter of minutes, as opposed to hours for the $n$-gram approach. We identify a path toward upgrading performance in future work. All code is made publicly available, as well as our collected English and Dutch syllabic decompositions and Dutch evaluation set translations.
AIOct 6, 2021
Tackling the DM Challenges with cDMN: A Tight Integration of DMN and Constraint ReasoningSimon Vandevelde, Bram Aerts, Joost Vennekens
Knowledge-based AI typically depends on a knowledge engineer to construct a formal model of domain knowledge -- but what if domain experts could do this themselves? This paper describes an extension to the Decision Model and Notation (DMN) standard, called Constraint Decision Model and Notation (cDMN). DMN is a user-friendly, table-based notation for decision logic, which allows domain experts to model simple decision procedures without the help of IT staff. cDMN aims to enlarge the expressiveness of DMN in order to model more complex domain knowledge, while retaining DMN's goal of being understandable by domain experts. We test cDMN by solving the most complex challenges posted on the DM Community website. We compare our own cDMN solutions to the solutions that have been submitted to the website and find that our approach is competitive. Moreover, cDMN is able to solve more challenges than any other approach.
AIOct 5, 2021
A Table-Based Representation for Probabilistic Logic: Preliminary ResultsSimon Vandevelde, Victor Verreet, Luc De Raedt et al.
We present Probabilistic Decision Model and Notation (pDMN), a probabilistic extension of Decision Model and Notation (DMN). DMN is a modeling notation for deterministic decision logic, which intends to be user-friendly and low in complexity. pDMN extends DMN with probabilistic reasoning, predicates, functions, quantification, and a new hit policy. At the same time, it aims to retain DMN's user-friendliness to allow its usage by domain experts without the help of IT staff. pDMN models can be unambiguously translated into ProbLog programs to answer user queries. ProbLog is a probabilistic extension of Prolog flexibly enough to model and reason over any pDMN model.
LOSep 15, 2021
Proceedings 37th International Conference on Logic Programming (Technical Communications)Andrea Formisano, Yanhong Annie Liu, Bart Bogaerts et al.
ICLP is the premier international event for presenting research in logic programming. Contributions to ICLP 2021 were sought in all areas of logic programming, including but not limited to: Foundations: Semantics, Formalisms, Nonmonotonic reasoning, Knowledge representation. Languages issues: Concurrency, Objects, Coordination, Mobility, Higher order, Types, Modes, Assertions, Modules, Meta-programming, Logic-based domain-specific languages, Programming techniques. Programming support: Program analysis, Transformation, Validation, Verification, Debugging, Profiling, Testing, Execution visualization. Implementation: Compilation, Virtual machines, Memory management, Parallel and Distributed execution, Constraint handling rules, Tabling, Foreign interfaces, User interfaces. Related Paradigms and Synergies: Inductive and coinductive logic programming, Constraint logic programming, Answer set programming, Interaction with SAT, SMT and CSP solvers, Theorem proving, Argumentation, Probabilistic programming, Machine learning. Applications: Databases, Big data, Data integration and federation, Software engineering, Natural language processing, Web and semantic web, Agents, Artificial intelligence, Computational life sciences, Cyber-security, Robotics, Education.
AIAug 9, 2021
FOLASP: FO(.) as Input Language for Answer Ser SolversKylian Van Dessel, Jo Devriendt, Joost Vennekens
Over the past decades, Answer Set Programming (ASP) has emerged as an important paradigm for declarative problem solving. Technological progress in this area has been stimulated by the use of common standards, such as the ASP-Core-2 language. While ASP has its roots in non-monotonic reasoning, efforts have also been made to reconcile ASP with classical first-order logic (FO). This has resulted in the development of FO(.), an expressive extension of FO, which allows ASP-like problem solving in a purely classical setting. This language may be more accessible to domain experts already familiar with FO, and may be easier to combine with other formalisms that are based on classical logic. It is supported by the IDP inference system, which has successfully competed in a number of ASP competitions. Here, however, technological progress has been hampered by the limited number of systems that are available for FO(.). In this paper, we aim to address this gap by means of a translation tool that transforms an FO(.) specification into ASP-Core-2, thereby allowing ASP-Core-2 solvers to be used as solvers for FO(.) as well. We present experimental results to show that the resulting combination of our translation with an off-the-shelf ASP solver is competitive with the IDP system as a way of solving problems formulated in FO(.). Under consideration for acceptance in TPLP.
SEJan 4, 2021
Exploring the Role of Creativity in Software EngineeringWouter Groeneveld, Laurens Luyten, Joost Vennekens et al.
In order to solve today's complex problems in the world of software development, technical knowledge is no longer enough. Previous studies investigating and identifying non-technical skills of software engineers show that creative skills also play an important role in tackling difficult problems. However, creativity is typically a very vague concept to which everyone gives their own interpretation. Also, there is little research that focuses specifically on creativity in the field of software engineering. To better understand the role of creativity in this field, we conducted four focus groups, inviting 33 experts from four nationally and internationally renowned companies in total. This resulted in 399 minutes of transcripts, further coded into 39 sub-themes grouped into seven categories: technical knowledge, communication, constraints, critical thinking, curiosity, creative state of mind, and creative techniques. This study identifies the added value of creativity, which creative techniques are used, how creativity can be recognized, the reasons for being creative, and what environment is needed to facilitate creative work. Our ultimate goal is to use these findings to instill and further encourage the creative urge among undergraduate students in higher education.
SEDec 7, 2020
Engaging Software Engineering Students in Grading: The effects of peer assessment on self-evaluation, motivation, and study timeWouter Groeneveld, Joost Vennekens, Kris Aerts
Peer assessment is a popular technique for a more fine-grained evaluation of individual students in group projects. Its effect on the evaluation is well studied. However, its effects on the learning abilities of students are often overlooked. In this paper, we explore self-evaluation, motivation, and study time of students in relation to peer assessment, as part of an ongoing project at our local Faculty of Engineering Technology. The aggregated measurements of two years so far show that: (1) students get much better at evaluating their own project on some, but not all, of the evaluation criteria after a peer assessment session, (2) students report in a follow-up survey that they are more motivated to work on their project, and (3) the relation between motivation and time spent on the project increases. These results suggest that peer grading could have positive long-term effects on the reflective, and therefore lifelong learning, skills of students. A better understanding of the evaluation criteria results in more accurate self and peer grades, emphasizing the importance of properly defining and communicating these criteria throughout the semester.
AIMay 17, 2020
Tackling the DMN Challenges with cDMN: a Tight Integration of DMN and constraint reasoningBram Aerts, Simon Vandevelde, Joost Vennekens
This paper describes an extension to the DMN standard, called cDMN. It aims to enlarge the expressivity of DMN in order to solve more complex problems, while retaining DMN's goal of being readable by domain experts. We test cDMN by solving the most complex challenges posted on the DM Community website. We compare our own cDMN solutions to the solutions that have been submitted to the website and find that our approach is competitive, both in readability and compactness. Moreover, cDMN is able to solve more challenges than any other approach.
SEOct 22, 2019
Software Engineering Education Beyond the Technical: A Systematic Literature ReviewWouter Groeneveld, Joost Vennekens, Kris Aerts
Higher education provides a solid theoretical and practical, but mostly technical, background for the aspiring software developer. Research, however, has shown that graduates still fall short of the expectations of industry. These deficiencies are not limited to technical shortcomings. The ever changing landscape of 'lean' enterprise software development requires engineers to be equipped with abilities beyond the technical. How can higher education help students become great software developers in this context? As a first step towards answering this question, we present the results of a systematic literature review, focusing on noncognitive abilities, better known as 'soft skills'. Our results identify self-reflection, conflict resolution, communication, and teamwork as the top four taught skills. Internships and capstone projects require more attention as a teaching aspect to facilitate the learning of multiple skills, including creativity. Interdisciplinary teaching and group composition are other important factors that influence learning. By providing novel insights on relationships between noncognitive abilities and teaching aspects, this work contributes to the continuous improvement of software engineering curricula. These findings may also serve as a springboard for further investigation of certain undervalued skills.
SEOct 22, 2019
Non-cognitive abilities of exceptional software engineers: a Delphi studyWouter Groeneveld, Hans Jacobs, Joost Vennekens et al.
Important building blocks of software engineering concepts are without a doubt technical. During the last decade, research and practical interest for non-technicalities has grown, revealing the building blocks to be various skills and abilities beside pure technical knowledge. Multiple attempts to categorise these blocks have been made, but so far little international studies have been performed that identify skills by asking experts from both the industrial and academic world: which abilities are needed for a developer to excel in the software engineering industry? To answer this question, we performed a Delphi study, inviting 36 experts from 11 different countries world-wide, affiliated with 21 internationally renowned institutions. This study presents the 55 identified and ranked skills as classified in four major areas: communicative skills (empathy, actively listening, etc.), collaborative skills (sharing responsibility, learning from each other, etc.), problem solving skills (verifying assumptions, solution-oriented thinking, etc.), and personal skills (curiosity, being open to ideas, etc.), of which a comparison has been made between opinions of technical experts, business experts, and academics. We hope this work inspires educators and practitioners to adjust their training programs, mitigating the gap between the industry and the academic world.
AIJan 26, 2019
The informal semantics of Answer Set Programming: A Tarskian perspectiveMarc Denecker, Yuliya Lierler, Miroslaw truszczynski et al.
In Knowledge Representation, it is crucial that knowledge engineers have a good understanding of the formal expressions that they write. What formal expressions state intuitively about the domain of discourse is studied in the theory of the informal semantics of a logic. In this paper we study the informal semantics of Answer Set Programming. The roots of answer set programming lie in the language of Extended Logic Programming, which was introduced initially as an epistemic logic for default and autoepistemic reasoning. In 1999, the seminal papers on answer set programming proposed to use this logic for a different purpose, namely, to model and solve search problems. Currently, the language is used primarily in this new role. However, the original epistemic intuitions lose their explanatory relevance in this new context. How answer set programs are connected to the specifications of problems they model is more easily explained in a classical Tarskian semantics, in which models correspond to possible worlds, rather than to belief states of an epistemic agent. In this paper, we develop a new theory of the informal semantics of answer set programming, which is formulated in the Tarskian setting and based on Frege's compositionality principle. It differs substantially from the earlier epistemic theory of informal semantics, providing a different view on the meaning of the connectives in answer set programming and on its relation to other logics, in particular classical logic.
PLNov 3, 2015
Lowering the learning curve for declarative programming: a Python API for the IDP systemJoost Vennekens
Programmers may be hesitant to use declarative systems, because of the associated learning curve. In this paper, we present an API that integrates the IDP Knowledge Base system into the Python programming language. IDP is a state-of-the-art logical system, which uses SAT, SMT, Logic Programming and Answer Set Programming technology. Python is currently one of the most widely used (teaching) languages for programming. The first goal of our API is to allow a Python programmer to use the declarative power of IDP, without needing to learn any new syntax or semantics. The second goal is allow IDP to be added to/removed from an existing code base with minimal changes.
AIMar 3, 2015
Combining Probabilistic, Causal, and Normative Reasoning in CP-logicSander Beckers, Joost Vennekens
In recent years the search for a proper formal definition of actual causation -- i.e., the relation of cause-effect as it is instantiated in specific observations, rather than general causal relations -- has taken on impressive proportions. In part this is due to the insight that this concept plays a fundamental role in many different fields, such as legal theory, engineering, medicine, ethics, etc. Because of this diversity in applications, some researchers have shifted focus from a single idealized definition towards a more pragmatic, context-based account. For instance, recent work by Halpern and Hitchcock draws on empirical research regarding people's causal judgments, to suggest a graded and context-sensitive notion of causation. Although we sympathize with many of their observations, their restriction to a merely qualitative ordering runs into trouble for more complex examples. Therefore we aim to improve on their approach, by using the formal language of CP-logic (Causal Probabilistic logic), and the framework for defining actual causation that was developed by the current authors using it. First we rephrase their ideas into our quantitative, probabilistic setting, after which we modify it to accommodate a greater class of examples. Further, we introduce a formal distinction between statistical and normative considerations.
AIOct 26, 2014
Towards a General Framework for Actual Causation Using CP-logicSander Beckers, Joost Vennekens
Since Pearl's seminal work on providing a formal language for causality, the subject has garnered a lot of interest among philosophers and researchers in artificial intelligence alike. One of the most debated topics in this context regards the notion of actual causation, which concerns itself with specific - as opposed to general - causal claims. The search for a proper formal definition of actual causation has evolved into a controversial debate, that is pervaded with ambiguities and confusion. The goal of our research is twofold. First, we wish to provide a clear way to compare competing definitions. Second, we also want to improve upon these definitions so they can be applied to a more diverse range of instances, including non-deterministic ones. To achieve these goals we will provide a general, abstract definition of actual causation, formulated in the context of the expressive language of CP-logic (Causal Probabilistic logic). We will then show that three recent definitions by Ned Hall (originally formulated for structural models) and a definition of our own (formulated for CP-logic directly) can be viewed and directly compared as instantiations of this abstract definition, which allows them to deal with a broader range of examples.
LOMay 8, 2014
FO(C): A Knowledge Representation Language of CausalityBart Bogaerts, Joost Vennekens, Marc Denecker et al.
Cause-effect relations are an important part of human knowledge. In real life, humans often reason about complex causes linked to complex effects. By comparison, existing formalisms for representing knowledge about causal relations are quite limited in the kind of specifications of causes and effects they allow. In this paper, we present the new language C-Log, which offers a significantly more expressive representation of effects, including such features as the creation of new objects. We show how C-Log integrates with first-order logic, resulting in the language FO(C). We also compare FO(C) with several related languages and paradigms, including inductive definitions, disjunctive logic programming, business rules and extensions of Datalog.
AIDec 20, 2013
Negation in the Head of CP-logic RulesJoost Vennekens
CP-logic is a probabilistic extension of the logic FO(ID). Unlike ASP, both of these logics adhere to a Tarskian informal semantics, in which interpretations represent objective states-of-affairs. In other words, these logics lack the epistemic component of ASP, in which interpretations represent the beliefs or knowledge of a rational agent. Consequently, neither CP-logic nor FO(ID) have the need for two kinds of negations: there is only one negation, and its meaning is that of objective falsehood. Nevertheless, the formal semantics of this objective negation is mathematically more similar to ASP's negation-as-failure than to its classical negation. The reason is that both CP-logic and FO(ID) have a constructive semantics in which all atoms start out as false, and may only become true as the result of a rule application. This paper investigates the possibility of adding the well-known ASP feature of allowing negation in the head of rules to CP-logic. Because CP-logic only has one kind of negation, it is of necessity this ''negation-as-failure like'' negation that will be allowed in the head. We investigate the intuitive meaning of such a construct and the benefits that arise from it.
LOJan 8, 2013
Extending FO(ID) with Knowledge Producing Definitions: Preliminary ResultsJoost Vennekens, Marc Denecker
Previous research into the relation between ASP and classical logic has identified at least two different ways in which the former extends the latter. First, ASP program typically contain sets of rules that can be naturally interpreted as inductive definitions, and the language FO(ID) has shown that such inductive definitions can elegantly be added to classical logic in a modular way. Second, there is of course also the well-known epistemic component of ASP, which was mainly emphasized in the early papers on stable model semantics. To investigate whether this kind of knowledge can also, and in a similarly modular way, be added to classical logic, the language of Ordered Epistemic Logic was presented in recent work. However, this logic views the epistemic component as entirely separate from the inductive definition component, thus ignoring any possible interplay between the two. In this paper, we present a language that extends the inductive definition construct found in FO(ID) with an epistemic component, making such interplay possible. The eventual goal of this work is to discover whether it is really appropriate to view the epistemic component and the inductive definition component of ASP as two separate extensions of classical logic, or whether there is also something of importance in the combination of the two.