Noriaki Hirose

RO
h-index23
19papers
2,074citations
Novelty54%
AI Score47

19 Papers

ROJun 26, 2023
ViNT: A Foundation Model for Visual Navigation

Dhruv Shah, Ajay Sridhar, Nitish Dashora et al. · berkeley

General-purpose pre-trained models ("foundation models") have enabled practitioners to produce generalizable solutions for individual machine learning problems with datasets that are significantly smaller than those required for learning from scratch. Such models are typically trained on large and diverse datasets with weak supervision, consuming much more training data than is available for any individual downstream application. In this paper, we describe the Visual Navigation Transformer (ViNT), a foundation model that aims to bring the success of general-purpose pre-trained models to vision-based robotic navigation. ViNT is trained with a general goal-reaching objective that can be used with any navigation dataset, and employs a flexible Transformer-based architecture to learn navigational affordances and enable efficient adaptation to a variety of downstream navigational tasks. ViNT is trained on a number of existing navigation datasets, comprising hundreds of hours of robotic navigation from a variety of different robotic platforms, and exhibits positive transfer, outperforming specialist models trained on singular datasets. ViNT can be augmented with diffusion-based subgoal proposals to explore novel environments, and can solve kilometer-scale navigation problems when equipped with long-range heuristics. ViNT can also be adapted to novel task specifications with a technique inspired by prompt-tuning, where the goal encoder is replaced by an encoding of another task modality (e.g., GPS waypoints or routing commands) embedded into the same space of goal tokens. This flexibility and ability to accommodate a variety of downstream problem domains establishes ViNT as an effective foundation model for mobile robotics. For videos, code, and model checkpoints, see our project page at https://visualnav-transformer.github.io.

ROOct 7, 2022
GNM: A General Navigation Model to Drive Any Robot

Dhruv Shah, Ajay Sridhar, Arjun Bhorkar et al. · berkeley

Learning provides a powerful tool for vision-based navigation, but the capabilities of learning-based policies are constrained by limited training data. If we could combine data from all available sources, including multiple kinds of robots, we could train more powerful navigation models. In this paper, we study how a general goal-conditioned model for vision-based navigation can be trained on data obtained from many distinct but structurally similar robots, and enable broad generalization across environments and embodiments. We analyze the necessary design decisions for effective data sharing across robots, including the use of temporal context and standardized action spaces, and demonstrate that an omnipolicy trained from heterogeneous datasets outperforms policies trained on any single dataset. We curate 60 hours of navigation trajectories from 6 distinct robots, and deploy the trained GNM on a range of new robots, including an underactuated quadrotor. We find that training on diverse data leads to robustness against degradation in sensing and actuation. Using a pre-trained navigation model with broad generalization capabilities can bootstrap applications on novel robots going forward, and we hope that the GNM represents a step in that direction. For more information on the datasets, code, and videos, please check out our project page https://sites.google.com/view/drive-any-robot.

ROJun 2, 2023
SACSoN: Scalable Autonomous Control for Social Navigation

Noriaki Hirose, Dhruv Shah, Ajay Sridhar et al. · berkeley

Machine learning provides a powerful tool for building socially compliant robotic systems that go beyond simple predictive models of human behavior. By observing and understanding human interactions from past experiences, learning can enable effective social navigation behaviors directly from data. In this paper, our goal is to develop methods for training policies for socially unobtrusive navigation, such that robots can navigate among humans in ways that don't disturb human behavior. We introduce a definition for such behavior based on the counterfactual perturbation of the human: if the robot had not intruded into the space, would the human have acted in the same way? By minimizing this counterfactual perturbation, we can induce robots to behave in ways that do not alter the natural behavior of humans in the shared space. Instantiating this principle requires training policies to minimize their effect on human behavior, and this in turn requires data that allows us to model the behavior of humans in the presence of robots. Therefore, our approach is based on two key contributions. First, we collect a large dataset where an indoor mobile robot interacts with human bystanders. Second, we utilize this dataset to train policies that minimize counterfactual perturbation. We provide supplementary videos and make publicly available the largest-of-its-kind visual navigation dataset on our project page.

ROOct 14, 2022
ExAug: Robot-Conditioned Navigation Policies via Geometric Experience Augmentation

Noriaki Hirose, Dhruv Shah, Ajay Sridhar et al. · berkeley

Machine learning techniques rely on large and diverse datasets for generalization. Computer vision, natural language processing, and other applications can often reuse public datasets to train many different models. However, due to differences in physical configurations, it is challenging to leverage public datasets for training robotic control policies on new robot platforms or for new tasks. In this work, we propose a novel framework, ExAug to augment the experiences of different robot platforms from multiple datasets in diverse environments. ExAug leverages a simple principle: by extracting 3D information in the form of a point cloud, we can create much more complex and structured augmentations, utilizing both generating synthetic images and geometric-aware penalization that would have been suitable in the same situation for a different robot, with different size, turning radius, and camera placement. The trained policy is evaluated on two new robot platforms with three different cameras in indoor and outdoor environments with obstacles.

ROFeb 13
AsyncVLA: An Asynchronous VLA for Fast and Robust Navigation on the Edge

Noriaki Hirose, Catherine Glossop, Dhruv Shah et al. · berkeley

Robotic foundation models achieve strong generalization by leveraging internet-scale vision-language representations, but their massive computational cost creates a fundamental bottleneck: high inference latency. In dynamic environments, this latency breaks the control loop, rendering powerful models unsafe for real-time deployment. We propose AsyncVLA, an asynchronous control framework that decouples semantic reasoning from reactive execution. Inspired by hierarchical control, AsyncVLA runs a large foundation model on a remote workstation to provide high-level guidance, while a lightweight, onboard Edge Adapter continuously refines actions at high frequency. To bridge the domain gap between these asynchronous streams, we introduce an end-to-end finetuning protocol and a trajectory re-weighting strategy that prioritizes dynamic interactions. We evaluate our approach on real-world vision-based navigation tasks with communication delays up to 6 seconds. AsyncVLA achieves a 40% higher success rate than state-of-the-art baselines, effectively bridging the gap between the semantic intelligence of large models and the reactivity required for edge robotics.

CVMar 24, 2022
Unsupervised Simultaneous Learning for Camera Re-Localization and Depth Estimation from Video

Shun Taguchi, Noriaki Hirose

We present an unsupervised simultaneous learning framework for the task of monocular camera re-localization and depth estimation from unlabeled video sequences. Monocular camera re-localization refers to the task of estimating the absolute camera pose from an instance image in a known environment, which has been intensively studied for alternative localization in GPS-denied environments. In recent works, camera re-localization methods are trained via supervised learning from pairs of camera images and camera poses. In contrast to previous works, we propose a completely unsupervised learning framework for camera re-localization and depth estimation, requiring only monocular video sequences for training. In our framework, we train two networks that estimate the scene coordinates using directions and the depth map from each image which are then combined to estimate the camera pose. The networks can be trained through the minimization of loss functions based on our loop closed view synthesis. In experiments with the 7-scenes dataset, the proposed method outperformed the re-localization of the state-of-the-art visual SLAM, ORB-SLAM3. Our method also outperforms state-of-the-art monocular depth estimation in a trained environment.

ROMar 8, 2018Code
GONet: A Semi-Supervised Deep Learning Approach For Traversability Estimation

Noriaki Hirose, Amir Sadeghian, Marynel Vázquez et al.

We present semi-supervised deep learning approaches for traversability estimation from fisheye images. Our method, GONet, and the proposed extensions leverage Generative Adversarial Networks (GANs) to effectively predict whether the area seen in the input image(s) is safe for a robot to traverse. These methods are trained with many positive images of traversable places, but just a small set of negative images depicting blocked and unsafe areas. This makes the proposed methods practical. Positive examples can be collected easily by simply operating a robot through traversable spaces, while obtaining negative examples is time consuming, costly, and potentially dangerous. Through extensive experiments and several demonstrations, we show that the proposed traversability estimation approaches are robust and can generalize to unseen scenarios. Further, we demonstrate that our methods are memory efficient and fast, allowing for real-time operation on a mobile robot with single or stereo fisheye cameras. As part of our contributions, we open-source two new datasets for traversability estimation. These datasets are composed of approximately 24h of videos from more than 25 indoor environments. Our methods outperform baseline approaches for traversability estimation on these new datasets.

ROMar 1, 2024
SELFI: Autonomous Self-Improvement with Reinforcement Learning for Social Navigation

Noriaki Hirose, Dhruv Shah, Kyle Stachowicz et al. · berkeley

Autonomous self-improving robots that interact and improve with experience are key to the real-world deployment of robotic systems. In this paper, we propose an online learning method, SELFI, that leverages online robot experience to rapidly fine-tune pre-trained control policies efficiently. SELFI applies online model-free reinforcement learning on top of offline model-based learning to bring out the best parts of both learning paradigms. Specifically, SELFI stabilizes the online learning process by incorporating the same model-based learning objective from offline pre-training into the Q-values learned with online model-free reinforcement learning. We evaluate SELFI in multiple real-world environments and report improvements in terms of collision avoidance, as well as more socially compliant behavior, measured by a human user study. SELFI enables us to quickly learn useful robotic behaviors with less human interventions such as pre-emptive behavior for the pedestrians, collision avoidance for small and transparent objects, and avoiding travel on uneven floor surfaces. We provide supplementary videos to demonstrate the performance of our fine-tuned policy on our project page.

ROMay 8, 2025
Learning to Drive Anywhere with Model-Based Reannotation

Noriaki Hirose, Lydia Ignatova, Kyle Stachowicz et al. · berkeley

Developing broadly generalizable visual navigation policies for robots is a significant challenge, primarily constrained by the availability of large-scale, diverse training data. While curated datasets collected by researchers offer high quality, their limited size restricts policy generalization. To overcome this, we explore leveraging abundant, passively collected data sources, including large volumes of crowd-sourced teleoperation data and unlabeled YouTube videos, despite their potential for lower quality or missing action labels. We propose Model-Based ReAnnotation (MBRA), a framework that utilizes a learned short-horizon, model-based expert model to relabel or generate high-quality actions for these passive datasets. This relabeled data is then distilled into LogoNav, a long-horizon navigation policy conditioned on visual goals or GPS waypoints. We demonstrate that LogoNav, trained using MBRA-processed data, achieves state-of-the-art performance, enabling robust navigation over distances exceeding 300 meters in previously unseen indoor and outdoor environments. Our extensive real-world evaluations, conducted across a fleet of robots (including quadrupeds) in six cities on three continents, validate the policy's ability to generalize and navigate effectively even amidst pedestrians in crowded settings.

ROSep 23, 2025
OmniVLA: An Omni-Modal Vision-Language-Action Model for Robot Navigation

Noriaki Hirose, Catherine Glossop, Dhruv Shah et al. · berkeley

Humans can flexibly interpret and compose different goal specifications, such as language instructions, spatial coordinates, or visual references, when navigating to a destination. In contrast, most existing robotic navigation policies are trained on a single modality, limiting their adaptability to real-world scenarios where different forms of goal specification are natural and complementary. In this work, we present a training framework for robotic foundation models that enables omni-modal goal conditioning for vision-based navigation. Our approach leverages a high-capacity vision-language-action (VLA) backbone and trains with three primary goal modalities: 2D poses, egocentric images, and natural language, as well as their combinations, through a randomized modality fusion strategy. This design not only expands the pool of usable datasets but also encourages the policy to develop richer geometric, semantic, and visual representations. The resulting model, OmniVLA, achieves strong generalization to unseen environments, robustness to scarce modalities, and the ability to follow novel natural language instructions. We demonstrate that OmniVLA outperforms specialist baselines across modalities and offers a flexible foundation for fine-tuning to new modalities and tasks. We believe OmniVLA provides a step toward broadly generalizable and flexible navigation policies, and a scalable path for building omni-modal robotic foundation models. We present videos showcasing OmniVLA performance and will release its checkpoints and training code on our project page.

RONov 24, 2021
Ex-DoF: Expansion of Action Degree-of-Freedom with Virtual Camera Rotation for Omnidirectional Image

Kosuke Tahara, Noriaki Hirose

Inter-robot transfer of training data is a little explored topic in learning- and vision-based robot control. Here we propose a transfer method from a robot with a lower Degree-of-Freedom (DoF) to one with a higher DoF utilizing the omnidirectional camera image. The virtual rotation of the robot camera enables data augmentation in this transfer learning process. As an experimental demonstration, a vision-based control policy for a 6-DoF robot is trained using a dataset collected by a wheeled ground robot with only three DoFs. Towards the application of robotic manipulations, we also demonstrate a control system of a 6-DoF arm robot using multiple policies with different fields of view to enable object reaching tasks.

CVOct 20, 2021
Depth360: Self-supervised Learning for Monocular Depth Estimation using Learnable Camera Distortion Model

Noriaki Hirose, Kosuke Tahara

Self-supervised monocular depth estimation has been widely investigated to estimate depth images and relative poses from RGB images. This framework is attractive for researchers because the depth and pose networks can be trained from just time sequence images without the need for the ground truth depth and poses. In this work, we estimate the depth around a robot (360 degree view) using time sequence spherical camera images, from a camera whose parameters are unknown. We propose a learnable axisymmetric camera model which accepts distorted spherical camera images with two fisheye camera images. In addition, we trained our models with a photo-realistic simulator to generate ground truth depth images to provide supervision. Moreover, we introduced loss functions to provide floor constraints to reduce artifacts that can result from reflective floor surfaces. We demonstrate the efficacy of our method using the spherical camera images from the GO Stanford dataset and pinhole camera images from the KITTI dataset to compare our method's performance with that of baseline method in learning the camera parameters.

CVNov 24, 2020
Variational Monocular Depth Estimation for Reliability Prediction

Noriaki Hirose, Shun Taguchi, Keisuke Kawano et al.

Self-supervised learning for monocular depth estimation is widely investigated as an alternative to supervised learning approach, that requires a lot of ground truths. Previous works have successfully improved the accuracy of depth estimation by modifying the model structure, adding objectives, and masking dynamic objects and occluded area. However, when using such estimated depth image in applications, such as autonomous vehicles, and robots, we have to uniformly believe the estimated depth at each pixel position. This could lead to fatal errors in performing the tasks, because estimated depth at some pixels may make a bigger mistake. In this paper, we theoretically formulate a variational model for the monocular depth estimation to predict the reliability of the estimated depth image. Based on the results, we can exclude the estimated depths with low reliability or refine them for actual use. The effectiveness of the proposed method is quantitatively and qualitatively demonstrated using the KITTI benchmark and Make3D dataset.

CVJun 3, 2020
PLG-IN: Pluggable Geometric Consistency Loss with Wasserstein Distance in Monocular Depth Estimation

Noriaki Hirose, Satoshi Koide, Keisuke Kawano et al.

We propose a novel objective for penalizing geometric inconsistencies to improve the depth and pose estimation performance of monocular camera images. Our objective is designed using the Wasserstein distance between two point clouds, estimated from images with different camera poses. The Wasserstein distance can impose a soft and symmetric coupling between two point clouds, which suitably maintains geometric constraints and results in a differentiable objective. By adding our objective to the those of other state-of-the-art methods, we can effectively penalize geometric inconsistencies and obtain highly accurate depth and pose estimations. Our proposed method is evaluated using the KITTI dataset.

ROMar 20, 2020
Probabilistic Visual Navigation with Bidirectional Image Prediction

Noriaki Hirose, Shun Taguchi, Fei Xia et al.

Humans can robustly follow a visual trajectory defined by a sequence of images (i.e. a video) regardless of substantial changes in the environment or the presence of obstacles. We aim at endowing similar visual navigation capabilities to mobile robots solely equipped with a RGB fisheye camera. We propose a novel probabilistic visual navigation system that learns to follow a sequence of images with bidirectional visual predictions conditioned on possible navigation velocities. By predicting bidirectionally (from start towards goal and vice versa) our method extends its predictive horizon enabling the robot to go around unseen large obstacles that are not visible in the video trajectory. Learning how to react to obstacles and potential risks in the visual field is achieved by imitating human teleoperators. Since the human teleoperation commands are diverse, we propose a probabilistic representation of trajectories that we can sample to find the safest path. Integrated into our navigation system, we present a novel localization approach that infers the current location of the robot based on the virtual predicted trajectories required to reach different images in the visual trajectory. We evaluate our navigation system quantitatively and qualitatively in multiple simulated and real environments and compare to state-of-the-art baselines.Our approach outperforms the most recent visual navigation methods with a large margin with regard to goal arrival rate, subgoal coverage rate, and success weighted by path length (SPL). Our method also generalizes to new robot embodiments never used during training.

ROMar 7, 2019
Deep Visual MPC-Policy Learning for Navigation

Noriaki Hirose, Fei Xia, Roberto Martin-Martin et al.

Humans can routinely follow a trajectory defined by a list of images/landmarks. However, traditional robot navigation methods require accurate mapping of the environment, localization, and planning. Moreover, these methods are sensitive to subtle changes in the environment. In this paper, we propose a Deep Visual MPC-policy learning method that can perform visual navigation while avoiding collisions with unseen objects on the navigation path. Our model PoliNet takes in as input a visual trajectory and the image of the robot's current view and outputs velocity commands for a planning horizon of $N$ steps that optimally balance between trajectory following and obstacle avoidance. PoliNet is trained using a strong image predictive model and traversability estimation model in a MPC setup, with minimal human supervision. Different from prior work, PoliNet can be applied to new scenes without retraining. We show experimentally that the robot can follow a visual trajectory when varying start position and in the presence of previously unseen obstacles. We validated our algorithm with tests both in a realistic simulation environment and in the real world. We also show that we can generate visual trajectories in simulation and execute the corresponding path in the real environment. Our approach outperforms classical approaches as well as previous learning-based baselines in success rate of goal reaching, sub-goal coverage rate, and computational load.

CVJun 22, 2018
VUNet: Dynamic Scene View Synthesis for Traversability Estimation using an RGB Camera

Noriaki Hirose, Amir Sadeghian, Fei Xia et al.

We present VUNet, a novel view(VU) synthesis method for mobile robots in dynamic environments, and its application to the estimation of future traversability. Our method predicts future images for given virtual robot velocity commands using only RGB images at previous and current time steps. The future images result from applying two types of image changes to the previous and current images: 1) changes caused by different camera pose, and 2) changes due to the motion of the dynamic obstacles. We learn to predict these two types of changes disjointly using two novel network architectures, SNet and DNet. We combine SNet and DNet to synthesize future images that we pass to our previously presented method GONet to estimate the traversable areas around the robot. Our quantitative and qualitative evaluation indicate that our approach for view synthesis predicts accurate future images in both static and dynamic environments. We also show that these virtual images can be used to estimate future traversability correctly. We apply our view synthesis-based traversability estimation method to two applications for assisted teleoperation.

CVJun 5, 2018
SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints

Amir Sadeghian, Vineet Kosaraju, Ali Sadeghian et al.

This paper addresses the problem of path prediction for multiple interacting agents in a scene, which is a crucial step for many autonomous platforms such as self-driving cars and social robots. We present \textit{SoPhie}; an interpretable framework based on Generative Adversarial Network (GAN), which leverages two sources of information, the path history of all the agents in a scene, and the scene context information, using images of the scene. To predict a future path for an agent, both physical and social information must be leveraged. Previous work has not been successful to jointly model physical and social interactions. Our approach blends a social attention mechanism with a physical attention that helps the model to learn where to look in a large scene and extract the most salient parts of the image relevant to the path. Whereas, the social attention component aggregates information across the different agent interactions and extracts the most important trajectory information from the surrounding neighbors. SoPhie also takes advantage of GAN to generates more realistic samples and to capture the uncertain nature of the future paths by modeling its distribution. All these mechanisms enable our approach to predict socially and physically plausible paths for the agents and to achieve state-of-the-art performance on several different trajectory forecasting benchmarks.

CVSep 16, 2017
To Go or Not To Go? A Near Unsupervised Learning Approach For Robot Navigation

Noriaki Hirose, Amir Sadeghian, Patrick Goebel et al.

It is important for robots to be able to decide whether they can go through a space or not, as they navigate through a dynamic environment. This capability can help them avoid injury or serious damage, e.g., as a result of running into people and obstacles, getting stuck, or falling off an edge. To this end, we propose an unsupervised and a near-unsupervised method based on Generative Adversarial Networks (GAN) to classify scenarios as traversable or not based on visual data. Our method is inspired by the recent success of data-driven approaches on computer vision problems and anomaly detection, and reduces the need for vast amounts of negative examples at training time. Collecting negative data indicating that a robot should not go through a space is typically hard and dangerous because of collisions, whereas collecting positive data can be automated and done safely based on the robot's own traveling experience. We verify the generality and effectiveness of the proposed approach on a test dataset collected in a previously unseen environment with a mobile robot. Furthermore, we show that our method can be used to build costmaps (we call as "GoNoGo" costmaps) for robot path planning using visual data only.