Advaith V. Sethuraman

CV
h-index7
5papers
19citations
Novelty52%
AI Score39

5 Papers

RODec 15, 2025Code
SLIM-VDB: A Real-Time 3D Probabilistic Semantic Mapping Framework

Anja Sheppard, Parker Ewen, Joey Wilson et al.

This paper introduces SLIM-VDB, a new lightweight semantic mapping system with probabilistic semantic fusion for closed-set or open-set dictionaries. Advances in data structures from the computer graphics community, such as OpenVDB, have demonstrated significantly improved computational and memory efficiency in volumetric scene representation. Although OpenVDB has been used for geometric mapping in robotics applications, semantic mapping for scene understanding with OpenVDB remains unexplored. In addition, existing semantic mapping systems lack support for integrating both fixed-category and open-language label predictions within a single framework. In this paper, we propose a novel 3D semantic mapping system that leverages the OpenVDB data structure and integrates a unified Bayesian update framework for both closed- and open-set semantic fusion. Our proposed framework, SLIM-VDB, achieves significant reduction in both memory and integration times compared to current state-of-the-art semantic mapping approaches, while maintaining comparable mapping accuracy. An open-source C++ codebase with a Python interface is available at https://github.com/umfieldrobotics/slim-vdb.

CVSep 23, 2025Code
ShipwreckFinder: A QGIS Tool for Shipwreck Detection in Multibeam Sonar Data

Anja Sheppard, Tyler Smithline, Andrew Scheffer et al.

In this paper, we introduce ShipwreckFinder, an open-source QGIS plugin that detects shipwrecks from multibeam sonar data. Shipwrecks are an important historical marker of maritime history, and can be discovered through manual inspection of bathymetric data. However, this is a time-consuming process and often requires expert analysis. Our proposed tool allows users to automatically preprocess bathymetry data, perform deep learning inference, threshold model outputs, and produce either pixel-wise segmentation masks or bounding boxes of predicted shipwrecks. The backbone of this open-source tool is a deep learning model, which is trained on a variety of shipwreck data from the Great Lakes and the coasts of Ireland. Additionally, we employ synthetic data generation in order to increase the size and diversity of our dataset. We demonstrate superior segmentation performance with our open-source tool and training pipeline as compared to a deep learning-based ArcGIS toolkit and a more classical inverse sinkhole detection method. The open-source tool can be found at https://github.com/umfieldrobotics/ShipwreckFinderQGISPlugin.

ROMar 3, 2025
OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework

Jingyu Song, Haoyu Ma, Onur Bagoren et al.

Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim.

CVMar 31, 2025
SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting

Advaith V. Sethuraman, Max Rucker, Onur Bagoren et al.

In this paper, we present SonarSplat, a novel Gaussian splatting framework for imaging sonar that demonstrates realistic novel view synthesis and models acoustic streaking phenomena. Our method represents the scene as a set of 3D Gaussians with acoustic reflectance and saturation properties. We develop a novel method to efficiently rasterize Gaussians to produce a range/azimuth image that is faithful to the acoustic image formation model of imaging sonar. In particular, we develop a novel approach to model azimuth streaking in a Gaussian splatting framework. We evaluate SonarSplat using real-world datasets of sonar images collected from an underwater robotic platform in a controlled test tank and in a real-world river environment. Compared to the state-of-the-art, SonarSplat offers improved image synthesis capabilities (+3.2 dB PSNR) and more accurate 3D reconstruction (77% lower Chamfer Distance). We also demonstrate that SonarSplat can be leveraged for azimuth streak removal.

CVNov 7, 2024
VAIR: Visuo-Acoustic Implicit Representations for Low-Cost, Multi-Modal Transparent Surface Reconstruction in Indoor Scenes

Advaith V. Sethuraman, Onur Bagoren, Harikrishnan Seetharaman et al.

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural representations to enable dense reconstruction of transparent surfaces in indoor scenes. We propose a novel model that leverages generative latent optimization to learn an implicit representation of indoor scenes consisting of transparent surfaces. We demonstrate that we can query the implicit representation to enable volumetric rendering in image space or 3D geometry reconstruction (point clouds or mesh) with transparent surface prediction. We evaluate our method's effectiveness qualitatively and quantitatively on a new dataset collected using a custom, low-cost sensing platform featuring RGB-D cameras and ultrasonic sensors. Our method exhibits significant improvement over state-of-the-art for transparent surface reconstruction.