CVNov 25, 2025Code
Zoo3D: Zero-Shot 3D Object Detection at Scene LevelAndrey Lemeshko, Bulat Gabdullin, Nikita Drozdov et al.
3D object detection is fundamental for spatial understanding. Real-world environments demand models capable of recognizing diverse, previously unseen objects, which remains a major limitation of closed-set methods. Existing open-vocabulary 3D detectors relax annotation requirements but still depend on training scenes, either as point clouds or images. We take this a step further by introducing Zoo3D, the first training-free 3D object detection framework. Our method constructs 3D bounding boxes via graph clustering of 2D instance masks, then assigns semantic labels using a novel open-vocabulary module with best-view selection and view-consensus mask generation. Zoo3D operates in two modes: the zero-shot Zoo3D$_0$, which requires no training at all, and the self-supervised Zoo3D$_1$, which refines 3D box prediction by training a class-agnostic detector on Zoo3D$_0$-generated pseudo labels. Furthermore, we extend Zoo3D beyond point clouds to work directly with posed and even unposed images. Across ScanNet200 and ARKitScenes benchmarks, both Zoo3D$_0$ and Zoo3D$_1$ achieve state-of-the-art results in open-vocabulary 3D object detection. Remarkably, our zero-shot Zoo3D$_0$ outperforms all existing self-supervised methods, hence demonstrating the power and adaptability of training-free, off-the-shelf approaches for real-world 3D understanding. Code is available at https://github.com/col14m/zoo3d .
CVSep 23, 2025Code
TUN3D: Towards Real-World Scene Understanding from Unposed ImagesAnton Konushin, Nikita Drozdov, Bulat Gabdullin et al.
Layout estimation and 3D object detection are two fundamental tasks in indoor scene understanding. When combined, they enable the creation of a compact yet semantically rich spatial representation of a scene. Existing approaches typically rely on point cloud input, which poses a major limitation since most consumer cameras lack depth sensors and visual-only data remains far more common. We address this issue with TUN3D, the first method that tackles joint layout estimation and 3D object detection in real scans, given multi-view images as input, and does not require ground-truth camera poses or depth supervision. Our approach builds on a lightweight sparse-convolutional backbone and employs two dedicated heads: one for 3D object detection and one for layout estimation, leveraging a novel and effective parametric wall representation. Extensive experiments show that TUN3D achieves state-of-the-art performance across three challenging scene understanding benchmarks: (i) using ground-truth point clouds, (ii) using posed images, and (iii) using unposed images. While performing on par with specialized 3D object detection methods, TUN3D significantly advances layout estimation, setting a new benchmark in holistic indoor scene understanding. Code is available at https://github.com/col14m/tun3d .
CVSep 23, 2024
DepthART: Monocular Depth Estimation as Autoregressive Refinement TaskBulat Gabdullin, Nina Konovalova, Nikolay Patakin et al.
Monocular depth estimation has seen significant advances through discriminative approaches, yet their performance remains constrained by the limitations of training datasets. While generative approaches have addressed this challenge by leveraging priors from internet-scale datasets, with recent studies showing state-of-the-art results using fine-tuned text-to-image diffusion models, there is still room for improvement. Notably, autoregressive generative approaches, particularly Visual AutoRegressive modeling, have demonstrated superior results compared to diffusion models in conditioned image synthesis, while offering faster inference times. In this work, we apply Visual Autoregressive Transformer (VAR) to the monocular depth estimation problem. However, the conventional GPT-2-style training procedure (teacher forcing) inherited by VAR yields suboptimal results for depth estimation. To address this limitation, we introduce DepthART - a novel training method formulated as a Depth Autoregressive Refinement Task. Unlike traditional VAR training with static inputs and targets, our method implements a dynamic target formulation based on model outputs, enabling self-refinement. By utilizing the model's own predictions as inputs instead of ground truth token maps during training, we frame the objective as residual minimization, effectively reducing the discrepancy between training and inference procedures. Our experimental results demonstrate that the proposed training approach significantly enhances the performance of VAR in depth estimation tasks. When trained on Hypersim dataset using our approach, the model achieves superior results across multiple unseen benchmarks compared to existing generative and discriminative baselines.
CVJun 17, 2024
FAWN: Floor-And-Walls Normal Regularization for Direct Neural TSDF ReconstructionAnna Sokolova, Anna Vorontsova, Bulat Gabdullin et al.
Leveraging 3D semantics for direct 3D reconstruction has a great potential yet unleashed. For instance, by assuming that walls are vertical, and a floor is planar and horizontal, we can correct distorted room shapes and eliminate local artifacts such as holes, pits, and hills. In this paper, we propose FAWN, a modification of truncated signed distance function (TSDF) reconstruction methods, which considers scene structure by detecting walls and floor in a scene, and penalizing the corresponding surface normals for deviating from the horizontal and vertical directions. Implemented as a 3D sparse convolutional module, FAWN can be incorporated into any trainable pipeline that predicts TSDF. Since FAWN requires 3D semantics only for training, no additional limitations on further use are imposed. We demonstrate, that FAWN-modified methods use semantics more effectively, than existing semantic-based approaches. Besides, we apply our modification to state-of-the-art TSDF reconstruction methods, and demonstrate a quality gain in SCANNET, ICL-NUIM, TUM RGB-D, and 7SCENES benchmarks.