ROSep 28, 2023
ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and PlanningQiao Gu, Alihusein Kuwajerwala, Sacha Morin et al. · mila, mit
For robots to perform a wide variety of tasks, they require a 3D representation of the world that is semantically rich, yet compact and efficient for task-driven perception and planning. Recent approaches have attempted to leverage features from large vision-language models to encode semantics in 3D representations. However, these approaches tend to produce maps with per-point feature vectors, which do not scale well in larger environments, nor do they contain semantic spatial relationships between entities in the environment, which are useful for downstream planning. In this work, we propose ConceptGraphs, an open-vocabulary graph-structured representation for 3D scenes. ConceptGraphs is built by leveraging 2D foundation models and fusing their output to 3D by multi-view association. The resulting representations generalize to novel semantic classes, without the need to collect large 3D datasets or finetune models. We demonstrate the utility of this representation through a number of downstream planning tasks that are specified through abstract (language) prompts and require complex reasoning over spatial and semantic concepts. (Project page: https://concept-graphs.github.io/ Explainer video: https://youtu.be/mRhNkQwRYnc )
MEApr 7, 2023Code
StepMix: A Python Package for Pseudo-Likelihood Estimation of Generalized Mixture Models with External VariablesSacha Morin, Robin Legault, Félix Laliberté et al. · mila
StepMix is an open-source Python package for the pseudo-likelihood estimation (one-, two- and three-step approaches) of generalized finite mixture models (latent profile and latent class analysis) with external variables (covariates and distal outcomes). In many applications in social sciences, the main objective is not only to cluster individuals into latent classes, but also to use these classes to develop more complex statistical models. These models generally divide into a measurement model that relates the latent classes to observed indicators, and a structural model that relates covariates and outcome variables to the latent classes. The measurement and structural models can be estimated jointly using the so-called one-step approach or sequentially using stepwise methods, which present significant advantages for practitioners regarding the interpretability of the estimated latent classes. In addition to the one-step approach, StepMix implements the most important stepwise estimation methods from the literature, including the bias-adjusted three-step methods with Bolk-Croon-Hagenaars and maximum likelihood corrections and the more recent two-step approach. These pseudo-likelihood estimators are presented in this paper under a unified framework as specific expectation-maximization subroutines. To facilitate and promote their adoption among the data science community, StepMix follows the object-oriented design of the scikit-learn library and provides an additional R wrapper.
ROJun 2
PerceptTwin: Semantic Scene Reconstruction for Iterative LLM Planning and VerificationCharlie Gauthier, Sacha Morin, Liam Paull
Simulation environments are useful for both robot policy learning and planning verification and validation. Traditionally, the process of creating a simulation was onerous. Creating a bespoke simulation environment for each individual environment that a robot would operate in was simply infeasible. In this work, we introduce PerceptTwin, a fully automatic pipeline that constructs interactive simulations directly from semantic scene representations produced by a robot's perception stack. PerceptTwin combines open-vocabulary object maps with 3D asset generation, affordance prediction, and commonsense condition checking. These interactive simulations can be used to validate and refine plans before they are executed on the robot hardware. Borrowing from the AI alignment literature, we also introduce an LLM judge that verifies plan correctness and alignment with human preferences. Experiments show that PerceptTwin feedback allows LLM planners to refine plans, enhance safety, and resist harmful black-box prompting attacks. In our suite of tasks, PerceptTwin improves plan success by an average of approximately 39% for GPT5, GPT5Mini, and GPT5Nano planners. Additionally, PerceptTwin also improves human plan verification by up to 18% on average for plans that fail due to unfilled skill preconditions. Our results demonstrate the potential of open-vocabulary scene simulation from robot perception as a foundation for safer, more reliable robot planning.
ROMar 7, 2023
One-4-All: Neural Potential Fields for Embodied NavigationSacha Morin, Miguel Saavedra-Ruiz, Liam Paull · mila
A fundamental task in robotics is to navigate between two locations. In particular, real-world navigation can require long-horizon planning using high-dimensional RGB images, which poses a substantial challenge for end-to-end learning-based approaches. Current semi-parametric methods instead achieve long-horizon navigation by combining learned modules with a topological memory of the environment, often represented as a graph over previously collected images. However, using these graphs in practice requires tuning a number of pruning heuristics. These heuristics are necessary to avoid spurious edges, limit runtime memory usage and maintain reasonably fast graph queries in large environments. In this work, we present One-4-All (O4A), a method leveraging self-supervised and manifold learning to obtain a graph-free, end-to-end navigation pipeline in which the goal is specified as an image. Navigation is achieved by greedily minimizing a potential function defined continuously over image embeddings. Our system is trained offline on non-expert exploration sequences of RGB data and controls, and does not require any depth or pose measurements. We show that O4A can reach long-range goals in 8 simulated Gibson indoor environments and that resulting embeddings are topologically similar to ground truth maps, even if no pose is observed. We further demonstrate successful real-world navigation using a Jackal UGV platform.
ROMar 7, 2022
Monocular Robot Navigation with Self-Supervised Pretrained Vision TransformersMiguel Saavedra-Ruiz, Sacha Morin, Liam Paull · mila
In this work, we consider the problem of learning a perception model for monocular robot navigation using few annotated images. Using a Vision Transformer (ViT) pretrained with a label-free self-supervised method, we successfully train a coarse image segmentation model for the Duckietown environment using 70 training images. Our model performs coarse image segmentation at the 8x8 patch level, and the inference resolution can be adjusted to balance prediction granularity and real-time perception constraints. We study how best to adapt a ViT to our task and environment, and find that some lightweight architectures can yield good single-image segmentation at a usable frame rate, even on CPU. The resulting perception model is used as the backbone for a simple yet robust visual servoing agent, which we deploy on a differential drive mobile robot to perform two tasks: lane following and obstacle avoidance.
ROSep 19, 2025Code
Dynamic Objects Relocalization in Changing Environments with Flow MatchingFrancesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin et al.
Task and motion planning are long-standing challenges in robotics, especially when robots have to deal with dynamic environments exhibiting long-term dynamics, such as households or warehouses. In these environments, long-term dynamics mostly stem from human activities, since previously detected objects can be moved or removed from the scene. This adds the necessity to find such objects again before completing the designed task, increasing the risk of failure due to missed relocalizations. However, in these settings, the nature of such human-object interactions is often overlooked, despite being governed by common habits and repetitive patterns. Our conjecture is that these cues can be exploited to recover the most likely objects' positions in the scene, helping to address the problem of unknown relocalization in changing environments. To this end we propose FlowMaps, a model based on Flow Matching that is able to infer multimodal object locations over space and time. Our results present statistical evidence to support our hypotheses, opening the way to more complex applications of our approach. The code is publically available at https://github.com/Fra-Tsuna/flowmaps
CVDec 2, 2024
The Bare Necessities: Designing Simple, Effective Open-Vocabulary Scene GraphsChristina Kassab, Matías Mattamala, Sacha Morin et al.
3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous works to optimize both efficiency and performance. We propose a general scene graph framework and conduct three studies that focus on image pre-processing, feature fusion, and feature selection. Our findings reveal that commonly used image pre-processing techniques provide minimal performance improvement while tripling computation (on a per object view basis). We also show that averaging feature labels across different views significantly degrades performance. We study alternative feature selection strategies that enhance performance without adding unnecessary computational costs. Based on our findings, we introduce a computationally balanced approach for 3D point cloud segmentation with per-object features. The approach matches state-of-the-art classification accuracy while achieving a threefold reduction in computation.
LGFeb 2
On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation LearningSacha Morin, Moonsub Byeon, Alexia Jolicoeur-Martineau et al.
Semi-supervised imitation learning (SSIL) consists in learning a policy from a small dataset of action-labeled trajectories and a much larger dataset of action-free trajectories. Some SSIL methods learn an inverse dynamics model (IDM) to predict the action from the current state and the next state. An IDM can act as a policy when paired with a video model (VM-IDM) or as a label generator to perform behavior cloning on action-free data (IDM labeling). In this work, we first show that VM-IDM and IDM labeling learn the same policy in a limit case, which we call the IDM-based policy. We then argue that the previously observed advantage of IDM-based policies over behavior cloning is due to the superior sample efficiency of IDM learning, which we attribute to two causes: (i) the ground-truth IDM tends to be contained in a lower complexity hypothesis class relative to the expert policy, and (ii) the ground-truth IDM is often less stochastic than the expert policy. We argue these claims based on insights from statistical learning theory and novel experiments, including a study of IDM-based policies using recent architectures for unified video-action prediction (UVA). Motivated by these insights, we finally propose an improved version of the existing LAPO algorithm for latent action policy learning.
ROSep 23, 2025
Agentic Scene Policies: Unifying Space, Semantics, and Affordances for Robot ActionSacha Morin, Kumaraditya Gupta, Mahtab Sandhu et al.
Executing open-ended natural language queries is a core problem in robotics. While recent advances in imitation learning and vision-language-actions models (VLAs) have enabled promising end-to-end policies, these models struggle when faced with complex instructions and new scenes. An alternative is to design an explicit scene representation as a queryable interface between the robot and the world, using query results to guide downstream motion planning. In this work, we present Agentic Scene Policies (ASP), an agentic framework that leverages the advanced semantic, spatial, and affordance-based querying capabilities of modern scene representations to implement a capable language-conditioned robot policy. ASP can execute open-vocabulary queries in a zero-shot manner by explicitly reasoning about object affordances in the case of more complex skills. Through extensive experiments, we compare ASP with VLAs on tabletop manipulation problems and showcase how ASP can tackle room-level queries through affordance-guided navigation, and a scaled-up scene representation. (Project page: https://montrealrobotics.ca/agentic-scene-policies.github.io/)
CVMar 25, 2025
OpenLex3D: A Tiered Evaluation Benchmark for Open-Vocabulary 3D Scene RepresentationsChristina Kassab, Sacha Morin, Martin Büchner et al.
3D scene understanding has been transformed by open-vocabulary language models that enable interaction via natural language. However, at present the evaluation of these representations is limited to datasets with closed-set semantics that do not capture the richness of language. This work presents OpenLex3D, a dedicated benchmark for evaluating 3D open-vocabulary scene representations. OpenLex3D provides entirely new label annotations for scenes from Replica, ScanNet++, and HM3D, which capture real-world linguistic variability by introducing synonymical object categories and additional nuanced descriptions. Our label sets provide 13 times more labels per scene than the original datasets. By introducing an open-set 3D semantic segmentation task and an object retrieval task, we evaluate various existing 3D open-vocabulary methods on OpenLex3D, showcasing failure cases, and avenues for improvement. Our experiments provide insights on feature precision, segmentation, and downstream capabilities. The benchmark is publicly available at: https://openlex3d.github.io/.
MLJul 14, 2020
Extendable and invertible manifold learning with geometry regularized autoencodersAndrés F. Duque, Sacha Morin, Guy Wolf et al.
A fundamental task in data exploration is to extract simplified low dimensional representations that capture intrinsic geometry in data, especially for faithfully visualizing data in two or three dimensions. Common approaches to this task use kernel methods for manifold learning. However, these methods typically only provide an embedding of fixed input data and cannot extend to new data points. Autoencoders have also recently become popular for representation learning. But while they naturally compute feature extractors that are both extendable to new data and invertible (i.e., reconstructing original features from latent representation), they have limited capabilities to follow global intrinsic geometry compared to kernel-based manifold learning. We present a new method for integrating both approaches by incorporating a geometric regularization term in the bottleneck of the autoencoder. Our regularization, based on the diffusion potential distances from the recently-proposed PHATE visualization method, encourages the learned latent representation to follow intrinsic data geometry, similar to manifold learning algorithms, while still enabling faithful extension to new data and reconstruction of data in the original feature space from latent coordinates. We compare our approach with leading kernel methods and autoencoder models for manifold learning to provide qualitative and quantitative evidence of our advantages in preserving intrinsic structure, out of sample extension, and reconstruction. Our method is easily implemented for big-data applications, whereas other methods are limited in this regard.