80.2ROApr 30
Predictive Spatio-Temporal Scene Graphs for Semi-Static ScenesMiguel Saavedra-Ruiz, Charlie Gauthier, Kumaraditya Gupta et al.
We have seen tremendous recent progress in our ability to build "spatio-semantic" representations that enable robots to perform complex reasoning across geometry and semantics. However, the vast majority of these methods lack any ability to perform reasoning across time. This is a desirable property in situations where a robot repeatedly observes an environment where instances may change in between observations, but in a structured way. Consider as an example a home environment where the location of a mug typically moves from the cupboard to a countertop to the sink and then back to the cupboard on a daily basis. We should be able to learn this cyclic behavior and use it to predict the state of the mug in the future. In this work, we propose a method that is able to perform this type of tempo-spatio-semantic reasoning. Underpinning the method is a filter, Perpetua$^*$, that performs Bayesian reasoning on the states of the environment that are observed over time. This filter is integrated within a 3D scene graph structure that we call PredictiveGraphs, where nodes represent objects and edges function as Perpetua$^*$ filters encoding spatio-semantic relationships. We validate the method in both simulation and real-world dynamic navigation tasks, where our real world experiments consist of an environment that is undergoing semi-static changes at a bi-hourly frequency over a period of three weeks. In both settings, we demonstrate that our method outperforms baselines in predicting future environment states, even in the presence of distributional shifts.
CVApr 9, 2024
QueSTMaps: Queryable Semantic Topological Maps for 3D Scene UnderstandingYash Mehan, Kumaraditya Gupta, Rohit Jayanti et al.
Robotic tasks such as planning and navigation require a hierarchical semantic understanding of a scene, which could include multiple floors and rooms. Current methods primarily focus on object segmentation for 3D scene understanding. However, such methods struggle to segment out topological regions like "kitchen" in the scene. In this work, we introduce a two-step pipeline to solve this problem. First, we extract a topological map, i.e., floorplan of the indoor scene using a novel multi-channel occupancy representation. Then, we generate CLIP-aligned features and semantic labels for every room instance based on the objects it contains using a self-attention transformer. Our language-topology alignment supports natural language querying, e.g., a "place to cook" locates the "kitchen". We outperform the current state-of-the-art on room segmentation by ~20% and room classification by ~12%. Our detailed qualitative analysis and ablation studies provide insights into the problem of joint structural and semantic 3D scene understanding. Project Page: quest-maps.github.io
CVApr 27, 2024
Open-Set 3D Semantic Instance Maps for Vision Language Navigation -- O3D-SIMLaksh Nanwani, Kumaraditya Gupta, Aditya Mathur et al.
Humans excel at forming mental maps of their surroundings, equipping them to understand object relationships and navigate based on language queries. Our previous work, SI Maps (Nanwani L, Agarwal A, Jain K, et al. Instance-level semantic maps for vision language navigation. In: 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE; 2023 Aug.), showed that having instance-level information and the semantic understanding of an environment helps significantly improve performance for language-guided tasks. We extend this instance-level approach to 3D while increasing the pipeline's robustness and improving quantitative and qualitative results. Our method leverages foundational models for object recognition, image segmentation, and feature extraction. We propose a representation that results in a 3D point cloud map with instance-level embeddings, which bring in the semantic understanding that natural language commands can query. Quantitatively, the work improves upon the success rate of language-guided tasks. At the same time, we qualitatively observe the ability to identify instances more clearly and leverage the foundational models and language and image-aligned embeddings to identify objects that, otherwise, a closed-set approach wouldn't be able to identify. Project Page - https://smart-wheelchair-rrc.github.io/o3d-sim-webpage
ROSep 23, 2025
Agentic Scene Policies: Unifying Space, Semantics, and Affordances for Robot ActionSacha Morin, Kumaraditya Gupta, Mahtab Sandhu et al.
Executing open-ended natural language queries is a core problem in robotics. While recent advances in imitation learning and vision-language-actions models (VLAs) have enabled promising end-to-end policies, these models struggle when faced with complex instructions and new scenes. An alternative is to design an explicit scene representation as a queryable interface between the robot and the world, using query results to guide downstream motion planning. In this work, we present Agentic Scene Policies (ASP), an agentic framework that leverages the advanced semantic, spatial, and affordance-based querying capabilities of modern scene representations to implement a capable language-conditioned robot policy. ASP can execute open-vocabulary queries in a zero-shot manner by explicitly reasoning about object affordances in the case of more complex skills. Through extensive experiments, we compare ASP with VLAs on tabletop manipulation problems and showcase how ASP can tackle room-level queries through affordance-guided navigation, and a scaled-up scene representation. (Project page: https://montrealrobotics.ca/agentic-scene-policies.github.io/)
CVMar 25, 2025
OpenLex3D: A Tiered Evaluation Benchmark for Open-Vocabulary 3D Scene RepresentationsChristina Kassab, Sacha Morin, Martin Büchner et al.
3D scene understanding has been transformed by open-vocabulary language models that enable interaction via natural language. However, at present the evaluation of these representations is limited to datasets with closed-set semantics that do not capture the richness of language. This work presents OpenLex3D, a dedicated benchmark for evaluating 3D open-vocabulary scene representations. OpenLex3D provides entirely new label annotations for scenes from Replica, ScanNet++, and HM3D, which capture real-world linguistic variability by introducing synonymical object categories and additional nuanced descriptions. Our label sets provide 13 times more labels per scene than the original datasets. By introducing an open-set 3D semantic segmentation task and an object retrieval task, we evaluate various existing 3D open-vocabulary methods on OpenLex3D, showcasing failure cases, and avenues for improvement. Our experiments provide insights on feature precision, segmentation, and downstream capabilities. The benchmark is publicly available at: https://openlex3d.github.io/.