Paul Riggins

h-index12
2papers

2 Papers

HCSep 23, 2025
Human-AI Narrative Synthesis to Foster Shared Understanding in Civic Decision-Making

Cassandra Overney, Hang Jiang, Urooj Haider et al.

Community engagement processes in representative political contexts, like school districts, generate massive volumes of feedback that overwhelm traditional synthesis methods, creating barriers to shared understanding not only between civic leaders and constituents but also among community members. To address these barriers, we developed StoryBuilder, a human-AI collaborative pipeline that transforms community input into accessible first-person narratives. Using 2,480 community responses from an ongoing school rezoning process, we generated 124 composite stories and deployed them through a mobile-friendly StorySharer interface. Our mixed-methods evaluation combined a four-month field deployment, user studies with 21 community members, and a controlled experiment examining how narrative composition affects participant reactions. Field results demonstrate that narratives helped community members relate across diverse perspectives. In the experiment, experience-grounded narratives generated greater respect and trust than opinion-heavy narratives. We contribute a human-AI narrative synthesis system and insights on its varied acceptance and effectiveness in a real-world civic context.

AIDec 6, 2019
Tools for Mathematical Ludology

Paul Riggins, David McPherson

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond decision-making---the typical focus of game theory and artificial intelligence efforts---to explore other aspects such as game mechanics, structure, relationships between games, and connections between game rules and user-interfaces, as well as exploring related gameplay phenomena and typical player behavior. In this paper, we build a basic foundation for this line of study by developing a hierarchy of game descriptions, mathematical formalism to compactly describe complex discrete games, and equivalence relations on the space of game systems.