Ping Jiang

CV
h-index5
4papers
54citations
Novelty39%
AI Score37

4 Papers

CVJul 25, 2025Code
PRE-MAP: Personalized Reinforced Eye-tracking Multimodal LLM for High-Resolution Multi-Attribute Point Prediction

Hanbing Wu, Ping Jiang, Anyang Su et al.

Visual selective attention, driven by individual preferences, regulates human prioritization of visual stimuli by bridging subjective cognitive mechanisms with objective visual elements, thereby steering the semantic interpretation and hierarchical processing of dynamic visual scenes. However, existing models and datasets predominantly neglect the influence of subjective cognitive diversity on fixation behavior. Conventional saliency prediction models, typically employing segmentation approaches, rely on low-resolution imagery to generate saliency heatmaps, subsequently upscaled to native resolutions, which limiting their capacity to capture personalized attention patterns. Furthermore, MLLMs are constrained by factors such as hallucinations, making it very costly to strictly adhere to the expected format in tasks involving multiple point predictions, and achieving precise point positioning is challenging. To address these limitations, we present Subjective Personalized Attention for Advertisement Videos, namely SPA-ADV, a large-scale multimodal dataset capturing gaze behaviors from over 4,500 participants varying in age and gender with 486 videos. Furthermore, we propose PRE-MAP, a novel eye-tracking saliency model that characterizes Personalized visual disparities through Reinforcement learning-optimized Eye-tracking, built upon MLLMs and guided by Multi-Attribute user profiles to predict Points. To ensure MLLMs produce prediction points that are both format-correct and spatially accurate, we introduce Consistency Group Relative Policy Optimization (C-GRPO), inspired by the variability in eye movement points and Multi-Attribute profiles. Extensive experiments on SPA-ADV and other benchmarks demonstrate the effectiveness of our approach. The code and dataset are available at \href{https://github.com/mininglamp-MLLM/PRE-MAP}{this URL}.

MMSep 22, 2025
Mano Technical Report

Tianyu Fu, Anyang Su, Chenxu Zhao et al.

Graphical user interfaces (GUIs) are the primary medium for human-computer interaction, yet automating GUI interactions remains challenging due to the complexity of visual elements, dynamic environments, and the need for multi-step reasoning. Existing methods based on vision-language models (VLMs) often suffer from limited resolution, domain mismatch, and insufficient sequential decisionmaking capability. To address these issues, we propose Mano, a robust GUI agent built upon a multi-modal foundation model pre-trained on extensive web and computer system data. Our approach integrates a novel simulated environment for high-fidelity data generation, a three-stage training pipeline (supervised fine-tuning, offline reinforcement learning, and online reinforcement learning), and a verification module for error recovery. Mano demonstrates state-of-the-art performance on multiple GUI benchmarks, including Mind2Web and OSWorld, achieving significant improvements in success rate and operational accuracy. Our work provides new insights into the effective integration of reinforcement learning with VLMs for practical GUI agent deployment, highlighting the importance of domain-specific data, iterative training, and holistic reward design.

RONov 4, 2021
Learning suction graspability considering grasp quality and robot reachability for bin-picking

Ping Jiang, Junji Oaki, Yoshiyuki Ishihara et al.

Deep learning has been widely used for inferring robust grasps. Although human-labeled RGB-D datasets were initially used to learn grasp configurations, preparation of this kind of large dataset is expensive. To address this problem, images were generated by a physical simulator, and a physically inspired model (e.g., a contact model between a suction vacuum cup and object) was used as a grasp quality evaluation metric to annotate the synthesized images. However, this kind of contact model is complicated and requires parameter identification by experiments to ensure real world performance. In addition, previous studies have not considered manipulator reachability such as when a grasp configuration with high grasp quality is unable to reach the target due to collisions or the physical limitations of the robot. In this study, we propose an intuitive geometric analytic-based grasp quality evaluation metric. We further incorporate a reachability evaluation metric. We annotate the pixel-wise grasp quality and reachability by the proposed evaluation metric on synthesized images in a simulator to train an auto-encoder--decoder called suction graspability U-Net++ (SG-U-Net++). Experiment results show that our intuitive grasp quality evaluation metric is competitive with a physically-inspired metric. Learning the reachability helps to reduce motion planning computation time by removing obviously unreachable candidates. The system achieves an overall picking speed of 560 PPH (pieces per hour).

LGAug 30, 2019
Credit Card Fraud Detection Using Autoencoder Neural Network

Junyi Zou, Jinliang Zhang, Ping Jiang

Imbalanced data classification problem has always been a popular topic in the field of machine learning research. In order to balance the samples between majority and minority class. Oversampling algorithm is used to synthesize new minority class samples, but it could bring in noise. Pointing to the noise problems, this paper proposed a denoising autoencoder neural network (DAE) algorithm which can not only oversample minority class sample through misclassification cost, but it can denoise and classify the sampled dataset. Through experiments, compared with the denoising autoencoder neural network (DAE) with oversampling process and traditional fully connected neural networks, the results showed the proposed algorithm improves the classification accuracy of minority class of imbalanced datasets.