13.4LGFeb 2, 2024
Multi-Armed Bandits with InterferenceSu Jia, Peter Frazier, Nathan Kallus
Experimentation with interference poses a significant challenge in contemporary online platforms. Prior research on experimentation with interference has concentrated on the final output of a policy. The cumulative performance, while equally crucial, is less well understood. To address this gap, we introduce the problem of {\em Multi-armed Bandits with Interference} (MABI), where the learner assigns an arm to each of $N$ experimental units over a time horizon of $T$ rounds. The reward of each unit in each round depends on the treatments of {\em all} units, where the influence of a unit decays in the spatial distance between units. Furthermore, we employ a general setup wherein the reward functions are chosen by an adversary and may vary arbitrarily across rounds and units. We first show that switchback policies achieve an optimal {\em expected} regret $\tilde O(\sqrt T)$ against the best fixed-arm policy. Nonetheless, the regret (as a random variable) for any switchback policy suffers a high variance, as it does not account for $N$. We propose a cluster randomization policy whose regret (i) is optimal in {\em expectation} and (ii) admits a high probability bound that vanishes in $N$.
4.3STDec 25, 2023
Clustered Switchback Designs for Experimentation Under Spatio-temporal InterferenceSu Jia, Nathan Kallus, Christina Lee Yu
We consider experimentation in the presence of non-stationarity, inter-unit (spatial) interference, and carry-over effects (temporal interference), where we wish to estimate the global average treatment effect (GATE), the difference between average outcomes having exposed all units at all times to treatment or to control. We suppose spatial interference is described by a graph, where a unit's outcome depends on its neighborhood's treatments, and that temporal interference is described by an MDP, where the transition kernel under either treatment (action) satisfies a rapid mixing condition. We propose a clustered switchback design, where units are grouped into clusters and time steps are grouped into blocks, and each whole cluster-block combination is assigned a single random treatment. Under this design, we show that for graphs that admit good clustering, a truncated Horvitz-Thompson estimator achieves a $\tilde O(1/NT)$ mean squared error (MSE), matching the lower bound up to logarithmic terms for sparse graphs. Our results simultaneously generalize the results from \citet{hu2022switchback,ugander2013graph} and \citet{leung2022rate}. Simulation studies validate the favorable performance of our approach.
1.1CVMar 22, 2016
Input Aggregated Network for Face Video RepresentationZhen Dong, Su Jia, Chi Zhang et al.
Recently, deep neural network has shown promising performance in face image recognition. The inputs of most networks are face images, and there is hardly any work reported in literature on network with face videos as input. To sufficiently discover the useful information contained in face videos, we present a novel network architecture called input aggregated network which is able to learn fixed-length representations for variable-length face videos. To accomplish this goal, an aggregation unit is designed to model a face video with various frames as a point on a Riemannian manifold, and the mapping unit aims at mapping the point into high-dimensional space where face videos belonging to the same subject are close-by and others are distant. These two units together with the frame representation unit build an end-to-end learning system which can learn representations of face videos for the specific tasks. Experiments on two public face video datasets demonstrate the effectiveness of the proposed network.