Xiaoyu Qin

CV
h-index23
9papers
110citations
Novelty49%
AI Score54

9 Papers

CVJul 19, 2024Code
PlacidDreamer: Advancing Harmony in Text-to-3D Generation

Shuo Huang, Shikun Sun, Zixuan Wang et al.

Recently, text-to-3D generation has attracted significant attention, resulting in notable performance enhancements. Previous methods utilize end-to-end 3D generation models to initialize 3D Gaussians, multi-view diffusion models to enforce multi-view consistency, and text-to-image diffusion models to refine details with score distillation algorithms. However, these methods exhibit two limitations. Firstly, they encounter conflicts in generation directions since different models aim to produce diverse 3D assets. Secondly, the issue of over-saturation in score distillation has not been thoroughly investigated and solved. To address these limitations, we propose PlacidDreamer, a text-to-3D framework that harmonizes initialization, multi-view generation, and text-conditioned generation with a single multi-view diffusion model, while simultaneously employing a novel score distillation algorithm to achieve balanced saturation. To unify the generation direction, we introduce the Latent-Plane module, a training-friendly plug-in extension that enables multi-view diffusion models to provide fast geometry reconstruction for initialization and enhanced multi-view images to personalize the text-to-image diffusion model. To address the over-saturation problem, we propose to view score distillation as a multi-objective optimization problem and introduce the Balanced Score Distillation algorithm, which offers a Pareto Optimal solution that achieves both rich details and balanced saturation. Extensive experiments validate the outstanding capabilities of our PlacidDreamer. The code is available at \url{https://github.com/HansenHuang0823/PlacidDreamer}.

OCSep 23, 2023
Optimizing Chance-Constrained Submodular Problems with Variable Uncertainties

Xiankun Yan, Anh Viet Do, Feng Shi et al.

Chance constraints are frequently used to limit the probability of constraint violations in real-world optimization problems where the constraints involve stochastic components. We study chance-constrained submodular optimization problems, which capture a wide range of optimization problems with stochastic constraints. Previous studies considered submodular problems with stochastic knapsack constraints in the case where uncertainties are the same for each item that can be selected. However, uncertainty levels are usually variable with respect to the different stochastic components in real-world scenarios, and rigorous analysis for this setting is missing in the context of submodular optimization. This paper provides the first such analysis for this case, where the weights of items have the same expectation but different dispersion. We present greedy algorithms that can obtain a high-quality solution, i.e., a constant approximation ratio to the given optimal solution from the deterministic setting. In the experiments, we demonstrate that the algorithms perform effectively on several chance-constrained instances of the maximum coverage problem and the influence maximization problem.

CVSep 23, 2024Code
DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis

Zixuan Wang, Jiayi Li, Xiaoyu Qin et al.

Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve both continuous sequences of variable lengths and sudden drastic changes to simulate the switching of multiple cameras. However, in previous works, every camera frame is equally treated and this causes jittering and unavoidable smoothing in post-processing. To solve these problems, we propose to integrate animator dance cinematography knowledge by formulating this task as a three-stage process: keyframe detection, keyframe synthesis, and tween function prediction. Following this formulation, we design a novel end-to-end dance camera synthesis framework \textbf{DanceCamAnimator}, which imitates human animation procedures and shows powerful keyframe-based controllability with variable lengths. Extensive experiments on the DCM dataset demonstrate that our method surpasses previous baselines quantitatively and qualitatively. Code will be available at \url{https://github.com/Carmenw1203/DanceCamAnimator-Official}.

MMAug 24, 2024
SpeechCraft: A Fine-grained Expressive Speech Dataset with Natural Language Description

Zeyu Jin, Jia Jia, Qixin Wang et al.

Speech-language multi-modal learning presents a significant challenge due to the fine nuanced information inherent in speech styles. Therefore, a large-scale dataset providing elaborate comprehension of speech style is urgently needed to facilitate insightful interplay between speech audio and natural language. However, constructing such datasets presents a major trade-off between large-scale data collection and high-quality annotation. To tackle this challenge, we propose an automatic speech annotation system for expressiveness interpretation that annotates in-the-wild speech clips with expressive and vivid human language descriptions. Initially, speech audios are processed by a series of expert classifiers and captioning models to capture diverse speech characteristics, followed by a fine-tuned LLaMA for customized annotation generation. Unlike previous tag/templet-based annotation frameworks with limited information and diversity, our system provides in-depth understandings of speech style through tailored natural language descriptions, thereby enabling accurate and voluminous data generation for large model training. With this system, we create SpeechCraft, a fine-grained bilingual expressive speech dataset. It is distinguished by highly descriptive natural language style prompts, containing approximately 2,000 hours of audio data and encompassing over two million speech clips. Extensive experiments demonstrate that the proposed dataset significantly boosts speech-language task performance in stylist speech synthesis and speech style understanding.

MMMar 31
From Natural Alignment to Conditional Controllability in Multimodal Dialogue

Zeyu Jin, Songtao Zhou, Haoyu Wang et al.

The recent advancement of Artificial Intelligence Generated Content (AIGC) has led to significant strides in modeling human interaction, particularly in the context of multimodal dialogue. While current methods impressively generate realistic dialogue in isolated modalities like speech or vision, challenges remain in controllable Multimodal Dialogue Generation (MDG). This paper focuses on the natural alignment between speech, vision, and text in human interaction, aiming for expressive dialogue generation through multimodal conditional control. To address the insufficient richness and diversity of dialogue expressiveness in existing datasets, we introduce a novel multimodal dialogue annotation pipeline to curate dialogues from movies and TV series with fine-grained annotations in interactional characteristics. The resulting MM-Dia dataset (360+ hours, 54,700 dialogues) facilitates explicitly controlled MDG, specifically through style-controllable dialogue speech synthesis. In parallel, MM-Dia-Bench (309 highly expressive dialogues with visible single-/dual-speaker scenes) serves as a rigorous testbed for implicit cross-modal MDG control, evaluating audio-visual style consistency across modalities. Extensive experiments demonstrate that training on MM-Dia significantly enhances fine-grained controllability, while evaluations on MM-Dia-Bench reveal limitations in current frameworks to replicate the nuanced expressiveness of human interaction. These findings provides new insights and challenges for multimodal conditional dialogue generation.

CVSep 22, 2025Code
ChartHal: A Fine-grained Framework Evaluating Hallucination of Large Vision Language Models in Chart Understanding

Xingqi Wang, Yiming Cui, Xin Yao et al. · tsinghua

Large Vision-Language Models (LVLMs) have recently demonstrated remarkable progress, yet hallucination remains a critical barrier, particularly in chart understanding, which requires sophisticated perceptual and cognitive abilities as well as rigorous factual accuracy. While prior work has investigated hallucinations and chart comprehension independently, their intersection remains largely unexplored. To address this gap, we present ChartHal, a benchmark that features a fine-grained taxonomy of hallucination scenarios in chart understanding, along with a human-validated dataset of 1,062 samples. Our evaluation shows that state-of-the-art LVLMs suffer from severe hallucinations on ChartHal, including proprietary models such as GPT-5 and o4-mini, which achieve only 34.46% and 22.79% accuracy, respectively. Further analysis reveals that questions involving information absent from or contradictory to charts are especially likely to trigger hallucinations, underscoring the urgent need for more robust mitigation strategies. Code and data are available at https://github.com/ymcui/ChartHal .

MMMar 31
Towards Automatic Soccer Commentary Generation with Knowledge-Enhanced Visual Reasoning

Zeyu Jin, Xiaoyu Qin, Songtao Zhou et al.

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text commentary. Such generated commentary is insufficient in the context of real-world live televised commentary, as it contains anonymous entities, context-dependent errors and lacks statistical insights of the game events. To bridge the gap, we propose GameSight, a two-stage model to address soccer commentary generation as a knowledge-enhanced visual reasoning task, enabling live-televised-like knowledgeable commentary with accurate reference to entities (players and teams). GameSight starts by performing visual reasoning to align anonymous entities with fine-grained visual and contextual analysis. Subsequently, the entity-aligned commentary is refined with knowledge by incorporating external historical statistics and iteratively updated internal game state information. Consequently, GameSight improves the player alignment accuracy by 18.5% on SN-Caption-test-align dataset compared to Gemini 2.5-pro. Combined with further knowledge enhancement, GameSight outperforms in segment-level accuracy and commentary quality, as well as game-level contextual relevance and structural composition. We believe that our work paves the way for a more informative and engaging human-centric experience with the AI sports application. Demo Page: https://gamesight2025.github.io/gamesight2025

LGJun 2, 2025
Minimal Impact ControlNet: Advancing Multi-ControlNet Integration

Shikun Sun, Min Zhou, Zixuan Wang et al.

With the advancement of diffusion models, there is a growing demand for high-quality, controllable image generation, particularly through methods that utilize one or multiple control signals based on ControlNet. However, in current ControlNet training, each control is designed to influence all areas of an image, which can lead to conflicts when different control signals are expected to manage different parts of the image in practical applications. This issue is especially pronounced with edge-type control conditions, where regions lacking boundary information often represent low-frequency signals, referred to as silent control signals. When combining multiple ControlNets, these silent control signals can suppress the generation of textures in related areas, resulting in suboptimal outcomes. To address this problem, we propose Minimal Impact ControlNet. Our approach mitigates conflicts through three key strategies: constructing a balanced dataset, combining and injecting feature signals in a balanced manner, and addressing the asymmetry in the score function's Jacobian matrix induced by ControlNet. These improvements enhance the compatibility of control signals, allowing for freer and more harmonious generation in areas with silent control signals.

LGJun 30, 2019
Nearest-Neighbour-Induced Isolation Similarity and its Impact on Density-Based Clustering

Xiaoyu Qin, Kai Ming Ting, Ye Zhu et al.

A recent proposal of data dependent similarity called Isolation Kernel/Similarity has enabled SVM to produce better classification accuracy. We identify shortcomings of using a tree method to implement Isolation Similarity; and propose a nearest neighbour method instead. We formally prove the characteristic of Isolation Similarity with the use of the proposed method. The impact of Isolation Similarity on density-based clustering is studied here. We show for the first time that the clustering performance of the classic density-based clustering algorithm DBSCAN can be significantly uplifted to surpass that of the recent density-peak clustering algorithm DP. This is achieved by simply replacing the distance measure with the proposed nearest-neighbour-induced Isolation Similarity in DBSCAN, leaving the rest of the procedure unchanged. A new type of clusters called mass-connected clusters is formally defined. We show that DBSCAN, which detects density-connected clusters, becomes one which detects mass-connected clusters, when the distance measure is replaced with the proposed similarity. We also provide the condition under which mass-connected clusters can be detected, while density-connected clusters cannot.