LGJun 20, 2023
InRank: Incremental Low-Rank LearningJiawei Zhao, Yifei Zhang, Beidi Chen et al.
The theory of greedy low-rank learning (GLRL) aims to explain the impressive generalization capabilities of deep learning. It proves that stochastic gradient-based training implicitly regularizes neural networks towards low-rank solutions through a gradual increase of the rank during training. However, there is a gap between theory and practice since GLRL requires an infinitesimal initialization of the weights, which is not practical due to the fact that it is a saddle point. In this work, we remove the assumption of infinitesimal initialization by focusing on cumulative weight updates. We prove the cumulative weight updates follow an incremental low-rank trajectory for arbitrary orthogonal initialization of weights in a three-layer linear network. Empirically, we demonstrate that our theory holds on a broad range of neural networks (e.g., transformers) and standard training algorithms (e.g., SGD, Adam). However, existing training algorithms do not exploit the low-rank property to improve computational efficiency as the networks are not parameterized in low-rank. To remedy this, we design a new training algorithm Incremental Low-Rank Learning (InRank), which explicitly expresses cumulative weight updates as low-rank matrices while incrementally augmenting their ranks during training. We evaluate InRank on GPT-2, and our results indicate that InRank achieves comparable prediction performance as the full-rank counterpart while requiring at most 33% of the total ranks throughout training. We also propose an efficient version of InRank that achieves a reduction of 37% in total training time and 36% in model size when training GPT-medium on WikiText-103 from scratch.
LGApr 23, 2022
Competitive Physics Informed NetworksQi Zeng, Yash Kothari, Spencer H. Bryngelson et al. · gatech
Neural networks can be trained to solve partial differential equations (PDEs) by using the PDE residual as the loss function. This strategy is called "physics-informed neural networks" (PINNs), but it currently cannot produce high-accuracy solutions, typically attaining about $0.1\%$ relative error. We present an adversarial approach that overcomes this limitation, which we call competitive PINNs (CPINNs). CPINNs train a discriminator that is rewarded for predicting mistakes the PINN makes. The discriminator and PINN participate in a zero-sum game with the exact PDE solution as an optimal strategy. This approach avoids squaring the large condition numbers of PDE discretizations, which is the likely reason for failures of previous attempts to decrease PINN errors even on benign problems. Numerical experiments on a Poisson problem show that CPINNs achieve errors four orders of magnitude smaller than the best-performing PINN. We observe relative errors on the order of single-precision accuracy, consistently decreasing with each epoch. To the authors' knowledge, this is the first time this level of accuracy and convergence behavior has been achieved. Additional experiments on the nonlinear Schrödinger, Burgers', and Allen-Cahn equation show that the benefits of CPINNs are not limited to linear problems.
NAMay 12, 2017
Image Extrapolation for the Time Discrete Metamorphosis Model - Existence and ApplicationsAlexander Effland, Martin Rumpf, Florian Schäfer
The space of images can be equipped with a Riemannian metric measuring both the cost of transport of image intensities and the variation of image intensities along motion lines. The resulting metamorphosis model was introduced and analyzed by Trouvé and Younes, and a variational time discretization for the geodesic interpolation was proposed by Berkels et al. In this paper, this time discrete model is expanded and an image extrapolation via a discrete exponential map is consistently derived for the variational time discretization. For a given weakly differentiable initial image and an initial image variation, the exponential map allows to compute a discrete geodesic extrapolation path in the space of images. It is shown that a time step of this shooting method can be formulated in the associated deformations only. For sufficiently small time steps local existence and uniqueness are proved using a suitable fixed point formulation and the implicit function theorem. A spatial Galerkin discretization with cubic splines on coarse meshes for the deformation and piecewise bilinear finite elements on fine meshes for the image intensities are used to derive a fully practical algorithm. Different applications underline the efficiency and stability of the proposed approach.
LGDec 8, 2025
A Bootstrap Perspective on Stochastic Gradient DescentHongjian Lan, Yucong Liu, Florian Schäfer
Machine learning models trained with \emph{stochastic} gradient descent (SGD) can generalize better than those trained with deterministic gradient descent (GD). In this work, we study SGD's impact on generalization through the lens of the statistical bootstrap: SGD uses gradient variability under batch sampling as a proxy for solution variability under the randomness of the data collection process. We use empirical results and theoretical analysis to substantiate this claim. In idealized experiments on empirical risk minimization, we show that SGD is drawn to parameter choices that are robust under resampling and thus avoids spurious solutions even if they lie in wider and deeper minima of the training loss. We prove rigorously that by implicitly regularizing the trace of the gradient covariance matrix, SGD controls the algorithmic variability. This regularization leads to solutions that are less sensitive to sampling noise, thereby improving generalization. Numerical experiments on neural network training show that explicitly incorporating the estimate of the algorithmic variability as a regularizer improves test performance. This fact supports our claim that bootstrap estimation underpins SGD's generalization advantages.
LGNov 16, 2021
Polymatrix Competitive Gradient DescentJeffrey Ma, Alistair Letcher, Florian Schäfer et al.
Many economic games and machine learning approaches can be cast as competitive optimization problems where multiple agents are minimizing their respective objective function, which depends on all agents' actions. While gradient descent is a reliable basic workhorse for single-agent optimization, it often leads to oscillation in competitive optimization. In this work we propose polymatrix competitive gradient descent (PCGD) as a method for solving general sum competitive optimization involving arbitrary numbers of agents. The updates of our method are obtained as the Nash equilibria of a local polymatrix approximation with a quadratic regularization, and can be computed efficiently by solving a linear system of equations. We prove local convergence of PCGD to stable fixed points for $n$-player general-sum games, and show that it does not require adapting the step size to the strength of the player-interactions. We use PCGD to optimize policies in multi-agent reinforcement learning and demonstrate its advantages in Snake, Markov soccer and an electricity market game. Agents trained by PCGD outperform agents trained with simultaneous gradient descent, symplectic gradient adjustment, and extragradient in Snake and Markov soccer games and on the electricity market game, PCGD trains faster than both simultaneous gradient descent and the extragradient method.
LGOct 25, 2021
ZerO Initialization: Initializing Neural Networks with only Zeros and OnesJiawei Zhao, Florian Schäfer, Anima Anandkumar
Deep neural networks are usually initialized with random weights, with adequately selected initial variance to ensure stable signal propagation during training. However, selecting the appropriate variance becomes challenging especially as the number of layers grows. In this work, we replace random weight initialization with a fully deterministic initialization scheme, viz., ZerO, which initializes the weights of networks with only zeros and ones (up to a normalization factor), based on identity and Hadamard transforms. Through both theoretical and empirical studies, we demonstrate that ZerO is able to train networks without damaging their expressivity. Applying ZerO on ResNet achieves state-of-the-art performance on various datasets, including ImageNet, which suggests random weights may be unnecessary for network initialization. In addition, ZerO has many benefits, such as training ultra deep networks (without batch-normalization), exhibiting low-rank learning trajectories that result in low-rank and sparse solutions, and improving training reproducibility.
OCJun 17, 2020
Competitive Mirror DescentFlorian Schäfer, Anima Anandkumar, Houman Owhadi
Constrained competitive optimization involves multiple agents trying to minimize conflicting objectives, subject to constraints. This is a highly expressive modeling language that subsumes most of modern machine learning. In this work we propose competitive mirror descent (CMD): a general method for solving such problems based on first order information that can be obtained by automatic differentiation. First, by adding Lagrange multipliers, we obtain a simplified constraint set with an associated Bregman potential. At each iteration, we then solve for the Nash equilibrium of a regularized bilinear approximation of the full problem to obtain a direction of movement of the agents. Finally, we obtain the next iterate by following this direction according to the dual geometry induced by the Bregman potential. By using the dual geometry we obtain feasible iterates despite only solving a linear system at each iteration, eliminating the need for projection steps while still accounting for the global nonlinear structure of the constraint set. As a special case we obtain a novel competitive multiplicative weights algorithm for problems on the positive cone.
LGOct 13, 2019
Implicit competitive regularization in GANsFlorian Schäfer, Hongkai Zheng, Anima Anandkumar
To improve the stability of GAN training we need to understand why they can produce realistic samples. Presently, this is attributed to properties of the divergence obtained under an optimal discriminator. This argument has a fundamental flaw: If we do not impose regularity of the discriminator, it can exploit visually imperceptible errors of the generator to always achieve the maximal generator loss. In practice, gradient penalties are used to regularize the discriminator. However, this needs a metric on the space of images that captures visual similarity. Such a metric is not known, which explains the limited success of gradient penalties in stabilizing GANs. We argue that the performance of GANs is instead due to the implicit competitive regularization (ICR) arising from the simultaneous optimization of generator and discriminator. ICR promotes solutions that look real to the discriminator and thus leverages its inductive biases to generate realistic images. We show that opponent-aware modelling of generator and discriminator, as present in competitive gradient descent (CGD), can significantly strengthen ICR and thus stabilize GAN training without explicit regularization. In our experiments, we use an existing implementation of WGAN-GP and show that by training it with CGD we can improve the inception score (IS) on CIFAR10 for a wide range of scenarios, without any hyperparameter tuning. The highest IS is obtained by combining CGD with the WGAN-loss, without any explicit regularization.
OCMay 28, 2019
Competitive Gradient DescentFlorian Schäfer, Anima Anandkumar
We introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash equilibrium of a regularized bilinear local approximation of the underlying game. It avoids oscillatory and divergent behaviors seen in alternating gradient descent. Using numerical experiments and rigorous analysis, we provide a detailed comparison to methods based on \emph{optimism} and \emph{consensus} and show that our method avoids making any unnecessary changes to the gradient dynamics while achieving exponential (local) convergence for (locally) convex-concave zero sum games. Convergence and stability properties of our method are robust to strong interactions between the players, without adapting the stepsize, which is not the case with previous methods. In our numerical experiments on non-convex-concave problems, existing methods are prone to divergence and instability due to their sensitivity to interactions among the players, whereas we never observe divergence of our algorithm. The ability to choose larger stepsizes furthermore allows our algorithm to achieve faster convergence, as measured by the number of model evaluations.