15.3AIJun 28
Safety from Honesty in a Disinterested AI PredictorYoshua Bengio, Oliver Richardson, Tomáš Gavenčiak et al.
As AI systems become more capable, training procedures that optimize for downstream outcomes risk introducing implicit agency: goal-directed behavior that designers never specified. We present a formal safety argument for the Scientist AI (SAI) Predictor, trained to approximate the Bayesian posterior conditioned on a dataset of "epistemically contextualized" natural-language statements. We argue that such a Predictor can honestly predict agents, actions, and their consequences without itself being an agent that selects outputs to achieve goals. This rests on data representation and on the training procedure. Epistemic contextualization of text distinguishes latent factual claims from communication acts, so expressions of goals are treated as evidence to be explained rather than drives the model adopts. With a posterior-seeking training objective, this is intended to drive the Predictor toward calibrated, cautious predictions. Training proceeds so downstream effects of deploying a prediction never serve as a reward signal; any agency the system needs is supplied by explicit scaffolding constrained by guardrails. We prove that, under assumptions on the training dynamics and on the argued sparsity of dangerous Predictors, the probability that training produces a Predictor whose guarded deployment carries residual harm above a specified threshold is small: a dangerous Predictor would have to underestimate harm in a coordinated way across many queries while such coordinated patterns are rare under the initialization distribution and receive no direct training signal. Safety and accuracy are jointly supported in this framework, since the constraints that secure accuracy are the same ones that make coordinated deception costly. These guarantees against misalignment and agency arising from within the Predictor itself do not preclude the use of the Predictor as part of an agentic system.
14.4CVApr 8, 2025
Storybooth: Training-free Multi-Subject Consistency for Improved Visual StorytellingJaskirat Singh, Junshen Kevin Chen, Jonas Kohler et al.
Training-free consistent text-to-image generation depicting the same subjects across different images is a topic of widespread recent interest. Existing works in this direction predominantly rely on cross-frame self-attention; which improves subject-consistency by allowing tokens in each frame to pay attention to tokens in other frames during self-attention computation. While useful for single subjects, we find that it struggles when scaling to multiple characters. In this work, we first analyze the reason for these limitations. Our exploration reveals that the primary-issue stems from self-attention-leakage, which is exacerbated when trying to ensure consistency across multiple-characters. This happens when tokens from one subject pay attention to other characters, causing them to appear like each other (e.g., a dog appearing like a duck). Motivated by these findings, we propose StoryBooth: a training-free approach for improving multi-character consistency. In particular, we first leverage multi-modal chain-of-thought reasoning and region-based generation to apriori localize the different subjects across the desired story outputs. The final outputs are then generated using a modified diffusion model which consists of two novel layers: 1) a bounded cross-frame self-attention layer for reducing inter-character attention leakage, and 2) token-merging layer for improving consistency of fine-grain subject details. Through both qualitative and quantitative results we find that the proposed approach surpasses prior state-of-the-art, exhibiting improved consistency across both multiple-characters and fine-grain subject details.
One Shot 3D PhotographyJohannes Kopf, Kevin Matzen, Suhib Alsisan et al.
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.
23.1CVMar 20, 2012
Real-time Image-based 6-DOF Localization in Large-Scale EnvironmentsHyon Lim, Sudipta Sinha, Michael Cohen et al.
We present a real-time approach for image-based localization within large scenes that have been reconstructed offline using structure from motion (Sfm). From monocular video, our method continuously computes a precise 6-DOF camera pose, by efficiently tracking natural features and matching them to 3D points in the Sfm point cloud. Our main contribution lies in efficiently interleaving a fast keypoint tracker that uses inexpensive binary feature descriptors with a new approach for direct 2D-to-3D matching. The 2D-to-3D matching avoids the need for online extraction of scale-invariant features. Instead, offline we construct an indexed database containing multiple DAISY descriptors per 3D point extracted at multiple scales. The key to the efficiency of our method lies in invoking DAISY descriptor extraction and matching sparingly during localization, and in distributing this computation over a window of successive frames. This enables the algorithm to run in real-time, without fluctuations in the latency over long durations. We evaluate the method in large indoor and outdoor scenes. Our algorithm runs at over 30 Hz on a laptop and at 12 Hz on a low-power, mobile computer suitable for onboard computation on a quadrotor micro aerial vehicle.