ROJul 13, 2023
DRAGON: A Dialogue-Based Robot for Assistive Navigation with Visual Language GroundingShuijing Liu, Aamir Hasan, Kaiwen Hong et al.
Persons with visual impairments (PwVI) have difficulties understanding and navigating spaces around them. Current wayfinding technologies either focus solely on navigation or provide limited communication about the environment. Motivated by recent advances in visual-language grounding and semantic navigation, we propose DRAGON, a guiding robot powered by a dialogue system and the ability to associate the environment with natural language. By understanding the commands from the user, DRAGON is able to guide the user to the desired landmarks on the map, describe the environment, and answer questions from visual observations. Through effective utilization of dialogue, the robot can ground the user's free-form descriptions to landmarks in the environment, and give the user semantic information through spoken language. We conduct a user study with blindfolded participants in an everyday indoor environment. Our results demonstrate that DRAGON is able to communicate with the user smoothly, provide a good guiding experience, and connect users with their surrounding environment in an intuitive manner. Videos and code are available at https://sites.google.com/view/dragon-wayfinding/home.
ROMar 3, 2022
Intention Aware Robot Crowd Navigation with Attention-Based Interaction GraphShuijing Liu, Peixin Chang, Zhe Huang et al.
We study the problem of safe and intention-aware robot navigation in dense and interactive crowds. Most previous reinforcement learning (RL) based methods fail to consider different types of interactions among all agents or ignore the intentions of people, which results in performance degradation. To learn a safe and efficient robot policy, we propose a novel recurrent graph neural network with attention mechanisms to capture heterogeneous interactions among agents through space and time. To encourage longsighted robot behaviors, we infer the intentions of dynamic agents by predicting their future trajectories for several timesteps. The predictions are incorporated into a model-free RL framework to prevent the robot from intruding into the intended paths of other agents. We demonstrate that our method enables the robot to achieve good navigation performance and non-invasiveness in challenging crowd navigation scenarios. We successfully transfer the policy learned in simulation to a real-world TurtleBot 2i. Our code and videos are available at https://sites.google.com/view/intention-aware-crowdnav/home.
ROOct 2, 2022
Occlusion-Aware Crowd Navigation Using People as SensorsYe-Ji Mun, Masha Itkina, Shuijing Liu et al.
Autonomous navigation in crowded spaces poses a challenge for mobile robots due to the highly dynamic, partially observable environment. Occlusions are highly prevalent in such settings due to a limited sensor field of view and obstructing human agents. Previous work has shown that observed interactive behaviors of human agents can be used to estimate potential obstacles despite occlusions. We propose integrating such social inference techniques into the planning pipeline. We use a variational autoencoder with a specially designed loss function to learn representations that are meaningful for occlusion inference. This work adopts a deep reinforcement learning approach to incorporate the learned representation for occlusion-aware planning. In simulation, our occlusion-aware policy achieves comparable collision avoidance performance to fully observable navigation by estimating agents in occluded spaces. We demonstrate successful policy transfer from simulation to the real-world Turtlebot 2i. To the best of our knowledge, this work is the first to use social occlusion inference for crowd navigation.
RONov 19, 2024
HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained EnvironmentsShuijing Liu, Haochen Xia, Fatemeh Cheraghi Pouria et al.
We study the problem of robot navigation in dense and interactive crowds with environmental constraints such as corridors and furniture. Previous methods fail to consider all types of interactions among agents and obstacles, leading to unsafe and inefficient robot paths. In this article, we leverage a graph-based representation of crowded and constrained scenarios and propose a structured framework to learn robot navigation policies with deep reinforcement learning. We first split the representations of different components in the environment and propose a heterogeneous spatio-temporal (st) graph to model distinct interactions among humans, robots, and obstacles. Based on the heterogeneous st-graph, we propose HEIGHT, a novel navigation policy network architecture with different components to capture heterogeneous interactions among entities through space and time. HEIGHT utilizes attention mechanisms to prioritize important interactions and a recurrent network to track changes in the dynamic scene over time, encouraging the robot to avoid collisions adaptively. Through extensive simulation and real-world experiments, we demonstrate that HEIGHT outperforms state-of-the-art baselines in terms of success and efficiency in challenging navigation scenarios. Furthermore, we demonstrate that our pipeline achieves better zero-shot generalization capability than previous works when the densities of humans and obstacles change. More videos are available at https://sites.google.com/view/crowdnav-height/home.
ROMar 30, 2025
Learning Coordinated Bimanual Manipulation Policies using State Diffusion and Inverse Dynamics ModelsHaonan Chen, Jiaming Xu, Lily Sheng et al.
When performing tasks like laundry, humans naturally coordinate both hands to manipulate objects and anticipate how their actions will change the state of the clothes. However, achieving such coordination in robotics remains challenging due to the need to model object movement, predict future states, and generate precise bimanual actions. In this work, we address these challenges by infusing the predictive nature of human manipulation strategies into robot imitation learning. Specifically, we disentangle task-related state transitions from agent-specific inverse dynamics modeling to enable effective bimanual coordination. Using a demonstration dataset, we train a diffusion model to predict future states given historical observations, envisioning how the scene evolves. Then, we use an inverse dynamics model to compute robot actions that achieve the predicted states. Our key insight is that modeling object movement can help learning policies for bimanual coordination manipulation tasks. Evaluating our framework across diverse simulation and real-world manipulation setups, including multimodal goal configurations, bimanual manipulation, deformable objects, and multi-object setups, we find that it consistently outperforms state-of-the-art state-to-action mapping policies. Our method demonstrates a remarkable capacity to navigate multimodal goal configurations and action distributions, maintain stability across different control modes, and synthesize a broader range of behaviors than those present in the demonstration dataset.
ROApr 6, 2025
Tool-as-Interface: Learning Robot Policies from Observing Human Tool UseHaonan Chen, Cheng Zhu, Shuijing Liu et al.
Tool use is essential for enabling robots to perform complex real-world tasks, but learning such skills requires extensive datasets. While teleoperation is widely used, it is slow, delay-sensitive, and poorly suited for dynamic tasks. In contrast, human videos provide a natural way for data collection without specialized hardware, though they pose challenges on robot learning due to viewpoint variations and embodiment gaps. To address these challenges, we propose a framework that transfers tool-use knowledge from humans to robots. To improve the policy's robustness to viewpoint variations, we use two RGB cameras to reconstruct 3D scenes and apply Gaussian splatting for novel view synthesis. We reduce the embodiment gap using segmented observations and tool-centric, task-space actions to achieve embodiment-invariant visuomotor policy learning. We demonstrate our framework's effectiveness across a diverse suite of tool-use tasks, where our learned policy shows strong generalization and robustness to human perturbations, camera motion, and robot base movement. Our method achieves a 71\% improvement in task success over teleoperation-based diffusion policies and dramatically reduces data collection time by 77\% and 41\% compared to teleoperation and the state-of-the-art interface, respectively.
ROSep 10, 2025
SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot NavigationMichael J. Munje, Chen Tang, Shuijing Liu et al.
Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding-capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at https://larg.github.io/socialnav-sub .
ROSep 22, 2025
ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable DiffusionZichao Hu, Chen Tang, Michael J. Munje et al.
This paper considers the problem of enabling robots to navigate dynamic environments while following instructions. The challenge lies in the combinatorial nature of instruction specifications: each instruction can include multiple specifications, and the number of possible specification combinations grows exponentially as the robot's skill set expands. For example, "overtake the pedestrian while staying on the right side of the road" consists of two specifications: "overtake the pedestrian" and "walk on the right side of the road." To tackle this challenge, we propose ComposableNav, based on the intuition that following an instruction involves independently satisfying its constituent specifications, each corresponding to a distinct motion primitive. Using diffusion models, ComposableNav learns each primitive separately, then composes them in parallel at deployment time to satisfy novel combinations of specifications unseen in training. Additionally, to avoid the onerous need for demonstrations of individual motion primitives, we propose a two-stage training procedure: (1) supervised pre-training to learn a base diffusion model for dynamic navigation, and (2) reinforcement learning fine-tuning that molds the base model into different motion primitives. Through simulation and real-world experiments, we show that ComposableNav enables robots to follow instructions by generating trajectories that satisfy diverse and unseen combinations of specifications, significantly outperforming both non-compositional VLM-based policies and costmap composing baselines. Videos and additional materials can be found on the project page: https://amrl.cs.utexas.edu/ComposableNav/
ROJun 17, 2025
Casper: Inferring Diverse Intents for Assistive Teleoperation with Vision Language ModelsHuihan Liu, Rutav Shah, Shuijing Liu et al. · cmu
Assistive teleoperation, where control is shared between a human and a robot, enables efficient and intuitive human-robot collaboration in diverse and unstructured environments. A central challenge in real-world assistive teleoperation is for the robot to infer a wide range of human intentions from user control inputs and to assist users with correct actions. Existing methods are either confined to simple, predefined scenarios or restricted to task-specific data distributions at training, limiting their support for real-world assistance. We introduce Casper, an assistive teleoperation system that leverages commonsense knowledge embedded in pre-trained visual language models (VLMs) for real-time intent inference and flexible skill execution. Casper incorporates an open-world perception module for a generalized understanding of novel objects and scenes, a VLM-powered intent inference mechanism that leverages commonsense reasoning to interpret snippets of teleoperated user input, and a skill library that expands the scope of prior assistive teleoperation systems to support diverse, long-horizon mobile manipulation tasks. Extensive empirical evaluation, including human studies and system ablations, demonstrates that Casper improves task performance, reduces human cognitive load, and achieves higher user satisfaction than direct teleoperation and assistive teleoperation baselines. More information is available at https://ut-austin-rpl.github.io/casper/
RODec 21, 2021
Off Environment Evaluation Using Convex Risk MinimizationPulkit Katdare, Shuijing Liu, Katherine Driggs-Campbell
Applying reinforcement learning (RL) methods on robots typically involves training a policy in simulation and deploying it on a robot in the real world. Because of the model mismatch between the real world and the simulator, RL agents deployed in this manner tend to perform suboptimally. To tackle this problem, researchers have developed robust policy learning algorithms that rely on synthetic noise disturbances. However, such methods do not guarantee performance in the target environment. We propose a convex risk minimization algorithm to estimate the model mismatch between the simulator and the target domain using trajectory data from both environments. We show that this estimator can be used along with the simulator to evaluate performance of an RL agents in the target domain, effectively bridging the gap between these two environments. We also show that the convergence rate of our estimator to be of the order of ${n^{-1/4}}$, where $n$ is the number of training samples. In simulation, we demonstrate how our method effectively approximates and evaluates performance on Gridworld, Cartpole, and Reacher environments on a range of policies. We also show that the our method is able to estimate performance of a 7 DOF robotic arm using the simulator and remotely collected data from the robot in the real world.
ROSep 14, 2021
Learning to Navigate Intersections with Unsupervised Driver Trait InferenceShuijing Liu, Peixin Chang, Haonan Chen et al.
Navigation through uncontrolled intersections is one of the key challenges for autonomous vehicles. Identifying the subtle differences in hidden traits of other drivers can bring significant benefits when navigating in such environments. We propose an unsupervised method for inferring driver traits such as driving styles from observed vehicle trajectories. We use a variational autoencoder with recurrent neural networks to learn a latent representation of traits without any ground truth trait labels. Then, we use this trait representation to learn a policy for an autonomous vehicle to navigate through a T-intersection with deep reinforcement learning. Our pipeline enables the autonomous vehicle to adjust its actions when dealing with drivers of different traits to ensure safety and efficiency. Our method demonstrates promising performance and outperforms state-of-the-art baselines in the T-intersection scenario.
ROSep 7, 2021
Learning Visual-Audio Representations for Voice-Controlled RobotsPeixin Chang, Shuijing Liu, Katherine Driggs-Campbell
Inspired by sensorimotor theory, we propose a novel pipeline for task-oriented voice-controlled robots. Previous method relies on a large amount of labels as well as task-specific reward functions. Not only can such an approach hardly be improved after the deployment, but also has limited generalization across robotic platforms and tasks. To address these problems, we learn a visual-audio representation (VAR) that associates images and sound commands with minimal supervision. Using this representation, we generate an intrinsic reward function to learn robot policies with reinforcement learning, which eliminates the laborious reward engineering process. We demonstrate our approach on various robotic platforms, where the robots hear an audio command, identify the associated target object, and perform precise control to fulfill the sound command. We show that our method outperforms previous work across various sound types and robotic tasks even with fewer amount of labels. We successfully deploy the policy learned in a simulator to a real Kinova Gen3. We also demonstrate that our VAR and the intrinsic reward function allows the robot to improve itself using only a small amount of labeled data collected in the real world.
RONov 9, 2020
Decentralized Structural-RNN for Robot Crowd Navigation with Deep Reinforcement LearningShuijing Liu, Peixin Chang, Weihang Liang et al.
Safe and efficient navigation through human crowds is an essential capability for mobile robots. Previous work on robot crowd navigation assumes that the dynamics of all agents are known and well-defined. In addition, the performance of previous methods deteriorates in partially observable environments and environments with dense crowds. To tackle these problems, we propose decentralized structural-Recurrent Neural Network (DS-RNN), a novel network that reasons about spatial and temporal relationships for robot decision making in crowd navigation. We train our network with model-free deep reinforcement learning without any expert supervision. We demonstrate that our model outperforms previous methods in challenging crowd navigation scenarios. We successfully transfer the policy learned in the simulator to a real-world TurtleBot 2i. For more information, please visit the project website at https://sites.google.com/view/crowdnav-ds-rnn/home.
ROSep 19, 2019
Robot Sound Interpretation: Combining Sight and Sound in Learning-Based ControlPeixin Chang, Shuijing Liu, Haonan Chen et al.
We explore the interpretation of sound for robot decision making, inspired by human speech comprehension. While previous methods separate sound processing unit and robot controller, we propose an end-to-end deep neural network which directly interprets sound commands for visual-based decision making. The network is trained using reinforcement learning with auxiliary losses on the sight and sound networks. We demonstrate our approach on two robots, a TurtleBot3 and a Kuka-IIWA arm, which hear a command word, identify the associated target object, and perform precise control to reach the target. For both robots, we show the effectiveness of our network in generalization to sound types and robotic tasks empirically. We successfully transfer the policy learned in simulator to a real-world TurtleBot3.
LGDec 11, 2017
Robust Deep Reinforcement Learning with Adversarial AttacksAnay Pattanaik, Zhenyi Tang, Shuijing Liu et al.
This paper proposes adversarial attacks for Reinforcement Learning (RL) and then improves the robustness of Deep Reinforcement Learning algorithms (DRL) to parameter uncertainties with the help of these attacks. We show that even a naively engineered attack successfully degrades the performance of DRL algorithm. We further improve the attack using gradient information of an engineered loss function which leads to further degradation in performance. These attacks are then leveraged during training to improve the robustness of RL within robust control framework. We show that this adversarial training of DRL algorithms like Deep Double Q learning and Deep Deterministic Policy Gradients leads to significant increase in robustness to parameter variations for RL benchmarks such as Cart-pole, Mountain Car, Hopper and Half Cheetah environment.