Xujing Li

AI
h-index29
6papers
479citations
Novelty56%
AI Score47

6 Papers

LGNov 14, 2025
Virtual Width Networks

Seed, Baisheng Li, Banggu Wu et al.

We introduce Virtual Width Networks (VWN), a framework that delivers the benefits of wider representations without incurring the quadratic cost of increasing the hidden size. VWN decouples representational width from backbone width, expanding the embedding space while keeping backbone compute nearly constant. In our large-scale experiment, an 8-times expansion accelerates optimization by over 2 times for next-token and 3 times for next-2-token prediction. The advantage amplifies over training as both the loss gap grows and the convergence-speedup ratio increases, showing that VWN is not only token-efficient but also increasingly effective with scale. Moreover, we identify an approximately log-linear scaling relation between virtual width and loss reduction, offering an initial empirical basis and motivation for exploring virtual-width scaling as a new dimension of large-model efficiency.

CVMay 10, 2025Code
FNBench: Benchmarking Robust Federated Learning against Noisy Labels

Xuefeng Jiang, Jia Li, Nannan Wu et al.

Robustness to label noise within data is a significant challenge in federated learning (FL). From the data-centric perspective, the data quality of distributed datasets can not be guaranteed since annotations of different clients contain complicated label noise of varying degrees, which causes the performance degradation. There have been some early attempts to tackle noisy labels in FL. However, there exists a lack of benchmark studies on comprehensively evaluating their practical performance under unified settings. To this end, we propose the first benchmark study FNBench to provide an experimental investigation which considers three diverse label noise patterns covering synthetic label noise, imperfect human-annotation errors and systematic errors. Our evaluation incorporates eighteen state-of-the-art methods over five image recognition datasets and one text classification dataset. Meanwhile, we provide observations to understand why noisy labels impair FL, and additionally exploit a representation-aware regularization method to enhance the robustness of existing methods against noisy labels based on our observations. Finally, we discuss the limitations of this work and propose three-fold future directions. To facilitate related communities, our source code is open-sourced at https://github.com/Sprinter1999/FNBench.

CVMay 11, 2025
Seed1.5-VL Technical Report

Dong Guo, Faming Wu, Feida Zhu et al. · pku

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)

AISep 2, 2025
UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

Haoming Wang, Haoyang Zou, Huatong Song et al. · pku

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

LGNov 21, 2024
REFOL: Resource-Efficient Federated Online Learning for Traffic Flow Forecasting

Qingxiang Liu, Sheng Sun, Yuxuan Liang et al.

Multiple federated learning (FL) methods are proposed for traffic flow forecasting (TFF) to avoid heavy-transmission and privacy-leaking concerns resulting from the disclosure of raw data in centralized methods. However, these FL methods adopt offline learning which may yield subpar performance, when concept drift occurs, i.e., distributions of historical and future data vary. Online learning can detect concept drift during model training, thus more applicable to TFF. Nevertheless, the existing federated online learning method for TFF fails to efficiently solve the concept drift problem and causes tremendous computing and communication overhead. Therefore, we propose a novel method named Resource-Efficient Federated Online Learning (REFOL) for TFF, which guarantees prediction performance in a communication-lightweight and computation-efficient way. Specifically, we design a data-driven client participation mechanism to detect the occurrence of concept drift and determine clients' participation necessity. Subsequently, we propose an adaptive online optimization strategy, which guarantees prediction performance and meanwhile avoids meaningless model updates. Then, a graph convolution-based model aggregation mechanism is designed, aiming to assess participants' contribution based on spatial correlation without importing extra communication and computing consumption on clients. Finally, we conduct extensive experiments on real-world datasets to demonstrate the superiority of REFOL in terms of prediction improvement and resource economization.

AIOct 27, 2025
Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents

Zihao Wang, Xujing Li, Yining Ye et al. · pku

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.