CVMar 8, 2023
You Only Crash Once: Improved Object Detection for Real-Time, Sim-to-Real Hazardous Terrain Detection and Classification for Autonomous Planetary LandingsTimothy Chase, Chris Gnam, John Crassidis et al.
The detection of hazardous terrain during the planetary landing of spacecraft plays a critical role in assuring vehicle safety and mission success. A cheap and effective way of detecting hazardous terrain is through the use of visual cameras, which ensure operational ability from atmospheric entry through touchdown. Plagued by resource constraints and limited computational power, traditional techniques for visual hazardous terrain detection focus on template matching and registration to pre-built hazard maps. Although successful on previous missions, this approach is restricted to the specificity of the templates and limited by the fidelity of the underlying hazard map, which both require extensive pre-flight cost and effort to obtain and develop. Terrestrial systems that perform a similar task in applications such as autonomous driving utilize state-of-the-art deep learning techniques to successfully localize and classify navigation hazards. Advancements in spacecraft co-processors aimed at accelerating deep learning inference enable the application of these methods in space for the first time. In this work, we introduce You Only Crash Once (YOCO), a deep learning-based visual hazardous terrain detection and classification technique for autonomous spacecraft planetary landings. Through the use of unsupervised domain adaptation we tailor YOCO for training by simulation, removing the need for real-world annotated data and expensive mission surveying phases. We further improve the transfer of representative terrain knowledge between simulation and the real world through visual similarity clustering. We demonstrate the utility of YOCO through a series of terrestrial and extraterrestrial simulation-to-real experiments and show substantial improvements toward the ability to both detect and accurately classify instances of planetary terrain.
MAAug 17, 2023
Fast Decision Support for Air Traffic Management at Urban Air Mobility Vertiports using Graph LearningPrajit KrisshnaKumar, Jhoel Witter, Steve Paul et al.
Urban Air Mobility (UAM) promises a new dimension to decongested, safe, and fast travel in urban and suburban hubs. These UAM aircraft are conceived to operate from small airports called vertiports each comprising multiple take-off/landing and battery-recharging spots. Since they might be situated in dense urban areas and need to handle many aircraft landings and take-offs each hour, managing this schedule in real-time becomes challenging for a traditional air-traffic controller but instead calls for an automated solution. This paper provides a novel approach to this problem of Urban Air Mobility - Vertiport Schedule Management (UAM-VSM), which leverages graph reinforcement learning to generate decision-support policies. Here the designated physical spots within the vertiport's airspace and the vehicles being managed are represented as two separate graphs, with feature extraction performed through a graph convolutional network (GCN). Extracted features are passed onto perceptron layers to decide actions such as continue to hover or cruise, continue idling or take-off, or land on an allocated vertiport spot. Performance is measured based on delays, safety (no. of collisions) and battery consumption. Through realistic simulations in AirSim applied to scaled down multi-rotor vehicles, our results demonstrate the suitability of using graph reinforcement learning to solve the UAM-VSM problem and its superiority to basic reinforcement learning (with graph embeddings) or random choice baselines.
CVSep 21, 2023
DIOR: Dataset for Indoor-Outdoor Reidentification -- Long Range 3D/2D Skeleton Gait Collection Pipeline, Semi-Automated Gait Keypoint Labeling and Baseline Evaluation MethodsYuyang Chen, Praveen Raj Masilamani, Bhavin Jawade et al.
In recent times, there is an increased interest in the identification and re-identification of people at long distances, such as from rooftop cameras, UAV cameras, street cams, and others. Such recognition needs to go beyond face and use whole-body markers such as gait. However, datasets to train and test such recognition algorithms are not widely prevalent, and fewer are labeled. This paper introduces DIOR -- a framework for data collection, semi-automated annotation, and also provides a dataset with 14 subjects and 1.649 million RGB frames with 3D/2D skeleton gait labels, including 200 thousands frames from a long range camera. Our approach leverages advanced 3D computer vision techniques to attain pixel-level accuracy in indoor settings with motion capture systems. Additionally, for outdoor long-range settings, we remove the dependency on motion capture systems and adopt a low-cost, hybrid 3D computer vision and learning pipeline with only 4 low-cost RGB cameras, successfully achieving precise skeleton labeling on far-away subjects, even when their height is limited to a mere 20-25 pixels within an RGB frame. On publication, we will make our pipeline open for others to use.
77.2ROMay 10
Learning When to Jump for Off-road NavigationZhipeng Zhao, Taimeng Fu, Shaoshu Su et al.
Low speed does not always guarantee safety in off-road driving. For instance, crossing a ditch may be risky at a low speed due to the risk of getting stuck, yet safe at a higher speed with a controlled, accelerated jump. Achieving such behavior requires path planning that explicitly models complex motion dynamics, whereas existing methods often neglect this aspect and plan solely based on positions or a fixed velocity. To address this gap, we introduce Motion-aware Traversability (MAT) representation to explicitly model terrain cost conditioned on actual robot motion. Instead of assigning a single scalar score for traversability, MAT models each terrain region as a Gaussian function of velocity. During online planning, we decompose the terrain cost computation into two stages: (1) predict terrain-dependent Gaussian parameters from perception in a single forward pass, (2) efficiently update terrain costs for new velocities inferred from current dynamics by evaluating these functions without repeated inference. We develop a system that integrates MAT to enable agile off-road navigation and evaluate it in both simulated and real-world environments with various obstacles. Results show that MAT achieves real-time efficiency and enhances the performance of off-road navigation, reducing path detours by 75% while maintaining safety across challenging terrains.
30.9ROApr 30
Task-Conditioned Uncertainty Costmaps for Legged LocomotionKartikeya Singh, Christo Aluckal, Romeo Orsolino et al.
Legged robots maintain dynamic feasibility through multicontact interactions with terrain. Learned foothold prediction can provide feasibility-aware costs for motion planning and path selection, but accurately predicting future contacts from perceptual inputs such as height scans remains challenging on highly unstructured terrain, even with a repetitive gait cycle. In this work, we show that modeling epistemic uncertainty in predicted footholds, conditioned on terrain observations and commanded motion, distinguishes in-distribution from out-of-distribution operating regimes in simulation and real-world settings. This allows a single learned model, trained on limited data distributions, to express uncertainty caused by missing training coverage. We use this learned uncertainty to detect OOD regions and incorporate them into a unified costmap-generation framework for uncertainty-aware path planning. Using these uncertainty-aware costmaps, we evaluate feasibility error across in-distribution and OOD terrains in simulation and real-world settings. The results show improved OOD detection, up to a 37% reduction in simulation feasibility error, and more reliable planning behavior than geometry-only baselines.
15.6ROMar 16
TurboMap: GPU-Accelerated Local Mapping for Visual SLAMParsa Hosseininejad, Kimia Khabiri, Shishir Gopinath et al.
In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.
37.1ROMar 14
Graphite: A GPU-Accelerated Mixed-Precision Graph Optimization FrameworkShishir Gopinath, Karthik Dantu, Steven Y. Ko
We present Graphite, a GPU-accelerated nonlinear least squares graph optimization framework. It provides a CUDA C++ interface to enable the sharing of code between a real-time application, such as a SLAM system, and its optimization tasks. The framework supports techniques to reduce memory usage, including in-place optimization, support for multiple floating point types and mixed-precision modes, and dynamically computed Jacobians. We evaluate Graphite on well-known bundle adjustment problems and find that it achieves similar performance to MegBA, a solver specialized for bundle adjustment, while maintaining generality and using less memory. We also apply Graphite to global visual-inertial bundle adjustment on maps generated from stereo-inertial SLAM datasets, and observe speed-ups of up to 59x compared to a CPU baseline. Our results indicate that our framework enables faster large-scale optimization on both desktop and resource-constrained devices.
CVJun 6, 2023
Empir3D : A Framework for Multi-Dimensional Point Cloud AssessmentYash Turkar, Pranay Meshram, Christo Aluckal et al.
Advancements in sensors, algorithms, and compute hardware have made 3D perception feasible in real time. Current methods to compare and evaluate the quality of a 3D model, such as Chamfer, Hausdorff, and Earth-Mover's distance, are uni-dimensional and have limitations, including an inability to capture coverage, local variations in density and error, and sensitivity to outliers. In this paper, we propose an evaluation framework for point clouds (Empir3D) that consists of four metrics: resolution to quantify the ability to distinguish between individual parts in the point cloud, accuracy to measure registration error, coverage to evaluate the portion of missing data, and artifact score to characterize the presence of artifacts. Through detailed analysis, we demonstrate the complementary nature of each of these dimensions and the improvements they provide compared to the aforementioned uni-dimensional measures. Furthermore, we illustrate the utility of Empir3D by comparing our metrics with uni-dimensional metrics for two 3D perception applications (SLAM and point cloud completion). We believe that Empir3D advances our ability to reason about point clouds and helps better debug 3D perception applications by providing a richer evaluation of their performance. Our implementation of Empir3D, custom real-world datasets, evaluations on learning methods, and detailed documentation on how to integrate the pipeline will be made available upon publication.
40.1ROApr 15
CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged RobotsKartikeya Singh, Youngjin Kim, Yash Turkar et al.
Animals in nature combine multiple modalities, such as sight and feel, to perceive terrain and develop an understanding of how to walk on uneven terrain in a stable manner. Similarly, legged robots need to develop their ability to stably walk on complex terrains by developing an understanding of the relationship between vision and proprioception. Most current terrain adaptation methods are susceptible to failure on complex, off-road terrain as they rely on prior experience, particularly observations from a vision sensor. This experience-based learning often creates a Visual-Texture Paradox between what has been seen and how it actually feels. In this work, we introduce CART, a high-level controller built on a context-aware terrain adaptation approach that integrates proprioception and exteroception from onboard sensing to achieve a robust understanding of terrain. We evaluate our method on multiple terrains using an ANYmal-C robot on the IsaacSim simulator and a Boston Dynamics SPOT robot for our real-world experiments. To evaluate the learned contextual terrain properties, we adapt vibrational stability on the base of the robot as a metric. We compare CART with various state-of-the-art baselines equipped with multimodal sensing in both simulation and the real world. CART achieves an average success rate improvement of 5% over all baselines in simulation and improves the overall stability up to 45% and 24% in the real world without increasing the time taken by the robot to accomplish locomotion tasks.
SEFeb 13, 2021Code
Understanding Bounding Functions in Safety-Critical UAV SoftwareXiaozhou Liang, John Henry Burns, Joseph Sanchez et al.
Unmanned Aerial Vehicles (UAVs) are an emerging computation platform known for their safety-critical need. In this paper, we conduct an empirical study on a widely used open-source UAV software framework, Paparazzi, with the goal of understanding the safety-critical concerns of UAV software from a bottom-up developer-in-the-field perspective. We set our focus on the use of Bounding Functions (BFs), the runtime checks injected by Paparazzi developers on the range of variables. Through an in-depth analysis on BFs in the Paparazzi autopilot software, we found a large number of them (109 instances) are used to bound safety-critical variables essential to the cyber-physical nature of the UAV, such as its thrust, its speed, and its sensor values. The novel contributions of this study are two fold. First, we take a static approach to classify all BF instances, presenting a novel datatype-based 5-category taxonomy with fine-grained insight on the role of BFs in ensuring the safety of UAV systems. Second, we dynamically evaluate the impact of the BF uses through a differential approach, establishing the UAV behavioral difference with and without BFs. The two-pronged static and dynamic approach together illuminates a rarely studied design space of safety-critical UAV software systems.
24.7ROMar 17
FastLoop: Parallel Loop Closing with GPU-Acceleration in Visual SLAMSoudabeh Mohammadhashemi, Shishir Gopinath, Kimia Khabiri et al.
Visual SLAM systems combine visual tracking with global loop closure to maintain a consistent map and accurate localization. Loop closure is a computationally expensive process as we need to search across the whole map for matches. This paper presents FastLoop, a GPU-accelerated loop closing module to alleviate this computational complexity. We identify key performance bottlenecks in the loop closing pipeline of visual SLAM and address them through parallel optimizations on the GPU. Specifically, we use task-level and data-level parallelism and integrate a GPU-accelerated pose graph optimization. Our implementation is built on top of ORB-SLAM3 and leverages CUDA for GPU programming. Experimental results show that FastLoop achieves an average speedup of 1.4x and 1.3x on the EuRoC dataset and 3.0x and 2.4x on the TUM-VI dataset for the loop closing module on desktop and embedded platforms, respectively, while maintaining the accuracy of the original system.
CVSep 20, 2024
Learning Visual Information Utility with PIXERYash Turkar, Timothy Chase, Christo Aluckal et al.
Accurate feature detection is fundamental for various computer vision tasks, including autonomous robotics, 3D reconstruction, medical imaging, and remote sensing. Despite advancements in enhancing the robustness of visual features, no existing method measures the utility of visual information before processing by specific feature-type algorithms. To address this gap, we introduce PIXER and the concept of "Featureness," which reflects the inherent interest and reliability of visual information for robust recognition, independent of any specific feature type. Leveraging a generalization on Bayesian learning, our approach quantifies both the probability and uncertainty of a pixel's contribution to robust visual utility in a single-shot process, avoiding costly operations such as Monte Carlo sampling and permitting customizable featureness definitions adaptable to a wide range of applications. We evaluate PIXER on visual odometry with featureness selectivity, achieving an average of 31% improvement in RMSE trajectory with 49% fewer features.
37.4ROMar 17
SLAM Adversarial Lab: An Extensible Framework for Visual SLAM Robustness Evaluation under Adverse ConditionsMohamed Hefny, Karthik Dantu, Steven Y. Ko
We present SAL (SLAM Adversarial Lab), a modular framework for evaluating visual SLAM systems under adversarial conditions such as fog and rain. SAL represents each adversarial condition as a perturbation that transforms an existing dataset into an adversarial dataset. When transforming a dataset, SAL supports severity levels using easily-interpretable real-world units such as meters for fog visibility. SAL's extensible architecture decouples datasets, perturbations, and SLAM algorithms through common interfaces, so users can add new components without rewriting integration code. Moreover, SAL includes a search procedure that finds the severity level of a perturbation at which a SLAM system fails. To showcase the capabilities of SAL, our evaluation integrates seven SLAM algorithms and evaluates them across three datasets under weather, camera, and video transport perturbations.
ROFeb 13
Adaptive Illumination Control for Robot PerceptionYash Turkar, Shekoufeh Sadeghi, Karthik Dantu
Robot perception under low light or high dynamic range is usually improved downstream - via more robust feature extraction, image enhancement, or closed-loop exposure control. However, all of these approaches are limited by the image captured these conditions. An alternate approach is to utilize a programmable onboard light that adds to ambient illumination and improves captured images. However, it is not straightforward to predict its impact on image formation. Illumination interacts nonlinearly with depth, surface reflectance, and scene geometry. It can both reveal structure and induce failure modes such as specular highlights and saturation. We introduce Lightning, a closed-loop illumination-control framework for visual SLAM that combines relighting, offline optimization, and imitation learning. This is performed in three stages. First, we train a Co-Located Illumination Decomposition (CLID) relighting model that decomposes a robot observation into an ambient component and a light-contribution field. CLID enables physically consistent synthesis of the same scene under alternative light intensities and thereby creates dense multi-intensity training data without requiring us to repeatedly re-run trajectories. Second, using these synthesized candidates, we formulate an offline Optimal Intensity Schedule (OIS) problem that selects illumination levels over a sequence trading off SLAM-relevant image utility against power consumption and temporal smoothness. Third, we distill this ideal solution into a real-time controller through behavior cloning, producing an Illumination Control Policy (ILC) that generalizes beyond the initial training distribution and runs online on a mobile robot to command discrete light-intensity levels. Across our evaluation, Lightning substantially improves SLAM trajectory robustness while reducing unnecessary illumination power.
CVJan 23, 2025
You Only Crash Once v2: Perceptually Consistent Strong Features for One-Stage Domain Adaptive Detection of Space TerrainTimothy Chase, Christopher Wilson, Karthik Dantu
The in-situ detection of planetary, lunar, and small-body surface terrain is crucial for autonomous spacecraft applications, where learning-based computer vision methods are increasingly employed to enable intelligence without prior information or human intervention. However, many of these methods remain computationally expensive for spacecraft processors and prevent real-time operation. Training of such algorithms is additionally complex due to the scarcity of labeled data and reliance on supervised learning approaches. Unsupervised Domain Adaptation (UDA) offers a promising solution by facilitating model training with disparate data sources such as simulations or synthetic scenes, although UDA is difficult to apply to celestial environments where challenging feature spaces are paramount. To alleviate such issues, You Only Crash Once (YOCOv1) has studied the integration of Visual Similarity-based Alignment (VSA) into lightweight one-stage object detection architectures to improve space terrain UDA. Although proven effective, the approach faces notable limitations, including performance degradations in multi-class and high-altitude scenarios. Building upon the foundation of YOCOv1, we propose novel additions to the VSA scheme that enhance terrain detection capabilities under UDA, and our approach is evaluated across both simulated and real-world data. Our second YOCO rendition, YOCOv2, is capable of achieving state-of-the-art UDA performance on surface terrain detection, where we showcase improvements upwards of 31% compared with YOCOv1 and terrestrial state-of-the-art. We demonstrate the practical utility of YOCOv2 with spacecraft flight hardware performance benchmarking and qualitative evaluation of NASA mission data.
CVNov 21, 2025
QAL: A Loss for Recall Precision Balance in 3D ReconstructionPranay Meshram, Yash Turkar, Kartikeya Singh et al.
Volumetric learning underpins many 3D vision tasks such as completion, reconstruction, and mesh generation, yet training objectives still rely on Chamfer Distance (CD) or Earth Mover's Distance (EMD), which fail to balance recall and precision. We propose Quality-Aware Loss (QAL), a drop-in replacement for CD/EMD that combines a coverage-weighted nearest-neighbor term with an uncovered-ground-truth attraction term, explicitly decoupling recall and precision into tunable components. Across diverse pipelines, QAL achieves consistent coverage gains, improving by an average of +4.3 pts over CD and +2.8 pts over the best alternatives. Though modest in percentage, these improvements reliably recover thin structures and under-represented regions that CD/EMD overlook. Extensive ablations confirm stable performance across hyperparameters and across output resolutions, while full retraining on PCN and ShapeNet demonstrates generalization across datasets and backbones. Moreover, QAL-trained completions yield higher grasp scores under GraspNet evaluation, showing that improved coverage translates directly into more reliable robotic manipulation. QAL thus offers a principled, interpretable, and practical objective for robust 3D vision and safety-critical robotics pipelines
ROSep 22, 2025
Language-in-the-Loop Culvert Inspection on the Erie CanalYashom Dighe, Yash Turkar, Karthik Dantu
Culverts on canals such as the Erie Canal, built originally in 1825, require frequent inspections to ensure safe operation. Human inspection of culverts is challenging due to age, geometry, poor illumination, weather, and lack of easy access. We introduce VISION, an end-to-end, language-in-the-loop autonomy system that couples a web-scale vision-language model (VLM) with constrained viewpoint planning for autonomous inspection of culverts. Brief prompts to the VLM solicit open-vocabulary ROI proposals with rationales and confidences, stereo depth is fused to recover scale, and a planner -- aware of culvert constraints -- commands repositioning moves to capture targeted close-ups. Deployed on a quadruped in a culvert under the Erie Canal, VISION closes the see, decide, move, re-image loop on-board and produces high-resolution images for detailed reporting without domain-specific fine-tuning. In an external evaluation by New York Canal Corporation personnel, initial ROI proposals achieved 61.4\% agreement with subject-matter experts, and final post-re-imaging assessments reached 80\%, indicating that VISION converts tentative hypotheses into grounded, expert-aligned findings.
CVJul 12, 2025
Domain Adaptation and Multi-view Attention for Learnable Landmark Tracking with Sparse DataTimothy Chase, Karthik Dantu
The detection and tracking of celestial surface terrain features are crucial for autonomous spaceflight applications, including Terrain Relative Navigation (TRN), Entry, Descent, and Landing (EDL), hazard analysis, and scientific data collection. Traditional photoclinometry-based pipelines often rely on extensive a priori imaging and offline processing, constrained by the computational limitations of radiation-hardened systems. While historically effective, these approaches typically increase mission costs and duration, operate at low processing rates, and have limited generalization. Recently, learning-based computer vision has gained popularity to enhance spacecraft autonomy and overcome these limitations. While promising, emerging techniques frequently impose computational demands exceeding the capabilities of typical spacecraft hardware for real-time operation and are further challenged by the scarcity of labeled training data for diverse extraterrestrial environments. In this work, we present novel formulations for in-situ landmark tracking via detection and description. We utilize lightweight, computationally efficient neural network architectures designed for real-time execution on current-generation spacecraft flight processors. For landmark detection, we propose improved domain adaptation methods that enable the identification of celestial terrain features with distinct, cheaply acquired training data. Concurrently, for landmark description, we introduce a novel attention alignment formulation that learns robust feature representations that maintain correspondence despite significant landmark viewpoint variations. Together, these contributions form a unified system for landmark tracking that demonstrates superior performance compared to existing state-of-the-art techniques.
LGJun 24, 2025
Automated Generation of Diverse Courses of Actions for Multi-Agent Operations using Binary Optimization and Graph LearningPrithvi Poddar, Ehsan Tarkesh Esfahani, Karthik Dantu et al.
Operations in disaster response, search \& rescue, and military missions that involve multiple agents demand automated processes to support the planning of the courses of action (COA). Moreover, traverse-affecting changes in the environment (rain, snow, blockades, etc.) may impact the expected performance of a COA, making it desirable to have a pool of COAs that are diverse in task distributions across agents. Further, variations in agent capabilities, which could be human crews and/or autonomous systems, present practical opportunities and computational challenges to the planning process. This paper presents a new theoretical formulation and computational framework to generate such diverse pools of COAs for operations with soft variations in agent-task compatibility. Key to the problem formulation is a graph abstraction of the task space and the pool of COAs itself to quantify its diversity. Formulating the COAs as a centralized multi-robot task allocation problem, a genetic algorithm is used for (order-ignoring) allocations of tasks to each agent that jointly maximize diversity within the COA pool and overall compatibility of the agent-task mappings. A graph neural network is trained using a policy gradient approach to then perform single agent task sequencing in each COA, which maximizes completion rates adaptive to task features. Our tests of the COA generation process in a simulated environment demonstrate significant performance gain over a random walk baseline, small optimality gap in task sequencing, and execution time of about 50 minutes to plan up to 20 COAs for 5 agent/100 task operations.
ROJun 5, 2025
Active Illumination Control in Low-Light Environments using NightHawkYash Turkar, Youngjin Kim, Karthik Dantu
Subterranean environments such as culverts present significant challenges to robot vision due to dim lighting and lack of distinctive features. Although onboard illumination can help, it introduces issues such as specular reflections, overexposure, and increased power consumption. We propose NightHawk, a framework that combines active illumination with exposure control to optimize image quality in these settings. NightHawk formulates an online Bayesian optimization problem to determine the best light intensity and exposure-time for a given scene. We propose a novel feature detector-based metric to quantify image utility and use it as the cost function for the optimizer. We built NightHawk as an event-triggered recursive optimization pipeline and deployed it on a legged robot navigating a culvert beneath the Erie Canal. Results from field experiments demonstrate improvements in feature detection and matching by 47-197% enabling more reliable visual estimation in challenging lighting conditions.
CVMay 22, 2025
Detailed Evaluation of Modern Machine Learning Approaches for Optic Plastics SortingVaishali Maheshkar, Aadarsh Anantha Ramakrishnan, Charuvahan Adhivarahan et al.
According to the EPA, only 25% of waste is recycled, and just 60% of U.S. municipalities offer curbside recycling. Plastics fare worse, with a recycling rate of only 8%; an additional 16% is incinerated, while the remaining 76% ends up in landfills. The low plastic recycling rate stems from contamination, poor economic incentives, and technical difficulties, making efficient recycling a challenge. To improve recovery, automated sorting plays a critical role. Companies like AMP Robotics and Greyparrot utilize optical systems for sorting, while Materials Recovery Facilities (MRFs) employ Near-Infrared (NIR) sensors to detect plastic types. Modern optical sorting uses advances in computer vision such as object recognition and instance segmentation, powered by machine learning. Two-stage detectors like Mask R-CNN use region proposals and classification with deep backbones like ResNet. Single-stage detectors like YOLO handle detection in one pass, trading some accuracy for speed. While such methods excel under ideal conditions with a large volume of labeled training data, challenges arise in realistic scenarios, emphasizing the need to further examine the efficacy of optic detection for automated sorting. In this study, we compiled novel datasets totaling 20,000+ images from varied sources. Using both public and custom machine learning pipelines, we assessed the capabilities and limitations of optical recognition for sorting. Grad-CAM, saliency maps, and confusion matrices were employed to interpret model behavior. We perform this analysis on our custom trained models from the compiled datasets. To conclude, our findings are that optic recognition methods have limited success in accurate sorting of real-world plastics at MRFs, primarily because they rely on physical properties such as color and shape.
HCSep 24, 2021
Using Physiological Information to Classify Task Difficulty in Human-Swarm InteractionJoseph P. Distefano, Hemanth Manjunatha, Souma Chowdhury et al.
Human-swarm interaction has recently gained attention due to its plethora of new applications in disaster relief, surveillance, rescue, and exploration. However, if the task difficulty increases, the performance of the human operator decreases, thereby decreasing the overall efficacy of the human-swarm team. Thus, it is critical to identify the task difficulty and adaptively allocate the task to the human operator to maintain optimal performance. In this direction, we study the classification of task difficulty in a human-swarm interaction experiment performing a target search mission. The human may control platoons of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to search a partially observable environment during the target search mission. The mission complexity is increased by introducing adversarial teams that humans may only see when the environment is explored. While the human is completing the mission, their brain activity is recorded using an electroencephalogram (EEG), which is used to classify the task difficulty. We have used two different approaches for classification: A feature-based approach using coherence values as input and a deep learning-based approach using raw EEG as input. Both approaches can classify the task difficulty well above the chance. The results showed the importance of the occipital lobe (O1 and O2) coherence feature with the other brain regions. Moreover, we also study individual differences (expert vs. novice) in the classification results. The analysis revealed that the temporal lobe in experts (T4 and T3) is predominant for task difficulty classification compared with novices.
MASep 13, 2021
Learning Robot Swarm Tactics over Complex Adversarial EnvironmentsAmir Behjat, Hemanth Manjunatha, Prajit KrisshnaKumar et al.
To accomplish complex swarm robotic missions in the real world, one needs to plan and execute a combination of single robot behaviors, group primitives such as task allocation, path planning, and formation control, and mission-specific objectives such as target search and group coverage. Most such missions are designed manually by teams of robotics experts. Recent work in automated approaches to learning swarm behavior has been limited to individual primitives with sparse work on learning complete missions. This paper presents a systematic approach to learn tactical mission-specific policies that compose primitives in a swarm to accomplish the mission efficiently using neural networks with special input and output encoding. To learn swarm tactics in an adversarial environment, we employ a combination of 1) map-to-graph abstraction, 2) input/output encoding via Pareto filtering of points of interest and clustering of robots, and 3) learning via neuroevolution and policy gradient approaches. We illustrate this combination as critical to providing tractable learning, especially given the computational cost of simulating swarm missions of this scale and complexity. Successful mission completion outcomes are demonstrated with up to 60 robots. In addition, a close match in the performance statistics in training and testing scenarios shows the potential generalizability of the proposed framework.
ROMar 26, 2021
Scalable Coverage Path Planning of Multi-Robot Teams for Monitoring Non-Convex AreasLeighton Collins, Payam Ghassemi, Ehsan T. Esfahani et al.
This paper presents a novel multi-robot coverage path planning (CPP) algorithm - aka SCoPP - that provides a time-efficient solution, with workload balanced plans for each robot in a multi-robot system, based on their initial states. This algorithm accounts for discontinuities (e.g., no-fly zones) in a specified area of interest, and provides an optimized ordered list of way-points per robot using a discrete, computationally efficient, nearest neighbor path planning algorithm. This algorithm involves five main stages, which include the transformation of the user's input as a set of vertices in geographical coordinates, discretization, load-balanced partitioning, auctioning of conflict cells in a discretized space, and a path planning procedure. To evaluate the effectiveness of the primary algorithm, a multi-unmanned aerial vehicle (UAV) post-flood assessment application is considered, and the performance of the algorithm is tested on three test maps of varying sizes. Additionally, our method is compared with a state-of-the-art method created by Guasella et al. Further analyses on scalability and computational time of SCoPP are conducted. The results show that SCoPP is superior in terms of mission completion time; its computing time is found to be under 2 mins for a large map covered by a 150-robot team, thereby demonstrating its computationally scalability.
CVFeb 17, 2021
Active Face Frontalization using Commodity Unmanned Aerial VehiclesNagashri Lakshminarayana, Yifang Liu, Karthik Dantu et al.
This paper describes a system by which Unmanned Aerial Vehicles (UAVs) can gather high-quality face images that can be used in biometric identification tasks. Success in face-based identification depends in large part on the image quality, and a major factor is how frontal the view is. Face recognition software pipelines can improve identification rates by synthesizing frontal views from non-frontal views by a process call {\em frontalization}. Here we exploit the high mobility of UAVs to actively gather frontal images using components of a synthetic frontalization pipeline. We define a frontalization error and show that it can be used to guide an UAVs to capture frontal views. Further, we show that the resulting image stream improves matching quality of a typical face recognition similarity metric. The system is implemented using an off-the-shelf hardware and software components and can be easily transfered to any ROS enabled UAVs.
ROMar 15, 2019
Augmenting Visual SLAM with Wi-Fi Sensing For Indoor ApplicationsZakieh S. Hashemifar, Charuvahan Adhivarahan, Anand Balakrishnan et al.
Recent trends have accelerated the development of spatial applications on mobile devices and robots. These include navigation, augmented reality, human-robot interaction, and others. A key enabling technology for such applications is the understanding of the device's location and the map of the surrounding environment. This generic problem, referred to as Simultaneous Localization and Mapping (SLAM), is an extensively researched topic in robotics. However, visual SLAM algorithms face several challenges including perceptual aliasing and high computational cost. These challenges affect the accuracy, efficiency, and viability of visual SLAM algorithms, especially for long-term SLAM, and their use in resource-constrained mobile devices. A parallel trend is the ubiquity of Wi-Fi routers for quick Internet access in most urban environments. Most robots and mobile devices are equipped with a Wi-Fi radio as well. We propose a method to utilize Wi-Fi received signal strength to alleviate the challenges faced by visual SLAM algorithms. To demonstrate the utility of this idea, this work makes the following contributions: (i) We propose a generic way to integrate Wi-Fi sensing into visual SLAM algorithms, (ii) We integrate such sensing into three well-known SLAM algorithms, (iii) Using four distinct datasets, we demonstrate the performance of such augmentation in comparison to the original visual algorithms and (iv) We compare our work to Wi-Fi augmented FABMAP algorithm. Overall, we show that our approach can improve the accuracy of visual SLAM algorithms by 11% on average and reduce computation time on average by 15% to 25%.