LGOct 9, 2023
TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained ModelsZuxin Liu, Jesse Zhang, Kavosh Asadi et al. · cmu
The full potential of large pretrained models remains largely untapped in control domains like robotics. This is mainly because of the scarcity of data and the computational challenges associated with training or fine-tuning these large models for such applications. Prior work mainly emphasizes either effective pretraining of large models for decision-making or single-task adaptation. But real-world problems will require data-efficient, continual adaptation for new control tasks. Recognizing these constraints, we introduce TAIL (Task-specific Adapters for Imitation Learning), a framework for efficient adaptation to new control tasks. Inspired by recent advancements in parameter-efficient fine-tuning in language domains, we explore efficient fine-tuning techniques -- e.g., Bottleneck Adapters, P-Tuning, and Low-Rank Adaptation (LoRA) -- in TAIL to adapt large pretrained models for new tasks with limited demonstration data. Our extensive experiments in large-scale language-conditioned manipulation tasks comparing prevalent parameter-efficient fine-tuning techniques and adaptation baselines suggest that TAIL with LoRA can achieve the best post-adaptation performance with only 1\% of the trainable parameters of full fine-tuning, while avoiding catastrophic forgetting and preserving adaptation plasticity in continual learning settings.
AIOct 11, 2023
RoboCLIP: One Demonstration is Enough to Learn Robot PoliciesSumedh A Sontakke, Jesse Zhang, Sébastien M. R. Arnold et al.
Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations but typically require a large number of in-domain expert demonstrations. Inspired by advances in the field of Video-and-Language Models (VLMs), we present RoboCLIP, an online imitation learning method that uses a single demonstration (overcoming the large data requirement) in the form of a video demonstration or a textual description of the task to generate rewards without manual reward function design. Additionally, RoboCLIP can also utilize out-of-domain demonstrations, like videos of humans solving the task for reward generation, circumventing the need to have the same demonstration and deployment domains. RoboCLIP utilizes pretrained VLMs without any finetuning for reward generation. Reinforcement learning agents trained with RoboCLIP rewards demonstrate 2-3 times higher zero-shot performance than competing imitation learning methods on downstream robot manipulation tasks, doing so using only one video/text demonstration.
ROOct 16, 2023
Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model GuidanceJesse Zhang, Jiahui Zhang, Karl Pertsch et al.
We propose BOSS, an approach that automatically learns to solve new long-horizon, complex, and meaningful tasks by growing a learned skill library with minimal supervision. Prior work in reinforcement learning require expert supervision, in the form of demonstrations or rich reward functions, to learn long-horizon tasks. Instead, our approach BOSS (BOotStrapping your own Skills) learns to accomplish new tasks by performing "skill bootstrapping," where an agent with a set of primitive skills interacts with the environment to practice new skills without receiving reward feedback for tasks outside of the initial skill set. This bootstrapping phase is guided by large language models (LLMs) that inform the agent of meaningful skills to chain together. Through this process, BOSS builds a wide range of complex and useful behaviors from a basic set of primitive skills. We demonstrate through experiments in realistic household environments that agents trained with our LLM-guided bootstrapping procedure outperform those trained with naive bootstrapping as well as prior unsupervised skill acquisition methods on zero-shot execution of unseen, long-horizon tasks in new environments. Website at clvrai.com/boss.
ROJun 20, 2023
SPRINT: Scalable Policy Pre-Training via Language Instruction RelabelingJesse Zhang, Karl Pertsch, Jiahui Zhang et al.
Pre-training robot policies with a rich set of skills can substantially accelerate the learning of downstream tasks. Prior works have defined pre-training tasks via natural language instructions, but doing so requires tedious human annotation of hundreds of thousands of instructions. Thus, we propose SPRINT, a scalable offline policy pre-training approach which substantially reduces the human effort needed for pre-training a diverse set of skills. Our method uses two core ideas to automatically expand a base set of pre-training tasks: instruction relabeling via large language models and cross-trajectory skill chaining through offline reinforcement learning. As a result, SPRINT pre-training equips robots with a much richer repertoire of skills. Experimental results in a household simulator and on a real robot kitchen manipulation task show that SPRINT leads to substantially faster learning of new long-horizon tasks than previous pre-training approaches. Website at https://clvrai.com/sprint.
ROMar 2
Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory ComparisonsAnthony Liang, Yigit Korkmaz, Jiahui Zhang et al.
General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at https://robometer.github.io/.
SEMar 9, 2023
Hierarchical Neural Program SynthesisLinghan Zhong, Ryan Lindeborg, Jesse Zhang et al.
Program synthesis aims to automatically construct human-readable programs that satisfy given task specifications, such as input/output pairs or demonstrations. Recent works have demonstrated encouraging results in a variety of domains, such as string transformation, tensor manipulation, and describing behaviors of embodied agents. Most existing program synthesis methods are designed to synthesize programs from scratch, generating a program token by token, line by line. This fundamentally prevents these methods from scaling up to synthesize programs that are longer or more complex. In this work, we present a scalable program synthesis framework that instead synthesizes a program by hierarchically composing programs. Specifically, we first learn a task embedding space and a program decoder that can decode a task embedding into a program. Then, we train a high-level module to comprehend the task specification (e.g., input/output pairs or demonstrations) from long programs and produce a sequence of task embeddings, which are then decoded by the program decoder and composed to yield the synthesized program. We extensively evaluate our proposed framework in a string transformation domain with input/output pairs. The experimental results demonstrate that the proposed framework can synthesize programs that are significantly longer and more complex than the programs considered in prior program synthesis works. Website at https://thoughtp0lice.github.io/hnps_web/
84.0ROMay 12Code
TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy FinetuningMatthew M. Hong, Jesse Zhang, Anusha Nagabandi et al.
Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration. We present a unified framework that enables the exploration necessary to enable efficient robot policy finetuning by bridging BC pre-training and RL fine-tuning. Our pre-training method, Context-Smoothed Pre-training (CSP), injects forward-diffusion noise into policy inputs, creating a continuum between precise imitation and broad action coverage. We then fine-tune pre-trained policies via Timestep-Modulated Reinforcement Learning (TMRL), which trains the agent to dynamically adjust this conditioning during fine-tuning by modulating the diffusion timestep, granting explicit control over exploration. Integrating seamlessly with arbitrary policy inputs, e.g., states, 3D point clouds, or image-based VLA policies, we show that TMRL improves RL fine-tuning sample efficiency. Notably, TMRL enables successful real-world fine-tuning on complex manipulation tasks in under one hour. Videos and code available at https://weirdlabuw.github.io/tmrl/.
ROFeb 6, 2024
RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model FeedbackYufei Wang, Zhanyi Sun, Jesse Zhang et al. · cmu
Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains - including classic control, as well as manipulation of rigid, articulated, and deformable objects - without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions. Videos can be found on our project website: https://rlvlmf2024.github.io/
ROFeb 8, 2025
HAMSTER: Hierarchical Action Models For Open-World Robot ManipulationYi Li, Yuquan Deng, Jesse Zhang et al. · mit, nvidia
Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, off-domain data such as action-free videos, hand-drawn sketches or simulation data. In this work, we posit that hierarchical vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions. In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning. We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences on embodiments, dynamics, visual appearances and task semantics, etc. In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain. Visual results, code, and dataset are provided at: https://hamster-robot.github.io/
95.8LGMay 4
OGPO: Sample Efficient Full-Finetuning of Generative Control PoliciesSarvesh Patil, Mitsuhiko Nakamoto, Manan Agarwal et al.
Generative control policies (GCPs), such as diffusion- and flow-based control policies, have emerged as effective parameterizations for robot learning. This work introduces Off-policy Generative Policy Optimization (OGPO), a sample-efficient algorithm for finetuning GCPs that maintains off-policy critic networks to maximize data reuse and propagate policy gradients through the full generative process of the policy via a modified PPO objective, using critics as the terminal reward. OGPO achieves state-of-the-art performance on manipulation tasks spanning multi-task settings, high-precision insertion, and dexterous control. To our knowledge, it is also the only method that can fine-tune poorly-initialized behavior cloning policies to near full task-success with no expert data in the online replay buffer, and does so with few task-specific hyperparameter tuning. Through extensive empirical investigations, we demonstrate the OGPO drastically outperforms methods alternatives on policy steering and learning residual corrections, and identify the key mechanisms behind its performance. We further introduce practical stabilizers, including success-buffer regularization, conservative advantages, $χ^2$ regularization, and Q-variance reduction, to mitigate critic over-exploitation across state- and pixel-based settings. Beyond proposing OGPO, we conduct a systematic empirical study of GCP finetuning, identifying the stabilizing mechanisms and failure modes that govern successful off-policy full-policy improvement.
LGDec 14, 2023
LiFT: Unsupervised Reinforcement Learning with Foundation Models as TeachersTaewook Nam, Juyong Lee, Jesse Zhang et al.
We propose a framework that leverages foundation models as teachers, guiding a reinforcement learning agent to acquire semantically meaningful behavior without human feedback. In our framework, the agent receives task instructions grounded in a training environment from large language models. Then, a vision-language model guides the agent in learning the multi-task language-conditioned policy by providing reward feedback. We demonstrate that our method can learn semantically meaningful skills in a challenging open-ended MineDojo environment while prior unsupervised skill discovery methods struggle. Additionally, we discuss observed challenges of using off-the-shelf foundation models as teachers and our efforts to address them.
ROSep 22, 2025
PEEK: Guiding and Minimal Image Representations for Zero-Shot Generalization of Robot Manipulation PoliciesJesse Zhang, Marius Memmel, Kevin Kim et al.
Robotic manipulation policies often fail to generalize because they must simultaneously learn where to attend, what actions to take, and how to execute them. We argue that high-level reasoning about where and what can be offloaded to vision-language models (VLMs), leaving policies to specialize in how to act. We present PEEK (Policy-agnostic Extraction of Essential Keypoints), which fine-tunes VLMs to predict a unified point-based intermediate representation: 1. end-effector paths specifying what actions to take, and 2. task-relevant masks indicating where to focus. These annotations are directly overlaid onto robot observations, making the representation policy-agnostic and transferable across architectures. To enable scalable training, we introduce an automatic annotation pipeline, generating labeled data across 20+ robot datasets spanning 9 embodiments. In real-world evaluations, PEEK consistently boosts zero-shot generalization, including a 41.4x real-world improvement for a 3D policy trained only in simulation, and 2-3.5x gains for both large VLAs and small manipulation policies. By letting VLMs absorb semantic and visual complexity, PEEK equips manipulation policies with the minimal cues they need--where, what, and how. Website at https://peek-robot.github.io/.
ROJun 25, 2024
EXTRACT: Efficient Policy Learning by Extracting Transferable Robot Skills from Offline DataJesse Zhang, Minho Heo, Zuxin Liu et al.
Most reinforcement learning (RL) methods focus on learning optimal policies over low-level action spaces. While these methods can perform well in their training environments, they lack the flexibility to transfer to new tasks. Instead, RL agents that can act over useful, temporally extended skills rather than low-level actions can learn new tasks more easily. Prior work in skill-based RL either requires expert supervision to define useful skills, which is hard to scale, or learns a skill-space from offline data with heuristics that limit the adaptability of the skills, making them difficult to transfer during downstream RL. Our approach, EXTRACT, instead utilizes pre-trained vision language models to extract a discrete set of semantically meaningful skills from offline data, each of which is parameterized by continuous arguments, without human supervision. This skill parameterization allows robots to learn new tasks by only needing to learn when to select a specific skill and how to modify its arguments for the specific task. We demonstrate through experiments in sparse-reward, image-based, robot manipulation environments that EXTRACT can more quickly learn new tasks than prior works, with major gains in sample efficiency and performance over prior skill-based RL. Website at https://www.jessezhang.net/projects/extract/.
LGAug 31, 2021
Learning to Synthesize Programs as Interpretable and Generalizable PoliciesDweep Trivedi, Jesse Zhang, Shao-Hua Sun et al.
Recently, deep reinforcement learning (DRL) methods have achieved impressive performance on tasks in a variety of domains. However, neural network policies produced with DRL methods are not human-interpretable and often have difficulty generalizing to novel scenarios. To address these issues, prior works explore learning programmatic policies that are more interpretable and structured for generalization. Yet, these works either employ limited policy representations (e.g. decision trees, state machines, or predefined program templates) or require stronger supervision (e.g. input/output state pairs or expert demonstrations). We present a framework that instead learns to synthesize a program, which details the procedure to solve a task in a flexible and expressive manner, solely from reward signals. To alleviate the difficulty of learning to compose programs to induce the desired agent behavior from scratch, we propose to first learn a program embedding space that continuously parameterizes diverse behaviors in an unsupervised manner and then search over the learned program embedding space to yield a program that maximizes the return for a given task. Experimental results demonstrate that the proposed framework not only learns to reliably synthesize task-solving programs but also outperforms DRL and program synthesis baselines while producing interpretable and more generalizable policies. We also justify the necessity of the proposed two-stage learning scheme as well as analyze various methods for learning the program embedding.
CVApr 27, 2021
TRECVID 2020: A comprehensive campaign for evaluating video retrieval tasks across multiple application domainsGeorge Awad, Asad A. Butt, Keith Curtis et al.
The TREC Video Retrieval Evaluation (TRECVID) is a TREC-style video analysis and retrieval evaluation with the goal of promoting progress in research and development of content-based exploitation and retrieval of information from digital video via open, metrics-based evaluation. Over the last twenty years this effort has yielded a better understanding of how systems can effectively accomplish such processing and how one can reliably benchmark their performance. TRECVID has been funded by NIST (National Institute of Standards and Technology) and other US government agencies. In addition, many organizations and individuals worldwide contribute significant time and effort. TRECVID 2020 represented a continuation of four tasks and the addition of two new tasks. In total, 29 teams from various research organizations worldwide completed one or more of the following six tasks: 1. Ad-hoc Video Search (AVS), 2. Instance Search (INS), 3. Disaster Scene Description and Indexing (DSDI), 4. Video to Text Description (VTT), 5. Activities in Extended Video (ActEV), 6. Video Summarization (VSUM). This paper is an introduction to the evaluation framework, tasks, data, and measures used in the evaluation campaign.
LGJan 16, 2021
Hierarchical Reinforcement Learning By Discovering Intrinsic OptionsJesse Zhang, Haonan Yu, Wei Xu
We propose a hierarchical reinforcement learning method, HIDIO, that can learn task-agnostic options in a self-supervised manner while jointly learning to utilize them to solve sparse-reward tasks. Unlike current hierarchical RL approaches that tend to formulate goal-reaching low-level tasks or pre-define ad hoc lower-level policies, HIDIO encourages lower-level option learning that is independent of the task at hand, requiring few assumptions or little knowledge about the task structure. These options are learned through an intrinsic entropy minimization objective conditioned on the option sub-trajectories. The learned options are diverse and task-agnostic. In experiments on sparse-reward robotic manipulation and navigation tasks, HIDIO achieves higher success rates with greater sample efficiency than regular RL baselines and two state-of-the-art hierarchical RL methods.
LGOct 27, 2020
COG: Connecting New Skills to Past Experience with Offline Reinforcement LearningAvi Singh, Albert Yu, Jonathan Yang et al.
Reinforcement learning has been applied to a wide variety of robotics problems, but most of such applications involve collecting data from scratch for each new task. Since the amount of robot data we can collect for any single task is limited by time and cost considerations, the learned behavior is typically narrow: the policy can only execute the task in a handful of scenarios that it was trained on. What if there was a way to incorporate a large amount of prior data, either from previously solved tasks or from unsupervised or undirected environment interaction, to extend and generalize learned behaviors? While most prior work on extending robotic skills using pre-collected data focuses on building explicit hierarchies or skill decompositions, we show in this paper that we can reuse prior data to extend new skills simply through dynamic programming. We show that even when the prior data does not actually succeed at solving the new task, it can still be utilized for learning a better policy, by providing the agent with a broader understanding of the mechanics of its environment. We demonstrate the effectiveness of our approach by chaining together several behaviors seen in prior datasets for solving a new task, with our hardest experimental setting involving composing four robotic skills in a row: picking, placing, drawer opening, and grasping, where a +1/0 sparse reward is provided only on task completion. We train our policies in an end-to-end fashion, mapping high-dimensional image observations to low-level robot control commands, and present results in both simulated and real world domains. Additional materials and source code can be found on our project website: https://sites.google.com/view/cog-rl
CVSep 21, 2020
TRECVID 2019: An Evaluation Campaign to Benchmark Video Activity Detection, Video Captioning and Matching, and Video Search & RetrievalGeorge Awad, Asad A. Butt, Keith Curtis et al.
The TREC Video Retrieval Evaluation (TRECVID) 2019 was a TREC-style video analysis and retrieval evaluation, the goal of which remains to promote progress in research and development of content-based exploitation and retrieval of information from digital video via open, metrics-based evaluation. Over the last nineteen years this effort has yielded a better understanding of how systems can effectively accomplish such processing and how one can reliably benchmark their performance. TRECVID has been funded by NIST (National Institute of Standards and Technology) and other US government agencies. In addition, many organizations and individuals worldwide contribute significant time and effort. TRECVID 2019 represented a continuation of four tasks from TRECVID 2018. In total, 27 teams from various research organizations worldwide completed one or more of the following four tasks: 1. Ad-hoc Video Search (AVS) 2. Instance Search (INS) 3. Activities in Extended Video (ActEV) 4. Video to Text Description (VTT) This paper is an introduction to the evaluation framework, tasks, data, and measures used in the workshop.
LGAug 15, 2020
Cautious Adaptation For Reinforcement Learning in Safety-Critical SettingsJesse Zhang, Brian Cheung, Chelsea Finn et al.
Reinforcement learning (RL) in real-world safety-critical target settings like urban driving is hazardous, imperiling the RL agent, other agents, and the environment. To overcome this difficulty, we propose a "safety-critical adaptation" task setting: an agent first trains in non-safety-critical "source" environments such as in a simulator, before it adapts to the target environment where failures carry heavy costs. We propose a solution approach, CARL, that builds on the intuition that prior experience in diverse environments equips an agent to estimate risk, which in turn enables relative safety through risk-averse, cautious adaptation. CARL first employs model-based RL to train a probabilistic model to capture uncertainty about transition dynamics and catastrophic states across varied source environments. Then, when exploring a new safety-critical environment with unknown dynamics, the CARL agent plans to avoid actions that could lead to catastrophic states. In experiments on car driving, cartpole balancing, half-cheetah locomotion, and robotic object manipulation, CARL successfully acquires cautious exploration behaviors, yielding higher rewards with fewer failures than strong RL adaptation baselines. Website at https://sites.google.com/berkeley.edu/carl.
CVSep 30, 2019
Unsupervised Projection Networks for Generative Adversarial NetworksDaiyaan Arfeen, Jesse Zhang
We propose the use of unsupervised learning to train projection networks that project onto the latent space of an already trained generator. We apply our method to a trained StyleGAN, and use our projection network to perform image super-resolution and clustering of images into semantically identifiable groups.
ROMay 17, 2019
REPLAB: A Reproducible Low-Cost Arm Benchmark Platform for Robotic LearningBrian Yang, Jesse Zhang, Vitchyr Pong et al.
Standardized evaluation measures have aided in the progress of machine learning approaches in disciplines such as computer vision and machine translation. In this paper, we make the case that robotic learning would also benefit from benchmarking, and present the "REPLAB" platform for benchmarking vision-based manipulation tasks. REPLAB is a reproducible and self-contained hardware stack (robot arm, camera, and workspace) that costs about 2000 USD, occupies a cuboid of size 70x40x60 cm, and permits full assembly within a few hours. Through this low-cost, compact design, REPLAB aims to drive wide participation by lowering the barrier to entry into robotics and to enable easy scaling to many robots. We envision REPLAB as a framework for reproducible research across manipulation tasks, and as a step in this direction, we define a template for a grasping benchmark consisting of a task definition, evaluation protocol, performance measures, and a dataset of 92k grasp attempts. We implement, evaluate, and analyze several previously proposed grasping approaches to establish baselines for this benchmark. Finally, we also implement and evaluate a deep reinforcement learning approach for 3D reaching tasks on our REPLAB platform. Project page with assembly instructions, code, and videos: https://goo.gl/5F9dP4.
MLOct 5, 2017
Porcupine Neural Networks: (Almost) All Local Optima are GlobalSoheil Feizi, Hamid Javadi, Jesse Zhang et al.
Neural networks have been used prominently in several machine learning and statistics applications. In general, the underlying optimization of neural networks is non-convex which makes their performance analysis challenging. In this paper, we take a novel approach to this problem by asking whether one can constrain neural network weights to make its optimization landscape have good theoretical properties while at the same time, be a good approximation for the unconstrained one. For two-layer neural networks, we provide affirmative answers to these questions by introducing Porcupine Neural Networks (PNNs) whose weight vectors are constrained to lie over a finite set of lines. We show that most local optima of PNN optimizations are global while we have a characterization of regions where bad local optimizers may exist. Moreover, our theoretical and empirical results suggest that an unconstrained neural network can be approximated using a polynomially-large PNN.