RONov 25, 2022
Collection and Evaluation of a Long-Term 4D Agri-Robotic DatasetRiccardo Polvara, Sergi Molina Mellado, Ibrahim Hroob et al.
Long-term autonomy is one of the most demanded capabilities looked into a robot. The possibility to perform the same task over and over on a long temporal horizon, offering a high standard of reproducibility and robustness, is appealing. Long-term autonomy can play a crucial role in the adoption of robotics systems for precision agriculture, for example in assisting humans in monitoring and harvesting crops in a large orchard. With this scope in mind, we report an ongoing effort in the long-term deployment of an autonomous mobile robot in a vineyard for data collection across multiple months. The main aim is to collect data from the same area at different points in time so to be able to analyse the impact of the environmental changes in the mapping and localisation tasks. In this work, we present a map-based localisation study taking 4 data sessions. We identify expected failures when the pre-built map visually differs from the environment's current appearance and we anticipate LTS-Net, a solution pointed at extracting stable temporal features for improving long-term 4D localisation results.
CVJan 9, 2023
LTS-NET: End-to-end Unsupervised Learning of Long-Term 3D Stable objectsIbrahim Hroob, Sergi Molina, Riccardo Polvara et al.
In this research, we present an end-to-end data-driven pipeline for determining the long-term stability status of objects within a given environment, specifically distinguishing between static and dynamic objects. Understanding object stability is key for mobile robots since long-term stable objects can be exploited as landmarks for long-term localisation. Our pipeline includes a labelling method that utilizes historical data from the environment to generate training data for a neural network. Rather than utilizing discrete labels, we propose the use of point-wise continuous label values, indicating the spatio-temporal stability of individual points, to train a point cloud regression network named LTS-NET. Our approach is evaluated on point cloud data from two parking lots in the NCLT dataset, and the results show that our proposed solution, outperforms direct training of a classification model for static vs dynamic object classification.
ROMay 22
Droneulator: A Portable UAV Simulator for Agricultural Workflows with RotorPy and Godot 4Jacob Swindell, Michael Lowen, Marija Popovic et al.
Agricultural UAV research requires simulators that integrate realistic 3D scenes, high-fidelity vehicle dynamics, and robotics middleware, while remaining practical to deploy across heterogeneous development machines. We present Droneulator, a portable UAV simulator architecture that combines RotorPy for multirotor dynamics with Godot 4 for rendering and sensor generation. Droneulator exposes both PX4-based control and a lightweight WebSocket command path, and publishes synchronised visual and state streams through a Zenoh-based ROS~2-compatible pipeline. This integration enables a single stack to support inspection-oriented data capture, ROS~2/PX4 local planning, and reinforcement learning experiments without modifying the simulator infrastructure. We present quantified validation of the current system across three agricultural UAV workflows: tree-scale image collection for 3D reconstruction with COLMAP, local planning around canopy obstacles using EGO-Planner, and closed-loop reinforcement learning through a custom Gymnasium environment. In the reported setup, the results show that the simulator can sustain low-latency sensing, support reconstruction-oriented data collection under varying capture density, execute collision-free local planning around canopy obstacles, and support stable depth-sensing-based policy training for obstacle-aware navigation. Together, these results show the potential of Droneulator for agricultural UAV inspection, planning, and learning within one deployable stack.
ROMar 16
Perception-Aware Autonomous Exploration in Feature-Limited EnvironmentsMoji Shi, Rajitha de Silva, Hang Yu et al.
Autonomous exploration in unknown environments typically relies on onboard state estimation for localisation and mapping. Existing exploration methods primarily maximise coverage efficiency, but often overlook that visual-inertial odometry (VIO) performance strongly depends on the availability of robust visual features. As a result, exploration policies can drive a robot into feature-sparse regions where tracking degrades, leading to odometry drift, corrupted maps, and mission failure. We propose a hierarchical perception-aware exploration framework for a stereo-equipped unmanned aerial vehicle (UAV) that explicitly couples exploration progress with feature observability. Our approach (i) associates each candidate frontier with an expected feature quality using a global feature map, and prioritises visually informative subgoals, and (ii) optimises a continuous yaw trajectory along the planned motion to maintain stable feature tracks. We evaluate our method in simulation across environments with varying texture levels and in real-world indoor experiments with largely textureless walls. Compared to baselines that ignore feature quality and/or do not optimise continuous yaw, our method maintains more reliable feature tracking, reduces odometry drift, and achieves on average 30\% higher coverage before the odometry error exceeds specified thresholds.
ROMar 11
Semantic Landmark Particle Filter for Robot Localisation in VineyardsRajitha de Silva, Jonathan Cox, James R. Heselden et al.
Reliable localisation in vineyards is hindered by row-level perceptual aliasing: parallel crop rows produce nearly identical LiDAR observations, causing geometry-only and vision-based SLAM systems to converge towards incorrect corridors, particularly during headland transitions. We present a Semantic Landmark Particle Filter (SLPF) that integrates trunk and pole landmark detections with 2D LiDAR within a probabilistic localisation framework. Detected trunks are converted into semantic walls, forming structural row boundaries embedded in the measurement model to improve discrimination between adjacent rows. GNSS is incorporated as a lightweight prior that stabilises localisation when semantic observations are sparse. Field experiments in a 10-row vineyard demonstrate consistent improvements over geometry-only (AMCL), vision-based (RTAB-Map), and GNSS baselines. Compared to AMCL, SLPF reduces Absolute Pose Error by 22% and 65% across two traversal directions; relative to a NoisyGNSS baseline, APE decreases by 65% and 61%. Row correctness improves from 0.67 to 0.73, while mean cross-track error decreases from 1.40 m to 1.26 m. These results show that embedding row-level structural semantics within the measurement model enables robust localisation in highly repetitive outdoor agricultural environments.
CVMar 11, 2025
Keypoint Semantic Integration for Improved Feature Matching in Outdoor Agricultural EnvironmentsRajitha de Silva, Jonathan Cox, Marija Popovic et al.
Robust robot navigation in outdoor environments requires accurate perception systems capable of handling visual challenges such as repetitive structures and changing appearances. Visual feature matching is crucial to vision-based pipelines but remains particularly challenging in natural outdoor settings due to perceptual aliasing. We address this issue in vineyards, where repetitive vine trunks and other natural elements generate ambiguous descriptors that hinder reliable feature matching. We hypothesise that semantic information tied to keypoint positions can alleviate perceptual aliasing by enhancing keypoint descriptor distinctiveness. To this end, we introduce a keypoint semantic integration technique that improves the descriptors in semantically meaningful regions within the image, enabling more accurate differentiation even among visually similar local features. We validate this approach in two vineyard perception tasks: (i) relative pose estimation and (ii) visual localisation. Across all tested keypoint types and descriptors, our method improves matching accuracy by 12.6%, demonstrating its effectiveness over multiple months in challenging vineyard conditions.
ROSep 22, 2025
Semantic-Aware Particle Filter for Reliable Vineyard Robot LocalisationRajitha de Silva, Jonathan Cox, James R. Heselden et al.
Accurate localisation is critical for mobile robots in structured outdoor environments, yet LiDAR-based methods often fail in vineyards due to repetitive row geometry and perceptual aliasing. We propose a semantic particle filter that incorporates stable object-level detections, specifically vine trunks and support poles into the likelihood estimation process. Detected landmarks are projected into a birds eye view and fused with LiDAR scans to generate semantic observations. A key innovation is the use of semantic walls, which connect adjacent landmarks into pseudo-structural constraints that mitigate row aliasing. To maintain global consistency in headland regions where semantics are sparse, we introduce a noisy GPS prior that adaptively supports the filter. Experiments in a real vineyard demonstrate that our approach maintains localisation within the correct row, recovers from deviations where AMCL fails, and outperforms vision-based SLAM methods such as RTAB-Map.
ROMar 10, 2025
Discrete Gaussian Process Representations for Optimising UAV-based Precision Weed MappingJacob Swindell, Madeleine Darbyshire, Marija Popovic et al.
Accurate agricultural weed mapping using UAVs is crucial for precision farming applications. Traditional methods rely on orthomosaic stitching from rigid flight paths, which is computationally intensive and time-consuming. Gaussian Process (GP)-based mapping offers continuous modelling of the underlying variable (i.e. weed distribution) but requires discretisation for practical tasks like path planning or visualisation. Current implementations often default to quadtrees or gridmaps without systematically evaluating alternatives. This study compares five discretisation methods: quadtrees, wedgelets, top-down binary space partition (BSP) trees using least square error (LSE), bottom-up BSP trees using graph merging, and variable-resolution hexagonal grids. Evaluations on real-world weed distributions measure visual similarity, mean squared error (MSE), and computational efficiency. Results show quadtrees perform best overall, but alternatives excel in specific scenarios: hexagons or BSP LSE suit fields with large, dominant weed patches, while quadtrees are optimal for dispersed small-scale distributions. These findings highlight the need to tailor discretisation approaches to weed distribution patterns (patch size, density, coverage) rather than relying on default methods. By choosing representations based on the underlying distribution, we can improve mapping accuracy and efficiency for precision agriculture applications.
ROJul 12, 2021
Benchmark of visual and 3D lidar SLAM systems in simulation environment for vineyardsIbrahim Hroob, Riccardo Polvara, Sergi Molina et al.
In this work, we present a comparative analysis of the trajectories estimated from various Simultaneous Localization and Mapping (SLAM) systems in a simulation environment for vineyards. Vineyard environment is challenging for SLAM methods, due to visual appearance changes over time, uneven terrain, and repeated visual patterns. For this reason, we created a simulation environment specifically for vineyards to help studying SLAM systems in such a challenging environment. We evaluated the following SLAM systems: LIO-SAM, StaticMapping, ORB-SLAM2, and RTAB-MAP in four different scenarios. The mobile robot used in this study equipped with 2D and 3D lidars, IMU, and RGB-D camera (Kinect v2). The results show good and encouraging performance of RTAB-MAP in such an environment.
ROJul 8, 2021
Navigate-and-Seek: a Robotics Framework for People Localization in Agricultural EnvironmentsRiccardo Polvara, Francesco Del Duchetto, Gerhard Neumann et al.
The agricultural domain offers a working environment where many human laborers are nowadays employed to maintain or harvest crops, with huge potential for productivity gains through the introduction of robotic automation. Detecting and localizing humans reliably and accurately in such an environment, however, is a prerequisite to many services offered by fleets of mobile robots collaborating with human workers. Consequently, in this paper, we expand on the concept of a topological particle filter (TPF) to accurately and individually localize and track workers in a farm environment, integrating information from heterogeneous sensors and combining local active sensing (exploiting a robot's onboard sensing employing a Next-Best-Sense planning approach) and global localization (using affordable IoT GNSS devices). We validate the proposed approach in topologies created for the deployment of robotics fleets to support fruit pickers in a real farm environment. By combining multi-sensor observations on the topological level complemented by active perception through the NBS approach, we show that we can improve the accuracy of picker localization in comparison to prior work.
ROJan 21, 2018
A Next-Best-Smell Approach for Remote Gas Detection with a Mobile RobotRiccardo Polvara, Marco Trabattoni, Tomasz Piotr Kucner et al.
The problem of gas detection is relevant to many real-world applications, such as leak detection in industrial settings and landfill monitoring. Using mobile robots for gas detection has several advantages and can reduce danger for humans. In our work, we address the problem of planning a path for a mobile robotic platform equipped with a remote gas sensor, which minimizes the time to detect all gas sources in a given environment. We cast this problem as a coverage planning problem by defining a basic sensing operation -- a scan with the remote gas sensor -- as the field of "view" of the sensor. Given the computing effort required by previously proposed offline approaches, in this paper we suggest a online coverage algorithm, called Next-Best-Smell, adapted from the Next-Best-View class of exploration algorithms. Our algorithm evaluates candidate locations with a global utility function, which combines utility values for travel distance, information gain, and sensing time, using Multi-Criteria Decision Making. In our experiments, conducted both in simulation and with a real robot, we found the performance of the Next-Best-Smell approach to be comparable with that of the state-of-the-art offline algorithm, at much lower computational cost.
AISep 11, 2017
Autonomous Quadrotor Landing using Deep Reinforcement LearningRiccardo Polvara, Massimiliano Patacchiola, Sanjay Sharma et al.
Landing an unmanned aerial vehicle (UAV) on a ground marker is an open problem despite the effort of the research community. Previous attempts mostly focused on the analysis of hand-crafted geometric features and the use of external sensors in order to allow the vehicle to approach the land-pad. In this article, we propose a method based on deep reinforcement learning that only requires low-resolution images taken from a down-looking camera in order to identify the position of the marker and land the UAV on it. The proposed approach is based on a hierarchy of Deep Q-Networks (DQNs) used as high-level control policy for the navigation toward the marker. We implemented different technical solutions, such as the combination of vanilla and double DQNs, and a partitioned buffer replay. Using domain randomization we trained the vehicle on uniform textures and we tested it on a large variety of simulated and real-world environments. The overall performance is comparable with a state-of-the-art algorithm and human pilots.
CVJul 14, 2017
Monocular Visual Odometry for an Unmanned Sea-Surface VehicleGeorge Terzakis, Riccardo Polvara, Sanjay Sharma et al.
We tackle the problem of localizing an autonomous sea-surface vehicle in river estuarine areas using monocular camera and angular velocity input from an inertial sensor. Our method is challenged by two prominent drawbacks associated with the environment, which are typically not present in standard visual simultaneous localization and mapping (SLAM) applications on land (or air): a) Scene depth varies significantly (from a few meters to several kilometers) and, b) In conjunction to the latter, there exists no ground plane to provide features with enough disparity based on which to reliably detect motion. To that end, we use the IMU orientation feedback in order to re-cast the problem of visual localization without the mapping component, although the map can be implicitly obtained from the camera pose estimates. We find that our method produces reliable odometry estimates for trajectories several hundred meters long in the water. To compare the visual odometry estimates with GPS based ground truth, we interpolate the trajectory with splines on a common parameter and obtain position error in meters recovering an optimal affine transformation between the two splines.