CVFeb 13, 2023Code
Robust Unsupervised StyleGAN Image RestorationYohan Poirier-Ginter, Jean-François Lalonde
GAN-based image restoration inverts the generative process to repair images corrupted by known degradations. Existing unsupervised methods must be carefully tuned for each task and degradation level. In this work, we make StyleGAN image restoration robust: a single set of hyperparameters works across a wide range of degradation levels. This makes it possible to handle combinations of several degradations, without the need to retune. Our proposed approach relies on a 3-phase progressive latent space extension and a conservative optimizer, which avoids the need for any additional regularization terms. Extensive experiments demonstrate robustness on inpainting, upsampling, denoising, and deartifacting at varying degradations levels, outperforming other StyleGAN-based inversion techniques. Our approach also favorably compares to diffusion-based restoration by yielding much more realistic inversion results. Code is available at https://lvsn.github.io/RobustUnsupervised/.
CVApr 2, 2022
Matching Feature Sets for Few-Shot Image ClassificationArman Afrasiyabi, Hugo Larochelle, Jean-François Lalonde et al.
In image classification, it is common practice to train deep networks to extract a single feature vector per input image. Few-shot classification methods also mostly follow this trend. In this work, we depart from this established direction and instead propose to extract sets of feature vectors for each image. We argue that a set-based representation intrinsically builds a richer representation of images from the base classes, which can subsequently better transfer to the few-shot classes. To do so, we propose to adapt existing feature extractors to instead produce sets of feature vectors from images. Our approach, dubbed SetFeat, embeds shallow self-attention mechanisms inside existing encoder architectures. The attention modules are lightweight, and as such our method results in encoders that have approximately the same number of parameters as their original versions. During training and inference, a set-to-set matching metric is used to perform image classification. The effectiveness of our proposed architecture and metrics is demonstrated via thorough experiments on standard few-shot datasets -- namely miniImageNet, tieredImageNet, and CUB -- in both the 1- and 5-shot scenarios. In all cases but one, our method outperforms the state-of-the-art.
CVDec 8, 2022
The Differentiable Lens: Compound Lens Search over Glass Surfaces and Materials for Object DetectionGeoffroi Côté, Fahim Mannan, Simon Thibault et al.
Most camera lens systems are designed in isolation, separately from downstream computer vision methods. Recently, joint optimization approaches that design lenses alongside other components of the image acquisition and processing pipeline -- notably, downstream neural networks -- have achieved improved imaging quality or better performance on vision tasks. However, these existing methods optimize only a subset of lens parameters and cannot optimize glass materials given their categorical nature. In this work, we develop a differentiable spherical lens simulation model that accurately captures geometrical aberrations. We propose an optimization strategy to address the challenges of lens design -- notorious for non-convex loss function landscapes and many manufacturing constraints -- that are exacerbated in joint optimization tasks. Specifically, we introduce quantized continuous glass variables to facilitate the optimization and selection of glass materials in an end-to-end design context, and couple this with carefully designed constraints to support manufacturability. In automotive object detection, we report improved detection performance over existing designs even when simplifying designs to two- or three-element lenses, despite significantly degrading the image quality.
CVApr 26, 2023
EverLight: Indoor-Outdoor Editable HDR Lighting EstimationMohammad Reza Karimi Dastjerdi, Jonathan Eisenmann, Yannick Hold-Geoffroy et al.
Because of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused specifically on capturing accurate energy (e.g., through parametric lighting models), which emphasizes shading and strong cast shadows; or producing plausible texture (e.g., with GANs), which prioritizes plausible reflections. Approaches which provide editable lighting capabilities have been proposed, but these tend to be with simplified lighting models, offering limited realism. In this work, we propose to bridge the gap between these recent trends in the literature, and propose a method which combines a parametric light model with 360° panoramas, ready to use as HDRI in rendering engines. We leverage recent advances in GAN-based LDR panorama extrapolation from a regular image, which we extend to HDR using parametric spherical gaussians. To achieve this, we introduce a novel lighting co-modulation method that injects lighting-related features throughout the generator, tightly coupling the original or edited scene illumination within the panorama generation process. In our representation, users can easily edit light direction, intensity, number, etc. to impact shading while providing rich, complex reflections while seamlessly blending with the edits. Furthermore, our method encompasses indoor and outdoor environments, demonstrating state-of-the-art results even when compared to domain-specific methods.
CVApr 15, 2022
Guided Co-Modulated GAN for 360° Field of View ExtrapolationMohammad Reza Karimi Dastjerdi, Yannick Hold-Geoffroy, Jonathan Eisenmann et al.
We propose a method to extrapolate a 360° field of view from a single image that allows for user-controlled synthesis of the out-painted content. To do so, we propose improvements to an existing GAN-based in-painting architecture for out-painting panoramic image representation. Our method obtains state-of-the-art results and outperforms previous methods on standard image quality metrics. To allow controlled synthesis of out-painting, we introduce a novel guided co-modulation framework, which drives the image generation process with a common pretrained discriminative model. Doing so maintains the high visual quality of generated panoramas while enabling user-controlled semantic content in the extrapolated field of view. We demonstrate the state-of-the-art results of our method on field of view extrapolation both qualitatively and quantitatively, providing thorough analysis of our novel editing capabilities. Finally, we demonstrate that our approach benefits the photorealistic virtual insertion of highly glossy objects in photographs.
CVAug 25, 2022
A Deep Perceptual Measure for Lens and Camera CalibrationYannick Hold-Geoffroy, Dominique Piché-Meunier, Kalyan Sunkavalli et al.
Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical calibration target. In place of the traditional multi-image calibration process, we propose to infer the camera calibration parameters such as pitch, roll, field of view, and lens distortion directly from a single image using a deep convolutional neural network. We train this network using automatically generated samples from a large-scale panorama dataset, yielding competitive accuracy in terms of standard `2 error. However, we argue that minimizing such standard error metrics might not be optimal for many applications. In this work, we investigate human sensitivity to inaccuracies in geometric camera calibration. To this end, we conduct a large-scale human perception study where we ask participants to judge the realism of 3D objects composited with correct and biased camera calibration parameters. Based on this study, we develop a new perceptual measure for camera calibration and demonstrate that our deep calibration network outperforms previous single-image based calibration methods both on standard metrics as well as on this novel perceptual measure. Finally, we demonstrate the use of our calibration network for several applications, including virtual object insertion, image retrieval, and compositing. A demonstration of our approach is available at https://lvsn.github.io/deepcalib .
CVNov 8, 2022
Editable Indoor Lighting EstimationHenrique Weber, Mathieu Garon, Jean-François Lalonde
We present a method for estimating lighting from a single perspective image of an indoor scene. Previous methods for predicting indoor illumination usually focus on either simple, parametric lighting that lack realism, or on richer representations that are difficult or even impossible to understand or modify after prediction. We propose a pipeline that estimates a parametric light that is easy to edit and allows renderings with strong shadows, alongside with a non-parametric texture with high-frequency information necessary for realistic rendering of specular objects. Once estimated, the predictions obtained with our model are interpretable and can easily be modified by an artist/user with a few mouse clicks. Quantitative and qualitative results show that our approach makes indoor lighting estimation easier to handle by a casual user, while still producing competitive results.
CVAug 16, 2022
Casual Indoor HDR Radiance Capture from Omnidirectional ImagesPulkit Gera, Mohammad Reza Karimi Dastjerdi, Charles Renaud et al.
We present PanoHDR-NeRF, a neural representation of the full HDR radiance field of an indoor scene, and a pipeline to capture it casually, without elaborate setups or complex capture protocols. First, a user captures a low dynamic range (LDR) omnidirectional video of the scene by freely waving an off-the-shelf camera around the scene. Then, an LDR2HDR network uplifts the captured LDR frames to HDR, which are used to train a tailored NeRF++ model. The resulting PanoHDR-NeRF can render full HDR images from any location of the scene. Through experiments on a novel test dataset of real scenes with the ground truth HDR radiance captured at locations not seen during training, we show that PanoHDR-NeRF predicts plausible HDR radiance from any scene point. We also show that the predicted radiance can synthesize correct lighting effects, enabling the augmentation of indoor scenes with synthetic objects that are lit correctly. Datasets and code are available at https://lvsn.github.io/PanoHDR-NeRF/.
CVApr 24, 2023
Beyond the Pixel: a Photometrically Calibrated HDR Dataset for Luminance and Color PredictionChristophe Bolduc, Justine Giroux, Marc Hébert et al.
Light plays an important role in human well-being. However, most computer vision tasks treat pixels without considering their relationship to physical luminance. To address this shortcoming, we introduce the Laval Photometric Indoor HDR Dataset, the first large-scale photometrically calibrated dataset of high dynamic range 360° panoramas. Our key contribution is the calibration of an existing, uncalibrated HDR Dataset. We do so by accurately capturing RAW bracketed exposures simultaneously with a professional photometric measurement device (chroma meter) for multiple scenes across a variety of lighting conditions. Using the resulting measurements, we establish the calibration coefficients to be applied to the HDR images. The resulting dataset is a rich representation of indoor scenes which displays a wide range of illuminance and color, and varied types of light sources. We exploit the dataset to introduce three novel tasks, where: per-pixel luminance, per-pixel color and planar illuminance can be predicted from a single input image. Finally, we also capture another smaller photometric dataset with a commercial 360° camera, to experiment on generalization across cameras. We are optimistic that the release of our datasets and associated code will spark interest in physically accurate light estimation within the community. Dataset and code are available at https://lvsn.github.io/beyondthepixel/.
CVApr 19, 2023
DarSwin: Distortion Aware Radial Swin TransformerAkshaya Athwale, Arman Afrasiyabi, Justin Lagüe et al.
Wide-angle lenses are commonly used in perception tasks requiring a large field of view. Unfortunately, these lenses produce significant distortions, making conventional models that ignore the distortion effects unable to adapt to wide-angle images. In this paper, we present a novel transformer-based model that automatically adapts to the distortion produced by wide-angle lenses. Our proposed image encoder architecture, dubbed DarSwin, leverages the physical characteristics of such lenses analytically defined by the radial distortion profile. In contrast to conventional transformer-based architectures, DarSwin comprises a radial patch partitioning, a distortion-based sampling technique for creating token embeddings, and an angular position encoding for radial patch merging. Compared to other baselines, DarSwin achieves the best results on different datasets with significant gains when trained on bounded levels of distortions (very low, low, medium, and high) and tested on all, including out-of-distribution distortions. While the base DarSwin architecture requires knowledge of the radial distortion profile, we show it can be combined with a self-calibration network that estimates such a profile from the input image itself, resulting in a completely uncalibrated pipeline. Finally, we also present DarSwin-Unet, which extends DarSwin, to an encoder-decoder architecture suitable for pixel-level tasks. We demonstrate its performance on depth estimation and show through extensive experiments that DarSwin-Unet can perform zero-shot adaptation to unseen distortions of different wide-angle lenses. The code and models are publicly available at https://lvsn.github.io/darswin/
CVMay 12, 2022
Overparameterization Improves StyleGAN InversionYohan Poirier-Ginter, Alexandre Lessard, Ryan Smith et al.
Deep generative models like StyleGAN hold the promise of semantic image editing: modifying images by their content, rather than their pixel values. Unfortunately, working with arbitrary images requires inverting the StyleGAN generator, which has remained challenging so far. Existing inversion approaches obtain promising yet imperfect results, having to trade-off between reconstruction quality and downstream editability. To improve quality, these approaches must resort to various techniques that extend the model latent space after training. Taking a step back, we observe that these methods essentially all propose, in one way or another, to increase the number of free parameters. This suggests that inversion might be difficult because it is underconstrained. In this work, we address this directly and dramatically overparameterize the latent space, before training, with simple changes to the original StyleGAN architecture. Our overparameterization increases the available degrees of freedom, which in turn facilitates inversion. We show that this allows us to obtain near-perfect image reconstruction without the need for encoders nor for altering the latent space after training. Our approach also retains editability, which we demonstrate by realistically interpolating between images.
CVJul 24, 2022
Robust Scene Inference under Noise-Blur Dual CorruptionsBhavya Goyal, Jean-François Lalonde, Yin Li et al.
Scene inference under low-light is a challenging problem due to severe noise in the captured images. One way to reduce noise is to use longer exposure during the capture. However, in the presence of motion (scene or camera motion), longer exposures lead to motion blur, resulting in loss of image information. This creates a trade-off between these two kinds of image degradations: motion blur (due to long exposure) vs. noise (due to short exposure), also referred as a dual image corruption pair in this paper. With the rise of cameras capable of capturing multiple exposures of the same scene simultaneously, it is possible to overcome this trade-off. Our key observation is that although the amount and nature of degradation varies for these different image captures, the semantic content remains the same across all images. To this end, we propose a method to leverage these multi exposure captures for robust inference under low-light and motion. Our method builds on a feature consistency loss to encourage similar results from these individual captures, and uses the ensemble of their final predictions for robust visual recognition. We demonstrate the effectiveness of our approach on simulated images as well as real captures with multiple exposures, and across the tasks of object detection and image classification.
CVMay 25
Dimensional Distribution Emotion State: Leveraging Valence and Arousal as a Common Embedding Space for Visual Emotion AnalysisÉmile Bergeron, Tadagbé Dhossou, Sébastien Tremblay et al.
Museums are important sites for the dissemination of culture and art. They are institutions rooted in history and tradition; their exhibitions are often designed to highlight these aspects. Recently, a new approach is being explored in the field: emotion-based exhibitions. These exhibitions are designed specifically to elicit emotions in the visitors, in order to maximize engagement, and as a way to democratize access to art and attract a wider, more diverse audience. To do so, the emotional content of the artworks must first be extracted, however, manually annotating the artworks by experts is a prohibitively labor-intensive process, and risks introducing the personal bias of curators. To assist the museum curators in their design of these exhibitions, we wish to develop a tool that can predict the emotional response evoked by a work of art. In this article, we leverage a continuous bi-dimensional emotion space to enhance emotion representations and the training process of deep learning models. Drawing inspiration from existing categorical and dimensional emotion representations, we introduce a new representation, Dimensional Distribution Emotion State (DDES), along with a pipeline for multi-dataset training. We show that DDES provides multiple advantages compared to widely used representations while exhibiting similar baseline performance.
CVJul 8, 2024
PanDORA: Casual HDR Radiance Acquisition for Indoor ScenesMohammad Reza Karimi Dastjerdi, Dominique Tanguay-Gaudreau, Frédéric Fortier-Chouinard et al.
Most novel view synthesis methods-including Neural Radiance Fields (NeRF)-struggle to capture the true high dynamic range (HDR) radiance of scenes. This is primarily due to their dependence on low dynamic range (LDR) images from conventional cameras. Exposure bracketing techniques aim to address this challenge, but they introduce a considerable time burden during the acquisition process. In this work, we introduce PanDORA: PANoramic Dual-Observer Radiance Acquisition, a system designed for the casual, high quality HDR capture of indoor environments. Our approach uses two 360° cameras mounted on a portable monopod to simultaneously record two panoramic 360° videos: one with standard exposure and another at fast shutter speed. The resulting video data is processed by a proposed two-stage NeRF-based algorithm, including an algorithm for the fine alignment of the fast- and well-exposed frames, generating non-saturated HDR radiance maps. Compared to existing methods on a novel dataset of real indoor scenes captured with our apparatus and including HDR ground truth lighting, PanDORA achieves superior visual fidelity and provides a scalable solution for capturing real environments in HDR.
CVDec 3, 2025
UniLight: A Unified Representation for LightingZitian Zhang, Iliyan Georgiev, Michael Fischer et al.
Lighting has a strong influence on visual appearance, yet understanding and representing lighting in images remains notoriously difficult. Various lighting representations exist, such as environment maps, irradiance, spherical harmonics, or text, but they are incompatible, which limits cross-modal transfer. We thus propose UniLight, a joint latent space as lighting representation, that unifies multiple modalities within a shared embedding. Modality-specific encoders for text, images, irradiance, and environment maps are trained contrastively to align their representations, with an auxiliary spherical-harmonics prediction task reinforcing directional understanding. Our multi-modal data pipeline enables large-scale training and evaluation across three tasks: lighting-based retrieval, environment-map generation, and lighting control in diffusion-based image synthesis. Experiments show that our representation captures consistent and transferable lighting features, enabling flexible manipulation across modalities.
CVDec 15, 2025
Lighting in Motion: Spatiotemporal HDR Lighting EstimationChristophe Bolduc, Julien Philip, Li Ma et al.
We present Lighting in Motion (LiMo), a diffusion-based approach to spatiotemporal lighting estimation. LiMo targets both realistic high-frequency detail prediction and accurate illuminance estimation. To account for both, we propose generating a set of mirrored and diffuse spheres at different exposures, based on their 3D positions in the input. Making use of diffusion priors, we fine-tune powerful existing diffusion models on a large-scale customized dataset of indoor and outdoor scenes, paired with spatiotemporal light probes. For accurate spatial conditioning, we demonstrate that depth alone is insufficient and we introduce a new geometric condition to provide the relative position of the scene to the target 3D position. Finally, we combine diffuse and mirror predictions at different exposures into a single HDRI map leveraging differentiable rendering. We thoroughly evaluate our method and design choices to establish LiMo as state-of-the-art for both spatial control and prediction accuracy.
CVDec 9, 2025
GimbalDiffusion: Gravity-Aware Camera Control for Video GenerationFrédéric Fortier-Chouinard, Yannick Hold-Geoffroy, Valentin Deschaintre et al.
Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive. Existing approaches typically encode camera trajectories through relative or ambiguous representations, limiting explicit geometric control. We introduce GimbalDiffusion, a framework that enables camera control grounded in physical-world coordinates, using gravity as a global reference. Instead of describing motion relative to previous frames, our method defines camera trajectories in an absolute coordinate system, allowing precise and interpretable control over camera parameters without requiring an initial reference frame. We leverage panoramic 360-degree videos to construct a wide variety of camera trajectories, well beyond the predominantly straight, forward-facing trajectories seen in conventional video data. To further enhance camera guidance, we introduce null-pitch conditioning, an annotation strategy that reduces the model's reliance on text content when conflicting with camera specifications (e.g., generating grass while the camera points towards the sky). Finally, we establish a benchmark for camera-aware video generation by rebalancing SpatialVID-HQ for comprehensive evaluation under wide camera pitch variation. Together, these contributions advance the controllability and robustness of text-to-video models, enabling precise, gravity-aligned camera manipulation within generative frameworks.
CVJun 3, 2024Code
Reproducibility Study on Adversarial Attacks Against Robust Transformer TrackersFatemeh Nourilenjan Nokabadi, Jean-François Lalonde, Christian Gagné
New transformer networks have been integrated into object tracking pipelines and have demonstrated strong performance on the latest benchmarks. This paper focuses on understanding how transformer trackers behave under adversarial attacks and how different attacks perform on tracking datasets as their parameters change. We conducted a series of experiments to evaluate the effectiveness of existing adversarial attacks on object trackers with transformer and non-transformer backbones. We experimented on 7 different trackers, including 3 that are transformer-based, and 4 which leverage other architectures. These trackers are tested against 4 recent attack methods to assess their performance and robustness on VOT2022ST, UAV123 and GOT10k datasets. Our empirical study focuses on evaluating adversarial robustness of object trackers based on bounding box versus binary mask predictions, and attack methods at different levels of perturbations. Interestingly, our study found that altering the perturbation level may not significantly affect the overall object tracking results after the attack. Similarly, the sparsity and imperceptibility of the attack perturbations may remain stable against perturbation level shifts. By applying a specific attack on all transformer trackers, we show that new transformer trackers having a stronger cross-attention modeling achieve a greater adversarial robustness on tracking datasets, such as VOT2022ST and GOT10k. Our results also indicate the necessity for new attack methods to effectively tackle the latest types of transformer trackers. The codes necessary to reproduce this study are available at https://github.com/fatemehN/ReproducibilityStudy.
CVNov 12, 2024Code
Material Transforms from Disentangled NeRF RepresentationsIvan Lopes, Jean-François Lalonde, Raoul de Charette
In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance Distribution Functions (BRDF) from pairs of scenes observed in varying conditions, such as dry and wet. The learned transformations can then be applied to unseen scenes with similar materials, therefore effectively rendering the transformation learned with an arbitrary level of intensity. Extensive experiments on synthetic scenes and real-world objects validate the effectiveness of our approach, showing that it can learn various transformations such as wetness, painting, coating, etc. Our results highlight not only the versatility of our method but also its potential for practical applications in computer graphics. We publish our method implementation, along with our synthetic/real datasets on https://github.com/astra-vision/BRDFTransform
CVNov 26, 2021Code
ManiFest: Manifold Deformation for Few-shot Image TranslationFabio Pizzati, Jean-François Lalonde, Raoul de Charette
Most image-to-image translation methods require a large number of training images, which restricts their applicability. We instead propose ManiFest: a framework for few-shot image translation that learns a context-aware representation of a target domain from a few images only. To enforce feature consistency, our framework learns a style manifold between source and proxy anchor domains (assumed to be composed of large numbers of images). The learned manifold is interpolated and deformed towards the few-shot target domain via patch-based adversarial and feature statistics alignment losses. All of these components are trained simultaneously during a single end-to-end loop. In addition to the general few-shot translation task, our approach can alternatively be conditioned on a single exemplar image to reproduce its specific style. Extensive experiments demonstrate the efficacy of ManiFest on multiple tasks, outperforming the state-of-the-art on all metrics and in both the general- and exemplar-based scenarios. Our code is available at https://github.com/cv-rits/Manifest .
CVFeb 11
End-to-End LiDAR optimization for 3D point cloud registrationSiddhant Katyan, Marc-André Gardner, Jean-François Lalonde
LiDAR sensors are a key modality for 3D perception, yet they are typically designed independently of downstream tasks such as point cloud registration. Conventional registration operates on pre-acquired datasets with fixed LiDAR configurations, leading to suboptimal data collection and significant computational overhead for sampling, noise filtering, and parameter tuning. In this work, we propose an adaptive LiDAR sensing framework that dynamically adjusts sensor parameters, jointly optimizing LiDAR acquisition and registration hyperparameters. By integrating registration feedback into the sensing loop, our approach optimally balances point density, noise, and sparsity, improving registration accuracy and efficiency. Evaluations in the CARLA simulation demonstrate that our method outperforms fixed-parameter baselines while retaining generalization abilities, highlighting the potential of adaptive LiDAR for autonomous perception and robotic applications.
CVJan 23
SyncLight: Controllable and Consistent Multi-View RelightingDavid Serrano-Lozano, Anand Bhattad, Luis Herranz et al.
We present SyncLight, the first method to enable consistent, parametric relighting across multiple uncalibrated views of a static scene. While single-view relighting has advanced significantly, existing generative approaches struggle to maintain the rigorous lighting consistency essential for multi-camera broadcasts, stereoscopic cinema, and virtual production. SyncLight addresses this by enabling precise control over light intensity and color across a multi-view capture of a scene, conditioned on a single reference edit. Our method leverages a multi-view diffusion transformer trained using a latent bridge matching formulation, achieving high-fidelity relighting of the entire image set in a single inference step. To facilitate training, we introduce a large-scale hybrid dataset comprising diverse synthetic environments -- curated from existing sources and newly designed scenes -- alongside high-fidelity, real-world multi-view captures under calibrated illumination. Surprisingly, though trained only on image pairs, SyncLight generalizes zero-shot to an arbitrary number of viewpoints, effectively propagating lighting changes across all views, without requiring camera pose information. SyncLight enables practical relighting workflows for multi-view capture systems.
CVJul 24, 2024
DarSwin-Unet: Distortion Aware Encoder-Decoder ArchitectureAkshaya Athwale, Ichrak Shili, Émile Bergeron et al.
Wide-angle fisheye images are becoming increasingly common for perception tasks in applications such as robotics, security, and mobility (e.g. drones, avionics). However, current models often either ignore the distortions in wide-angle images or are not suitable to perform pixel-level tasks. In this paper, we present an encoder-decoder model based on a radial transformer architecture that adapts to distortions in wide-angle lenses by leveraging the physical characteristics defined by the radial distortion profile. In contrast to the original model, which only performs classification tasks, we introduce a U-Net architecture, DarSwin-Unet, designed for pixel level tasks. Furthermore, we propose a novel strategy that minimizes sparsity when sampling the image for creating its input tokens. Our approach enhances the model capability to handle pixel-level tasks in wide-angle fisheye images, making it more effective for real-world applications. Compared to other baselines, DarSwin-Unet achieves the best results across different datasets, with significant gains when trained on bounded levels of distortions (very low, low, medium, and high) and tested on all, including out-of-distribution distortions. We demonstrate its performance on depth estimation and show through extensive experiments that DarSwin-Unet can perform zero-shot adaptation to unseen distortions of different wide-angle lenses.
CVDec 7, 2023
Towards a Perceptual Evaluation Framework for Lighting EstimationJustine Giroux, Mohammad Reza Karimi Dastjerdi, Yannick Hold-Geoffroy et al.
Progress in lighting estimation is tracked by computing existing image quality assessment (IQA) metrics on images from standard datasets. While this may appear to be a reasonable approach, we demonstrate that doing so does not correlate to human preference when the estimated lighting is used to relight a virtual scene into a real photograph. To study this, we design a controlled psychophysical experiment where human observers must choose their preference amongst rendered scenes lit using a set of lighting estimation algorithms selected from the recent literature, and use it to analyse how these algorithms perform according to human perception. Then, we demonstrate that none of the most popular IQA metrics from the literature, taken individually, correctly represent human perception. Finally, we show that by learning a combination of existing IQA metrics, we can more accurately represent human preference. This provides a new perceptual framework to help evaluate future lighting estimation algorithms.
CVApr 15, 2025
GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRChristophe Bolduc, Yannick Hold-Geoffroy, Zhixin Shu et al.
We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a 3D renderer. Our two-stage process first enhances the dynamic range of images plausibly and accurately by leveraging the priors embedded in diffusion models. Next, we employ Gaussian Splats to model 3D lighting, achieving spatially variant lighting. Our approach yields state-of-the-art results on HDR estimations and their applications in illuminating virtual objects and scenes. To facilitate the benchmarking of images as light sources, we introduce a novel dataset of calibrated and unsaturated HDR to evaluate images as light sources. We assess our method using a combination of this novel dataset and an existing dataset from the literature. Project page: https://lvsn.github.io/gaslight/
CVSep 22, 2025
Improving the color accuracy of lighting estimation modelsZitian Zhang, Joshua Urban Davis, Jeanne Phuong Anh Vu et al.
Advances in high dynamic range (HDR) lighting estimation from a single image have opened new possibilities for augmented reality (AR) applications. Predicting complex lighting environments from a single input image allows for the realistic rendering and compositing of virtual objects. In this work, we investigate the color robustness of such methods -- an often overlooked yet critical factor for achieving visual realism. While most evaluations conflate color with other lighting attributes (e.g., intensity, direction), we isolate color as the primary variable of interest. Rather than introducing a new lighting estimation algorithm, we explore whether simple adaptation techniques can enhance the color accuracy of existing models. Using a novel HDR dataset featuring diverse lighting colors, we systematically evaluate several adaptation strategies. Our results show that preprocessing the input image with a pre-trained white balance network improves color robustness, outperforming other strategies across all tested scenarios. Notably, this approach requires no retraining of the lighting estimation model. We further validate the generality of this finding by applying the technique to three state-of-the-art lighting estimation methods from recent literature.
CVNov 27, 2024
SpotLight: Shadow-Guided Object Relighting via DiffusionFrédéric Fortier-Chouinard, Zitian Zhang, Louis-Etienne Messier et al.
Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are limited by the lack of manual control over the lighting, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise lighting control can be achieved for object relighting simply by providing a coarse shadow of the object. Indeed, we show that injecting only the desired shadow of the object into a pre-trained diffusion-based neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, leverages existing neural rendering approaches and achieves controllable relighting results with no additional training. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting. We also demonstrate other applications, such as hand-scribbling shadows and full-image relighting, demonstrating its versatility.
IVMay 8, 2023
Domain Agnostic Image-to-image Translation using Low-Resolution ConditioningMohamed Abid, Arman Afrasiyabi, Ihsen Hedhli et al.
Generally, image-to-image translation (i2i) methods aim at learning mappings across domains with the assumption that the images used for translation share content (e.g., pose) but have their own domain-specific information (a.k.a. style). Conditioned on a target image, such methods extract the target style and combine it with the source image content, keeping coherence between the domains. In our proposal, we depart from this traditional view and instead consider the scenario where the target domain is represented by a very low-resolution (LR) image, proposing a domain-agnostic i2i method for fine-grained problems, where the domains are related. More specifically, our domain-agnostic approach aims at generating an image that combines visual features from the source image with low-frequency information (e.g. pose, color) of the LR target image. To do so, we present a novel approach that relies on training the generative model to produce images that both share distinctive information of the associated source image and correctly match the LR target image when downscaled. We validate our method on the CelebA-HQ and AFHQ datasets by demonstrating improvements in terms of visual quality. Qualitative and quantitative results show that when dealing with intra-domain image translation, our method generates realistic samples compared to state-of-the-art methods such as StarGAN v2. Ablation studies also reveal that our method is robust to changes in color, it can be applied to out-of-distribution images, and it allows for manual control over the final results.
CVJul 23, 2021
Image-to-Image Translation with Low Resolution ConditioningMohamed Abderrahmen Abid, Ihsen Hedhli, Jean-François Lalonde et al.
Most image-to-image translation methods focus on learning mappings across domains with the assumption that images share content (e.g., pose) but have their own domain-specific information known as style. When conditioned on a target image, such methods aim to extract the style of the target and combine it with the content of the source image. In this work, we consider the scenario where the target image has a very low resolution. More specifically, our approach aims at transferring fine details from a high resolution (HR) source image to fit a coarse, low resolution (LR) image representation of the target. We therefore generate HR images that share features from both HR and LR inputs. This differs from previous methods that focus on translating a given image style into a target content, our translation approach being able to simultaneously imitate the style and merge the structural information of the LR target. Our approach relies on training the generative model to produce HR target images that both 1) share distinctive information of the associated source image; 2) correctly match the LR target image when downscaled. We validate our method on the CelebA-HQ and AFHQ datasets by demonstrating improvements in terms of visual quality, diversity and coverage. Qualitative and quantitative results show that when dealing with intra-domain image translation, our method generates more realistic samples compared to state-of-the-art methods such as Stargan-v2
CVNov 24, 2020
Mixture-based Feature Space Learning for Few-shot Image ClassificationArman Afrasiyabi, Jean-François Lalonde, Christian Gagné
We introduce Mixture-based Feature Space Learning (MixtFSL) for obtaining a rich and robust feature representation in the context of few-shot image classification. Previous works have proposed to model each base class either with a single point or with a mixture model by relying on offline clustering algorithms. In contrast, we propose to model base classes with mixture models by simultaneously training the feature extractor and learning the mixture model parameters in an online manner. This results in a richer and more discriminative feature space which can be employed to classify novel examples from very few samples. Two main stages are proposed to train the MixtFSL model. First, the multimodal mixtures for each base class and the feature extractor parameters are learned using a combination of two loss functions. Second, the resulting network and mixture models are progressively refined through a leader-follower learning procedure, which uses the current estimate as a "target" network. This target network is used to make a consistent assignment of instances to mixture components, which increases performance and stabilizes training. The effectiveness of our end-to-end feature space learning approach is demonstrated with extensive experiments on four standard datasets and four backbones. Notably, we demonstrate that when we combine our robust representation with recent alignment-based approaches, we achieve new state-of-the-art results in the inductive setting, with an absolute accuracy for 5-shot classification of 82.45 on miniImageNet, 88.20 with tieredImageNet, and 60.70 in FC100 using the ResNet-12 backbone.
CVOct 8, 2020
Deep SVBRDF Estimation on Real MaterialsLouis-Philippe Asselin, Denis Laurendeau, Jean-François Lalonde
Recent work has demonstrated that deep learning approaches can successfully be used to recover accurate estimates of the spatially-varying BRDF (SVBRDF) of a surface from as little as a single image. Closer inspection reveals, however, that most approaches in the literature are trained purely on synthetic data, which, while diverse and realistic, is often not representative of the richness of the real world. In this paper, we show that training such networks exclusively on synthetic data is insufficient to achieve adequate results when tested on real data. Our analysis leverages a new dataset of real materials obtained with a novel portable multi-light capture apparatus. Through an extensive series of experiments and with the use of a novel deep learning architecture, we explore two strategies for improving results on real data: finetuning, and a per-material optimization procedure. We show that adapting network weights to real data is of critical importance, resulting in an approach which significantly outperforms previous methods for SVBRDF estimation on real materials. Dataset and code are available at https://lvsn.github.io/real-svbrdf
CVSep 6, 2020
Rain rendering for evaluating and improving robustness to bad weatherMaxime Tremblay, Shirsendu Sukanta Halder, Raoul de Charette et al.
Rain fills the atmosphere with water particles, which breaks the common assumption that light travels unaltered from the scene to the camera. While it is well-known that rain affects computer vision algorithms, quantifying its impact is difficult. In this context, we present a rain rendering pipeline that enables the systematic evaluation of common computer vision algorithms to controlled amounts of rain. We present three different ways to add synthetic rain to existing images datasets: completely physic-based; completely data-driven; and a combination of both. The physic-based rain augmentation combines a physical particle simulator and accurate rain photometric modeling. We validate our rendering methods with a user study, demonstrating our rain is judged as much as 73% more realistic than the state-of-theart. Using our generated rain-augmented KITTI, Cityscapes, and nuScenes datasets, we conduct a thorough evaluation of object detection, semantic segmentation, and depth estimation algorithms and show that their performance decreases in degraded weather, on the order of 15% for object detection, 60% for semantic segmentation, and 6-fold increase in depth estimation error. Finetuning on our augmented synthetic data results in improvements of 21% on object detection, 37% on semantic segmentation, and 8% on depth estimation.
CVJun 9, 2020
RGB-D-E: Event Camera Calibration for Fast 6-DOF Object TrackingEtienne Dubeau, Mathieu Garon, Benoit Debaque et al.
Augmented reality devices require multiple sensors to perform various tasks such as localization and tracking. Currently, popular cameras are mostly frame-based (e.g. RGB and Depth) which impose a high data bandwidth and power usage. With the necessity for low power and more responsive augmented reality systems, using solely frame-based sensors imposes limits to the various algorithms that needs high frequency data from the environement. As such, event-based sensors have become increasingly popular due to their low power, bandwidth and latency, as well as their very high frequency data acquisition capabilities. In this paper, we propose, for the first time, to use an event-based camera to increase the speed of 3D object tracking in 6 degrees of freedom. This application requires handling very high object speed to convey compelling AR experiences. To this end, we propose a new system which combines a recent RGB-D sensor (Kinect Azure) with an event camera (DAVIS346). We develop a deep learning approach, which combines an existing RGB-D network along with a novel event-based network in a cascade fashion, and demonstrate that our approach significantly improves the robustness of a state-of-the-art frame-based 6-DOF object tracker using our RGB-D-E pipeline.
CVFeb 7, 2020
Input Dropout for Spatially Aligned ModalitiesSébastien de Blois, Mathieu Garon, Christian Gagné et al.
Computer vision datasets containing multiple modalities such as color, depth, and thermal properties are now commonly accessible and useful for solving a wide array of challenging tasks. However, deploying multi-sensor heads is not possible in many scenarios. As such many practical solutions tend to be based on simpler sensors, mostly for cost, simplicity and robustness considerations. In this work, we propose a training methodology to take advantage of these additional modalities available in datasets, even if they are not available at test time. By assuming that the modalities have a strong spatial correlation, we propose Input Dropout, a simple technique that consists in stochastic hiding of one or many input modalities at training time, while using only the canonical (e.g. RGB) modalities at test time. We demonstrate that Input Dropout trivially combines with existing deep convolutional architectures, and improves their performance on a wide range of computer vision tasks such as dehazing, 6-DOF object tracking, pedestrian detection and object classification.
CVDec 11, 2019
Associative Alignment for Few-shot Image ClassificationArman Afrasiyabi, Jean-François Lalonde, Christian Gagné
Few-shot image classification aims at training a model from only a few examples for each of the "novel" classes. This paper proposes the idea of associative alignment for leveraging part of the base data by aligning the novel training instances to the closely related ones in the base training set. This expands the size of the effective novel training set by adding extra "related base" instances to the few novel ones, thereby allowing a constructive fine-tuning. We propose two associative alignment strategies: 1) a metric-learning loss for minimizing the distance between related base samples and the centroid of novel instances in the feature space, and 2) a conditional adversarial alignment loss based on the Wasserstein distance. Experiments on four standard datasets and three backbones demonstrate that combining our centroid-based alignment loss results in absolute accuracy improvements of 4.4%, 1.2%, and 6.2% in 5-shot learning over the state of the art for object recognition, fine-grained classification, and cross-domain adaptation, respectively.
CVNov 26, 2019
Deep Template-based Object Instance DetectionJean-Philippe Mercier, Mathieu Garon, Philippe Giguère et al.
Much of the focus in the object detection literature has been on the problem of identifying the bounding box of a particular class of object in an image. Yet, in contexts such as robotics and augmented reality, it is often necessary to find a specific object instance---a unique toy or a custom industrial part for example---rather than a generic object class. Here, applications can require a rapid shift from one object instance to another, thus requiring fast turnaround which affords little-to-no training time. What is more, gathering a dataset and training a model for every new object instance to be detected can be an expensive and time-consuming process. In this context, we propose a generic 2D object instance detection approach that uses example viewpoints of the target object at test time to retrieve its 2D location in RGB images, without requiring any additional training (i.e. fine-tuning) step. To this end, we present an end-to-end architecture that extracts global and local information of the object from its viewpoints. The global information is used to tune early filters in the backbone while local viewpoints are correlated with the input image. Our method offers an improvement of almost 30 mAP over the previous template matching methods on the challenging Occluded Linemod dataset (overall mAP of 50.7). Our experiments also show that our single generic model (not trained on any of the test objects) yields detection results that are on par with approaches that are trained specifically on the target objects.
CVOct 19, 2019
Deep Parametric Indoor Lighting EstimationMarc-André Gardner, Yannick Hold-Geoffroy, Kalyan Sunkavalli et al.
We present a method to estimate lighting from a single image of an indoor scene. Previous work has used an environment map representation that does not account for the localized nature of indoor lighting. Instead, we represent lighting as a set of discrete 3D lights with geometric and photometric parameters. We train a deep neural network to regress these parameters from a single image, on a dataset of environment maps annotated with depth. We propose a differentiable layer to convert these parameters to an environment map to compute our loss; this bypasses the challenge of establishing correspondences between estimated and ground truth lights. We demonstrate, via quantitative and qualitative evaluations, that our representation and training scheme lead to more accurate results compared to previous work, while allowing for more realistic 3D object compositing with spatially-varying lighting.
CVAug 27, 2019
Physics-Based Rendering for Improving Robustness to RainShirsendu Sukanta Halder, Jean-François Lalonde, Raoul de Charette
To improve the robustness to rain, we present a physically-based rain rendering pipeline for realistically inserting rain into clear weather images. Our rendering relies on a physical particle simulator, an estimation of the scene lighting and an accurate rain photometric modeling to augment images with arbitrary amount of realistic rain or fog. We validate our rendering with a user study, proving our rain is judged 40% more realistic that state-of-the-art. Using our generated weather augmented Kitti and Cityscapes dataset, we conduct a thorough evaluation of deep object detection and semantic segmentation algorithms and show that their performance decreases in degraded weather, on the order of 15% for object detection and 60% for semantic segmentation. Furthermore, we show refining existing networks with our augmented images improves the robustness of both object detection and semantic segmentation algorithms. We experiment on nuScenes and measure an improvement of 15% for object detection and 35% for semantic segmentation compared to original rainy performance. Augmented databases and code are available on the project page.
CVJun 12, 2019
All-Weather Deep Outdoor Lighting EstimationJinsong Zhang, Kalyan Sunkavalli, Yannick Hold-Geoffroy et al.
We present a neural network that predicts HDR outdoor illumination from a single LDR image. At the heart of our work is a method to accurately learn HDR lighting from LDR panoramas under any weather condition. We achieve this by training another CNN (on a combination of synthetic and real images) to take as input an LDR panorama, and regress the parameters of the Lalonde-Matthews outdoor illumination model. This model is trained such that it a) reconstructs the appearance of the sky, and b) renders the appearance of objects lit by this illumination. We use this network to label a large-scale dataset of LDR panoramas with lighting parameters and use them to train our single image outdoor lighting estimation network. We demonstrate, via extensive experiments, that both our panorama and single image networks outperform the state of the art, and unlike prior work, are able to handle weather conditions ranging from fully sunny to overcast skies.
CVJun 10, 2019
Fast Spatially-Varying Indoor Lighting EstimationMathieu Garon, Kalyan Sunkavalli, Sunil Hadap et al.
We propose a real-time method to estimate spatiallyvarying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given location in less than 20ms on a laptop mobile graphics card. While existing approaches estimate a single, global lighting representation or require depth as input, our method reasons about local lighting without requiring any geometry information. We demonstrate, through quantitative experiments including a user study, that our results achieve lower lighting estimation errors and are preferred by users over the state-of-the-art. Our approach can be used directly for augmented reality applications, where a virtual object is relit realistically at any position in the scene in real-time.
CVJun 7, 2019
Learning Physics-guided Face Relighting under Directional LightThomas Nestmeyer, Jean-François Lalonde, Iain Matthews et al.
Relighting is an essential step in realistically transferring objects from a captured image into another environment. For example, authentic telepresence in Augmented Reality requires faces to be displayed and relit consistent with the observer's scene lighting. We investigate end-to-end deep learning architectures that both de-light and relight an image of a human face. Our model decomposes the input image into intrinsic components according to a diffuse physics-based image formation model. We enable non-diffuse effects including cast shadows and specular highlights by predicting a residual correction to the diffuse render. To train and evaluate our model, we collected a portrait database of 21 subjects with various expressions and poses. Each sample is captured in a controlled light stage setup with 32 individual light sources. Our method creates precise and believable relighting results and generalizes to complex illumination conditions and challenging poses, including when the subject is not looking straight at the camera.
CVMay 10, 2019
Deep Sky Modeling for Single Image Outdoor Lighting EstimationYannick Hold-Geoffroy, Akshaya Athawale, Jean-François Lalonde
We propose a data-driven learned sky model, which we use for outdoor lighting estimation from a single image. As no large-scale dataset of images and their corresponding ground truth illumination is readily available, we use complementary datasets to train our approach, combining the vast diversity of illumination conditions of SUN360 with the radiometrically calibrated and physically accurate Laval HDR sky database. Our key contribution is to provide a holistic view of both lighting modeling and estimation, solving both problems end-to-end. From a test image, our method can directly estimate an HDR environment map of the lighting without relying on analytical lighting models. We demonstrate the versatility and expressivity of our learned sky model and show that it can be used to recover plausible illumination, leading to visually pleasant virtual object insertions. To further evaluate our method, we capture a dataset of HDR 360° panoramas and show through extensive validation that we significantly outperform previous state-of-the-art.
CVOct 15, 2018
Deep Photovoltaic NowcastingJinsong Zhang, Rodrigo Verschae, Shohei Nobuhara et al.
Predicting the short-term power output of a photovoltaic panel is an important task for the efficient management of smart grids. Short-term forecasting at the minute scale, also known as nowcasting, can benefit from sky images captured by regular cameras and installed close to the solar panel. However, estimating the weather conditions from these images---sun intensity, cloud appearance and movement, etc.---is a very challenging task that the community has yet to solve with traditional computer vision techniques. In this work, we propose to learn the relationship between sky appearance and the future photovoltaic power output using deep learning. We train several variants of convolutional neural networks which take historical photovoltaic power values and sky images as input and estimate photovoltaic power in a very short term future. In particular, we compare three different architectures based on: a multi-layer perceptron (MLP), a convolutional neural network (CNN), and a long short term memory (LSTM) module. We evaluate our approach quantitatively on a dataset of photovoltaic power values and corresponding images gathered in Kyoto, Japan. Our experiments reveal that the MLP network, already used similarly in previous work, achieves an RMSE skill score of 7% over the commonly-used persistence baseline on the 1-minute future photovoltaic power prediction task. Our CNN-based network improves upon this with a 12% skill score. In contrast, our LSTM-based model, which can learn the temporal dependencies in the data, achieves a 21% RMSE skill score, thus outperforming all other approaches.
CVJun 11, 2018
Learning to Estimate Indoor Lighting from 3D ObjectsHenrique Weber, Donald Prévost, Jean-François Lalonde
In this work, we propose a step towards a more accurate prediction of the environment light given a single picture of a known object. To achieve this, we developed a deep learning method that is able to encode the latent space of indoor lighting using few parameters and that is trained on a database of environment maps. This latent space is then used to generate predictions of the light that are both more realistic and accurate than previous methods. To achieve this, our first contribution is a deep autoencoder which is capable of learning the feature space that compactly models lighting. Our second contribution is a convolutional neural network that predicts the light from a single image of a known object. To train these networks, our third contribution is a novel dataset that contains 21,000 HDR indoor environment maps. The results indicate that the predictor can generate plausible lighting estimations even from diffuse objects.
CVMar 28, 2018
Single Day Outdoor Photometric StereoYannick Hold-Geoffroy, Paulo F. U. Gotardo, Jean-François Lalonde
Photometric Stereo (PS) under outdoor illumination remains a challenging, ill-posed problem due to insufficient variability in illumination. Months-long capture sessions are typically used in this setup, with little success on shorter, single-day time intervals. In this paper, we investigate the solution of outdoor PS over a single day, under different weather conditions. First, we investigate the relationship between weather and surface reconstructability in order to understand when natural lighting allows existing PS algorithms to work. Our analysis reveals that partially cloudy days improve the conditioning of the outdoor PS problem while sunny days do not allow the unambiguous recovery of surface normals from photometric cues alone. We demonstrate that calibrated PS algorithms can thus be employed to reconstruct Lambertian surfaces accurately under partially cloudy days. Second, we solve the ambiguity arising in clear days by combining photometric cues with prior knowledge on material properties, local surface geometry and the natural variations in outdoor lighting through a CNN-based, weakly-calibrated PS technique. Given a sequence of outdoor images captured during a single sunny day, our method robustly estimates the scene surface normals with unprecedented quality for the considered scenario. Our approach does not require precise geolocation and significantly outperforms several state-of-the-art methods on images with real lighting, showing that our CNN can combine efficiently learned priors and photometric cues available during a single sunny day.
CVMar 27, 2018
A Framework for Evaluating 6-DOF Object TrackersMathieu Garon, Denis Laurendeau, Jean-François Lalonde
We present a challenging and realistic novel dataset for evaluating 6-DOF object tracking algorithms. Existing datasets show serious limitations---notably, unrealistic synthetic data, or real data with large fiducial markers---preventing the community from obtaining an accurate picture of the state-of-the-art. Using a data acquisition pipeline based on a commercial motion capture system for acquiring accurate ground truth poses of real objects with respect to a Kinect V2 camera, we build a dataset which contains a total of 297 calibrated sequences. They are acquired in three different scenarios to evaluate the performance of trackers: stability, robustness to occlusion and accuracy during challenging interactions between a person and the object. We conduct an extensive study of a deep 6-DOF tracking architecture and determine a set of optimal parameters. We enhance the architecture and the training methodology to train a 6-DOF tracker that can robustly generalize to objects never seen during training, and demonstrate favorable performance compared to previous approaches trained specifically on the objects to track.
CVDec 2, 2017
A Perceptual Measure for Deep Single Image Camera CalibrationYannick Hold-Geoffroy, Kalyan Sunkavalli, Jonathan Eisenmann et al.
Most current single image camera calibration methods rely on specific image features or user input, and cannot be applied to natural images captured in uncontrolled settings. We propose directly inferring camera calibration parameters from a single image using a deep convolutional neural network. This network is trained using automatically generated samples from a large-scale panorama dataset, and considerably outperforms other methods, including recent deep learning-based approaches, in terms of standard L2 error. However, we argue that in many cases it is more important to consider how humans perceive errors in camera estimation. To this end, we conduct a large-scale human perception study where we ask users to judge the realism of 3D objects composited with and without ground truth camera calibration. Based on this study, we develop a new perceptual measure for camera calibration, and demonstrate that our deep calibration network outperforms other methods on this measure. Finally, we demonstrate the use of our calibration network for a number of applications including virtual object insertion, image retrieval and compositing.
CVApr 1, 2017
Learning to Predict Indoor Illumination from a Single ImageMarc-André Gardner, Kalyan Sunkavalli, Ersin Yumer et al.
We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user input, and/or simple scene models, we train an end-to-end deep neural network that directly regresses a limited field-of-view photo to HDR illumination, without strong assumptions on scene geometry, material properties, or lighting. We show that this can be accomplished in a three step process: 1) we train a robust lighting classifier to automatically annotate the location of light sources in a large dataset of LDR environment maps, 2) we use these annotations to train a deep neural network that predicts the location of lights in a scene from a single limited field-of-view photo, and 3) we fine-tune this network using a small dataset of HDR environment maps to predict light intensities. This allows us to automatically recover high-quality HDR illumination estimates that significantly outperform previous state-of-the-art methods. Consequently, using our illumination estimates for applications like 3D object insertion, we can achieve results that are photo-realistic, which is validated via a perceptual user study.
CVMar 29, 2017
Learning High Dynamic Range from Outdoor PanoramasJinsong Zhang, Jean-François Lalonde
Outdoor lighting has extremely high dynamic range. This makes the process of capturing outdoor environment maps notoriously challenging since special equipment must be used. In this work, we propose an alternative approach. We first capture lighting with a regular, LDR omnidirectional camera, and aim to recover the HDR after the fact via a novel, learning-based inverse tonemapping method. We propose a deep autoencoder framework which regresses linear, high dynamic range data from non-linear, saturated, low dynamic range panoramas. We validate our method through a wide set of experiments on synthetic data, as well as on a novel dataset of real photographs with ground truth. Our approach finds applications in a variety of settings, ranging from outdoor light capture to image matching.
CVMar 28, 2017
Deep 6-DOF TrackingMathieu Garon, Jean-François Lalonde
We present a temporal 6-DOF tracking method which leverages deep learning to achieve state-of-the-art performance on challenging datasets of real world capture. Our method is both more accurate and more robust to occlusions than the existing best performing approaches while maintaining real-time performance. To assess its efficacy, we evaluate our approach on several challenging RGBD sequences of real objects in a variety of conditions. Notably, we systematically evaluate robustness to occlusions through a series of sequences where the object to be tracked is increasingly occluded. Finally, our approach is purely data-driven and does not require any hand-designed features: robust tracking is automatically learned from data.