Bhupendra Singh

2papers

2 Papers

CRJan 14
Malware Classification using Diluted Convolutional Neural Network with Fast Gradient Sign Method

Ashish Anand, Bhupendra Singh, Sunil Khemka et al.

Android malware has become an increasingly critical threat to organizations, society and individuals, posing significant risks to privacy, data security and infrastructure. As malware continues to evolve in terms of complexity and sophistication, the mitigation and detection of these malicious software instances have become more time consuming and challenging particularly due to the requirement of large number of features to identify potential malware. To address these challenges, this research proposes Fast Gradient Sign Method with Diluted Convolutional Neural Network (FGSM DICNN) method for malware classification. DICNN contains diluted convolutions which increases receptive field, enabling the model to capture dispersed malware patterns across long ranges using fewer features without adding parameters. Additionally, the FGSM strategy enhance the accuracy by using one-step perturbations during training that provides more defensive advantage of lower computational cost. This integration helps to manage high classification accuracy while reducing the dependence on extensive feature sets. The proposed FGSM DICNN model attains 99.44% accuracy while outperforming other existing approaches such as Custom Deep Neural Network (DCNN).

CVJul 15, 2019
FastV2C-HandNet: Fast Voxel to Coordinate Hand Pose Estimation with 3D Convolutional Neural Networks

Rohan Lekhwani, Bhupendra Singh

Hand pose estimation from monocular depth images has been an important and challenging problem in the Computer Vision community. In this paper, we present a novel approach to estimate 3D hand joint locations from 2D depth images. Unlike most of the previous methods, our model captures the 3D spatial information from a depth image thereby giving it a greater understanding of the input. We voxelize the input depth map to capture the 3D features of the input and perform 3D data augmentations to make our network robust to real-world images. Our network is trained in an end-to-end manner which reduces time and space complexity significantly when compared to other methods. Through extensive experiments, we show that our model outperforms state-of-the-art methods with respect to the time it takes to train and predict 3D hand joint locations. This makes our method more suitable for real-world hand pose estimation scenarios.