ROApr 13Code
RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated ManipulationShihan Wu, Xuecheng Liu, Shaoxuan Xie et al.
Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.
CVApr 4, 2023
End-to-End Latency Optimization of Multi-view 3D Reconstruction for Disaster ResponseXiaojie Zhang, Mingjun Li, Andrew Hilton et al.
In order to plan rapid response during disasters, first responder agencies often adopt `bring your own device' (BYOD) model with inexpensive mobile edge devices (e.g., drones, robots, tablets) for complex video analytics applications, e.g., 3D reconstruction of a disaster scene. Unlike simpler video applications, widely used Multi-view Stereo (MVS) based 3D reconstruction applications (e.g., openMVG/openMVS) are exceedingly time consuming, especially when run on such computationally constrained mobile edge devices. Additionally, reducing the reconstruction latency of such inherently sequential algorithms is challenging as unintelligent, application-agnostic strategies can drastically degrade the reconstruction (i.e., application outcome) quality making them useless. In this paper, we aim to design a latency optimized MVS algorithm pipeline, with the objective to best balance the end-to-end latency and reconstruction quality by running the pipeline on a collaborative mobile edge environment. The overall optimization approach is two-pronged where: (a) application optimizations introduce data-level parallelism by splitting the pipeline into high frequency and low frequency reconstruction components and (b) system optimizations incorporate task-level parallelism to the pipelines by running them opportunistically on available resources with online quality control in order to balance both latency and quality. Our evaluation on a hardware testbed using publicly available datasets shows upto ~54% reduction in latency with negligible loss (~4-7%) in reconstruction quality.
ETJan 30
MiTa: A Hierarchical Multi-Agent Collaboration Framework with Memory-integrated and Task AllocationXiaoJie Zhang, JianHan Wu, Xiaoyang Qu et al.
Recent advances in large language models (LLMs) have substantially accelerated the development of embodied agents. LLM-based multi-agent systems mitigate the inefficiency of single agents in complex tasks. However, they still suffer from issues such as memory inconsistency and agent behavioral conflicts. To address these challenges, we propose MiTa, a hierarchical memory-integrated task allocative framework to enhance collaborative efficiency. MiTa organizes agents into a manager-member hierarchy, where the manager incorporates additional allocation and summary modules that enable (1) global task allocation and (2) episodic memory integration. The allocation module enables the manager to allocate tasks from a global perspective, thereby avoiding potential inter-agent conflicts. The summary module, triggered by task progress updates, performs episodic memory integration by condensing recent collaboration history into a concise summary that preserves long-horizon context. By combining task allocation with episodic memory, MiTa attains a clearer understanding of the task and facilitates globally consistent task distribution. Experimental results confirm that MiTa achieves superior efficiency and adaptability in complex multi-agent cooperation over strong baseline methods.
CVAug 4, 2025Code
Unified Category-Level Object Detection and Pose Estimation from RGB Images using 3D PrototypesTom Fischer, Xiaojie Zhang, Eddy Ilg
Recognizing objects in images is a fundamental problem in computer vision. Although detecting objects in 2D images is common, many applications require determining their pose in 3D space. Traditional category-level methods rely on RGB-D inputs, which may not always be available, or employ two-stage approaches that use separate models and representations for detection and pose estimation. For the first time, we introduce a unified model that integrates detection and pose estimation into a single framework for RGB images by leveraging neural mesh models with learned features and multi-model RANSAC. Our approach achieves state-of-the-art results for RGB category-level pose estimation on REAL275, improving on the current state-of-the-art by 22.9% averaged across all scale-agnostic metrics. Finally, we demonstrate that our unified method exhibits greater robustness compared to single-stage baselines. Our code and models are available at https://github.com/Fischer-Tom/unified-detection-and-pose-estimation.
ROFeb 16, 2025
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy LearningYuanfei Wang, Xiaojie Zhang, Ruihai Wu et al.
Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments. Our project page is available at: https://adamanip.github.io
ROApr 21
Mask World Model: Predicting What Matters for Robust Robot Policy LearningYunfan Lou, Xiaowei Chi, Xiaojie Zhang et al.
World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.
DCOct 16, 2024
EdgeRL: Reinforcement Learning-driven Deep Learning Model Inference Optimization at EdgeMotahare Mounesan, Xiaojie Zhang, Saptarshi Debroy
Balancing mutually diverging performance metrics, such as, processing latency, outcome accuracy, and end device energy consumption is a challenging undertaking for deep learning model inference in ad-hoc edge environments. In this paper, we propose EdgeRL framework that seeks to strike such balance by using an Advantage Actor-Critic (A2C) Reinforcement Learning (RL) approach that can choose optimal run-time DNN inference parameters and aligns the performance metrics based on the application requirements. Using real world deep learning model and a hardware testbed, we evaluate the benefits of EdgeRL framework in terms of end device energy savings, inference accuracy improvement, and end-to-end inference latency reduction.
CLMay 23, 2025
Reasoning Meets Personalization: Unleashing the Potential of Large Reasoning Model for Personalized GenerationSichun Luo, Guanzhi Deng, Jian Xu et al.
Personalization is a critical task in modern intelligent systems, with applications spanning diverse domains, including interactions with large language models (LLMs). Recent advances in reasoning capabilities have significantly enhanced LLMs, enabling unprecedented performance in tasks such as mathematics and coding. However, their potential for personalization tasks remains underexplored. In this paper, we present the first systematic evaluation of large reasoning models (LRMs) for personalization tasks. Surprisingly, despite generating more tokens, LRMs do not consistently outperform general-purpose LLMs, especially in retrieval-intensive scenarios where their advantages diminish. Our analysis identifies three key limitations: divergent thinking, misalignment of response formats, and ineffective use of retrieved information. To address these challenges, we propose Reinforced Reasoning for Personalization (\model), a novel framework that incorporates a hierarchical reasoning thought template to guide LRMs in generating structured outputs. Additionally, we introduce a reasoning process intervention method to enforce adherence to designed reasoning patterns, enhancing alignment. We also propose a cross-referencing mechanism to ensure consistency. Extensive experiments demonstrate that our approach significantly outperforms existing techniques.
ROJul 24, 2025
Adaptive Articulated Object Manipulation On The Fly with Foundation Model Reasoning and Part GroundingXiaojie Zhang, Yuanfei Wang, Ruihai Wu et al.
Articulated objects pose diverse manipulation challenges for robots. Since their internal structures are not directly observable, robots must adaptively explore and refine actions to generate successful manipulation trajectories. While existing works have attempted cross-category generalization in adaptive articulated object manipulation, two major challenges persist: (1) the geometric diversity of real-world articulated objects complicates visual perception and understanding, and (2) variations in object functions and mechanisms hinder the development of a unified adaptive manipulation strategy. To address these challenges, we propose AdaRPG, a novel framework that leverages foundation models to extract object parts, which exhibit greater local geometric similarity than entire objects, thereby enhancing visual affordance generalization for functional primitive skills. To support this, we construct a part-level affordance annotation dataset to train the affordance model. Additionally, AdaRPG utilizes the common knowledge embedded in foundation models to reason about complex mechanisms and generate high-level control codes that invoke primitive skill functions based on part affordance inference. Simulation and real-world experiments demonstrate AdaRPG's strong generalization ability across novel articulated object categories.
AISep 21, 2025
The Principles of Human-like Conscious MachineFangfang Li, Xiaojie Zhang
Determining whether another system, biological or artificial, possesses phenomenal consciousness has long been a central challenge in consciousness studies. This attribution problem has become especially pressing with the rise of large language models and other advanced AI systems, where debates about "AI consciousness" implicitly rely on some criterion for deciding whether a given system is conscious. In this paper, we propose a substrate-independent, logically rigorous, and counterfeit-resistant sufficiency criterion for phenomenal consciousness. We argue that any machine satisfying this criterion should be regarded as conscious with at least the same level of confidence with which we attribute consciousness to other humans. Building on this criterion, we develop a formal framework and specify a set of operational principles that guide the design of systems capable of meeting the sufficiency condition. We further argue that machines engineered according to this framework can, in principle, realize phenomenal consciousness. As an initial validation, we show that humans themselves can be viewed as machines that satisfy this framework and its principles. If correct, this proposal carries significant implications for philosophy, cognitive science, and artificial intelligence. It offers an explanation for why certain qualia, such as the experience of red, are in principle irreducible to physical description, while simultaneously providing a general reinterpretation of human information processing. Moreover, it suggests a path toward a new paradigm of AI beyond current statistics-based approaches, potentially guiding the construction of genuinely human-like AI.
LGApr 20, 2020
Integer Quantization for Deep Learning Inference: Principles and Empirical EvaluationHao Wu, Patrick Judd, Xiaojie Zhang et al.
Quantization techniques can reduce the size of Deep Neural Networks and improve inference latency and throughput by taking advantage of high throughput integer instructions. In this paper we review the mathematical aspects of quantization parameters and evaluate their choices on a wide range of neural network models for different application domains, including vision, speech, and language. We focus on quantization techniques that are amenable to acceleration by processors with high-throughput integer math pipelines. We also present a workflow for 8-bit quantization that is able to maintain accuracy within 1% of the floating-point baseline on all networks studied, including models that are more difficult to quantize, such as MobileNets and BERT-large.