Wei Zhan

RO
h-index52
39papers
2,223citations
Novelty52%
AI Score38

39 Papers

13.6CVSep 18, 2023Code
Pre-training on Synthetic Driving Data for Trajectory Prediction

Yiheng Li, Seth Z. Zhao, Chenfeng Xu et al.

Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose a pipeline-level solution to mitigate the issue of data scarcity in trajectory forecasting. The solution is composed of two parts: firstly, we adopt HD map augmentation and trajectory synthesis for generating driving data, and then we learn representations by pre-training on them. Specifically, we apply vector transformations to reshape the maps, and then employ a rule-based model to generate trajectories on both original and augmented scenes; thus enlarging the driving data without collecting additional real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Without bells and whistles, our proposed pipeline-level solution is general, simple, yet effective: we conduct extensive experiments to demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of $MR_6$, $minADE_6$ and $minFDE_6$. The pre-training dataset and the codes for pre-training and fine-tuning are released at https://github.com/yhli123/Pretraining_on_Synthetic_Driving_Data_for_Trajectory_Prediction.

12.6CVAug 8, 2023Code
DELFlow: Dense Efficient Learning of Scene Flow for Large-Scale Point Clouds

Chensheng Peng, Guangming Wang, Xian Wan Lo et al. · berkeley

Point clouds are naturally sparse, while image pixels are dense. The inconsistency limits feature fusion from both modalities for point-wise scene flow estimation. Previous methods rarely predict scene flow from the entire point clouds of the scene with one-time inference due to the memory inefficiency and heavy overhead from distance calculation and sorting involved in commonly used farthest point sampling, KNN, and ball query algorithms for local feature aggregation. To mitigate these issues in scene flow learning, we regularize raw points to a dense format by storing 3D coordinates in 2D grids. Unlike the sampling operation commonly used in existing works, the dense 2D representation 1) preserves most points in the given scene, 2) brings in a significant boost of efficiency, and 3) eliminates the density gap between points and pixels, allowing us to perform effective feature fusion. We also present a novel warping projection technique to alleviate the information loss problem resulting from the fact that multiple points could be mapped into one grid during projection when computing cost volume. Sufficient experiments demonstrate the efficiency and effectiveness of our method, outperforming the prior-arts on the FlyingThings3D and KITTI dataset.

12.0ROMar 28, 2022
Domain Knowledge Driven Pseudo Labels for Interpretable Goal-Conditioned Interactive Trajectory Prediction

Lingfeng Sun, Chen Tang, Yaru Niu et al. · berkeley

Motion forecasting in highly interactive scenarios is a challenging problem in autonomous driving. In such scenarios, we need to accurately predict the joint behavior of interacting agents to ensure the safe and efficient navigation of autonomous vehicles. Recently, goal-conditioned methods have gained increasing attention due to their advantage in performance and their ability to capture the multimodality in trajectory distribution. In this work, we study the joint trajectory prediction problem with the goal-conditioned framework. In particular, we introduce a conditional-variational-autoencoder-based (CVAE) model to explicitly encode different interaction modes into the latent space. However, we discover that the vanilla model suffers from posterior collapse and cannot induce an informative latent space as desired. To address these issues, we propose a novel approach to avoid KL vanishing and induce an interpretable interactive latent space with pseudo labels. The proposed pseudo labels allow us to incorporate domain knowledge on interaction in a flexible manner. We motivate the proposed method using an illustrative toy example. In addition, we validate our framework on the Waymo Open Motion Dataset with both quantitative and qualitative evaluations.

11.8ROOct 4, 2023
Human-oriented Representation Learning for Robotic Manipulation

Mingxiao Huo, Mingyu Ding, Chenfeng Xu et al. · berkeley

Humans inherently possess generalizable visual representations that empower them to efficiently explore and interact with the environments in manipulation tasks. We advocate that such a representation automatically arises from simultaneously learning about multiple simple perceptual skills that are critical for everyday scenarios (e.g., hand detection, state estimate, etc.) and is better suited for learning robot manipulation policies compared to current state-of-the-art visual representations purely based on self-supervised objectives. We formalize this idea through the lens of human-oriented multi-task fine-tuning on top of pre-trained visual encoders, where each task is a perceptual skill tied to human-environment interactions. We introduce Task Fusion Decoder as a plug-and-play embedding translator that utilizes the underlying relationships among these perceptual skills to guide the representation learning towards encoding meaningful structure for what's important for all perceptual skills, ultimately empowering learning of downstream robotic manipulation tasks. Extensive experiments across a range of robotic tasks and embodiments, in both simulations and real-world environments, show that our Task Fusion Decoder consistently improves the representation of three state-of-the-art visual encoders including R3M, MVP, and EgoVLP, for downstream manipulation policy-learning. Project page: https://sites.google.com/view/human-oriented-robot-learning

5.2CVSep 1, 2024Code
DSLO: Deep Sequence LiDAR Odometry Based on Inconsistent Spatio-temporal Propagation

Huixin Zhang, Guangming Wang, Xinrui Wu et al.

This paper introduces a 3D point cloud sequence learning model based on inconsistent spatio-temporal propagation for LiDAR odometry, termed DSLO. It consists of a pyramid structure with a spatial information reuse strategy, a sequential pose initialization module, a gated hierarchical pose refinement module, and a temporal feature propagation module. First, spatial features are encoded using a point feature pyramid, with features reused in successive pose estimations to reduce computational overhead. Second, a sequential pose initialization method is introduced, leveraging the high-frequency sampling characteristic of LiDAR to initialize the LiDAR pose. Then, a gated hierarchical pose refinement mechanism refines poses from coarse to fine by selectively retaining or discarding motion information from different layers based on gate estimations. Finally, temporal feature propagation is proposed to incorporate the historical motion information from point cloud sequences, and address the spatial inconsistency issue when transmitting motion information embedded in point clouds between frames. Experimental results on the KITTI odometry dataset and Argoverse dataset demonstrate that DSLO outperforms state-of-the-art methods, achieving at least a 15.67\% improvement on RTE and a 12.64\% improvement on RRE, while also achieving a 34.69\% reduction in runtime compared to baseline methods. Our implementation will be available at https://github.com/IRMVLab/DSLO.

9.2ROApr 19, 2022
Interventional Behavior Prediction: Avoiding Overly Confident Anticipation in Interactive Prediction

Chen Tang, Wei Zhan, Masayoshi Tomizuka

Conditional behavior prediction (CBP) builds up the foundation for a coherent interactive prediction and planning framework that can enable more efficient and less conservative maneuvers in interactive scenarios. In CBP task, we train a prediction model approximating the posterior distribution of target agents' future trajectories conditioned on the future trajectory of an assigned ego agent. However, we argue that CBP may provide overly confident anticipation on how the autonomous agent may influence the target agents' behavior. Consequently, it is risky for the planner to query a CBP model. Instead, we should treat the planned trajectory as an intervention and let the model learn the trajectory distribution under intervention. We refer to it as the interventional behavior prediction (IBP) task. Moreover, to properly evaluate an IBP model with offline datasets, we propose a Shapley-value-based metric to verify if the prediction model satisfies the inherent temporal independence of an interventional distribution. We show that the proposed metric can effectively identify a CBP model violating the temporal independence, which plays an important role when establishing IBP benchmarks.

13.0LGJun 15, 2023
Residual Q-Learning: Offline and Online Policy Customization without Value

Chenran Li, Chen Tang, Haruki Nishimura et al.

Imitation Learning (IL) is a widely used framework for learning imitative behavior from demonstrations. It is especially appealing for solving complex real-world tasks where handcrafting reward function is difficult, or when the goal is to mimic human expert behavior. However, the learned imitative policy can only follow the behavior in the demonstration. When applying the imitative policy, we may need to customize the policy behavior to meet different requirements coming from diverse downstream tasks. Meanwhile, we still want the customized policy to maintain its imitative nature. To this end, we formulate a new problem setting called policy customization. It defines the learning task as training a policy that inherits the characteristics of the prior policy while satisfying some additional requirements imposed by a target downstream task. We propose a novel and principled approach to interpret and determine the trade-off between the two task objectives. Specifically, we formulate the customization problem as a Markov Decision Process (MDP) with a reward function that combines 1) the inherent reward of the demonstration; and 2) the add-on reward specified by the downstream task. We propose a novel framework, Residual Q-learning, which can solve the formulated MDP by leveraging the prior policy without knowing the inherent reward or value function of the prior policy. We derive a family of residual Q-learning algorithms that can realize offline and online policy customization, and show that the proposed algorithms can effectively accomplish policy customization tasks in various environments. Demo videos and code are available on our website: https://sites.google.com/view/residualq-learning.

25.8ROJul 1, 2024
Sparse Diffusion Policy: A Sparse, Reusable, and Flexible Policy for Robot Learning

Yixiao Wang, Yifei Zhang, Mingxiao Huo et al.

The increasing complexity of tasks in robotics demands efficient strategies for multitask and continual learning. Traditional models typically rely on a universal policy for all tasks, facing challenges such as high computational costs and catastrophic forgetting when learning new tasks. To address these issues, we introduce a sparse, reusable, and flexible policy, Sparse Diffusion Policy (SDP). By adopting Mixture of Experts (MoE) within a transformer-based diffusion policy, SDP selectively activates experts and skills, enabling efficient and task-specific learning without retraining the entire model. SDP not only reduces the burden of active parameters but also facilitates the seamless integration and reuse of experts across various tasks. Extensive experiments on diverse tasks in both simulations and real world show that SDP 1) excels in multitask scenarios with negligible increases in active parameters, 2) prevents forgetting in continual learning of new tasks, and 3) enables efficient task transfer, offering a promising solution for advanced robotic applications. Demos and codes can be found in https://forrest-110.github.io/sparse_diffusion_policy/.

9.1CVOct 3, 2023
RSRD: A Road Surface Reconstruction Dataset and Benchmark for Safe and Comfortable Autonomous Driving

Tong Zhao, Chenfeng Xu, Mingyu Ding et al.

This paper addresses the growing demands for safety and comfort in intelligent robot systems, particularly autonomous vehicles, where road conditions play a pivotal role in overall driving performance. For example, reconstructing road surfaces helps to enhance the analysis and prediction of vehicle responses for motion planning and control systems. We introduce the Road Surface Reconstruction Dataset (RSRD), a real-world, high-resolution, and high-precision dataset collected with a specialized platform in diverse driving conditions. It covers common road types containing approximately 16,000 pairs of stereo images, original point clouds, and ground-truth depth/disparity maps, with accurate post-processing pipelines to ensure its quality. Based on RSRD, we further build a comprehensive benchmark for recovering road profiles through depth estimation and stereo matching. Preliminary evaluations with various state-of-the-art methods reveal the effectiveness of our dataset and the challenge of the task, underscoring substantial opportunities of RSRD as a valuable resource for advancing techniques, e.g., multi-view stereo towards safe autonomous driving. The dataset and demo videos are available at https://thu-rsxd.com/rsrd/

3.3MAOct 11, 2023
Quantifying Agent Interaction in Multi-agent Reinforcement Learning for Cost-efficient Generalization

Yuxin Chen, Chen Tang, Ran Tian et al.

Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which an agent is influenced by unseen co-players depends on the agent's policy and the specific scenario. A quantitative examination of this relationship sheds light on effectively training agents for diverse scenarios. In this study, we present the Level of Influence (LoI), a metric quantifying the interaction intensity among agents within a given scenario and environment. We observe that, generally, a more diverse set of co-play agents during training enhances the generalization performance of the ego agent; however, this improvement varies across distinct scenarios and environments. LoI proves effective in predicting these improvement disparities within specific scenarios. Furthermore, we introduce a LoI-guided resource allocation method tailored to train a set of policies for diverse scenarios under a constrained budget. Our results demonstrate that strategic resource allocation based on LoI can achieve higher performance than uniform allocation under the same computation budget.

16.4CVOct 24, 2024Code
PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views

Xin Fei, Wenzhao Zheng, Yueqi Duan et al.

We propose PixelGaussian, an efficient feed-forward framework for learning generalizable 3D Gaussian reconstruction from arbitrary views. Most existing methods rely on uniform pixel-wise Gaussian representations, which learn a fixed number of 3D Gaussians for each view and cannot generalize well to more input views. Differently, our PixelGaussian dynamically adapts both the Gaussian distribution and quantity based on geometric complexity, leading to more efficient representations and significant improvements in reconstruction quality. Specifically, we introduce a Cascade Gaussian Adapter to adjust Gaussian distribution according to local geometry complexity identified by a keypoint scorer. CGA leverages deformable attention in context-aware hypernetworks to guide Gaussian pruning and splitting, ensuring accurate representation in complex regions while reducing redundancy. Furthermore, we design a transformer-based Iterative Gaussian Refiner module that refines Gaussian representations through direct image-Gaussian interactions. Our PixelGaussian can effectively reduce Gaussian redundancy as input views increase. We conduct extensive experiments on the large-scale ACID and RealEstate10K datasets, where our method achieves state-of-the-art performance with good generalization to various numbers of views. Code: https://github.com/Barrybarry-Smith/PixelGaussian.

18.6CVDec 9, 2024Code
Driv3R: Learning Dense 4D Reconstruction for Autonomous Driving

Xin Fei, Wenzhao Zheng, Yueqi Duan et al.

Realtime 4D reconstruction for dynamic scenes remains a crucial challenge for autonomous driving perception. Most existing methods rely on depth estimation through self-supervision or multi-modality sensor fusion. In this paper, we propose Driv3R, a DUSt3R-based framework that directly regresses per-frame point maps from multi-view image sequences. To achieve streaming dense reconstruction, we maintain a memory pool to reason both spatial relationships across sensors and dynamic temporal contexts to enhance multi-view 3D consistency and temporal integration. Furthermore, we employ a 4D flow predictor to identify moving objects within the scene to direct our network focus more on reconstructing these dynamic regions. Finally, we align all per-frame pointmaps consistently to the world coordinate system in an optimization-free manner. We conduct extensive experiments on the large-scale nuScenes dataset to evaluate the effectiveness of our method. Driv3R outperforms previous frameworks in 4D dynamic scene reconstruction, achieving 15x faster inference speed compared to methods requiring global alignment. Code: https://github.com/Barrybarry-Smith/Driv3R.

11.6CVMar 6, 2021Code
A Simple and Efficient Multi-task Network for 3D Object Detection and Road Understanding

Di Feng, Yiyang Zhou, Chenfeng Xu et al.

Detecting dynamic objects and predicting static road information such as drivable areas and ground heights are crucial for safe autonomous driving. Previous works studied each perception task separately, and lacked a collective quantitative analysis. In this work, we show that it is possible to perform all perception tasks via a simple and efficient multi-task network. Our proposed network, LidarMTL, takes raw LiDAR point cloud as inputs, and predicts six perception outputs for 3D object detection and road understanding. The network is based on an encoder-decoder architecture with 3D sparse convolution and deconvolution operations. Extensive experiments verify the proposed method with competitive accuracies compared to state-of-the-art object detectors and other task-specific networks. LidarMTL is also leveraged for online localization. Code and pre-trained model have been made available at https://github.com/frankfengdi/LidarMTL.

11.4ROFeb 26, 2024
PhyGrasp: Generalizing Robotic Grasping with Physics-informed Large Multimodal Models

Dingkun Guo, Yuqi Xiang, Shuqi Zhao et al.

Robotic grasping is a fundamental aspect of robot functionality, defining how robots interact with objects. Despite substantial progress, its generalizability to counter-intuitive or long-tailed scenarios, such as objects with uncommon materials or shapes, remains a challenge. In contrast, humans can easily apply their intuitive physics to grasp skillfully and change grasps efficiently, even for objects they have never seen before. This work delves into infusing such physical commonsense reasoning into robotic manipulation. We introduce PhyGrasp, a multimodal large model that leverages inputs from two modalities: natural language and 3D point clouds, seamlessly integrated through a bridge module. The language modality exhibits robust reasoning capabilities concerning the impacts of diverse physical properties on grasping, while the 3D modality comprehends object shapes and parts. With these two capabilities, PhyGrasp is able to accurately assess the physical properties of object parts and determine optimal grasping poses. Additionally, the model's language comprehension enables human instruction interpretation, generating grasping poses that align with human preferences. To train PhyGrasp, we construct a dataset PhyPartNet with 195K object instances with varying physical properties and human preferences, alongside their corresponding language descriptions. Extensive experiments conducted in the simulation and on the real robots demonstrate that PhyGrasp achieves state-of-the-art performance, particularly in long-tailed cases, e.g., about 10% improvement in success rate over GraspNet. Project page: https://sites.google.com/view/phygrasp

17.4ROMay 2, 2024
NeRFs in Robotics: A Survey

Guangming Wang, Lei Pan, Songyou Peng et al.

Detailed and realistic 3D environment representations have been a long-standing goal in the fields of computer vision and robotics. The recent emergence of neural implicit representations has introduced significant advances to these domains, enabling numerous novel capabilities. Among these, Neural Radiance Fields (NeRFs) have gained considerable attention because of their considerable representational advantages, such as simplified mathematical models, low memory footprint, and continuous scene representations. In addition to computer vision, NeRFs have demonstrated significant potential in robotics. Thus, we present this survey to provide a comprehensive understanding of NeRFs in the field of robotics. By exploring the advantages and limitations of NeRF as well as its current applications and future potential, we aim to provide an overview of this promising area of research. Our survey is divided into two main sections: \textit{Applications of NeRFs in Robotics} and \textit{Advances for NeRFs in Robotics}, from the perspective of how NeRF enters the field of robotics. In the first section, we introduce and analyze some works that have been or could be used in robotics for perception and interaction tasks. In the second section, we show some works related to improving NeRF's own properties, which are essential for deploying NeRFs in robotics. In the discussion section of the review, we summarize the existing challenges and provide valuable future research directions.

17.9RONov 27, 2024
DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation

Zhixuan Liang, Yao Mu, Yixiao Wang et al.

Dexterous manipulation with contact-rich interactions is crucial for advanced robotics. While recent diffusion-based planning approaches show promise for simple manipulation tasks, they often produce unrealistic ghost states (e.g., the object automatically moves without hand contact) or lack adaptability when handling complex sequential interactions. In this work, we introduce DexHandDiff, an interaction-aware diffusion planning framework for adaptive dexterous manipulation. DexHandDiff models joint state-action dynamics through a dual-phase diffusion process which consists of pre-interaction contact alignment and post-contact goal-directed control, enabling goal-adaptive generalizable dexterous manipulation. Additionally, we incorporate dynamics model-based dual guidance and leverage large language models for automated guidance function generation, enhancing generalizability for physical interactions and facilitating diverse goal adaptation through language cues. Experiments on physical interaction tasks such as door opening, pen and block re-orientation, object relocation, and hammer striking demonstrate DexHandDiff's effectiveness on goals outside training distributions, achieving over twice the average success rate (59.2% vs. 29.5%) compared to existing methods. Our framework achieves an average of 70.7% success rate on goal adaptive dexterous tasks, highlighting its robustness and flexibility in contact-rich manipulation.

9.6AIMar 10, 2024
Towards Generalizable and Interpretable Motion Prediction: A Deep Variational Bayes Approach

Juanwu Lu, Wei Zhan, Masayoshi Tomizuka et al.

Estimating the potential behavior of the surrounding human-driven vehicles is crucial for the safety of autonomous vehicles in a mixed traffic flow. Recent state-of-the-art achieved accurate prediction using deep neural networks. However, these end-to-end models are usually black boxes with weak interpretability and generalizability. This paper proposes the Goal-based Neural Variational Agent (GNeVA), an interpretable generative model for motion prediction with robust generalizability to out-of-distribution cases. For interpretability, the model achieves target-driven motion prediction by estimating the spatial distribution of long-term destinations with a variational mixture of Gaussians. We identify a causal structure among maps and agents' histories and derive a variational posterior to enhance generalizability. Experiments on motion prediction datasets validate that the fitted model can be interpretable and generalizable and can achieve comparable performance to state-of-the-art results.

5.2CVFeb 23, 2024
Cohere3D: Exploiting Temporal Coherence for Unsupervised Representation Learning of Vision-based Autonomous Driving

Yichen Xie, Hongge Chen, Gregory P. Meyer et al.

Due to the lack of depth cues in images, multi-frame inputs are important for the success of vision-based perception, prediction, and planning in autonomous driving. Observations from different angles enable the recovery of 3D object states from 2D image inputs if we can identify the same instance in different input frames. However, the dynamic nature of autonomous driving scenes leads to significant changes in the appearance and shape of each instance captured by the camera at different time steps. To this end, we propose a novel contrastive learning algorithm, Cohere3D, to learn coherent instance representations in a long-term input sequence robust to the change in distance and perspective. The learned representation aids in instance-level correspondence across multiple input frames in downstream tasks. In the pretraining stage, the raw point clouds from LiDAR sensors are utilized to construct the long-term temporal correspondence for each instance, which serves as guidance for the extraction of instance-level representation from the vision-based bird's eye-view (BEV) feature map. Cohere3D encourages a consistent representation for the same instance at different frames but distinguishes between representations of different instances. We evaluate our algorithm by finetuning the pretrained model on various downstream perception, prediction, and planning tasks. Results show a notable improvement in both data efficiency and task performance.

8.4CVJun 5, 2025
S2GO: Streaming Sparse Gaussian Occupancy Prediction

Jinhyung Park, Yihan Hu, Chensheng Peng et al. · berkeley

Despite the demonstrated efficiency and performance of sparse query-based representations for perception, state-of-the-art 3D occupancy prediction methods still rely on voxel-based or dense Gaussian-based 3D representations. However, dense representations are slow, and they lack flexibility in capturing the temporal dynamics of driving scenes. Distinct from prior work, we instead summarize the scene into a compact set of 3D queries which are propagated through time in an online, streaming fashion. These queries are then decoded into semantic Gaussians at each timestep. We couple our framework with a denoising rendering objective to guide the queries and their constituent Gaussians in effectively capturing scene geometry. Owing to its efficient, query-based representation, S2GO achieves state-of-the-art performance on the nuScenes and KITTI occupancy benchmarks, outperforming prior art (e.g., GaussianWorld) by 1.5 IoU with 5.9x faster inference.

11.3LGDec 1, 2021
Exploring Social Posterior Collapse in Variational Autoencoder for Interaction Modeling

Chen Tang, Wei Zhan, Masayoshi Tomizuka

Multi-agent behavior modeling and trajectory forecasting are crucial for the safe navigation of autonomous agents in interactive scenarios. Variational Autoencoder (VAE) has been widely applied in multi-agent interaction modeling to generate diverse behavior and learn a low-dimensional representation for interacting systems. However, existing literature did not formally discuss if a VAE-based model can properly encode interaction into its latent space. In this work, we argue that one of the typical formulations of VAEs in multi-agent modeling suffers from an issue we refer to as social posterior collapse, i.e., the model is prone to ignoring historical social context when predicting the future trajectory of an agent. It could cause significant prediction errors and poor generalization performance. We analyze the reason behind this under-explored phenomenon and propose several measures to tackle it. Afterward, we implement the proposed framework and experiment on real-world datasets for multi-agent trajectory prediction. In particular, we propose a novel sparse graph attention message-passing (sparse-GAMP) layer, which helps us detect social posterior collapse in our experiments. In the experiments, we verify that social posterior collapse indeed occurs. Also, the proposed measures are effective in alleviating the issue. As a result, the model attains better generalization performance when historical social context is informative for prediction.

9.2LGNov 9, 2021
Dealing with the Unknown: Pessimistic Offline Reinforcement Learning

Jinning Li, Chen Tang, Masayoshi Tomizuka et al.

Reinforcement Learning (RL) has been shown effective in domains where the agent can learn policies by actively interacting with its operating environment. However, if we change the RL scheme to offline setting where the agent can only update its policy via static datasets, one of the major issues in offline reinforcement learning emerges, i.e. distributional shift. We propose a Pessimistic Offline Reinforcement Learning (PessORL) algorithm to actively lead the agent back to the area where it is familiar by manipulating the value function. We focus on problems caused by out-of-distribution (OOD) states, and deliberately penalize high values at states that are absent in the training dataset, so that the learned pessimistic value function lower bounds the true value anywhere within the state space. We evaluate the PessORL algorithm on various benchmark tasks, where we show that our method gains better performance by explicitly handling OOD states, when compared to those methods merely considering OOD actions.

18.6ROMar 18, 2021Code
You Only Group Once: Efficient Point-Cloud Processing with Token Representation and Relation Inference Module

Chenfeng Xu, Bohan Zhai, Bichen Wu et al.

3D point-cloud-based perception is a challenging but crucial computer vision task. A point-cloud consists of a sparse, unstructured, and unordered set of points. To understand a point-cloud, previous point-based methods, such as PointNet++, extract visual features through hierarchically aggregation of local features. However, such methods have several critical limitations: 1) Such methods require several sampling and grouping operations, which slow down the inference speed. 2) Such methods spend an equal amount of computation on each points in a point-cloud, though many of points are redundant. 3) Such methods aggregate local features together through downsampling, which leads to information loss and hurts the perception performance. To overcome these challenges, we propose a novel, simple, and elegant deep learning model called YOGO (You Only Group Once). Compared with previous methods, YOGO only needs to sample and group a point-cloud once, so it is very efficient. Instead of operating on points, YOGO operates on a small number of tokens, each of which summarizes the point features in a sub-region. This allows us to avoid computing on the redundant points and thus boosts efficiency.Moreover, YOGO preserves point-wise features by projecting token features to point features although the computation is performed on tokens. This avoids information loss and can improve point-wise perception performance. We conduct thorough experiments to demonstrate that YOGO achieves at least 3.0x speedup over point-based baselines while delivering competitive classification and segmentation performance on the ModelNet, ShapeNetParts and S3DIS datasets.

15.6ROMar 1, 2021
Diverse Critical Interaction Generation for Planning and Planner Evaluation

Zhao-Heng Yin, Lingfeng Sun, Liting Sun et al.

Generating diverse and comprehensive interacting agents to evaluate the decision-making modules is essential for the safe and robust planning of autonomous vehicles~(AV). Due to efficiency and safety concerns, most researchers choose to train interactive adversary~(competitive or weakly competitive) agents in simulators and generate test cases to interact with evaluated AVs. However, most existing methods fail to provide both natural and critical interaction behaviors in various traffic scenarios. To tackle this problem, we propose a styled generative model RouteGAN that generates diverse interactions by controlling the vehicles separately with desired styles. By altering its style coefficients, the model can generate trajectories with different safety levels serve as an online planner. Experiments show that our model can generate diverse interactions in various scenarios. We evaluate different planners with our model by testing their collision rate in interaction with RouteGAN planners of multiple critical levels.

17.9ROJan 17, 2021
A Safe Hierarchical Planning Framework for Complex Driving Scenarios based on Reinforcement Learning

Jinning Li, Liting Sun, Jianyu Chen et al.

Autonomous vehicles need to handle various traffic conditions and make safe and efficient decisions and maneuvers. However, on the one hand, a single optimization/sampling-based motion planner cannot efficiently generate safe trajectories in real time, particularly when there are many interactive vehicles near by. On the other hand, end-to-end learning methods cannot assure the safety of the outcomes. To address this challenge, we propose a hierarchical behavior planning framework with a set of low-level safe controllers and a high-level reinforcement learning algorithm (H-CtRL) as a coordinator for the low-level controllers. Safety is guaranteed by the low-level optimization/sampling-based controllers, while the high-level reinforcement learning algorithm makes H-CtRL an adaptive and efficient behavior planner. To train and test our proposed algorithm, we built a simulator that can reproduce traffic scenes using real-world datasets. The proposed H-CtRL is proved to be effective in various realistic simulation scenarios, with satisfying performance in terms of both safety and efficiency.

8.9ROJan 15, 2021
Interaction-Aware Behavior Planning for Autonomous Vehicles Validated with Real Traffic Data

Jinning Li, Liting Sun, Wei Zhan et al.

Autonomous vehicles (AVs) need to interact with other traffic participants who can be either cooperative or aggressive, attentive or inattentive. Such different characteristics can lead to quite different interactive behaviors. Hence, to achieve safe and efficient autonomous driving, AVs need to be aware of such uncertainties when they plan their own behaviors. In this paper, we formulate such a behavior planning problem as a partially observable Markov Decision Process (POMDP) where the cooperativeness of other traffic participants is treated as an unobservable state. Under different cooperativeness levels, we learn the human behavior models from real traffic data via the principle of maximum likelihood. Based on that, the POMDP problem is solved by Monte-Carlo Tree Search. We verify the proposed algorithm in both simulations and real traffic data on a lane change scenario, and the results show that the proposed algorithm can successfully finish the lane changes without collisions.

22.6ROJun 22, 2020
Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Driving

Zheng Wu, Liting Sun, Wei Zhan et al.

In the past decades, we have witnessed significant progress in the domain of autonomous driving. Advanced techniques based on optimization and reinforcement learning (RL) become increasingly powerful at solving the forward problem: given designed reward/cost functions, how should we optimize them and obtain driving policies that interact with the environment safely and efficiently. Such progress has raised another equally important question: \emph{what should we optimize}? Instead of manually specifying the reward functions, it is desired that we can extract what human drivers try to optimize from real traffic data and assign that to autonomous vehicles to enable more naturalistic and transparent interaction between humans and intelligent agents. To address this issue, we present an efficient sampling-based maximum-entropy inverse reinforcement learning (IRL) algorithm in this paper. Different from existing IRL algorithms, by introducing an efficient continuous-domain trajectory sampler, the proposed algorithm can directly learn the reward functions in the continuous domain while considering the uncertainties in demonstrated trajectories from human drivers. We evaluate the proposed algorithm on real driving data, including both non-interactive and interactive scenarios. The experimental results show that the proposed algorithm achieves more accurate prediction performance with faster convergence speed and better generalization compared to other baseline IRL algorithms.

34.4CVApr 3, 2020Code
SqueezeSegV3: Spatially-Adaptive Convolution for Efficient Point-Cloud Segmentation

Chenfeng Xu, Bichen Wu, Zining Wang et al.

LiDAR point-cloud segmentation is an important problem for many applications. For large-scale point cloud segmentation, the \textit{de facto} method is to project a 3D point cloud to get a 2D LiDAR image and use convolutions to process it. Despite the similarity between regular RGB and LiDAR images, we discover that the feature distribution of LiDAR images changes drastically at different image locations. Using standard convolutions to process such LiDAR images is problematic, as convolution filters pick up local features that are only active in specific regions in the image. As a result, the capacity of the network is under-utilized and the segmentation performance decreases. To fix this, we propose Spatially-Adaptive Convolution (SAC) to adopt different filters for different locations according to the input image. SAC can be computed efficiently since it can be implemented as a series of element-wise multiplications, im2col, and standard convolution. It is a general framework such that several previous methods can be seen as special cases of SAC. Using SAC, we build SqueezeSegV3 for LiDAR point-cloud segmentation and outperform all previous published methods by at least 3.7% mIoU on the SemanticKITTI benchmark with comparable inference speed.

9.8CVDec 20, 2019Code
AutoScale: Learning to Scale for Crowd Counting and Localization

Chenfeng Xu, Dingkang Liang, Yongchao Xu et al.

Recent works on crowd counting mainly leverage CNNs to count by regressing density maps, and have achieved great progress. In the density map, each person is represented by a Gaussian blob, and the final count is obtained from the integration of the whole map. However, it is difficult to accurately predict the density map on dense regions. A major issue is that the density map on dense regions usually accumulates density values from a number of nearby Gaussian blobs, yielding different large density values on a small set of pixels. This makes the density map present variant patterns with significant pattern shifts and brings a long-tailed distribution of pixel-wise density values. We propose a simple and effective Learning to Scale (L2S) module, which automatically scales dense regions into reasonable closeness levels (reflecting image-plane distance between neighboring people). L2S directly normalizes the closeness in different patches such that it dynamically separates the overlapped blobs, decomposes the accumulated values in the ground-truth density map, and thus alleviates the pattern shifts and long-tailed distribution of density values. This helps the model to better learn the density map. We also explore the effectiveness of L2S in localizing people by finding the local minima of the quantized distance (w.r.t. person location map). To the best of our knowledge, such a localization method is also novel in localization-based crowd counting. We further introduce a customized dynamic cross-entropy loss, significantly improving the localization-based model optimization. Extensive experiments demonstrate that the proposed framework termed AutoScale improves upon some state-of-the-art methods in both regression and localization benchmarks on three crowded datasets and achieves very competitive performance on two sparse datasets.

1.9ROOct 22, 2019
Multiple criteria decision-making for lane-change model

Ao Li, Liting Sun, Wei Zhan et al.

Simulation has long been an essential part of testing autonomous driving systems, but only recently has simulation been useful for building and training self-driving vehicles. Vehicle behavioural models are necessary to simulate the interactions between robot cars. This paper proposed a new method to formalize the lane-changing model in urban driving scenarios. We define human incentives from different perspectives, speed incentive, route change incentive, comfort incentive and courtesy incentive etc. We applied a decision-theoretical tool, called Multi-Criteria Decision Making (MCDM) to take these incentive policies into account. The strategy of combination is according to different driving style which varies for each driving. Thus a lane-changing decision selection algorithm is proposed. Not only our method allows for varying the motivation of lane-changing from the purely egoistic desire to a more courtesy concern, but also they can mimic drivers' state, inattentive or concentrate, which influences their driving Behaviour. We define some cost functions and calibrate the parameters with different scenarios of traffic data. Distinguishing driving styles are used to aggregate decision-makers' assessments about various criteria weightings to obtain the action drivers desire most. Our result demonstrates the proposed method can produce varied lane-changing behaviour. Unlike other lane-changing models based on artificial intelligence methods, our model has more flexible controllability.

41.1ROSep 30, 2019
INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps

Wei Zhan, Liting Sun, Di Wang et al.

Behavior-related research areas such as motion prediction/planning, representation/imitation learning, behavior modeling/generation, and algorithm testing, require support from high-quality motion datasets containing interactive driving scenarios with different driving cultures. In this paper, we present an INTERnational, Adversarial and Cooperative moTION dataset (INTERACTION dataset) in interactive driving scenarios with semantic maps. Five features of the dataset are highlighted. 1) The interactive driving scenarios are diverse, including urban/highway/ramp merging and lane changes, roundabouts with yield/stop signs, signalized intersections, intersections with one/two/all-way stops, etc. 2) Motion data from different countries and different continents are collected so that driving preferences and styles in different cultures are naturally included. 3) The driving behavior is highly interactive and complex with adversarial and cooperative motions of various traffic participants. Highly complex behavior such as negotiations, aggressive/irrational decisions and traffic rule violations are densely contained in the dataset, while regular behavior can also be found from cautious car-following, stop, left/right/U-turn to rational lane-change and cycling and pedestrian crossing, etc. 4) The levels of criticality span wide, from regular safe operations to dangerous, near-collision maneuvers. Real collision, although relatively slight, is also included. 5) Maps with complete semantic information are provided with physical layers, reference lines, lanelet connections and traffic rules. The data is recorded from drones and traffic cameras. Statistics of the dataset in terms of number of entities and interaction density are also provided, along with some utilization examples in a variety of behavior-related research areas. The dataset can be downloaded via https://interaction-dataset.com.

10.1ROAug 23, 2019
Generic Tracking and Probabilistic Prediction Framework and Its Application in Autonomous Driving

Jiachen Li, Wei Zhan, Yeping Hu et al.

Accurately tracking and predicting behaviors of surrounding objects are key prerequisites for intelligent systems such as autonomous vehicles to achieve safe and high-quality decision making and motion planning. However, there still remain challenges for multi-target tracking due to object number fluctuation and occlusion. To overcome these challenges, we propose a constrained mixture sequential Monte Carlo (CMSMC) method in which a mixture representation is incorporated in the estimated posterior distribution to maintain multi-modality. Multiple targets can be tracked simultaneously within a unified framework without explicit data association between observations and tracking targets. The framework can incorporate an arbitrary prediction model as the implicit proposal distribution of the CMSMC method. An example in this paper is a learning-based model for hierarchical time-series prediction, which consists of a behavior recognition module and a state evolution module. Both modules in the proposed model are generic and flexible so as to be applied to a class of time-series prediction problems where behaviors can be separated into different levels. Finally, the proposed framework is applied to a numerical case study as well as a task of on-road vehicle tracking, behavior recognition, and prediction in highway scenarios. Instead of only focusing on forecasting trajectory of a single entity, we jointly predict continuous motions for interactive entities simultaneously. The proposed approaches are evaluated from multiple aspects, which demonstrate great potential for intelligent vehicular systems and traffic surveillance systems.

14.5AIJul 19, 2019
Interpretable Modelling of Driving Behaviors in Interactive Driving Scenarios based on Cumulative Prospect Theory

Liting Sun, Wei Zhan, Yeping Hu et al.

Understanding human driving behavior is important for autonomous vehicles. In this paper, we propose an interpretable human behavior model in interactive driving scenarios based on the cumulative prospect theory (CPT). As a non-expected utility theory, CPT can well explain some systematically biased or ``irrational'' behavior/decisions of human that cannot be explained by the expected utility theory. Hence, the goal of this work is to formulate the human drivers' behavior generation model with CPT so that some ``irrational'' behavior or decisions of human can be better captured and predicted. Towards such a goal, we first develop a CPT-driven decision-making model focusing on driving scenarios with two interacting agents. A hierarchical learning algorithm is proposed afterward to learn the utility function, the value function, and the decision weighting function in the CPT model. A case study for roundabout merging is also provided as verification. With real driving data, the prediction performances of three different models are compared: a predefined model based on time-to-collision (TTC), a learning-based model based on neural networks, and the proposed CPT-based model. The results show that the proposed model outperforms the TTC model and achieves similar performance as the learning-based model with much less training data and better interpretability.

19.2ROMay 2, 2019
Behavior Planning of Autonomous Cars with Social Perception

Liting Sun, Wei Zhan, Ching-Yao Chan et al.

Autonomous cars have to navigate in dynamic environment which can be full of uncertainties. The uncertainties can come either from sensor limitations such as occlusions and limited sensor range, or from probabilistic prediction of other road participants, or from unknown social behavior in a new area. To safely and efficiently drive in the presence of these uncertainties, the decision-making and planning modules of autonomous cars should intelligently utilize all available information and appropriately tackle the uncertainties so that proper driving strategies can be generated. In this paper, we propose a social perception scheme which treats all road participants as distributed sensors in a sensor network. By observing the individual behaviors as well as the group behaviors, uncertainties of the three types can be updated uniformly in a belief space. The updated beliefs from the social perception are then explicitly incorporated into a probabilistic planning framework based on Model Predictive Control (MPC). The cost function of the MPC is learned via inverse reinforcement learning (IRL). Such an integrated probabilistic planning module with socially enhanced perception enables the autonomous vehicles to generate behaviors which are defensive but not overly conservative, and socially compatible. The effectiveness of the proposed framework is verified in simulation on an representative scenario with sensor occlusions.

11.1LGMar 22, 2019
Multi-modal Probabilistic Prediction of Interactive Behavior via an Interpretable Model

Yeping Hu, Wei Zhan, Liting Sun et al.

For autonomous agents to successfully operate in real world, the ability to anticipate future motions of surrounding entities in the scene can greatly enhance their safety levels since potentially dangerous situations could be avoided in advance. While impressive results have been shown on predicting each agent's behavior independently, we argue that it is not valid to consider road entities individually since transitions of vehicle states are highly coupled. Moreover, as the predicted horizon becomes longer, modeling prediction uncertainties and multi-modal distributions over future sequences will turn into a more challenging task. In this paper, we address this challenge by presenting a multi-modal probabilistic prediction approach. The proposed method is based on a generative model and is capable of jointly predicting sequential motions of each pair of interacting agents. Most importantly, our model is interpretable, which can explain the underneath logic as well as obtain more reliability to use in real applications. A complicate real-world roundabout scenario is utilized to implement and examine the proposed method.

6.3CVSep 20, 2018
Generic Vehicle Tracking Framework Capable of Handling Occlusions Based on Modified Mixture Particle Filter

Jiachen Li, Wei Zhan, Masayoshi Tomizuka

Accurate and robust tracking of surrounding road participants plays an important role in autonomous driving. However, there is usually no prior knowledge of the number of tracking targets due to object emergence, object disappearance and false alarms. To overcome this challenge, we propose a generic vehicle tracking framework based on modified mixture particle filter, which can make the number of tracking targets adaptive to real-time observations and track all the vehicles within sensor range simultaneously in a uniform architecture without explicit data association. Each object corresponds to a mixture component whose distribution is non-parametric and approximated by particle hypotheses. Most tracking approaches employ vehicle kinematic models as the prediction model. However, it is hard for these models to make proper predictions when sensor measurements are lost or become low quality due to partial or complete occlusions. Moreover, these models are incapable of forecasting sudden maneuvers. To address these problems, we propose to incorporate learning-based behavioral models instead of pure vehicle kinematic models to realize prediction in the prior update of recursive Bayesian state estimation. Two typical driving scenarios including lane keeping and lane change are demonstrated to verify the effectiveness and accuracy of the proposed framework as well as the advantages of employing learning-based models.

5.6AISep 9, 2018
Generic Probabilistic Interactive Situation Recognition and Prediction: From Virtual to Real

Jiachen Li, Hengbo Ma, Wei Zhan et al.

Accurate and robust recognition and prediction of traffic situation plays an important role in autonomous driving, which is a prerequisite for risk assessment and effective decision making. Although there exist a lot of works dealing with modeling driver behavior of a single object, it remains a challenge to make predictions for multiple highly interactive agents that react to each other simultaneously. In this work, we propose a generic probabilistic hierarchical recognition and prediction framework which employs a two-layer Hidden Markov Model (TLHMM) to obtain the distribution of potential situations and a learning-based dynamic scene evolution model to sample a group of future trajectories. Instead of predicting motions of a single entity, we propose to get the joint distribution by modeling multiple interactive agents as a whole system. Moreover, due to the decoupling property of the layered structure, our model is suitable for knowledge transfer from simulation to real world applications as well as among different traffic scenarios, which can reduce the computational efforts of training and the demand for a large data amount. A case study of highway ramp merging scenario is demonstrated to verify the effectiveness and accuracy of the proposed framework.

17.1ROAug 8, 2018
Courteous Autonomous Cars

Liting Sun, Wei Zhan, Masayoshi Tomizuka et al.

Typically, autonomous cars optimize for a combination of safety, efficiency, and driving quality. But as we get better at this optimization, we start seeing behavior go from too conservative to too aggressive. The car's behavior exposes the incentives we provide in its cost function. In this work, we argue for cars that are not optimizing a purely selfish cost, but also try to be courteous to other interactive drivers. We formalize courtesy as a term in the objective that measures the increase in another driver's cost induced by the autonomous car's behavior. Such a courtesy term enables the robot car to be aware of possible irrationality of the human behavior, and plan accordingly. We analyze the effect of courtesy in a variety of scenarios. We find, for example, that courteous robot cars leave more space when merging in front of a human driver. Moreover, we find that such a courtesy term can help explain real human driver behavior on the NGSIM dataset.

10.4CVNov 17, 2017
Fusing Bird View LIDAR Point Cloud and Front View Camera Image for Deep Object Detection

Zining Wang, Wei Zhan, Masayoshi Tomizuka

We propose a new method for fusing a LIDAR point cloud and camera-captured images in the deep convolutional neural network (CNN). The proposed method constructs a new layer called non-homogeneous pooling layer to transform features between bird view map and front view map. The sparse LIDAR point cloud is used to construct the mapping between the two maps. The pooling layer allows efficient fusion of the bird view and front view features at any stage of the network. This is favorable for the 3D-object detection using camera-LIDAR fusion in autonomous driving scenarios. A corresponding deep CNN is designed and tested on the KITTI bird view object detection dataset, which produces 3D bounding boxes from the bird view map. The fusion method shows particular benefit for detection of pedestrians in the bird view compared to other fusion-based object detection networks.

23.3AIJul 9, 2017
A Fast Integrated Planning and Control Framework for Autonomous Driving via Imitation Learning

Liting Sun, Cheng Peng, Wei Zhan et al.

For safe and efficient planning and control in autonomous driving, we need a driving policy which can achieve desirable driving quality in long-term horizon with guaranteed safety and feasibility. Optimization-based approaches, such as Model Predictive Control (MPC), can provide such optimal policies, but their computational complexity is generally unacceptable for real-time implementation. To address this problem, we propose a fast integrated planning and control framework that combines learning- and optimization-based approaches in a two-layer hierarchical structure. The first layer, defined as the "policy layer", is established by a neural network which learns the long-term optimal driving policy generated by MPC. The second layer, called the "execution layer", is a short-term optimization-based controller that tracks the reference trajecotries given by the "policy layer" with guaranteed short-term safety and feasibility. Moreover, with efficient and highly-representative features, a small-size neural network is sufficient in the "policy layer" to handle many complicated driving scenarios. This renders online imitation learning with Dataset Aggregation (DAgger) so that the performance of the "policy layer" can be improved rapidly and continuously online. Several exampled driving scenarios are demonstrated to verify the effectiveness and efficiency of the proposed framework.