Zhenya Yang

CV
h-index14
6papers
19citations
Novelty55%
AI Score52

6 Papers

CVJul 1, 2025Code
LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing

Zhenya Yang, Bingchen Gong, Kai Chen

Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate aliasing. However, these methods are not sensitive to the sampling rate, often resulting in under-filtering and over-smoothing renderings. To address this limitation, we propose LOD-GS, a Level-of-Detail-sensitive filtering framework for Gaussian Splatting, which dynamically predicts the optimal filtering strength for each 3D Gaussian primitive. Specifically, we introduce a set of basis functions to each Gaussian, which take the sampling rate as input to model appearance variations, enabling sampling-rate-sensitive filtering. These basis function parameters are jointly optimized with the 3D Gaussian in an end-to-end manner. The sampling rate is influenced by both focal length and camera distance. However, existing methods and datasets rely solely on down-sampling to simulate focal length changes for anti-aliasing evaluation, overlooking the impact of camera distance. To enable a more comprehensive assessment, we introduce a new synthetic dataset featuring objects rendered at varying camera distances. Extensive experiments on both public datasets and our newly collected dataset demonstrate that our method achieves SOTA rendering quality while effectively eliminating aliasing. The code and dataset have been open-sourced.

93.5ROMar 19
FASTER: Rethinking Real-Time Flow VLAs

Yuxiang Lu, Zhe Liu, Xianzhe Fan et al.

Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $π_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.

ROMay 2, 2024
SimEndoGS: Efficient Data-driven Scene Simulation using Robotic Surgery Videos via Physics-embedded 3D Gaussians

Zhenya Yang, Kai Chen, Yonghao Long et al.

Surgical scene simulation plays a crucial role in surgical education and simulator-based robot learning. Traditional approaches for creating these environments with surgical scene involve a labor-intensive process where designers hand-craft tissues models with textures and geometries for soft body simulations. This manual approach is not only time-consuming but also limited in the scalability and realism. In contrast, data-driven simulation offers a compelling alternative. It has the potential to automatically reconstruct 3D surgical scenes from real-world surgical video data, followed by the application of soft body physics. This area, however, is relatively uncharted. In our research, we introduce 3D Gaussian as a learnable representation for surgical scene, which is learned from stereo endoscopic video. To prevent over-fitting and ensure the geometrical correctness of these scenes, we incorporate depth supervision and anisotropy regularization into the Gaussian learning process. Furthermore, we apply the Material Point Method, which is integrated with physical properties, to the 3D Gaussians to achieve realistic scene deformations. Our method was evaluated on our collected in-house and public surgical videos datasets. Results show that it can reconstruct and simulate surgical scenes from endoscopic videos efficiently-taking only a few minutes to reconstruct the surgical scene-and produce both visually and physically plausible deformations at a speed approaching real-time. The results demonstrate great potential of our proposed method to enhance the efficiency and variety of simulations available for surgical education and robot learning.

CVDec 14, 2025
GenieDrive: Towards Physics-Aware Driving World Model with 4D Occupancy Guided Video Generation

Zhenya Yang, Zhe Liu, Yuxiang Lu et al.

Physics-aware driving world model is essential for drive planning, out-of-distribution data synthesis, and closed-loop evaluation. However, existing methods often rely on a single diffusion model to directly map driving actions to videos, which makes learning difficult and leads to physically inconsistent outputs. To overcome these challenges, we propose GenieDrive, a novel framework designed for physics-aware driving video generation. Our approach starts by generating 4D occupancy, which serves as a physics-informed foundation for subsequent video generation. 4D occupancy contains rich physical information, including high-resolution 3D structures and dynamics. To facilitate effective compression of such high-resolution occupancy, we propose a VAE that encodes occupancy into a latent tri-plane representation, reducing the latent size to only 58% of that used in previous methods. We further introduce Mutual Control Attention (MCA) to accurately model the influence of control on occupancy evolution, and we jointly train the VAE and the subsequent prediction module in an end-to-end manner to maximize forecasting accuracy. Together, these designs yield a 7.2% improvement in forecasting mIoU at an inference speed of 41 FPS, while using only 3.47 M parameters. Additionally, a Normalized Multi-View Attention is introduced in the video generation model to generate multi-view driving videos with guidance from our 4D occupancy, significantly improving video quality with a 20.7% reduction in FVD. Experiments demonstrate that GenieDrive enables highly controllable, multi-view consistent, and physics-aware driving video generation.

CVSep 21, 2025
Efficient 3D Scene Reconstruction and Simulation from Sparse Endoscopic Views

Zhenya Yang

Surgical simulation is essential for medical training, enabling practitioners to develop crucial skills in a risk-free environment while improving patient safety and surgical outcomes. However, conventional methods for building simulation environments are cumbersome, time-consuming, and difficult to scale, often resulting in poor details and unrealistic simulations. In this paper, we propose a Gaussian Splatting-based framework to directly reconstruct interactive surgical scenes from endoscopic data while ensuring efficiency, rendering quality, and realism. A key challenge in this data-driven simulation paradigm is the restricted movement of endoscopic cameras, which limits viewpoint diversity. As a result, the Gaussian Splatting representation overfits specific perspectives, leading to reduced geometric accuracy. To address this issue, we introduce a novel virtual camera-based regularization method that adaptively samples virtual viewpoints around the scene and incorporates them into the optimization process to mitigate overfitting. An effective depth-based regularization is applied to both real and virtual views to further refine the scene geometry. To enable fast deformation simulation, we propose a sparse control node-based Material Point Method, which integrates physical properties into the reconstructed scene while significantly reducing computational costs. Experimental results on representative surgical data demonstrate that our method can efficiently reconstruct and simulate surgical scenes from sparse endoscopic views. Notably, our method takes only a few minutes to reconstruct the surgical scene and is able to produce physically plausible deformations in real-time with user-defined interactions.

CVJul 9, 2025
ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Data

Chengkun Li, Yuqi Tong, Kai Chen et al.

The visualization of volumetric medical data is crucial for enhancing diagnostic accuracy and improving surgical planning and education. Cinematic rendering techniques significantly enrich this process by providing high-quality visualizations that convey intricate anatomical details, thereby facilitating better understanding and decision-making in medical contexts. However, the high computing cost and low rendering speed limit the requirement of interactive visualization in practical applications. In this paper, we introduce ClipGS, an innovative Gaussian splatting framework with the clipping plane supported, for interactive cinematic visualization of volumetric medical data. To address the challenges posed by dynamic interactions, we propose a learnable truncation scheme that automatically adjusts the visibility of Gaussian primitives in response to the clipping plane. Besides, we also design an adaptive adjustment model to dynamically adjust the deformation of Gaussians and refine the rendering performance. We validate our method on five volumetric medical data (including CT and anatomical slice data), and reach an average 36.635 PSNR rendering quality with 156 FPS and 16.1 MB model size, outperforming state-of-the-art methods in rendering quality and efficiency.