Andrew Solis

h-index3
2papers
43citations

2 Papers

2.3GRJun 25, 2022
Minority Report: A Graph Network Oracle for In Situ Visualization

Krishna Kumar, Paul Navrátil, Andrew Solis et al.

In situ visualization techniques are hampered by a lack of foresight: crucial simulation phenomena can be missed due to a poor sampling rate or insufficient detail at critical timesteps. Keeping a human in the loop is impractical, and defining statistical triggers can be difficult. This paper demonstrates the potential for using a machine-learning-based simulation surrogate as an oracle to identify expected critical regions of a large-scale simulation. These critical regions are used to drive the in situ analysis, providing greater data fidelity and analysis resolution with an equivalent I/O budget to a traditional in situ framework. We develop a distributed asynchronous in situ visualization by integrating TACC Galaxy with CB-Geo MPM for material point simulation of granular flows. We employ a PyTorch-based 3D Graph Network Simulator (GNS) trained on granular flow problems as an oracle to predict the dynamics of granular flows. Critical regions of interests are manually tagged in GNS for in situ rendering in MPM.

10.7HCJul 30, 2019
Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations

Seth Johnson, Francesca Samsel, Gregory Abram et al.

We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines, textures, and forms created using traditional physical media or found in nature. A theory and process for ABR is presented to address three current needs: (i) designing better visualizations by making it possible for non-programmers to rapidly design and critique many alternative data-to-visual mappings; (ii) expanding the visual vocabulary used in scientific visualizations to depict increasingly complex multivariate data; (iii) bringing a more engaging, natural, and human-relatable handcrafted aesthetic to data visualization. New tools and algorithms to support ABR include front-end applets for constructing artifact-based colormaps, optimizing 3D scanned meshes for use in data visualization, and synthesizing textures from artifacts. These are complemented by an interactive rendering engine with custom algorithms and interfaces that demonstrate multiple new visual styles for depicting point, line, surface, and volume data. A within-the-research-team design study provides early evidence of the shift in visualization design processes that ABR is believed to enable when compared to traditional scientific visualization systems. Qualitative user feedback on applications to climate science and brain imaging support the utility of ABR for scientific discovery and public communication.