Elena Garces

CV
h-index32
21papers
456citations
Novelty53%
AI Score51

21 Papers

CVApr 13, 2023
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images

Carlos Rodriguez-Pardo, Melania Prieto-Martin, Dan Casas et al.

We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a fundamental step for many interactive design and engineering applications. As opposed to existing capture methods, which typically require expensive setups, video sequences, or manual intervention, our solution can capture at scale, is agnostic to the optical appearance of the textile, and facilitates fabric arrangement by non-expert operators. To this end, we propose a sim-to-real strategy to train a learning-based framework that can take as input one or multiple images and outputs a full set of mechanical parameters. Thanks to carefully designed data augmentation and transfer learning protocols, our solution generalizes to real images despite being trained only on synthetic data, hence successfully closing the sim-to-real loop.Key in our work is to demonstrate that evaluating the regression accuracy based on the similarity at parameter space leads to an inaccurate distances that do not match the human perception. To overcome this, we propose a novel metric for fabric drape similarity that operates on the image domain instead on the parameter space, allowing us to evaluate our estimation within the context of a similarity rank. We show that out metric correlates with human judgments about the perception of drape similarity, and that our model predictions produce perceptually accurate results compared to the ground truth parameters.

CVJul 3, 2023
NeuBTF: Neural fields for BTF encoding and transfer

Carlos Rodriguez-Pardo, Konstantinos Kazatzis, Jorge Lopez-Moreno et al.

Neural material representations are becoming a popular way to represent materials for rendering. They are more expressive than analytic models and occupy less memory than tabulated BTFs. However, existing neural materials are immutable, meaning that their output for a certain query of UVs, camera, and light vector is fixed once they are trained. While this is practical when there is no need to edit the material, it can become very limiting when the fragment of the material used for training is too small or not tileable, which frequently happens when the material has been captured with a gonioreflectometer. In this paper, we propose a novel neural material representation which jointly tackles the problems of BTF compression, tiling, and extrapolation. At test time, our method uses a guidance image as input to condition the neural BTF to the structural features of this input image. Then, the neural BTF can be queried as a regular BTF using UVs, camera, and light vectors. Every component in our framework is purposefully designed to maximize BTF encoding quality at minimal parameter count and computational complexity, achieving competitive compression rates compared with previous work. We demonstrate the results of our method on a variety of synthetic and captured materials, showing its generality and capacity to learn to represent many optical properties.

CVNov 14, 2025
Φeat: Physically-Grounded Feature Representation

Giuseppe Vecchio, Adrien Kaiser, Rouffet Romain et al.

Foundation models have emerged as effective backbones for many vision tasks. However, current self-supervised features entangle high-level semantics with low-level physical factors, such as geometry and illumination, hindering their use in tasks requiring explicit physical reasoning. In this paper, we introduce $Φ$eat, a novel physically-grounded visual backbone that encourages a representation sensitive to material identity, including reflectance cues and geometric mesostructure. Our key idea is to employ a pretraining strategy that contrasts spatial crops and physical augmentations of the same material under varying shapes and lighting conditions. While similar data have been used in high-end supervised tasks such as intrinsic decomposition or material estimation, we demonstrate that a pure self-supervised training strategy, without explicit labels, already provides a strong prior for tasks requiring robust features invariant to external physical factors. We evaluate the learned representations through feature similarity analysis and material selection, showing that $Φ$eat captures physically-grounded structure beyond semantic grouping. These findings highlight the promise of unsupervised physical feature learning as a foundation for physics-aware perception in vision and graphics. These findings highlight the promise of unsupervised physical feature learning as a foundation for physics-aware perception in vision and graphics.

CVFeb 25
AutoSew: A Geometric Approach to Stitching Prediction with Graph Neural Networks

Pablo Ríos-Navarro, Elena Garces, Jorge Lopez-Moreno

Automating garment assembly from sewing patterns remains a significant challenge due to the lack of standardized annotation protocols and the frequent absence of semantic cues. Existing methods often rely on panel labels or handcrafted heuristics, which limit their applicability to real-world, non-conforming patterns. We present AutoSew, a fully automatic, geometry-based approach for predicting stitch correspondences directly from 2D pattern contours. AutoSew formulates the problem as a graph matching task, leveraging a Graph Neural Network to capture local and global geometric context, and employing a differentiable optimal transport solver to infer stitching relationships-including multi-edge connections. To support this task, we update the GarmentCodeData dataset modifying over 18k patterns with realistic multi-edge annotations, reflecting industrial assembly scenarios. AutoSew achieves 96% F1-score and successfully assembles 73.3% of test garments without error, outperforming existing methods while relying solely on geometric input. Our results demonstrate that geometry alone can robustly guide stitching prediction, enabling scalable garment assembly without manual input.

CVMar 3
VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats

Alessio Mazzucchelli, Ivan Ojeda-Martin, Fernando Rivas-Manzaneque et al.

3D Gaussian Splatting (3DGS) has recently transformed the fields of novel view synthesis and 3D reconstruction due to its ability to accurately model complex 3D scenes and its unprecedented rendering performance. However, a significant challenge persists: the absence of an efficient and photorealistic method for editing the appearance of the scene's content. In this paper we introduce VIRGi, a novel approach for rapidly editing the color of scenes modeled by 3DGS while preserving view-dependent effects such as specular highlights. Key to our method are a novel architecture that separates color into diffuse and view-dependent components, and a multi-view training strategy that integrates image patches from multiple viewpoints. Improving over the conventional single-view batch training, our 3DGS representation provides more accurate reconstruction and serves as a solid representation for the recoloring task. For 3DGS recoloring, we then introduce a rapid scheme requiring only one manually edited image of the scene from the end-user. By fine-tuning the weights of a single MLP, alongside a module for single-shot segmentation of the editable area, the color edits are seamlessly propagated to the entire scene in just two seconds, facilitating real-time interaction and providing control over the strength of the view-dependent effects. An exhaustive validation on diverse datasets demonstrates significant quantitative and qualitative advancements over competitors based on Neural Radiance Fields representations.

GRFeb 20, 2025
Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner

Carlos Rodriguez-Pardo, David Pascual-Hernandez, Javier Rodriguez-Vazquez et al.

Flatbed scanners have emerged as promising devices for high-resolution, single-image material capture. However, existing approaches assume very specific conditions, such as uniform diffuse illumination, which are only available in certain high-end devices, hindering their scalability and cost. In contrast, in this work, we introduce a method inspired by intrinsic image decomposition, which accurately removes both shading and specularity, effectively allowing captures with any flatbed scanner. Further, we extend previous work on single-image material reflectance capture with the estimation of opacity and transmittance, critical components of full material appearance (SVBSDF), improving the results for any material captured with a flatbed scanner, at a very high resolution and accuracy

CVMar 24, 2025
DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation

Raquel Vidaurre, Elena Garces, Dan Casas

We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model. In contrast to existing methods, typically based on fully connected networks, graph neural networks, or generative adversarial networks, which have difficulties to cope with parametric garments with fine wrinkle detail, our approach is able to synthesize high-quality 3D animations for a wide variety of garments and body shapes, while being agnostic to the garment mesh topology. Our key idea is to represent 3D garment deformations as a 2D layout-consistent texture that encodes 3D offsets with respect to a parametric garment template. Using this representation, we encode a large dataset of garments simulated in various motions and shapes and train a novel conditional diffusion model that is able to synthesize high-quality pose-shape-and-design dependent 3D garment deformations. Since our model is generative, we can synthesize various plausible deformations for a given target pose, shape, and design. Additionally, we show that we can further condition our model using an existing garment state, which enables the generation of temporally coherent sequences.

GRJun 10, 2025
Fine-Grained Spatially Varying Material Selection in Images

Julia Guerrero-Viu, Michael Fischer, Iliyan Georgiev et al.

Selection is the first step in many image editing processes, enabling faster and simpler modifications of all pixels sharing a common modality. In this work, we present a method for material selection in images, robust to lighting and reflectance variations, which can be used for downstream editing tasks. We rely on vision transformer (ViT) models and leverage their features for selection, proposing a multi-resolution processing strategy that yields finer and more stable selection results than prior methods. Furthermore, we enable selection at two levels: texture and subtexture, leveraging a new two-level material selection (DuMaS) dataset which includes dense annotations for over 800,000 synthetic images, both on the texture and subtexture levels.

CVMar 19, 2024
TexTile: A Differentiable Metric for Texture Tileability

Carlos Rodriguez-Pardo, Dan Casas, Elena Garces et al.

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture synthesis focus on general texture quality, but lack explicit analysis of the intrinsic repeatability properties of a texture. In contrast, our TexTile metric effectively evaluates the tileable properties of a texture, opening the door to more informed synthesis and analysis of tileable textures. Under the hood, TexTile is formulated as a binary classifier carefully built from a large dataset of textures of different styles, semantics, regularities, and human annotations.Key to our method is a set of architectural modifications to baseline pre-train image classifiers to overcome their shortcomings at measuring tileability, along with a custom data augmentation and training regime aimed at increasing robustness and accuracy. We demonstrate that TexTile can be plugged into different state-of-the-art texture synthesis methods, including diffusion-based strategies, and generate tileable textures while keeping or even improving the overall texture quality. Furthermore, we show that TexTile can objectively evaluate any tileable texture synthesis method, whereas the current mix of existing metrics produces uncorrelated scores which heavily hinders progress in the field.

CVMay 25, 2023
UMat: Uncertainty-Aware Single Image High Resolution Material Capture

Carlos Rodriguez-Pardo, Henar Dominguez-Elvira, David Pascual-Hernandez et al.

We propose a learning-based method to recover normals, specularity, and roughness from a single diffuse image of a material, using microgeometry appearance as our primary cue. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. In contrast, in this work, we propose a novel capture approach that leverages a generative network with attention and a U-Net discriminator, which shows outstanding performance integrating global information at reduced computational complexity. We showcase the performance of our method with a real dataset of digitized textile materials and show that a commodity flatbed scanner can produce the type of diffuse illumination required as input to our method. Additionally, because the problem might be illposed -- more than a single diffuse image might be needed to disambiguate the specular reflection -- or because the training dataset is not representative enough of the real distribution, we propose a novel framework to quantify the model's confidence about its prediction at test time. Our method is the first one to deal with the problem of modeling uncertainty in material digitization, increasing the trustworthiness of the process and enabling more intelligent strategies for dataset creation, as we demonstrate with an active learning experiment.

CVJan 13, 2022
SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps

Carlos Rodriguez-Pardo, Elena Garces

We present SeamlessGAN, a method capable of automatically generating tileable texture maps from a single input exemplar. In contrast to most existing methods, focused solely on solving the synthesis problem, our work tackles both problems, synthesis and tileability, simultaneously. Our key idea is to realize that tiling a latent space within a generative network trained using adversarial expansion techniques produces outputs with continuity at the seam intersection that can be then be turned into tileable images by cropping the central area. Since not every value of the latent space is valid to produce high-quality outputs, we leverage the discriminator as a perceptual error metric capable of identifying artifact-free textures during a sampling process. Further, in contrast to previous work on deep texture synthesis, our model is designed and optimized to work with multi-layered texture representations, enabling textures composed of multiple maps such as albedo, normals, etc. We extensively test our design choices for the network architecture, loss function and sampling parameters. We show qualitatively and quantitatively that our approach outperforms previous methods and works for textures of different types.

CVDec 7, 2021
A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond

Elena Garces, Carlos Rodriguez-Pardo, Dan Casas et al.

Intrinsic imaging or intrinsic image decomposition has traditionally been described as the problem of decomposing an image into two layers: a reflectance, the albedo invariant color of the material; and a shading, produced by the interaction between light and geometry. Deep learning techniques have been broadly applied in recent years to increase the accuracy of those separations. In this survey, we overview those results in context of well-known intrinsic image data sets and relevant metrics used in the literature, discussing their suitability to predict a desirable intrinsic image decomposition. Although the Lambertian assumption is still a foundational basis for many methods, we show that there is increasing awareness on the potential of more sophisticated physically-principled components of the image formation process, that is, optically accurate material models and geometry, and more complete inverse light transport estimations. We classify these methods in terms of the type of decomposition, considering the priors and models used, as well as the learning architecture and methodology driving the decomposition process. We also provide insights about future directions for research, given the recent advances in neural, inverse and differentiable rendering techniques.

CVDec 5, 2021
Neural Photometry-guided Visual Attribute Transfer

Carlos Rodriguez-Pardo, Elena Garces

We present a deep learning-based method for propagating spatially-varying visual material attributes (e.g. texture maps or image stylizations) to larger samples of the same or similar materials. For training, we leverage images of the material taken under multiple illuminations and a dedicated data augmentation policy, making the transfer robust to novel illumination conditions and affine deformations. Our model relies on a supervised image-to-image translation framework and is agnostic to the transferred domain; we showcase a semantic segmentation, a normal map, and a stylization. Following an image analogies approach, the method only requires the training data to contain the same visual structures as the input guidance. Our approach works at interactive rates, making it suitable for material edit applications. We thoroughly evaluate our learning methodology in a controlled setup providing quantitative measures of performance. Last, we demonstrate that training the model on a single material is enough to generalize to materials of the same type without the need for massive datasets.

CVSep 9, 2020
Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On

Raquel Vidaurre, Igor Santesteban, Elena Garces et al.

We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a specific garment or mesh topology, our fully convolutional model can cope with a large family of garments, represented as parametric predefined 2D panels with arbitrary mesh topology, including long dresses, shirts, and tight tops. Under the hood, our novel geometric deep learning approach learns to drape 3D garments by decoupling the three different sources of deformations that condition the fit of clothing: garment type, target body shape, and material. Specifically, we first learn a regressor that predicts the 3D drape of the input parametric garment when worn by a mean body shape. Then, after a mesh topology optimization step where we generate a sufficient level of detail for the input garment type, we further deform the mesh to reproduce deformations caused by the target body shape. Finally, we predict fine-scale details such as wrinkles that depend mostly on the garment material. We qualitatively and quantitatively demonstrate that our fully convolutional approach outperforms existing methods in terms of generalization capabilities and memory requirements, and therefore it opens the door to more general learning-based models for virtual try-on applications.

CVApr 1, 2020
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans

Igor Santesteban, Elena Garces, Miguel A. Otaduy et al.

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting. At the core of our method there are three key contributions that enable us to model highly realistic dynamics and better generalization capabilities than state-of-the-art methods, while training on the same data. First, a novel motion descriptor that disentangles the standard pose representation by removing subject-specific features; second, a neural-network-based recurrent regressor that generalizes to unseen shapes and motions; and third, a highly efficient nonlinear deformation subspace capable of representing soft-tissue deformations of arbitrary shapes. We demonstrate qualitative and quantitative improvements over existing methods and, additionally, we show the robustness of our method on a variety of motion capture databases.

GRMay 4, 2019
A Similarity Measure for Material Appearance

Manuel Lagunas, Sandra Malpica, Ana Serrano et al.

We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 rendered images depicting objects with varying materials, shape and illumination. We then gather data on perceived similarity from crowdsourced experiments; our analysis of over 114,840 answers suggests that indeed a shared perception of appearance similarity exists. We feed this data to a deep learning architecture with a novel loss function, which learns a feature space for materials that correlates with such perceived appearance similarity. Our evaluation shows that our model outperforms existing metrics. Last, we demonstrate several applications enabled by our metric, including appearance-based search for material suggestions, database visualization, clustering and summarization, and gamut mapping.

CVFeb 1, 2019
Learning icons appearance similarity

Manuel Lagunas, Elena Garces, Diego Gutierrez

Selecting an optimal set of icons is a crucial step in the pipeline of visual design to structure and navigate through content. However, designing the icons sets is usually a difficult task for which expert knowledge is required. In this work, to ease the process of icon set selection to the users, we propose a similarity metric which captures the properties of style and visual identity. We train a Siamese Neural Network with an online dataset of icons organized in visually coherent collections that are used to adaptively sample training data and optimize the training process. As the dataset contains noise, we further collect human-rated information on the perception of icon's similarity which will be used for evaluating and testing the proposed model. We present several results and applications based on searches, kernel visualizations and optimized set proposals that can be helpful for designers and non-expert users while exploring large collections of icons.

CVNov 22, 2018
BRDF Estimation of Complex Materials with Nested Learning

Raquel Vidaurre, Dan Casas, Elena Garces et al.

The estimation of the optical properties of a material from RGB-images is an important but extremely ill-posed problem in Computer Graphics. While recent works have successfully approached this problem even from just a single photograph, significant simplifications of the material model are assumed, limiting the usability of such methods. The detection of complex material properties such as anisotropy or Fresnel effect remains an unsolved challenge. We propose a novel method that predicts the model parameters of an artist-friendly, physically-based BRDF, from only two low-resolution shots of the material. Thanks to a novel combination of deep neural networks in a nested architecture, we are able to handle the ambiguities given by the non-orthogonality and non-convexity of the parameter space. To train the network, we generate a novel dataset of physically-based synthetic images. We prove that our model can recover new properties like anisotropy, index of refraction and a second reflectance color, for materials that have tinted specular reflections or whose albedo changes at glancing angles.

GRJun 13, 2018
Convolutional sparse coding for capturing high speed video content

Ana Serrano, Elena Garces, Diego Gutierrez et al.

Video capture is limited by the trade-off between spatial and temporal resolution: when capturing videos of high temporal resolution, the spatial resolution decreases due to bandwidth limitations in the capture system. Achieving both high spatial and temporal resolution is only possible with highly specialized and very expensive hardware, and even then the same basic trade-off remains. The recent introduction of compressive sensing and sparse reconstruction techniques allows for the capture of single-shot high-speed video, by coding the temporal information in a single frame, and then reconstructing the full video sequence from this single coded image and a trained dictionary of image patches. In this paper, we first analyze this approach, and find insights that help improve the quality of the reconstructed videos. We then introduce a novel technique, based on convolutional sparse coding (CSC), and show how it outperforms the state-of-the-art, patch-based approach in terms of flexibility and efficiency, due to the convolutional nature of its filter banks. The key idea for CSC high-speed video acquisition is extending the basic formulation by imposing an additional constraint in the temporal dimension, which enforces sparsity of the first-order derivatives over time.

CVMay 23, 2018
Transfer Learning for Illustration Classification

Manuel Lagunas, Elena Garces

The field of image classification has shown an outstanding success thanks to the development of deep learning techniques. Despite the great performance obtained, most of the work has focused on natural images ignoring other domains like artistic depictions. In this paper, we use transfer learning techniques to propose a new classification network with better performance in illustration images. Starting from the deep convolutional network VGG19, pre-trained with natural images, we propose two novel models which learn object representations in the new domain. Our optimized network will learn new low-level features of the images (colours, edges, textures) while keeping the knowledge of the objects and shapes that it already learned from the ImageNet dataset. Thus, requiring much less data for the training. We propose a novel dataset of illustration images labelled by content where our optimized architecture achieves $\textbf{86.61\%}$ of top-1 and $\textbf{97.21\%}$ of top-5 precision. We additionally demonstrate that our model is still able to recognize objects in photographs.

CVAug 15, 2016
Intrinsic Light Field Images

Elena Garces, Jose I. Echevarria, Wen Zhang et al.

We present a method to automatically decompose a light field into its intrinsic shading and albedo components. Contrary to previous work targeted to 2D single images and videos, a light field is a 4D structure that captures non-integrated incoming radiance over a discrete angular domain. This higher dimensionality of the problem renders previous state-of-the-art algorithms impractical either due to their cost of processing a single 2D slice, or their inability to enforce proper coherence in additional dimensions. We propose a new decomposition algorithm that jointly optimizes the whole light field data for proper angular coherence. For efficiency, we extend Retinex theory, working on the gradient domain, where new albedo and occlusion terms are introduced. Results show our method provides 4D intrinsic decompositions difficult to achieve with previous state-of-the-art algorithms. We further provide a comprehensive analysis and comparisons with existing intrinsic image/video decomposition methods on light field images.