Nicolas Talabot

CV
h-index6
9papers
25citations
Novelty53%
AI Score52

9 Papers

50.2CVMay 28
S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields

Deniz Sayin Mercadier, Federico Stella, Aurel Bizeau et al.

Compositional implicit surface representations model scenes as collections of objects, each encoded by a Signed Distance Field (SDF). A fundamental limitation of this approach is that multiple SDFs can produce geometries that interpenetrate, violating physical plausibility. Existing mitigation strategies rely on soft penalty terms that reduce but do not eliminate intersections, and require careful loss weighting. To truly prevent interpenetration, we propose a hard constraint on vector-valued SDFs and introduce S2MDF, a lightweight plug-and-play module that enforces the constraint on any object-compositional SDF representation without architectural modifications. It introduces negligible computational overhead and is compatible with linearly-interpolated standard meshing algorithms such as Marching Cubes. It can be applied during training or as a post-processing step. Experiments on multiple state-of-the-art compositional methods show that S2MDF reduces intersections to numerical precision while preserving reconstruction quality, outperforming existing mitigation strategies.

CVJul 16, 2023
Pairwise-Constrained Implicit Functions for 3D Human Heart Modelling

Hieu Le, Jingyi Xu, Nicolas Talabot et al.

Accurate 3D models of the human heart require not only correct outer surfaces but also realistic inner structures, such as the ventricles, atria, and myocardial layers. Approaches relying on implicit surfaces, such as signed distance functions (SDFs), are primarily designed for single watertight surfaces, making them ill-suited for multi-layered anatomical structures. They often produce gaps or overlaps in shared boundaries. Unsigned distance functions (UDFs) can model non-watertight geometries but are harder to optimize, while voxel-based methods are limited in resolution and struggle to produce smooth, anatomically realistic surfaces. We introduce a pairwise-constrained SDF approach that models the heart as a set of interdependent SDFs, each representing a distinct anatomical component. By enforcing proper contact between adjacent SDFs, we ensure that they form anatomically correct shared walls, preserving the internal structure of the heart and preventing overlaps, or unwanted gaps. Our method significantly improves inner structure accuracy over single-SDF, UDF-based, voxel-based, and segmentation-based reconstructions. We further demonstrate its generalizability by applying it to a vertebrae dataset, preventing unwanted contact between structures.

CVFeb 18, 2025Code
PartSDF: Part-Based Implicit Neural Representation for Composite 3D Shape Parametrization and Optimization

Nicolas Talabot, Olivier Clerc, Arda Cinar Demirtas et al.

Accurate 3D shape representation is essential in engineering applications such as design, optimization, and simulation. In practice, engineering workflows require structured, part-based representations, as objects are inherently designed as assemblies of distinct components. However, most existing methods either model shapes holistically or decompose them without predefined part structures, limiting their applicability in real-world design tasks. We propose PartSDF, a supervised implicit representation framework that explicitly models composite shapes with independent, controllable parts while maintaining shape consistency. Thanks to its simple but innovative architecture, PartSDF outperforms both supervised and unsupervised baselines in reconstruction and generation tasks. We further demonstrate its effectiveness as a structured shape prior for engineering applications, enabling precise control over individual components while preserving overall coherence. Code available at https://github.com/cvlab-epfl/PartSDF.

CVJul 25, 2024
Neural Surface Detection for Unsigned Distance Fields

Federico Stella, Nicolas Talabot, Hieu Le et al.

Extracting surfaces from Signed Distance Fields (SDFs) can be accomplished using traditional algorithms, such as Marching Cubes. However, since they rely on sign flips across the surface, these algorithms cannot be used directly on Unsigned Distance Fields (UDFs). In this work, we introduce a deep-learning approach to taking a UDF and turning it locally into an SDF, so that it can be effectively triangulated using existing algorithms. We show that it achieves better accuracy in surface detection than existing methods. Furthermore it generalizes well to unseen shapes and datasets, while being parallelizable. We also demonstrate the flexibily of the method by using it in conjunction with DualMeshUDF, a state of the art dual meshing method that can operate on UDFs, improving its results and removing the need to tune its parameters.

CVAug 19, 2024
Enforcing View-Consistency in Class-Agnostic 3D Segmentation Fields

Corentin Dumery, Aoxiang Fan, Ren Li et al.

Radiance Fields have become a powerful tool for modeling 3D scenes from multiple images. However, they remain difficult to segment into semantically meaningful regions. Some methods work well using 2D semantic masks, but they generalize poorly to class-agnostic segmentations. More recent methods circumvent this issue by using contrastive learning to optimize a high-dimensional 3D feature field instead. However, recovering a segmentation then requires clustering and fine-tuning the associated hyperparameters. In contrast, we aim to identify the necessary changes in segmentation field methods to directly learn a segmentation field while being robust to inconsistent class-agnostic masks, successfully decomposing the scene into a set of objects of any class. By introducing an additional spatial regularization term and restricting the field to a limited number of competing object slots against which masks are matched, a meaningful object representation emerges that best explains the 2D supervision. Our experiments demonstrate the ability of our method to generate 3D panoptic segmentations on complex scenes, and extract high-quality 3D assets from radiance fields that can then be used in virtual 3D environments.

GRSep 21, 2025
High Resolution UDF Meshing via Iterative Networks

Federico Stella, Nicolas Talabot, Hieu Le et al.

Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details. Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail.

CVJul 8, 2025
High-Fidelity and Generalizable Neural Surface Reconstruction with Sparse Feature Volumes

Aoxiang Fan, Corentin Dumery, Nicolas Talabot et al.

Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However, the dense representation does not scale well to increasing voxel resolutions, severely limiting the reconstruction quality. We thus present a sparse representation method, that maximizes memory efficiency and enables significantly higher resolution reconstructions on standard hardware. We implement this through a two-stage approach: First training a network to predict voxel occupancies from posed images and associated depth maps, then computing features and performing volume rendering only in voxels with sufficiently high occupancy estimates. To support this sparse representation, we developed custom algorithms for efficient sampling, feature aggregation, and querying from sparse volumes-overcoming the dense-volume assumptions inherent in existing works. Experiments on public datasets demonstrate that our approach reduces storage requirements by more than 50 times without performance degradation, enabling reconstructions at $512^3$ resolution compared to the typical $128^3$ on similar hardware, and achieving superior reconstruction accuracy over current state-of-the-art methods.

CVJul 6, 2025
A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields

Aoxiang Fan, Corentin Dumery, Nicolas Talabot et al.

Neural Radiance Fields (NeRF) has emerged as a compelling framework for scene representation and 3D recovery. To improve its performance on real-world data, depth regularizations have proven to be the most effective ones. However, depth estimation models not only require expensive 3D supervision in training, but also suffer from generalization issues. As a result, the depth estimations can be erroneous in practice, especially for outdoor unbounded scenes. In this paper, we propose to employ view-consistent distributions instead of fixed depth value estimations to regularize NeRF training. Specifically, the distribution is computed by utilizing both low-level color features and high-level distilled features from foundation models at the projected 2D pixel-locations from per-ray sampled 3D points. By sampling from the view-consistency distributions, an implicit regularization is imposed on the training of NeRF. We also utilize a depth-pushing loss that works in conjunction with the sampling technique to jointly provide effective regularizations for eliminating the failure modes. Extensive experiments conducted on various scenes from public datasets demonstrate that our proposed method can generate significantly better novel view synthesis results than state-of-the-art NeRF variants as well as different depth regularization methods.

CVSep 22, 2021
HybridSDF: Combining Deep Implicit Shapes and Geometric Primitives for 3D Shape Representation and Manipulation

Subeesh Vasu, Nicolas Talabot, Artem Lukoianov et al.

Deep implicit surfaces excel at modeling generic shapes but do not always capture the regularities present in manufactured objects, which is something simple geometric primitives are particularly good at. In this paper, we propose a representation combining latent and explicit parameters that can be decoded into a set of deep implicit and geometric shapes that are consistent with each other. As a result, we can effectively model both complex and highly regular shapes that coexist in manufactured objects. This enables our approach to manipulate 3D shapes in an efficient and precise manner.