Alejandro Mottini

LG
h-index20
7papers
128citations
Novelty51%
AI Score48

7 Papers

81.5CVMay 12
3D Primitives are a Spatial Language for VLMs

Junze Liu, Kun Qian, Florian Dubost et al.

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{\textsc{SpatialBabel}}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six \emph{scene-code languages} (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to $5.7\times$ across languages. Second, we propose \textbf{Code-CoT} (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to $+6.4$\% on primitive scenes and real-photo CV-Bench-3D accuracy by $+5.0$\% for VLMs with strong coding capabilities. Third, we propose \textbf{S$^{3}$-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with \emph{no human labels and no teacher model}. Training on primitive images alone, S$^3$-FT improves Qwen3-VL-8B by $+4.6$ to $+8.6$\% on SpatialBabel-Primitive-QA, $+9.7$\% on CV-Bench-2D, and $+17$\% on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.

LGJun 10, 2024Code
GraphStorm: all-in-one graph machine learning framework for industry applications

Da Zheng, Xiang Song, Qi Zhu et al.

Graph machine learning (GML) is effective in many business applications. However, making GML easy to use and applicable to industry applications with massive datasets remain challenging. We developed GraphStorm, which provides an end-to-end solution for scalable graph construction, graph model training and inference. GraphStorm has the following desirable properties: (a) Easy to use: it can perform graph construction and model training and inference with just a single command; (b) Expert-friendly: GraphStorm contains many advanced GML modeling techniques to handle complex graph data and improve model performance; (c) Scalable: every component in GraphStorm can operate on graphs with billions of nodes and can scale model training and inference to different hardware without changing any code. GraphStorm has been used and deployed for over a dozen billion-scale industry applications after its release in May 2023. It is open-sourced in Github: https://github.com/awslabs/graphstorm.

LGSep 20, 2025
GRIL: Knowledge Graph Retrieval-Integrated Learning with Large Language Models

Jialin Chen, Houyu Zhang, Seongjun Yun et al.

Retrieval-Augmented Generation (RAG) has significantly mitigated the hallucinations of Large Language Models (LLMs) by grounding the generation with external knowledge. Recent extensions of RAG to graph-based retrieval offer a promising direction, leveraging the structural knowledge for multi-hop reasoning. However, existing graph RAG typically decouples retrieval and reasoning processes, which prevents the retriever from adapting to the reasoning needs of the LLM. They also struggle with scalability when performing multi-hop expansion over large-scale graphs, or depend heavily on annotated ground-truth entities, which are often unavailable in open-domain settings. To address these challenges, we propose a novel graph retriever trained end-to-end with LLM, which features an attention-based growing and pruning mechanism, adaptively navigating multi-hop relevant entities while filtering out noise. Within the extracted subgraph, structural knowledge and semantic features are encoded via soft tokens and the verbalized graph, respectively, which are infused into the LLM together, thereby enhancing its reasoning capability and facilitating interactive joint training of the graph retriever and the LLM reasoner. Experimental results across three QA benchmarks show that our approach consistently achieves state-of-the-art performance, validating the strength of joint graph-LLM optimization for complex reasoning tasks. Notably, our framework eliminates the need for predefined ground-truth entities by directly optimizing the retriever using LLM logits as implicit feedback, making it especially effective in open-domain settings.

SDJun 16, 2021
Voicy: Zero-Shot Non-Parallel Voice Conversion in Noisy Reverberant Environments

Alejandro Mottini, Jaime Lorenzo-Trueba, Sri Vishnu Kumar Karlapati et al.

Voice Conversion (VC) is a technique that aims to transform the non-linguistic information of a source utterance to change the perceived identity of the speaker. While there is a rich literature on VC, most proposed methods are trained and evaluated on clean speech recordings. However, many acoustic environments are noisy and reverberant, severely restricting the applicability of popular VC methods to such scenarios. To address this limitation, we propose Voicy, a new VC framework particularly tailored for noisy speech. Our method, which is inspired by the de-noising auto-encoders framework, is comprised of four encoders (speaker, content, phonetic and acoustic-ASR) and one decoder. Importantly, Voicy is capable of performing non-parallel zero-shot VC, an important requirement for any VC system that needs to work on speakers not seen during training. We have validated our approach using a noisy reverberant version of the LibriSpeech dataset. Experimental results show that Voicy outperforms other tested VC techniques in terms of naturalness and target speaker similarity in noisy reverberant environments.

LGDec 6, 2019
What Do You Mean I'm Funny? Personalizing the Joke Skill of a Voice-Controlled Virtual Assistant

Alejandro Mottini, Amber Roy Chowdhury

A considerable part of the success experienced by Voice-controlled virtual assistants (VVA) is due to the emotional and personalized experience they deliver, with humor being a key component in providing an engaging interaction. In this paper we describe methods used to improve the joke skill of a VVA through personalization. The first method, based on traditional NLP techniques, is robust and scalable. The others combine self-attentional network and multi-task learning to obtain better results, at the cost of added complexity. A significant challenge facing these systems is the lack of explicit user feedback needed to provide labels for the models. Instead, we explore the use of two implicit feedback-based labelling strategies. All models were evaluated on real production data. Online results show that models trained on any of the considered labels outperform a heuristic method, presenting a positive real-world impact on user satisfaction. Offline results suggest that the deep-learning approaches can improve the joke experience with respect to the other considered methods.

LGJul 17, 2018
Airline Passenger Name Record Generation using Generative Adversarial Networks

Alejandro Mottini, Alix Lheritier, Rodrigo Acuna-Agost

Passenger Name Records (PNRs) are at the heart of the travel industry. Created when an itinerary is booked, they contain travel and passenger information. It is usual for airlines and other actors in the industry to inter-exchange and access each other's PNR, creating the challenge of using them without infringing data ownership laws. To address this difficulty, we propose a method to generate realistic synthetic PNRs using Generative Adversarial Networks (GANs). Unlike other GAN applications, PNRs consist of categorical and numerical features with missing/NaN values, which makes the use of GANs challenging. We propose a solution based on Cramér GANs, categorical feature embedding and a Cross-Net architecture. The method was tested on a real PNR dataset, and evaluated in terms of distribution matching, memorization, and performance of predictive models for two real business problems: client segmentation and passenger nationality prediction. Results show that the generated data matches well with the real PNRs without memorizing them, and that it can be used to train models for real business applications.

MLMar 15, 2018
Deep Choice Model Using Pointer Networks for Airline Itinerary Prediction

Alejandro Mottini, Rodrigo Acuna-Agost

Travel providers such as airlines and on-line travel agents are becoming more and more interested in understanding how passengers choose among alternative itineraries when searching for flights. This knowledge helps them better display and adapt their offer, taking into account market conditions and customer needs. Some common applications are not only filtering and sorting alternatives, but also changing certain attributes in real-time (e.g., changing the price). In this paper, we concentrate with the problem of modeling air passenger choices of flight itineraries. This problem has historically been tackled using classical Discrete Choice Modelling techniques. Traditional statistical approaches, in particular the Multinomial Logit model (MNL), is widely used in industrial applications due to its simplicity and general good performance. However, MNL models present several shortcomings and assumptions that might not hold in real applications. To overcome these difficulties, we present a new choice model based on Pointer Networks. Given an input sequence, this type of deep neural architecture combines Recurrent Neural Networks with the Attention Mechanism to learn the conditional probability of an output whose values correspond to positions in an input sequence. Therefore, given a sequence of different alternatives presented to a customer, the model can learn to point to the one most likely to be chosen by the customer. The proposed method was evaluated on a real dataset that combines on-line user search logs and airline flight bookings. Experimental results show that the proposed model outperforms the traditional MNL model on several metrics.